Feedback and Suggestions
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Pentimento rewards you for one cleansed totem with huge -30% gen repair for everyone. For side objective or for totem they need to get removed otherwise Survivor team is in big trouble. I think for just 1 totem of any kind instatly getting the best bonus from this perk alone is busted. I suggest following: Keep the -30% penalty but put it at least to 2nd stack, switch it with healing on 1st15 comments 321 views last activity
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In dbd bio : He sought out the fabled Crimson Stone as a way to cheat death, but death trapped his soul inside the stone, granting him eternal life as a vampire. On freaking Castlevania wiki itself : Crimson Stone page : As it turned out, Mathias Cronqvist was in the midst of re-creating the gem. He had Death absorb Walter Bernhard's soul into the stone (after Leon Belmont defeated him),4 comments 141 views last activity
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Hi BHVR, since we have Castlevania DLC. I'd like to suggest can Nic Cage get a Dracula Skin and vice versa Dracula get a Nic Cage Skin?1 comments 11 views last activity
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the Alucard legendary cosmetic is amazing. The best legendary in my opinion. I've seen people saying that his cape needs to be shortened because it gets in the way but i strongly disagree. Altering the cape would take away from the essence of Alucards amazing design. Please DONT change him… He looks perfect!1 comments 61 views last activity
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Can you guys take a moment to look over Ripley's butt/tailbone and thigh area because I think something in the code has it messed up and concave shaped. Ripley 8 and Back In Action have normal looking shapes to the rear but default Ripley has an unnatural deformity that makes her look skeletal and unwell. We're not talking about attractiveness here I'm solely focused on what is physically possibl2 comments 61 views last activity
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I made another post about Trapper a little while ago, but another thing's been on my mind recently so I may as well make another post about it. What if grabbing a survivor out of a trap, the spacebar interaction as opposed to the M1 interaction, reset the trap that they were caught in? I feel this change would add some genuine point to grabbing instead of attacking someone in a trap. If it'0 comments 11 views last activity
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Am I the only one that feels like the game changed a lot after the patch? Like the animations are weird, all of a sudden survivors can spin me around again, especially around corners if I swing. The auto-aim that I have despite playing on mouse seems to be trolling me. It also seems like my sensitivity on left and right movements is higher than the one for up and down movements, which was not t0 comments 31 views last activity
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If I recall correctly, way back when, the second hook state used to break keyboards to increase immersion (very intense key tapping, so spooky). Then it got changed to only require a skill check every once in a while. After that, nothing has interacted with this system. The system is essentially as pointless as the wiggle skill checks. Nothing in the game interacts with it and the skill checks r0 comments 21 views last activity
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Something new please devs. Just grinding bp isn’t doing it for 6+ year players anymore 🙏8 comments 91 views last activity
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Please, you have so many other awesome characters on the roster. Feng got 2 outfits while the 2v8 was out and now she's about to get a 3rd. I get you have a business model to give skins to characters that make you money but how are any other characters meant to get picked if all you do is make outfits for feng? Devs please, I'm begging you. Make outfits for other characters, this is ridiculous0 comments 21 views last activity
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All it does is make killers hard tunnel 1 person and for survivors it's often used to get an "advantage" over the other side, whether that works out or not. Usually leading to the survivors hook-suididing when it doesn't work out in their favour. It adds zero value to the games. Can we please just get rid of them already??75 comments 1,305 views last activity
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At risk of potentially being grilled into charcoal I'm going to say it. I think OverDrive was a mistake and it's made billy harder to balance. One of the main issues he faced originally was accessibility for newer players as his power wasn't particularly user friendly even for experienced players. Obviously he was significantly weaker back in the day which compounded the issue and I'm grateful t0 comments 21 views last activity
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First of all, all I hear is Alucard from Hellsing and I love it. Secondly, I've been playing quite a few matches and I'm honestly still kinda torn on if Dracula is strong or weak. On the one hand, his wolf form is actually useful now and can be used in chased and his hellfire piller is actually fairly forgiving. The distance and hit box make it very easy to use, but it has issues going over certa3 comments 701 views last activity
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I think an "Old DBD" mode would be a lot of fun. Only those characters are available, which were in the game in 2016: Base Game, Nurse/Nea, Myers/Laurie, Hag/Ace, their perks and the respective (old) maps Old (retired offerings) Some of the old cheese (I think we all know that a 100% recreation would not be fun for killers at all), like sabo traps, 99ing hooks, broken Nurse, insta heal Old5 comments 61 views last activity
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There are certain maps where it is not even matter of skill avoiding traps. Having grass or really dark colour pallets on some maps makes traps impossible to see. Versing a trapper on the swamp map for example is a nightmare. I rarely DC from games even when a Myers is clearly running tombstone. At least with a T3 tombstone Myers I can still have the opportunity to attempt a chase(assuming I got2 comments 131 views last activity
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2 comments 31 views last activity
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Title. Please up the volume a smidge. You can barely hear it over the wind and bat sounds.1 comments 21 views last activity
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Add a button or loadout that'll give you randomized perks like in the randomized perk tome challenge1 comments 21 views last activity
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2v8 had way too many problems to be implemented again as is. Queue times for Killer was way too long, the matches were way too problematic for both sides. I suggest making it a 2v6 instead with 8 generators still needed to be done. This reduces the Killer wait time by giving more players on Survivor side queue but also reduces the effectiveness of Survivors in the match putting less strain on Kil0 comments 21 views last activity
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love the face camp meter, but it needs to stay regardless of the state of the game. otherwise killers just camp a hooked surv during endgame and makes it unfun for everyone involved15 comments 201 views last activity
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I was just thinking that maybe giving a blood point or shard bonus to people would be a good way to bring out build variety. Maybe give less used perks a bonus. Similar to the survivor to killer ratio bonus that exist now. Shards would be good for people who don't need many bloodpoints anymore but both would be great. Maybe even increase the percentages for running a specific build or builds tha2 comments 21 views last activity
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I'm a solo player from Thailand, playing hours around 5k. I'm so bored with the current matchmaking system. That brings me to meet new players whose playing hours are many times different from mine. While the Killer may be lower or about the same level as me, that not my point. Because even if the Killer is lower level than me, I can't face the Killer alone.1 comments 51 views last activity
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i am here again to tell that this game is fun and killers are too powerful and they should get nerfed, and generators should get buffed.. they are being repaired so slowly.. its not even fun how much games im winning as killer.. okay now the real thing.. why portal on new borgo map doesnt have cooldown? a surv go trough it and after 0,5sec. another surv go trough it.. where is cooldown? like 30 s7 comments 131 views last activity
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Bloodwarden needs a counter to the door 99ed tech due to swfs abusing it imo. do you guys think bloodwarden needs a buff?14 comments 131 views last activity
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Instead of 3 additional chances of self unhook, increase the anti-camp range by an additional 4/6/8m and reduce progression by 10% if the killer is within 32m.5 comments 61 views last activity
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41 comments 621 views last activity
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Teamwork: PoT: No aura reading, only works when user heals someone else, gain 5% move speed, must stay within 12 meters, loses power after one of the two loses a health state, MASSIVE cooldown. Blood Pact: Aura reading between obsession and user when injured, works when healing or being healed by obsession, gain 7% move speed, works within 16 meters, remains active even after one of the two lose1 comments 191 views last activity
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Chaos shuffle, 2v8, etc. Some kind of game mode needs to available 24/7. The base game mode feels awful to play after playing these modes. Just so dull, same thing every single game.6 comments 101 views last activity
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Plot Twist suffers in solo queue as people have a tendency to try and help downed survivors up, whether they need it or not! This usually results in wasted time in the best case scenario, or being outed to the killer if you’re really unlucky. My suggestion? Make it so your aura is not shown if you down yourself with Plot Twist. It’s not perfect, and teammates might still waste time looking for0 comments 1 views last activity
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The reason why nobody wants to play The Hag is simple although she has potential, her power to camp on hooks has weakened with the borrowed time base kit and the nerf for camp and the fact survivors can remove traps without a flashlight for this reason has lost quite a bit a power and I recommend making 3 adjustments. Increase movement speed from 4.4 to 4.6ms. Increase terror radius to 3212 comments 181 views last activity
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I have 1.8k hours on DBD and play both roles equaly, the +10second hook change seems too much, if it isnt reverted I might stop playing killer overall, and i know i am not the only person that feels that way. I hope it gets reverted2 comments 61 views last activity
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Maps are way too big and this destroys so many killers like deathslinger that have poor map control, its just terrible8 comments 231 views last activity
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I've cranked both options to max, yet it is still too slow. I dearly want it beefed up, this includes vertical movements. Reasons: 1- I miss survivor locations via screams, far too slow. 2- Survivors can easily get off screen running circles faster than I can swivel. The aim assist does not keep up. 3- I constantly bump into everything trying to look back at the killer with the current rotat0 comments 31 views last activity
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I've been playing for a while now, and I just can't understand why are you making these killers so overpowered? Plenty of killers that can do a lot of things + 4 perks + camping and tunneling which a lot of them do = impossible to play against and have fun. I'm an average player and honestly it' sickening cause I see how the newbies struggle to play survivor. Meanwhile I can hop on killer and jus12 comments 162 views last activity
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Hillbilly is the only killer in the game that can spam his power constantly and is basically not punished for missing it. Literally every other killer leaves breathing room for survivors after they successfully dodge the killer's power or they are given some tools to prevent the power. Examples: Cooldowns / recharging tokens (Nurse, Legion, Artist, Blight, Pinhead, Vecna etc.) Limited ammo (H2 comments 81 views last activity
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To this date, there are still people who think Grade is used for matchmaking and don't know that hidden mmr what's actually used. There should be a note somewhere that makes it clear that Grade has no impact on matchmaking.2 comments 41 views last activity
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The devs or I saw a patchnote, when they say something about black bars… I don't know, but stretch res. can be more better without black bars.3 comments 102 views last activity
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With changes made to the Med-kit to encourage its use on others and not yourself. I think it would be better to increase the number of med-kits from 24 charge to 32 charge with an increase in the consumption penalty if you use it on yourself. I say this because if you use it on other survivors then more than half of your med-kit is gone which means you need to rely on charge add-ons. It may se3 comments 61 views last activity
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I was thinking it might be fun to have some sort of weather implemented in the game. So that it isn't only random maps but also random weather on the maps. I mean like snow or thunder and lightning that effects also a little bit of the gameplay. Speaking about snow btw. What would you think if the next franchise would be THE THING on a snow (storm) map like antarctica? I think that franchise14 comments 151 views last activity
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Can we please have the option to turn off chase music? it would really help those of us with hearing impairments. Thanks for any feedback love the game keep up the good work DBD team. Can we also get a Ginger Snaps chapter cheers.0 comments 31 views last activity
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Discuss... No but seriously in my opinion this perk could do with a nerf. Survivors DC the second they see the Weave & Franklins combo, I can't say I blame them though. Franklins isn't the problem though let's be clear, it's Weave entirely. It makes it pointless bringing items & is free aura all game if survivors don't pick items back up. It's tedious having to move items around just t18 comments 361 views last activity
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i don't think i've ever seen anyone use one of the teamwork perks, maybe increasing the range to 14m (from 12m) and halving the cooldown to 70s (from 140s) could make them more popular ? i know they'll still be very gimmicky but maybe these changes could help ?0 comments 1 views last activity
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Basically reversing the normal POVs. First person survivor makes DBD feel like an actual horror game. https://www.youtube.com/watch?v=XoxjnrHZE002 comments 61 views last activity
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Hi team, thanks for reading. First off, I'd be remiss not to add another voice to the pile of "please give us a P100 reward" - whether it be a charm, an outfit, etc…please. It's such a rough grind, it's most importantly a FREE grind (anyone can do it! ANYONE AND EVERYONE! Not everyone can buy cosmetics!), and we deserve a fun celebration at the end of it. In the interim, you've now taken away t20 comments 341 views last activity
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I’ve noticed that when wraith is cloaked, he kicks and vaults a bit slower than when he’s not. I’m not sure if that’s how he’s supposed to be so I’m just leaving this here.1 comments 31 views last activity
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TLDR: Original: https://deadbydaylight.fandom.com/wiki/Adriana_Imai Revision: https://docs.google.com/document/u/0/d/1ma_HNVDqFDB_GVdWpMTuPcxyctbRGf83Ru8yLugqUzo/mobilebasic Revision V2: https://docs.google.com/document/d/1mVKuhuzu27VEXOYTmnsWI75IK6ontmhiwbjqTYE9y74/edit?usp=drivesdk It should just be link required8 comments 181 views last activity
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Sadako's power simply feels unfun. Survivors disabling your power with no repercussions aside, (lets not pretend Condemn does anything in an average game) there is no real reason teleporting should feel as sloppy as it does. It takes nearly a full 3 seconds to crawl out of a TV, and your POV is fixed in the direction the TV faces the entire time; it's disorienting for no reason. Every other tel3 comments 72 views last activity
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I obviously know it would take a lot of work to get the deal done, but it would be cool to do an Eminem collab where Slim Shady is the killer and Marshall Mathers is a survivor. Something like the Fortnite deal, where both Slim Shady and Marshall Mathers are skins, but with the difference that Slim Shady is a killer and Marshall is a survivor. This is just my opinion, but I would actually love to0 comments 1 views last activity
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#1 the Siren Give us a map located on a coastline or inside a ghost ship. Possibly even another variation of the Swamp Map The Killer is a Siren, basically a water demon. Obviously it would need feet to move around but it could also use magic to swim thru the air with a fish tail Survivor would be Black Beard or Capt Morgan or a Pirate in general #2 The Viking The Map would be a crypt or Vi0 comments 4 views last activity
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genuine question why would u wanna play this killer? the tail attack is a combination of demo,pyramid head and nemesis the tunnel system is a reused idea from demo aswell even tho he can decide where to place his portals also his tail attack is so boring to face as survivor seriously they could've made something with the acidic blood or something its a disappointing design to say the least29 comments 593 views last activity