Feedback and Suggestions

Our team will be happy to read these!
  • I love The Dark Lord, however I small tweek I would like is the UI when charging up his Shapeshift, I play on Ps5 and it sometimes gets a little confusing when I hold L1 to Charge his power and the options below say R2 for X form on the Left and says L2 for X form on the Right same with the Form icons when Shapeshift is held, the R2 power form shows on the Left next to Shapeshift icon and the L2
    0 comments 11 views last activity
  • I'm very happy about the buffs for Dracula and for the fast fix of his exploits but he still needs some buffs and QoL changes to feel better: Bat Form: The high-pitched noises are really annyoing and makes it difficult to track nearby survivors. Bat Form should also be able to see pools of blood (Legion should have this too!). The teleport range should also be increased because some maps have r
    11 comments 351 views last activity
  • I feel like Cheryl’s voice suited Lisa’s character more, as Thessaly Lerner portrayed her with a deeper voice. I think the current is pitched too high. As I mentioned before as well, Lisa’s portrait is outdated. The current portrait, still uses her old model. I’d love for her to receive a new one. I also noticed that other characters got new high heel sounds, however Lisa still has the base foots
    3 comments 101 views last activity
  • As a social gamer I like being able to say simple stuff like "gg", "well played", "close one" etc to my teammates. You don't need a keyboard to do it. Other games have this function on console even with crossplay. It makes no sense to me why BHVR would intentionally block console players from chatting in what is supposed to be a social party game.
    16 comments 1,402 views last activity
  • As of right now, Scamper isn't really that good of an ability, not in a chase at least unless you have Survivors who just run in a straight line. The time it takes to Scamper is enough for any Survivor to just duck next to the pallet/window and make you miss every single time. I think to make it at least a little bit better, the time to Scamper should be reduced from 1.3 seconds to 0.9 seconds,
    12 comments 161 views last activity
  • Basekit: - No longer tracks with killer instinct in frenzy - Instead sees scratch marks and blood pools of injured survivors - When hitting a survivor with feral frenzy any survivors in the terror radius not suffering from deep wound will scream - Feral frenzy lasts for 15 seconds - Feral frenzy fully recharges in 18 seconds - Each successful frenzy hit will fully recharge the power - Fren
    0 comments 81 views last activity
  • Please consider making the hooked notification sound effect play at the same time the survivor starts screaming which is the moment they touch the hook. It is so weird for the hooked audio effect not to play the moment they start screaming like they used to back in the day.
    5 comments 61 views last activity
  • So after the very recent, roughly 40 minutes ago bug fix, one of the notes talked about the hinder on Nemesis Tentacle strike being fixed. Before, after the buffs, the hinder value was lower than intended so it did nothing to change the distance gained after a survivor was hit. With the bug fix, the hinder value was increased to what it's suppose to be, but licker tongue was nerved to 1 second
    5 comments 121 views last activity
  • Just thinking about how unused Shadowborn is and wondering if it could be reworked to a Distortion-esque perk for Killers. We have perks that grant Undetectable, but nothing specifically related to your aura being revealed. Start with 5 Tokens, each time your aura would be revealed to survivor(s) consumes a token to hide your aura and red stain for 10 seconds. Recharge 1 token for each survivor
    4 comments 51 views last activity
  • there should be a killer instinct giving their general direction. I'm kind of fed up of the games where the last two survivors hide on corners of the map dropping and picking up their item in a loop to avoid the crows . That several minutes wasted every time, first looking around the gens, then in the basement, in the lockers and finally on the border of the map. And sometimes they hide bette
    30 comments 2,911 views last activity
  • Hey while it's not really a 4v1 build, haste clown with any of the chase perks isn't really very fun to go against. Their seems little counterplay outside of bad map design, I think as more haste and m1 perks are added it could be something which continues to spiral out of control I feel nemesis' buffs also miss the point, he should have had help in his 4v1 via the zombies or the like, the serv
    16 comments 371 views last activity
  • Okay so, In "Dead by Daylight," sound effects before a killer's attack, like those from Huntress and Wesker, are crucial for gameplay balance and fairness. They give survivors a small chance to react, adding skill-based play and strategic depth. These cues help survivors identify killers early, allowing them to adapt their strategies, and without them we have unbalance. Am I the only one who ca
    28 comments 522 views last activity
  • Now that the Licker Tongue isn't the worst addon in the game anymore, Nemesis only has two bad addons that need a change, rather than three. I have an idea for how to address both of them, to at least make them a bit more usable than they are now. Stars Field Manual: This addon currently makes zombies turn yellow for six seconds after striking a survivor, which is almost completely useless.
    0 comments 61 views last activity
  • Please buff Wolf form to be a more useful asset to dracula's kit. →Increase aura tracking distance for orbs(Base-kit Cerberus Talon, reduce radius to 25% for add-on) →Increase orb spawn distance for tracking →Increase haste duration by 2 seconds. Side-note, please remove the negative movement speed penalty when transforming from bat →wolf or bat→vampire form, it makes killer feel clunky.
    0 comments 31 views last activity
  • I've already posted one Knight rework before, but I have an updated one with a few changes. The current Knight is slightly better with the individual guard cooldowns, but it's not enough. Since there are many changes that the current Knight has, I found it easier to apply these changes to his 8.0.2 patch state, that was before his rework. So this rework would begin with Knight being returned to h
    2 comments 72 views last activity
  • I hate the fact its so small and cant even see the cosmetics i have equiped and dont even get me started on the charms ui, its horrible and makes me not want to even equip charms, i highly suggest it be reverted to the pre laura croft update
    4 comments 41 views last activity
  • WHERE IS JANES RIFT?! I had been holding off on making this because people always come up with the excuse that she was included in the second one which somehow makes it okay (it doesn't). Spirt was the final piece before nobody could make this argument anymore but jane needs a featured rift. Everyone else that was featured on the second rift has already gotten their own separate rift. That being
    1 comments 31 views last activity
  • I feel the part where we need to open 2 chests, should be reduced to 1 (I mean paired with Elodies rummaging perk, sure that's a lot of value) but when you don't run it, 2 is pretty tough cause its already hard to find chests in the first place, and would be pitiful having to run plunderers just for that. And after searching high and low for 2 chests, we get broken for 1 min. that's so long. we
    2 comments 31 views last activity
  • Please make it so his biopods can't be placed near a hooked survivor and make it that it can't be hidden by the trees on Greenville please. He shouldn't be able to have the camera effect on his biopods near a hooked survivor let alone a way to get back to hook fast.
    5 comments 81 views last activity
  • can we change it to where map offerings either lower the chance of sending you to a map or just increase the chances instead of guaranteeing sending you to the map and if not any of those make sac wards more common in the bloodweb. Maps offerings is a stupid concept as a whole because maps aren’t properly balanced and can just be used to benefit a side or play style :)
    4 comments 51 views last activity
  • I need more of them :( And since Lunar event is canceled and won't be happening anymore there is only winter event you can collect them and that's it. That's very low.
    0 comments 31 views last activity
  • Please adjust the maps brightness. All these combined made it unbearable to see and it hurt my eyes.
    2 comments 21 views last activity
  • Look at the gap in between Rebecca. She couldn't fit in there at all to heal me :/
    0 comments 11 views last activity
  • It was already not really good for survivors before and now some loops became even worse.
    11 comments 191 views last activity
  • I'd like to see a Supernatural DLC with Sam and Dean Winchester. They'd fit the game pretty well I think. Sams special could put a salt line down on windows preventing the killer from vaulting that specific area and Dean's could be a demon trap that freezes the killer for a few seconds allowing an escape. Killers could be anyone from the yellow eye demon, lucifer or even the leviathans. Just
    0 comments 11 views last activity
  • We need to play on keyboard on console because we can play with pc people but we cant play like them, they turn so fast
    0 comments 12 views last activity
  • I would like to be shown if people are streamers (both K&S). Particularly if my name is being shown. I don't have any issue being shown 'playing', but seeing as there are so many abusive keyboard warriors / sheep around, and I have seen some abuse from online streamers aimed at players, it could help.
    15 comments 201 views last activity
  • Hello everyone. Yeah, I am talking about every killers favorite Scourge Hook, because it is one of the last truly effective gen regression perks left. In the past PainRes could be really nutty when the killer got favored by RNG and got a Scourge Hook right in the middle of the map, easily accessible and the survivors decided to trade hooks. Back then the regression was "just 15%", but it was
    20 comments 451 views last activity
  • I would like to see Riddick enter the fog, especially with his sight ability. Maybe he could be a survivor to the Predator.
    0 comments 1 views last activity
  • Hey all, this isn't a discussion done to death already right? Jokes aside, I wanted to throw out my own suggestions here and see if anyone agrees/want to add onto/debate these changes. Toolboxes In my own opinion, I always found it strange that commodious has always been the best toolbox for practically everything. I wanted to bring them more into line and remove the sabotage aspect. Befor
    2 comments 71 views last activity
  • I'm not sure if it got tweaked at some point but it feels even darker down there than on release. Any kind of screen effects like deep wound, Plague's infection, and Clown's invigoration / intoxication make it quite nearly impossible to see where you're going or what you're doing. Can the brightness be turned up just a smidge, please?
    6 comments 92 views last activity
  • AAm I the only one who thinks a crossover thinking Game of Thrones' Night king could be killer & we could have any survivors
    1 comments 31 views last activity
  • I'D LOVE for Frank Stone to be an actual character to play as in DBD! Lots of people would definitely buy this character. I know I sure would and will if he becomes a playable killer in DBD! Love the The Casting Of Frank Stone game.
    4 comments 111 views last activity
  • Predator is a really underwhelming perk, and recently I had a dream and it gave me a really cool idea on how to buff it. Old Effect: Scratchmarks left behind by Survivors spawn closer together. New Effect: Scratchmarks left behind by Survivors glow brighter and spawn closer together in a more continuous trail. Particles comes from the Scratchmarks, making them easier to see from across th
    2 comments 51 views last activity
  • I'm really, really hoping to see a major line of cosmetics for the Five Nights at Freddy's collab. I would love to see FNAF merchandise-like shirts for all survivors, similar to the Metallica ones we already have. I think that alone would make FNAF fiends (myself included) in the community incredibly happy. On top of that, headbands would be such a cute addition. They wouldn't even have to be sup
    0 comments 21 views last activity
  • I am terrified of going for this achievement. I just watched my friend going for it get stalled out for 30 minutes by a TTV Bill solely so he could not get it. He had to rely on a bot existing, tunnelling people out, and all sorts of exceedingly nasty gameplay to get it. He does not have Iron Maiden on Myers, either. It took him FIVE HOURS. All while Survivors could easily control whether or not
    6 comments 91 views last activity
  • It takes too long to spend bloodpoints and we unlock items and addons etc. that we don't need while leveling up a character. Its annoying that we have to spend minutes to prestige a character and purchase things that we don't want just to level up in bloodweb. In my opinion this is one of the worst things that is not mentioned a lot and needs to change. There are people that have over 2 million b
    0 comments 11 views last activity
  • +Flashbang: You create tokens when reaching 40% of a generator and there is no limit to how much you can hold, each token allows you to create a Flashbang, Flashbangs can hold charges up to 2 when collecting or creating Flashbang, Additionally Flashbang deafens everyone within it’s 8 meter vicinity for 2 seconds +Chemical Trap rework: you create tokens every time you reach 20% of a generator up
    7 comments 82 views last activity
  • Please make the murder mill shirts purchaseable like the iron maiden ones. I don't have the money to buy frank stone, but I really like the murder mill shirt design and also love the way it fits sable ward, cause she's a horror movie fan.
    1 comments 1,011 views last activity
  • Unless if you’re playing doctor. Instead of 90% go to 87%. Skill checks slightly faster. Slightly.
    17 comments 191 views last activity
  • It happens too much. Either killer doesn't want to slug for the 4K so they have the survivor rat out the other. Latest one is having a survivor spectate me and send a message either through Playstation or Xbox to their killer. There is no way a killer with Noed, Blood Warden, No Way Out and Remember Me is going to check the most inconspicuous spot without even doing a search as if they didn't
    8 comments 121 views last activity
  • Pretty simple change I think not sure if it's busted but what if instead it made it so survivors get 1 second of exhausted per second of healing done. This way you can actually get the benefits of this perk when interrupting healing and it could be countered if only a few seconds are gathered. I think this would be an interesting change.
    7 comments 101 views last activity
  • Hi I'm a fellow dead by daylight player and I was hoping to see either that there will be a new killer and survivor that you guys will make on your own or have a contest where you allow your community to make their own killer and survivor. Whichever survivor and killer are the most popular amongst the community will be allowed into the game. Me and my friends were talking about this idea and wou
    3 comments 41 views last activity
  • Make it of you are injured Lightweight isn't active. You did it with Light Footed do it with this perk.
    16 comments 221 views last activity
  • I know some killers and survivors have some unique diologue with each other but I think it would be cool if every survivor and killer have unique diologue for example we can Leon Kennedy interacting with Chucky, Dwight or even himself. It's awesome to try and think of what diologue we would hear between the characters. Give survivors and killers with no voice lines voices lines and give survivors
    0 comments 1 views last activity
  • Every time I see almost any stats on a new killer, I don't understand why devs even publish it. 3 weeks immediately after the release is the time during which killers teach new killer, and survivors learn to play against him, so I'm not interested in these statistics at all. What worries me even more: why does BHVR post stats that end on July 7 on SEPTEMBER 9? Why can't you release more extensiv
    3 comments 71 views last activity
  • Each time you hook a Survivor for the first time, Leverage gains +1 Token , up to a maximum of 4 Tokens . While Leverage is active: Permanently Reduces the Altruistic and Personal Healing speeds of all Survivors by a stack-able 3 / 4 / 5 % per Token, up to a maximum of 12 / 16 / 20 % . Once you gain 4 Tokens , all survivors in the trial become broken for 50 seconds . This do
    0 comments 21 views last activity
  • Why was this changed? Like why is it right next to the killer selection? and why did they remove the next and previous button?? Its just pressing more buttons for absolutely no reason, and wanting to select a specific charm is also a hassle since the search bar gets covered when you want to select a new slot. Please, just revert this. No one asked for it.
    2 comments 31 views last activity
  • Imagine this, you are repairing a generator, glancing around, looking out for the killer when in the distance you hear an ear piercing, blood chilling howl. That chill runs up your spine and you can feel your hands tremble slightly, you have truly become the prey. I think it would be really neat to add some sort of canine-like killer to the game. Horror movies have quite often been punctuated w
    9 comments 81 views last activity
  • We have a Samurai Killer, we have a knight killer, we are missing the final piece of the grand Trifecta and that is… a Viking Killer! Yes, I ask that Behavior make a Viking killer with… well… perhaps Dual Axes as weapon of choice, but I can see an axe and shield leading to some interesting powers as well. Maybe even a great two handed Dane Axe could even be called as a weapon of choice. Perso
    11 comments 101 views last activity
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