Feedback and Suggestions
Our team will be happy to read these!
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Hey all, I was sitting here doing some work and watching some dbd highlights and a thought occurred to me about flashlights, and I wanted to spitball real quick and see what a general consensus of this would be. What if instead of holding down the flashlight to waste charges, it only loses charges when you get a flashlight stun on the killer or on things like Nemesis zombies? Would this be too s0 comments 21 views last activity
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I play with 0% sensitivity and still have to lower my DPI to around 600 to aim properly. The minimum sensitivity is still too high.5 comments 61 views last activity
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there's already the green addon intense halogen which increase blind duration by 20%, there's no reason that a measly 5% increase deserves a 14% increased consumption rate for the odd bulb which is an iri addon. the increased consumption rate can stay but the blind duration has to be buffed to like 40% or 50%. now i know that there's the increased brightness of the flashlight by 50% with this ad0 comments 62 views last activity
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Since Rain is actually voiced by her actress, I feel like you guys probably have the rights for the actress likeness. I feel like some adjustments could be done so she'd look better. Like you guys did for Claire! Please :c3 comments 52 views last activity
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First lets just get this part out of the way, yes it needs nerfed. Having played it extensively over the last few days, I don't think that part is even debatable. For large parts of a match it is like having infinite wallhacks. The value of knowing where players aren't is almost as valuable as knowing where players are. Counter play by survivors is possible by either not bringing or picking u121 comments 3,063 views last activity
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there are 3 major things id change and i know nobody cares but hell this is fun why not first remove rerror radius like ive talked about before (https://forums.bhvr.com/dead-by-daylight/discussion/comment/3780543) i think it would help the suvivor experiance be alot more fun without a doubt given you would actualy have something to be scared of second add a 16 meter proximity chat lets be h0 comments 22 views last activity
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After the recent release of both Vecna and Dracula, it's somewhat safe to conclude that these jack of all trade killers are a dismal failure for they are a master of none. To clarify, this is mostly directed at Dracula as Venca is quite unique in his own right, but still suffers from the same issue. The concept behind The Dark Lord was to create a killer that tranform freely between several for2 comments 81 views last activity
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So, for whatever reason the change from 110% to 115% was made. And lets assume that was needed for overall a better balance. He just gets to do a lot of things now that are uncounterable on a lot of maps. So the suggested change? Give him a Legion treatment in that he cannot down people with his M2 normally, but instead give them deepwounds (aka slowdown) and 1% hinderance for each blade that i15 comments 251 views last activity
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I would definitely buy more if they felt like real characters. As it stands right now I am hesistant to buy legendary characters because they are basically glorified cosmetics, I would rather feel like I am buying another character. The fact that they dont come with perks is fine, just their own character select portrait in the menu and their own biography when you go to look at their info woul4 comments 51 views last activity
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I think this could be a nice buff to OoO and something to counter stealthy killers with aura reading perks and abilities2 comments 41 views last activity
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It'd be such a shame to limit such an awesome effect to one add-on for one Killer. Obviously, there are all sorts of fantastic potential names for such a perk…1 comments 41 views last activity
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Telltale: dead by daylight you play both survivor and killer before taken by entity. You can be a jerk, sad, or sadistic killer, while survivor can be nice, rude, or selfish. Playing as the killer you can meet and learn from killers. Be merciful or kill all survivors for the entity. Playing as survivor you can from bonds with other original survivors and learn from them. You can make your su0 comments 21 views last activity
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i think the wolf and bat forms are really cool but the base dracula form is just so lame compared to other killers. I really think it just needs one tweak that would keep it a similar strength but seperate it from killers like nemesis and pyramid head. One suggestion i have is to make it so you can curve the hellfire pillars. I dont know how itd be done mechanically maybe you could set it to pre4 comments 52 views last activity
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Map: Castle of Eternal Night Within The Entity's realm, the Castle of Eternal Night stands as Lord Sanguinus' eerie domain. The castle is a sinister amalgamation of Gothic architecture and blood-stained corridors. A perpetual moon casts an ethereal glow, accentuating the atmosphere of dread that permeates the trials. The Castle of Eternal Night features hidden passages, opulent chambers, and a2 comments 91 views last activity
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The new Dredge skin looked great in the promo image but as I'm looking at it in the store I can't help but notice it has a LOT of clipping issues. There is a leg on either side of the body that clips through many of the arms from other skins. It looks pretty weird when you mix and match from different sets. I could look past this if it was the only issue but there is also a leg that regularly cl2 comments 132 views last activity
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Hello, I am making this post mostly aimed at BHVR in an attempt to help out the weakest role in the game: Solo Survivor. However, I recognize that some of these changes will either marginally or slightly buff survivor overall. Much like how introducing the HUD still helped SWFs but mostly helped Solo players, these changes will largely be aimed at making the information gap by communications c0 comments 21 views last activity
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Hi, When I booted up The Casting of Frank Stone, I was surprised to hear the main menu music is one of the best remixes of the DBD theme that you have ever made. I was excited to see if the cosmetics in DBD, such as the survivor shirts, have this theme come with them for the lobby in DBD. I was sadly disappointed to find that they do not. Please consider making this a feature of the cosmetics.0 comments 31 views last activity
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This discussion has been moved .0 comments 1 views last activity
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I'm always scratching my head when I see the opinion "Killers just enjoy tunneling" in the discussions here. To be honest, I don't think tunneling is fun. Just as survivors want to escape as many as possible, killers also want to kill as many as possible, that's all. Currently, killers are restricted in various ways. They can't catch hooks, the hook time has been extended, generators have a set4 comments 121 views last activity
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Knight recieved an unnececary buff, and i would say it needs to be reverted or, give survivors the ability to pallet stun the guards. (i play both survivor and killer and have 1.8k hours)2 comments 71 views last activity
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it’s awful to introduce an overpowered killer when BHVR reduces the maps sizes and then punish Le’s the survivors with the new perk blocking totemsssnd chest! He’s fast af as a wolf with no cooldowns between wolf bat and human? And an AOE fire pillars? Then to it off the camera is shoved so close up the survivors that you can not see the dark lord’s face while being carried And why is this6 comments 542 views last activity
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ust fear their all #########... I'll let people choose which one that Ill expone upon 1. The Heir 2. The Neon 3. The Mob Don 4. The Poison 5. The Shell 6. The Outcast 7. The Thatch 8. The Deal 9. The Mourning 10. The Ghast0 comments 11 views last activity
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There are alot of Perks the Community have thought to Rework and I thought I throw my hat into the pile. Feel free to give feed back, while these Ideas will probly never be used, I have fun thinking them up. Blood Warden As soon as one of the Exit Gates is opened, Blood Warden activates Once per Trial, When you have the Bloodlust status, The Entity is called upon to block the exits for2 comments 41 views last activity
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I'm doing this out of sheer boredom, killer or survivor, whatever I.P, just suggest one and I'll make a written document for the concept, within reason: Rules: No glorification of despicable acts (r*pe, pedo/zoo/necrophiles, etc...) Have some standards Think if it would be offensive before asking Otherwise all ideas are welcomed.3 comments 41 views last activity
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Seriously with just a few days back on the forms I have to ask and I’m talking to both sides here. Are we done ruining the game yet? Every thread is nerf this perk, nerf that perk, killer is too strong, survivors are too strong. It seems as though every time a member of these forums has a bad game or a few bad games that it must be the fault of the game and the perks being used and they are to1 comments 51 views last activity
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I get that there is probably a thousand of these burried in the forums as noone likes having their whole team slugged or people suiciding on the first down ruining the game for everyone else. But ill just post it anyway for people to talk about. Lots of people go with the idea of basekit unbreakable, but that can be abused and noone would ever pick eachother up anymore. There are perks in the gam0 comments 41 views last activity
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Yes dodges will happen but at least I will have an actual game and not crap like this:2 comments 32 views last activity
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So having two friends expressing interest in starting DBD, I decided to just see what the tutorial would teach them nowadays to see where they would be starting at after playing them, and found it strangely lacking in a couple areas, Specifically and thought up an idea on improving at least the survivor Tutorial Survivor - the current pallet tutorial is probably why baby survivors keep "wasting6 comments 91 views last activity
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I would love it if Ada's new outfit in the Resident Evil 4 could make it into DBD. I think its her coolest looking outfit by a large margin and I might actually play her if it were ever added.10 comments 8,004 views last activity
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Basically the title. In this specific case, it's a challenge from Tome 19 Lvl 4: "Guardian", where you need 2 (!) Iri Gatekeeper Emblems. Both Gatekeeper and Unbroken Iri Emblems are insanely difficult to get. On survivor you either have to be lucky (killer or server DC) or just do nothing to get hatch. Very unfun for the player AND the teammates. As killer, you need to not only slow down gen pr0 comments 51 views last activity
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Can this not be a thing please? It messes up the lobby and if I need to back out because the replacement is taking too long to find I no longer can. It happens more often than I'd like. It also seems like the people who do it do it just to screw with the lobby and have full intent leaving during the countdown.0 comments 21 views last activity
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I hope BHVR can see this and put this to the table. I had this in my mind for a while, and I just yesterday saw someone post on the subreddit, saying they had to play for 50 hours to get their first character (4500 shards), so wanted to make this post. As of now, the only way of getting I.S is leveling up, which makes this process tiring and discouraging. It's gradual and not in a good way, and w0 comments 71 views last activity
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Before the alien chapter it was possible via the config file to go above 100% screen resolution. I know that i am probably a minority in this, but just please change the max screen percentage of the game so it can go beyond 100%. Also small details on textures has a rendering distance of 20 meters i believe, and even fog has a max rendering distance. I would love to see these textures and entitie0 comments 13 views last activity
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Please dedicate your team into doing some house cleaning for a while! It's honestly putting me off a bit at this point.3 comments 41 views last activity
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I was playing The Dark Lord and landing Hellfire's when it occurred to me it would be cool if there was some lingering effect of being hit by the flames of hell. [Burned] survivors require recovery by themselves or another survivor just like [Injured]/[Deep Wound] survivors do. [Burned] survivors periodically scream, revealing their location. The idea is that the burns will hurt as time goe2 comments 41 views last activity
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So even with the hook respawn comming to the game most killer dont care and just slugg becasue their is no downside u legit added hook respawn to counter survivours putting them selvs in a dead zone with no hooks and unable to hook but did nothing to adress the killer slugging it the exzact same thing no diffrent especially when it happens at 5 to 4 gens like really so it can be a strat for 1 s11 comments 131 views last activity
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I’m so sick of loading into a match with throw builds and people self caring in the corner at 5 gens. The same goes for overly altruistic people who just spectate and miss the saves. We need to be able to view these randoms builds cause these solo queue matches are just miserable. I would much rather wait longer than play with trashy teammate who don’t do gens, can’t loop and have the worst build2 comments 31 views last activity
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I'm spectating 2 people who are hiding in bushes on Toba Landing and it took about 5 minutes for someone to touch a gen just to go back once the terror radius was heard. Maybe we need to start making crows tell where survivors are after a certain time gena aren't being done regardless of movement these wouldn't be idle crows but like the crows on the map.3 comments 31 views last activity
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This is no longer necessary and only serves as a bloodpoint penalty for wanting to level up your favorite Survivor or to unlock perks. I respectfully ask the Devs to remove the 20,000 BP Prestige Fees Thank you.4 comments 81 views last activity
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Here is my concept of like it could be. Not perfect at all but something like this is a need. The game is highly scoped to "timings" and this is why it must be an in-game feature. Now you must open your browser and search "DbD Wiki" to find these numbers but I think an in-game tab like on the picture could make it a lot easier.0 comments 11 views last activity
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Hellfire. Mage Hand. Scamper. Tail Strike. All ignore Pallets. All excel at Chase. Where is creativity going?13 comments 212 views last activity
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When I first started playing Legion, I was facing "meh" survivors. As I keep playing Legion, I'm learning there are just way too many obstacles and downfalls of this killer you have to go out of your way to deal with. Buying additional killers to prestige them JUST for a perk you HOPE will help but you really can't reap the benefits of regardless because despite Legion having Frenzy, wounding e6 comments 101 views last activity
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Hello all I have some ideas for changes on his bat form, I understand his bat form was already buffed since the PTB but I feel as though his bat form needs another buff, I feel as though his basekit teleportation range needs to be increased and also the basekit cool down to be decreased. I also feel like the bat should be able to see blood to make tracking an injured survivor a bit easier since y15 comments 211 views last activity
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Hi guys, What would you think of having Penny Dreaful in the game? I think it would be cool for either a chapter or cosmetics team up.0 comments 3 views last activity
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Flashlights need to be removed from this game very annoying and peoole troll with them survivors need some nerfs u guys make it way to easy.11 comments 151 views last activity
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Currently, flashlights are useful but so niche in their use that I think it would improve the game to broaden their scope of use. This doesn't have to be difficult or fancy to pull off. My perceived flaws with the flashlight game are: They are instantly counterable by the killer who can see how many flashlights are on the team, or is just scarred by blind saves, by means of Lightborn. This caus0 comments 21 views last activity
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I cannot stand playing any swamp variant on killer it’s some of the worst gameplay I’ve ever witnessed. I genuinely hate playing this map please remove it already.0 comments 31 views last activity
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It would be really nice if the zombies were much louder or more visible, and had more reliable/less awkward spawn points. I got downed by one that spawned at the top of the large jump in The Game map. Just senseless placement. Barring that, I say the whole zombies nonsense needs a complete rework, changing to something like infection coming as a result of being hit by Nemesis or being within hi3 comments 51 views last activity
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Hi all, The way wretched fate is worded, it made it seem like it would function like Two Can Play, and if the hex is cleansed, another gen popping would spawn a new hex. However it doesn't. This makes the perk seem very weak and odd - at this point, why does it even have the requirement of needing a gen to complete to activate? I think the totem should rekindle with each gen completion, then7 comments 352 views last activity