Feedback and Suggestions

Our team will be happy to read these!
  • Okay, the perk is garbage. We all know that. How about if it started with a repair speed penalty (not an oppressive penalty but moderate) until a survivor was killed and then the penalty disappeared? In my opinion it would be a healthier slowdown as, once a survivor is killed, the penalty disappears so that would discourage tunneling and would place it with Ruin for healthier slowdown options.
    1 comments 31 views last activity
  • Edit: Fixed a couple typos. Hello everyone. Long time lurker, first time poster on here. 
 I think it's very interesting and insightful to read everyone's differing opinions on all elements of this game. Some conversations are productive, others aren't. I know that a hot topic is Distortion lately. I think it's surprising to a degree, seeing as how it's been in the game for almost 6 years,
    3 comments 403 views last activity
  • keeping it short. What do you think? I think it would be nice to how it permanently 100% on either side like every hour or hour and half. I've recently started playing again and its been up for like a week or so, I've found that I've started playing killer more as a result. By chasing those sweet sweet bloodpoints, I've gone from playing 90% survivor in the past to fairly even currently (new d
    7 comments 121 views last activity
  • here’s my proposed rework to legion that will make him stronger and not too annoying that survivors complain: The rework is called “Rogue Squad” Activation: Press the active ability button to activate feral frenzy mode for 10 seconds Movement speed: increases movement speed while in feral frenzy by 25% Attack: your next attack while in feral frenzy inflicts the survivor with the exposed statu
    1 comments 62 views last activity
  • Here is my proposed change to hex no one escapes death to make it less oppressive and annoying to face it is no longer a hex perk but it activates at the start of the trial and after instantly downing 2 survivors it deactivates that way it still has value but it’s not too oppressive to face and gives the killer a way to instantly get 2 quick hooks out of the way
    2 comments 41 views last activity
  • So far, I am LOVING the Nemesis change, however there has always been one thing I would like to ask; moving some of the tentacle range increase to tier two. To put it simply, the 0.5 meters added in the most recent update I feel should be applied in Tier two. That, in my opinion, would feel much better and give Tier 2 an extra bonus compared to Tier 3 being many, many buffs all at once. Though
    0 comments 21 views last activity
  • Idea for a rework of Distortion: Each time your aura would be revealed, reveal your Location to the killer instead (like Rancor) for each stack of Distortion used.
    3 comments 51 views last activity
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  • he has a voice lines he can run 4 legs and he is cool he has many morys u guys can use and he can roar like a tiger
    2 comments 31 views last activity
  • Topic, survivors can kill themselves on the hook to get out of the match quickly, why do killers not have an "open the gate" button regardless of gen progress? Either: Survivors should not be able to give up, and neither should killers Both should be able to give up a match.
    45 comments 862 views last activity
  • Prove Thyself For every other Survivor working on a generator within a 4 meter range, gain 6/9/12% repair speed bonus. This same bonus is also applied to all other Survivors within range. Grants 50% additional bloodpoints for cooperative repairs. Survivors can only be affected by one Prove Thyself effect at a time. We're gonna live forever When healing a dying Survivor, your Healing sp
    0 comments 41 views last activity
  • Ok, I've gone against this killer long enough so I don't want any comment about how you just have to learn and play against him more to understand and counter him. His flame pillars are just a straight up hit-hit situation at almost every pallet or vault in the game. 2. There is literally no sound warnings if he uses his power. 3. His power is just straight up like pyramid heads th
    17 comments 942 views last activity
  • This game honestly deserves a remake. It’s a funny entertaining game that was held back by old tech and low budgets. Now you guys are a gaming giant with dbd, and soon frank stone. So I’m just wondering if a naughty bear remake would ever be on your mind. The skin in dbd seemed to sell like hotcakes and there’s a decently sized fambase of the games. It would be nice for our favorite teddy and th
    0 comments 72 views last activity
  • I don’t know if there’s something in the water or if someone made a video or what, but I’ve been getting a ton of killers lately who use knock out solely to slug everyone and refuse to hook. Tbh we need less perks that encourage this playstyle because it is by far the most infuriating thing to play against, especially in solo queue. Being unable to play the game for several minutes at a time is a
    11 comments 131 views last activity
  • It was a great addition to the game, but it does suffer from a few problems that should be addressed: Survivors use it aggresively to bodyblock for the unhooker, putting the killer in an unfavorable spot. My solution would be make the unhooked survivor lose collision with the killer for the duration of the basekit endurance Killer can bodyblock the freshly unhooked survivor and wait out the
    2 comments 91 views last activity
  • This zombie survival gamemode is about surviving as long as you possibly can until the timer runs out. You have to survive a bunch of basic zombies, the nemesis and survivors who have turned into fresh zombies. The fresh zombies are a better version of the regular zombies that wanders around the map. The survivors who dies will switch sides, transform into fresh zombies and have to help Nemesis t
    2 comments 61 views last activity
  • Shouldn't this affect the visual heartbeat when you're being affected by deafened?
    0 comments 11 views last activity
  • The cooldown after successfully landing a chase is too long. The knight should be more rewarded if he succeeds in placing guards to begin a chase or using an order action.
    0 comments 21 views last activity
  • See that Bhvr! Despite the fact that I have zero reach, there are loyal fans here who share my opinion about Jane's Lilac Beret's hair! Some of them are strong representatives of your game! Give this hair the rework it deserves! No long and stiff hair! The way it is in the game now is outrageous! We will fight on and on until we are heard!
    Mod
    1 comments 21 views last activity
  • It's pretty commonly accepted fact that searching chests is just a waste of time. Buff default search speed from 10 seconds to 5 seconds, guarantee that items from chests are at least yellow and will never be maps or keys. It indirectly makes chest perks which are all pretty bad better and makes it so searching chests isn't throwing.
    8 comments 101 views last activity
  • It was needed when he was weak, but his new buffs make him very strong, and so this "tech" should be fixed so he actually has counterplay. With his new T3 range dodging tentacle is damn near impossible if the Nemesis knows how to drag.
    4 comments 131 views last activity
  • Overall I'd say I'm having a 7/10 time with him. He's a difficult killer and I like that, especially the depth of the "hug tech" that is probably going to be removed, but he overall feels very easy to outplay by design when survivors are actually looking behind them and paying attention. His sluggish cooldowns and power also make him very prone to predropping and exhaustion perks (and also finess
    4 comments 62 views last activity
  • New Players are daunted by the overload of content they need to digest within Dead By Daylight. You can't see what perks actually are for each character, gaining new characters is extremely grindy (apparently more grindy than when DBD came out.) There's no actual tip or tutorial on what Looping is, something I had to become familiar with on my own through Discord than through several google searc
    0 comments 11 views last activity
  • We've had the new ormond for a little while now and honestly I think they made the map much much worse in terms of balance. Old Ormond was on the bigger side but it was balanced by how spaced out the pallets and jungle gyms were. New Ormond it feels like you can just chain everything together so if you're playing a killer with no antiloop you're just kinda screwed. Like now you can go main buildi
    7 comments 201 views last activity
  • Hello there. Can you pls add some very easy to juke killer bot that would take place of a killer player for 2 minutes once he disconnects? Once 2 minutes pass the game would result in survivors win as it does now. But if killer reconnects he would still be able to play the game. That is so stupid that one short lag results in total game cancel. I never left a single match in my life in DBD but
    2 comments 31 views last activity
  • as someone with autism, I find certain things harder to process. Especially quick things.. so usually in games I play options where I can assess and be stealthy. autism has sensory overload issues at times. Some it’s noise, some it’s lights. So for me, when I face the trickster it overwhelms me, the sounds, the slashes on the screen, it’s a lot to process and I end up just accepting my fate
    3 comments 61 views last activity
  • https://www.youtube.com/watch?v=HDjJywjWcpQ this is exactly why perks that reduces gen speed are too powerful and needs to be nerfed to the ground. with a build like survivors don't stand a chance, they basically lost before the match even begin. and this also show how badly designed legion and plague powers are and need to be nerfed or completely rework. this type of b
    4 comments 141 views last activity
  • Is totally silent and impossible to notice during nightfall. He needed a buff, but I don'y want him to have the Billy treatment. Stealh killers have some noise to help survivors to notice them, but during nightfall you're deaf AND blind.
    2 comments 31 views last activity
  • You guys NEED to crackdown on the afk killers. It is absolutely out of control, the last 9/10 games have been afk killers. I’m getting so bored of playing survivor now so I switch over to killer. Now it takes 15+minutes to find a match just because of the swarm of afk killers. It literally makes the game unplayable. is there any acknowledgment of this issue? Are you working to a solution?
    Mod
    50 comments 4,883 views last activity
  • They were clipping and hiding in spots and I think it's a problem still.
    1 comments 11 views last activity
  • When The Dark Lord mori's a survivor they hold their throat and then kneel and slump over BUT once the mori is done, the survivor switches to a generic bleed out death pose instead of staying how they died in the mori animation. Please adjust survivor bodies for The Dark Lord mori so that they stay how they died. Every other killer mori has the survivor stay in the pose they died.
    1 comments 11 views last activity
  • There are too many SWF groups who act on a very over-organized way to beat the killer and I also mean bully squads by that. Even though I'm sorry to say this, premades and SWF groups, with the possibility to communicate in a game which is funnier without that possibility, give an unjust advantage on survivors. I think there has to be an unranked mode where SWF groups can play, even though I know
    2 comments 51 views last activity
  • Hi, I want to add my comments about the new 10 m guard's minimum patrol path rule. The Knight was one of my mains (I also bought a lot of cosmetics), but after the rework I just stopped playing him. Just not fun, there are better killers. He lost his dynamic, he is slow, predictable in chases. Even low-medium level survivors knew how to avoid the guards before, and now the Knight is being
    22 comments 321 views last activity
  • It makes itself too obvious when it's just the one survivor hit with it, it becomes self-defeating. If it could apply Oblivious to all injured survivors on hook while still tracking only the furthest one, it makes it a lot more ambiguous whether or not the killer is approaching you specifically, unless you're the only injured survivor.
    7 comments 81 views last activity
  • When I play as a surv, I hardly see my teammates do gens, and sometimes they didn't even want to heal me or unhook me (even while playing as a killer I happened to kill a surv on the first hook by not even camping), making me lose only because of my teammates; I want single survivors to be more valued on a game, in particular: I want the hatch not to be closable anymore: if my teammates don't w
    1 comments 31 views last activity
  • The "Pixel Perfect" outfit for Feng Min is pushing 5 weeks since its launch and it has not yet been made available for Iridescent Shards. Could this get remedied pretty soon here?
    4 comments 162 views last activity
  • I've been testing Lord of Darkness since its launch and I've had some visual problems, it's not intuitive to use, as well as finding the killer very weak, despite being fun, but I'll at least point out what I think. First: I play on the Ps4 and to transform into a wolf or a bat, there are the right buttons to press on the screen, but visually they are inverted, which confuses the mind a lot. Se
    0 comments 21 views last activity
  • If you need mobility, use the Bat form, if you need a chase power, use the Vampire form, so what is the Wolf form good at? As of right now, the Wolf is most likely supposed to be a middle ground between those two, a gap closer. You hit a Survivor, then catch up with the Wolf's pounce, there are however several issues with this approach. Current issues The Wolf has a very small hitbox compare
    11 comments 851 views last activity
  • For the past 8 months there have continued to be changes to DBD that are inherently only in favor of killers. This most recent patch you stated that you were changing the Midwhich map but also changed several other maps to be super small, removed several pallets and dull totems and tiles. I love this game but you guys are ruining it and quickly. If you keep cowtowing to Killer players that whine
    19 comments 511 views last activity
  • We need a Gremlins chapter! Stripe as a killer would be amazing! and then billy as the survivor with gizmo in his backpack with occasional voice lines would be dope! THE LEADERS powers: he would throw a buzz saw that circles pallets so survs have to time there vaults his main power would be theres fountains all around the maps letting him multiple a standard gremlin will just follow you around a
    2 comments 21 views last activity
  • This is my solution Self Unhooking during 1st Stage is 70 seconds and Survivors will now get 5 attempts to unhook themselves. (Was 3) A failed Self-Unhook attempt will then cause a 5 second cooldown. 4 attempts will be a total of 20 seconds. The 5th will put you into 2nd stage so it will not need this cooldown. This way the Survivor is guaranteed to stay on the 1st stage for at least 20 s
    40 comments 871 views last activity
  • Literally every game ive played my team has just been decimated. Whether it be tunneling, slugging or camping or running whole anti gen builds(or a combination of all 4) it feels so miserable. Its got to the point ive negated having any fun at all to just counter gamestyles(and i dont even have enough perk slots to counter ALL gamestyles) to have a chance of winning. And lets not even talk about
    81 comments 1,592 views last activity
  • I need some input on an idea I had regarding how Totems should work in DBD. My main goal is to make it so RNG doesn't screw over the killer into never being able to use there perk, nor does it guard the totem without any effort from the killer. The way I view it, Hex Perks should be something where the killer is almost guaranteed to have it early game, but will probably lose it mid to late game.
    1 comments 31 views last activity
  • I wanted to get some other people’s ideas on how to change or rework some of the worst Ultra Rares in the game for a video. For example I think both of Huntress’s UR’s are bad because they encourage her to hardly throw any hatchets or none at all. So I would change them like this: Iridescent Head Hatchets that hit gens cause that gen to explode and instantly lose 5% Hatchets that land next to
    31 comments 501 views last activity
  • What exactly is the purpose of this new bundle? Other than to nickel and dime newer players who missed out on older rifts. Why not just bring back these outfits to the store the regular way, so that we can have the option to buy individual pieces and use iridescent shards if we want. Why put them in a FOMO weekly bundle that's auric cells only? I don't understand what's so special about these pa
    5 comments 1,233 views last activity
  • Addon icons in match are now too small, increase their size. New endgame screen font is eye-straining, revert it (you've already reverted the endgame icon size, time for the font as well). Perk/item search bar is clunky, make it the same as the new character/cosmetic search bar that does not require 136 extra inputs. Consider making a single item/addon page contain 21 entries instead of 15 -
    0 comments 11 views last activity
  • For example you have Meg Thomas P 100 you get her Character Banner. Wouldn't that be a cool thing to reward addicts more and Support the new Banner and Badge system more?
    2 comments 71 views last activity
  • Exactly what I hoped wouldn't happen has happened. Keep the lobby as is, not showing prestige there to avoid lobby dodging is fine. Seeing it at the end, wow amazing. Can we please still see it when we're in the invited lobby bit! That's all I wanted to stay when the change was announced to be happening because me & my friends like being able to show each other the prestige change. Besides w
    17 comments 421 views last activity
  • hi to everyone now let's talk about the real problem which is [chase music] bhvr I hope you can do anything about it because it's loud and annoying to hear I'm spirit main and I can't play because it's loud and it's hard to play and sorry if there is any mistake in my massage i don't really know English
    1 comments 31 views last activity
  • You should be able to see survivors. You cannot attack immediately like spirit. It also takes time to shift form to form, there’s a cooldown and activation time plus a slow down. There’s enough penalties.
    21 comments 262 views last activity
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