Feedback and Suggestions

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  • legit, I think I have only survived this map half a dozen times since it’s been released and it was all because the killer was new or just not a killer main. Most of the time I get the average killer that refuses to go into the castle and just monitors the grounds or I get a trapper or hag that just makes the castle a death trap. If my mmr matched me with like minded survivors this wouldn’t be ba
    2 comments 51 views last activity
  • Some variation of this build is being frequently run as of late. In my opinion, the synergy between Plaything and Pentimento is problematic, and the amount of slowdown generated by totems is over the top. We would never add a 6th gen to the trial, let alone a 6th gen that also adds a debuff if you don't complete it, but also adds a repair speed debuff i
    0 comments 21 views last activity
  • As the title already suggests, please improve the dc bots! Their current state is absolutely horrendous and feels down right awful to play with and against. They randomly stop moving, their pathing is atrocious and they don't do ANYTHING.No generators, no unhook, not even totems or chests. NOTHING. They only crouch around, even though the killer is on the other side of the map. I had one bot teab
    0 comments 11 views last activity
  • Obligatory "I've p100ed knight" sentence. Being able to send out guards while another guard is active is very, very, nice, as it prevents hostage situations. Same with being able to cancel the patrol path. The longer banner spawn makes his pressure actually good, which is a big improvement over old Knights 5s banner spawn on Jailor and assassin. Though thats where the advantages of new Knight e
    3 comments 101 views last activity
  • I understand that this might not be possible but it would be nice to see some new outfits for Myers. Even though simplistic it would be cool to see.
    4 comments 41 views last activity
  • Imagine a game mode where you have a lot, A LOT of Nemesis Zombies walking around to get you in the game. I love how those zombies work in game. And imagine if there were 20/30/50 of them in a game trying to get you and your team. This will be a goofy way of surviving. Zombies have randomly speed walking like the addon they get when a generator finishes. But imagine that being totally random
    0 comments 51 views last activity
  • I suggest removing disconnection bans once and for all because it is ultimately unfair to ban players for disconnecting especially when it comes to their disconnection being internet related. I have been banned repeatedly tonight because my playstation has been dropping my internet and I'm very upset. Why provide the option to quit the game and why provide bots if you're still going to punish pla
    3 comments 41 views last activity
  • With Chucky's changes, it made him way more balanced to play against, instead of just scamper, m1, die. So I do think this was a good change, however when he is in slice and dice and scampers under a pallet, he has NO TURN RATE like at all. He can only go left/right. I think with this change they should let his turn rate be increased so he can have a chance to actually hit survivors with a s
    1 comments 231 views last activity
  • Currently there is a bug with the Guard AI where if a survivor runs to a window and hugs it, but doesn't vault it, the guard will run into and get the slow down as if they have gone through the window. This is used a lot by survivors who are aware of it, and it seems like an unintended mechanic leading more towards an exploit rather than a feature.
    0 comments 11 views last activity
  • (Normal hook state timers during endgame.) As it stands, I don't currently see a purpose of having hook states with a timer, other than to serve as a means of empowering hook camping. Especially when you pair it with perks like Deadlock and Grim Embrace, the hook timers are honestly too short, and create what I want to call artificial pressure. Combine this with STBFL, and the Killer can
    13 comments 161 views last activity
  • Hello, I am making this post mostly aimed at BHVR in an attempt to help out the weakest role in the game: Solo Survivor. However, I recognize that some of these changes will either marginally or slightly buff survivor overall. Much like how introducing the HUD still helped SWFs but mostly helped Solo players, these changes will largely be aimed at making the information gap by communications c
    16 comments 171 views last activity
  • I like playing dead by daylight, but only against bots. I don't care for playing online. In spite of that, I still like buying costumes for the killers, even though i'm the only one who sees them. What I wish you would change is that if you buy a costume for a survivor that turns them into another survivor(For example, Leon into Chris.) It should appear in the survivor list when selecting what su
    0 comments 21 views last activity
  • There’s one thing that absolutely needs to be deleted and it’s about time that it happened. That would be this forum section. This one in particular, but perhaps others, if the same thing carried on. Although there are some members that actually post some constructive things, most of what goes on here is destructive. You can’t go for more than an hour without five threads popping up about ho
    4 comments 51 views last activity
  • It would be nice if the auras of opened chests would also be revealed (maybe in yellow?). The perk already gets very little use from its current effects and it's already a gamble to hunt down opened chests just to close them again, as time is precious. It doesn't help that unless it's the basement chest, it can be difficult to track it down without seeing the aura. It spawning a fourth chest wo
    1 comments 21 views last activity
  • Since Leverage is on the roadmap for changes soon I was trying to think of an anti-heal perk for a purpose we haven't really seen and killers don't really have a strong anti-team reset perk (multiple injured survivors grouping up to heal and remove pressure), which would also fit the theme of Leverage as a perk. So I came up with this idea: Leverage: Upon hooking a survivor Leverage activate
    1 comments 21 views last activity
  • Just a little buff: Instead of 3 protection hits you only need 2 protection hits to activate Mettle of Man. This simple tweak would make Mettle of Man worth again to play and it wouldn't be too strong. You would usually get usage of it only once per match anyway. Remember you have to give the killer a free hit on you and time and maybe medkit stacks to heal you up again in exchange for one little
    3 comments 31 views last activity
  • I just want to say.. right now KILLERS ARE UNFUN TO PLAY Why? Well lets say almost all the maps are HEAVILY surivovr sided? every 2meters there is pallet and and often a vault and untill u destroy all pallets on the map there is another.. also untill u destroy a pallet that guy already teabaging at another pallet.. and +10 seconds to EACH HOOK STAGE is just crazy.. i dont know who thou
    8 comments 141 views last activity
  • I just had someone with it get caught and then went next on hook. Even if it was the perk roulette challenge she didn't bother trying and almost all of the time I see this perk that happens. Give David a new perk to replace it.
    14 comments 201 views last activity
  • As background I recently did a comparative group of sessions on solo queue play between sessions that were close to two years apart. I summarized and showed all of the data on the two sessions and provided links to the videos of the games here. https://forums.bhvr.com/dead-by-daylight/discussion/425642/the-decline-of-survivor-game-quality-over-years There are a total of
    Mod
    57 comments 941 views last activity
  • The only correct way to play Hag should be brown/yellow instead of iri
    1 comments 21 views last activity
  • Title. Ppl just use it to be toxic and pretend they didnt do anything. They SHOULD not be able to talk. Just see the chat
    1 comments 51 views last activity
  • I think their respective Tentacles/Tail need to accurately reflect the hitbox. Currently, Nemesis, Xenomorph, and Wesker have Hitboxes that don't accurately get represented visually. This is similar to how Huntress Hatchets are like beach balls, but are visually compact. My idea is simple, when Nemesis drags his tentacle, make it whip to the side he drags it, and Make Wesker's Uroboros tentacle
    0 comments 51 views last activity
  • I don't know why it can't read "Block Chat" or "Block Communication" as that is what it does. Most people will assume "Block" means it blocks them from getting that player in the matches. This would clear the meaning and stop people from getting confused.
    4 comments 51 views last activity
  • Make wiretap also show the aura of survivors who are within the 14m radius. (Alternatively, only the aura of the survivor who placed it) This wouldn't buff SWFs as much as solo survivors, since SWF players generally already know their friends' locations I have no idea whether anyone wants wiretap to be stronger (It just got a minor buff anyway) but I thought I'd throw this out there just in
    3 comments 31 views last activity
  • I actually was hyped when I heard she was coming to dbd but i was a bit disappointed when i saw the skin. I feel like some adjustments could be done so she'd look more like the actress. Please! i even thought about getting Ripley to p100 because of her :c
    3 comments 41 views last activity
  • DBD has reached the point where they're running out of ideas for maps and maps are starting feel similar. To circumvent this, they need to add environmental map mechanics so maps are more interesting and unique. Examples of this are the gas pipes on Nostromo and the portals on Forgotten Ruins.
    1 comments 21 views last activity
  • Right now two million seems really low and quite unnecessary. Instead, the cap should be at like 5-10 million as it allows us BP Hoarders to keep them for things we want ie. New DLC Released. No one wants to grind anymore than we already have to. I know this would mean that on day 1 people would already be on like p10 but it just means i don't have to go oh no I reached 2 mill because of rank
    0 comments 11 views last activity
  • What do the developers think about adding unique chase music for the killer "Pig". I think it won't be a difficult action for them, since they have already purchased a license for this killer, but it would be better if he, like other licensed killers, had his own unique chase music
    2 comments 61 views last activity
  • Why Fire pits have such a long window to damage you?? Like this happend like 20 times allready VS him, I dodge his flames yet since his attack is delayed quite a lot and it takes a while before it's fully cast, I get hit anyway 1 second later after he missed because I run into it but I can't just dodge it and run that direction offten because I would be running closer to Dracula so I need to turn
    6 comments 121 views last activity
  • Blood lodge is a really huge map and bad for onryo there are times gens are on each side of the map and it has a lot of good loops for survivors and whenever I play onryo I spend too much time breaking pallets when chasing multiple survivors rather than checking on gens. But the thing is it’s hard to check on gens when all you do is kick it and then survivors run you to a loop that you would wast
    0 comments 31 views last activity
  • Title. I see no reason there need to be 2 pages if the other one has just one row of add-ons that could easily fit on the first one. It's really frustrating. Mock-up of how it should look: the second page can be kept solely for event add-ons like blight serum since they are used way less
    1 comments 21 views last activity
  • I feel like Pyramid Head isn't in the best place currently, so I made a list of changes I think could be cool for him. Enjoy! Basekit changes Survivors gain Endurance for 15 seconds after being uncaged. Hitting a Survivor with Punishment of the Damned inflicts Torment to the hit Survivor(s). The Executioner can initiate a Basic Attack while canceling Rites of Judgement. Cool-down
    5 comments 141 views last activity
  • idk if its just me but i notice a small bug when the killer missing their swing, they can just do a 360 and hit me even though the swing animation is already done.
    0 comments 11 views last activity
  • Daily reminder that the Knight updated was Survivor sided and he is weaker than before. Now, the cooldown change that happend this patch was good but he is still pretty bad. Call to the Arms addon is pretty much must have. Penalty for being near your guards should go away. I am kinda fine with keeping the distance minimum to create path but he needs Call to Arms base kit and remove that punishe
    6 comments 101 views last activity
  • I've been thinking about the current state of stun perks and how they're being used (or in some cases, abused) in matches (and yes, I admit that it's also inspired by an uptick of experiencing this first-hand in mine). I'd like to suggest adding a cooldown mechanic that prevents survivors from chaining stuns from perks back-to-back against the killer. My idea is that whenever the killer is stunn
    4 comments 81 views last activity
  • I just was wondering if the devs have said anything (or can comment on this) on the possibility that Legendary skins will get more added to them soon or in the future? Like possibly prestige variants, their own banners in menus/stores? Anything to add more oomf to them
    1 comments 11 views last activity
  • hi, i was thinking if it would be posible to mute the screams of survivors when they get hooked? i know its kind of core part of game but kinda annoying as ######### to listen too and its reason i stopped playing the game originally years ago.
    5 comments 71 views last activity
  • I had a match no so recently where survivors will all lead to lockers and refuse to progress the match til they locker save me. I literally couldnt do nothing cause they both enter locker and i do the right thing and just leave and find another 2 survivors near eachother they just go in a locker refuse to play. And if i do (i didnt fall for it but i couldn't get a down nor hook cause all chase st
    15 comments 351 views last activity
  • i think it would be great to have it like more gore and realistic i know that would be a big project cause theyd need to overwork alot but i think it would be really cool (my oppinion if you dont agree thats completly alright )
    0 comments 11 views last activity
  • after update nemesis hitbox is horrible, he is hitting with whip pallet and i am getting hit by that, then he is hitting object and i am getting hit by that and no visual of blue whip on ground.. he literally hit other direction and i still got a hit.. before update i didnt saw this so it must be a bug probably but its not fun to play opposite him rn
    1 comments 361 views last activity
  • I haven't heard anything about the thoughts of adding proximity chat to the game vut i think it would be quite fun to have it added to the game not with survivorsto the killer but just amongst survivors i think it could be hilarious to hear someone get jumpscared or whatever of the sorts and could help with team work and if it is possibly a pretty strong change for survivors then maybe it allows
    11 comments 101 views last activity
  • As everyone has seen the very successful hillbilly revival back in january it has become apparent he needs a little town down. I am a dedicated billy player ever since the autumn of 2019 so before even the overheat rework (we dont talk ab that one) and ive come up with a few changes that aim to make him have a little more counterplay while tweaking some of his addons to make them even more enter
    6 comments 181 views last activity
  • I should start by saying that, no, I don't think Dracula is weak. He is actually quite decent, with multiple chase abilities and map mobility with the bat form. The problem that might make him unpopular in the future is that, honestly, every ability he has seems like a clunkier version of another killer's power, which certainly doesn't make him very fun or appealing to play for many players, spec
    57 comments 2,012 views last activity
  • Please tell me what you think? My main problem with her reworks is that survivors are forced to grab tapes, which makes them turn off all TVs 📺 that I wana use for teleporting. She was so much more fun back in the days when she could still use her TVs frequently. I don’t think this can be fixed in this version, so I want her old first versions mechanics back. I know many felt like condemned was
    4 comments 161 views last activity
  • this video shows how easy it is to avoid a spear, by simply for an instance momentarily changing directions causes a miss, even if the shot was properly aligned. for this reason i run the tin oil can, because missing the shot is heavily punished. but im certain that this shot would be considered a hit with the huntress. i know survivor hitboxes are out of the question, and so are for the spear
    27 comments 672 views last activity
  • This is just my way of begging BHVR for a Carmilla skin for Dracula. I'm a girl so I just have more fun playing as the female killers (Sally <3) and I've always really loved vampires. Pleaseeeee BHVR with sugar on top, gimme my vampire queen skin !!! Not just me but I bet so many people would throw money at their screens for this. Guess I can't put a picture here since I just created this
    15 comments 792 views last activity
  • When I mean try outs, I mean like trying out killers. I recently took a liking to the killer the spirit and wanted to try her before I bought her only to find out there was no way too, I then bought her because I thought why not and ended up hating her because I found her so difficult to use. So I was wondering as a question and a suggestion have you ever thought of adding try outs on killers?
    2 comments 21 views last activity
  • Every single time I use white ward, ever since the update before drac. It never works, doesnt matter what happens; I drop it, I die, I give it to someone else. White Ward takes the offering and never gives me my item back no matter what. Didnt pick another item up, doesnt matter its gone. Its stupid BHVR, Fix this bs bug
    1 comments 61 views last activity
  • This is a very basic concept I just came up with because I think it will be utter chaos (but also very fun) Basically, Supercharged Will be a new modifier in Dead by Daylight that makes the following changes: Survivors now have 6 perk slots and 2 item slots (each item has 1 addon slot, and there will be a button to switch between the two items) Killers now have 6 perk slots and 3 addon
    0 comments 11 views last activity
  • Map Offerings in their current state are just frustrating for whichever side doesn't get their way. Either survivors bring a killer to a map that greatly favors them, or a killer brings survivors to a map that works for their own abilities. Instead of map offerings forcing that map to be selected, what if map offerings instead *prevented* players from being sent to that map? It gives both sides
    11 comments 91 views last activity
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