Feedback and Suggestions

Our team will be happy to read these!
  • I won't jump to conclusions until I see things in motion, but these are some changes that caught my attention: Bloodrush - This is a solid change. It's another anti-tunnel perk, so it will be useful. Teamwork Perks - These are still SWF perks. Would you consider adding aura reading, so it's easier for solo players to coordinate? WGLF - This is a nice change. Glad to see this ancient perk
    2 comments 1,931 views last activity
  • I'll give my thoughts on it, everyone is welcome to share theirs. Finishing Mori - if the killer brings a Mori offering, they will be really incentivized to slug for the 4K , more than before, otherwise the last survivor might escape and then their Mori offering will be in vain. Also, no more multiple moris available unless using Devour Hope? I'm not really happy about this. Corrective Actio
    9 comments 171 views last activity
  • Side Note- This is not directed at high MMR 2k+ hours or SWF. This is revolving around solo queuing. Majority of the players are not as skilled/knowledgeable as "high MMR survivors" nor are they as coordinated. Please, keep the "ego-comments" to a minimum as I am looking for genuine input that contributes to the Discussion. The maps are already dark enough(I don't use filters/reshades). I like t
    23 comments 812 views last activity
  • Slugging is a tool. It is a tactic. I don't want to stop it. What I want to stop is the massive disparity of time-efficiency possible with this mechanic that can snowball hard. (especially if all living survivors are slugged, or are soloQ and uncoordinated). Knocking a survivor out of commission with no agency on their part for 30-60s is okay. Knocking a survivor out of commission with no agen
    0 comments 31 views last activity
  • It might just be me but it really sucks that there are 11 chests and supposed increased item rarity but I have not once looted a medkit and very rarely a toolbox. Constantly just getting Candelabra- I think there needs to be a numbers change
    0 comments 21 views last activity
  • While I do think the deathbound change is mostly nice one problem I have with the proposed change is that making the deactvation be tied to hooking means that a killer can very easily keep this perk active at all times by slugging, and oblivious is a powerful status effect when slugging because slugging is all about tempo and quick hits. Enabling mobility killers to keep this status in play for a
    1 comments 91 views last activity
  • I noticed the lack of Vecnas being played and wonder if some killers should have unique perks ? Example perk Phylactery Hex Cooldowns on Vecnas powers are reduced while this Hex is up Fly Speed increased
    0 comments 2 views last activity
  • the human greed and Dominance perks conflict with one another dominance highlights any chest interacted with in while while human greed shows all chest auras also in white they cancel each other out
    0 comments 11 views last activity
  • We already have so many blood point offerings in the game and it feels like it just makes the other two redundant as most killers will just bring pudding. Maybe you could have the extra bp as an additional effect if they get 3 or 4 mori's? I feel like if you make them too rare people will be incentivized to slug for the 4k more to see them or feel like if they want to do it without restrictions t
    5 comments 81 views last activity
  • I wish the developers would learn this, because it's getting frustrating. Pretty much every time they incorporate an addon into the killer's base-kit, they only do so partially and then nerf the addon by how much they added to the base-kit. They think this'll lead to more addon variety, but I don't believe that to be the case. The partial base-kit buff is usually not enough and these addons were
    2 comments 31 views last activity
  • After here rework, she was released with a 10 second cooldown to recall victor. All of us twins mains agreed that it was a bit too good and that it should be doubled to 20 seconds for the sweat spot. However it was nerfed to 30! Which is triple what it was an feels horrible not having a power for that long. I think it should be met in the middle and be at 20 seconds to recall victor when atta
    0 comments 61 views last activity
  • Hiding gens from the killer gives them 0 incentive not to hook camp and tunnel. If they can't find the gens ######### else are they gonna do wander aimlessly in the dark? I really wish behaviour would take 5 minutes to just think about these things before they implement them. Also soooo many posts about survivors disdain for franklins and you make it basekit on downs in this mode… I get that it's
    1 comments 41 views last activity
  • There's already an oversaturation of different Bloodpoint offerings that people often don't bother to use. Current Mori offerings add something unique to a match, and it would be sad to lose that. Not to mention this change will incentivize people to slug for the 4k, which is just an incredibly annoying tactic. But the new Mori offering bringer will risk losing out on the extra BP if they don't
    3 comments 41 views last activity
  • Does it only activate when you touch a fresh gen? Or can you let go and resume repairs to see the killer at will?
    5 comments 331 views last activity
  • There has never been a more unnecessary change than this. The cooldown change in particular is a major QoL change. After nerfing cooldown reduction add-ons time and time again, are they going to go after base abilities next? I honestly don't understand it. It's a terrible change.
    1 comments 31 views last activity
  • There's no denying that most people in DBD absolutely despise the SM, and rightfully so. Her first power iteration was so bad it forced the devs to add an entirely new game mechanic, and her rework kept all the worst parts about her while only removing her heavy 3 gen potential which means that she was still incredibly frustrating to play. At least other Killers who simply just forced you to hold
    3 comments 51 views last activity
  • Where are th Rift Fragments for completing Challenges of Lights Out Castlevania Modifier Tome? Also this challenge doesn't count progress while you playing Killer side!
    0 comments 51 views last activity
  • Please I beg you to implement this mechanic on dracula and knight and freddy making so freddy can cycle through pallets and snares. I know knight got something along those lines but its small and I have to look at his wrist instead forward. Thank you for reading!
    3 comments 31 views last activity
  • Lets list off the changes. Hindered reduced to 5% Removed haste Right idea, wrong execution. The issue was SM hindered being 6s, essentially lasting long enough for bad players to get 1 scan and get a down instead of utilising drone rotation to chain the hindered together, thus showing skill expression. More importantly, this removes the reward for individual scans, which reduces her skill
    4 comments 122 views last activity
  • 9/10 update, VERY very good and W for BHVR, tho there are some bad things: Skull Merchant: what is this? Just a big nerf. Likely the worst thing of the update. This was not an "update", it was a fat nerf. Corrective Action: GOOD, BUT it needs another function or a bigger buff imo. Poised: meh, it would have been good if it removed also blood pools. Lucky Star: no reason to remove the aura f
    0 comments 31 views last activity
  • 4 nerfs and her only buff doesn’t do anything if the survivors know what they are doing. literally my favourite killer has been absolutely butchered because 70% of this community is too lazy to play against her cause ya’ll will not remove hookicides WHY ARE WE NERFING AN AT MOST B TIER KILLER BUT NOT NURSE, BLIGHT ETC ETC. SPIRIT IS STILL IN THE GAME SOMEHOW!? LITERALLY I CANNOT COUNTER HER C
    16 comments 261 views last activity
  • Just a spitball idea to give some ambiance/killers some tracking potential and area lighting (if needed): Make the red stain visible to the Killer, make it an AoE red light source that emanates from them. (This AoE more like a glow than a hard light) Maybe have it grow in size/intensity as you get near survivors? (If killer tracking ever becomes a concern in this game mode, then also disable Ki
    2 comments 41 views last activity
  • Bat form is faster, teleports to vaults and windows and stealthier. The lullaby is also larger and non directional. Sadakos loses in every aspect and it’s her main ability. Dracula’s is just a subsequent power of multiple abilities and it’s still better. Just my feedback and opinion. I would love to see changes for her in this area.
    0 comments 21 views last activity
  • Please bHVR your Offerings game HAS to be better than 'more bloodpoints' I cant be the only person who think the game has become disappointing in this department. Please say you are preparing some revolutionary changes in Offerings within this year. Do you need ideas?? Offerings that add/ remove pallets. Offerings that break doors. Offerings that makes you able to break 5 doors by walking i
    10 comments 111 views last activity
  • So, let me explain the issues with the skull merchant changes. Removal of Stealth Mode: This means that using the drones as traps is practically impossible. The outline, + the one scan line being visible when being nearby means no survivor, besides absolute beginners, will ever enter her scan line outside of chase ever again. This means that chase merchant is her only playstyle. Te one scan lin
    0 comments 31 views last activity
  • 0 comments 1 views last activity
  • Since we know it's in the upcoming PTB, I've been thinking about what changes Distortion could get that would make it still useful and strong while making it a little less of a sledgehammer levied at all aura reading builds. I think I've come up with something reasonable. There are two changes I have in mind. The first is just kind of an obvious one because it's weird the perk currently works th
    67 comments 901 views last activity
  • I'm a PH enjoyer, he is one of my favourite killer like Bubba, but I play mostly survivor. Hard tunnelling Pyramid Head is basically old facecamp Bubba in terms of skill, game sense and game enjoyment. It's very easy to destroy a survivor, especially with one of the strongest 1 v 1 anti loop in the game. At least Bubba had a mediocre chase potential. Same can be said with just sitting around 1
    7 comments 111 views last activity
  • Whenever I play Survivor or Killer, the cosmetic options of survivors tend to be very distracting and sometimes muddy up my target. Killers this is less of an issue, but I do kind of prefer seeing the base Killer's design, as it's just more consistent. For instance, I was looking for Renato, but one of his skins actually makes him look very much like Ace. I would like there to be an option to ju
    Mod
    26 comments 542 views last activity
  • Having the Drones only have a single scanline will kind of dunk on her entirely. The rest of the nerfs are reasonable, but only having 1 scan line per Drone will really suck. The other nerfs do a good job at making her less obnoxious to play against but this change specifically seems like it'll gut her (and make the drones look really weird and asymmetrical)
    1 comments 61 views last activity
  • PTB Unknown’s staring mechanic still doesn’t actually require staring. Survivors get a 1.25 second buffer after looking at the Unknown, and there isn’t a minimum amount of time they need to look at the Unknown for the buffer to happen. This means a survivor can quickly flick their camera to the Unknown once a second, and get 100% uptime of staring, even though they are actually spending more
    0 comments 31 views last activity
  • Please please pretty please can we keep the aura reading on the perk? 🙏 It was my favourite part about Lucky Star and I'd hate to see it go…
    0 comments 11 views last activity
  • 8 comments 81 views last activity
  • Cause now it feels to strong and overpowered perk especially if combine with off the record. Of course nerf should be fair to not make perk completely useless so for example this change can make this perk more fair: Nerf: After being unhooked or unhooking yourself, Decisive Strike activates for the next 20/30/40 seconds (now 40/50/60 seconds) Nerf: S
    25 comments 471 views last activity
  • A killer that is called The Narcissists, consisting of three identical brothers and their map is a wax museum of themselves. People think it's only one man that is in multiple places at once, but it's actually triplets. The player can take control of either brother at any time with a brief cooldown between transition. When two of the brothers are NOT being controlled they are standing complete
    0 comments 11 views last activity
  • I would love to play as The Unseen Elder (killer) vs. Geralt as a (default survivor). And for the first time a map would take place inside of a cave with npc monsters that can jump scare players but not hurt them (of course). Weird things can happen like jumping off of a cliff and ending up on the ceiling of the cave.
    0 comments 1 views last activity
  • I would like to see a new hex perk that is a perhaps called "The Living Hex" or "Chaos Magic". This perk moves a hex totem randomly around the map every 20 secs throughout the trial. Always at least 12 meters away from a survivor. Similar to the cages from Executioner or during the 2v8 event. The idea is that the Living Hex continuously trades places with other hex on the map. If there are mu
    0 comments 1 views last activity
  • can I dash one more time 😞 a lot of player would enjoy this aswell
    22 comments 251 views last activity
  • It’d be nice to be able to give friends unwanted survivor items and add-ons that they’d use instead, as well as being able to salvage them too. Having loads of unwanted items and add-ons really sucks to see, it’s like wasted potential that could totally benefit others if they could be given away. It could work as a system that’s only available inside of survive with friends lobbies, so no unwante
    0 comments 11 views last activity
  • Hello everyone, as some may have noticed there has been a lot of discussion in the past several months surrounding survivors attempting on the hook and then missing skillchecks to go into their next game as soon as possible. It's generally not fun for either side when this happens. In an attempt to steer the discourse in a bit of a productive fashion, there are 4 main solutions I can think of t
    13 comments 131 views last activity
  • I know we have the toggle interaction ( thankfully ), but sometimes this can be a little annoying say when your trying to 99 a gate as one example and another being attempting to 99 a heal when running resilience. What do people think about a separate option purely for toggle gen interaction being added as well? It's a small thing I know and It's far from essential, but there are times when doi
    2 comments 21 views last activity
  • I know you guys just released data showing that Vecna is doing well, but my gut tells me that he isn't all that strong. He's not weak, but he's not on par with say Pyramid Head or Plague. So if you chose to improve him, I would suggest a few ideas. Fly - Reduce the cooldown to twenty seconds and give Vecna more gas, so he can fly further. FOTD - This spell is great, and I will die on th
    3 comments 71 views last activity
  • 8.2.2 gave Dracula some deserved buffs, but due to them it made the Wolf form obsolete, I'm not talking about the hug tech being gone, I'm talking about how you can just play him like The Spirit now. Only use dracula to damage and bat to catch up / roam around the map, the wolf form currently is only maybe decent at tall wall loops, otherwise you will never use it. It is kinda sad, but the medi
    27 comments 904 views last activity
  • Can we please get rid of infinite evil tier 3 Myers? As it stands you can't even counter it as the only thing you can do is hide or die.
    14 comments 201 views last activity
  • Since 2v8, I've been sent to Asia servers far more frequently than in the past. Depending on the killer I'm playing, the game is unplayable with 150-200 ping. This is unfun and needs to be fixed. I would rather have longer queue times than 150-200 ping.
    0 comments 21 views last activity
  • Got a few skin ideas. Clown: Captain Spaulding There are not many options for Myers, don't know if there are licensing issues Myers: Rob Zombies Mike Rob Zombies orange paper mache prison mask (would go great with the grown) New Halloween's old myers Halloween 2's bloody eyes myers Great survivor ideas, all Halloween suggestions, sorry. Samuel Loomis from the originals Jamie from
    0 comments 2 views last activity
  • Whenever a teammate is hooked for the 1st time you gain a stackable 4% increase in all action speeds for the remainder of the trial. Upon the death of your 1st teammate all survivors gain a one time repair speed of 20% for 15 seconds. All survivors can see eachothers auras at all times for the remainder of the trial.
    0 comments 11 views last activity
  • They are literally, literally never used for any other reason but to sweat by tilting the map in your side's favor. The only reason they are ever used. They aren't fun, they aren't cute. Just get rid of them entirely, and put in better map repeat prevention. Oh, and change the cheevos that are associated with certain maps. Because it's hardly an achievement if you can force the map over and over,
    22 comments 181 views last activity
  • Currently I am trying to 100% DbD, and with that I’m on my last 5 achievements, which all but one are just ones that take a bit of time but are otherwise simple. The hard one is “Bless You” which requires you to BLESS 20 HEX totems. Yes, HEX totems. Not Dulls. I feel this is very problematic as it is fully based on what the killer brings, and hexes are nowhere near as popular as they once were.
    0 comments 31 views last activity
  • If the archived emblem challenge can't be completed due to a bug in the assessment, I'd like to see it made attainable under different conditions. The challenge is also cleared by multiplying the score associated with the relevant emblem (assuming 10,000 points in the case of IRIDESCENT) by the number of pages (+α) in which the challenge is listed and reaching the number obtained. Assuming the
    1 comments 1 views last activity
1 … 230 231 232 233 234 … 1366