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FixTheLegion

FixTheLegion

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FixTheLegion
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  • @Toystory3Monkey said:

    Singularity:

    Soma's family photo is ultra rare again. gives 7% haste and reduces overclock duration by 50%. (rough numbers, the idea is the same as old-old soma's photo - you get haste, but your overclock runs out way before you reach survivor so it's mainly a tool to catch up faster).

    Denied requisition form is very rare. No longer makes EMPs take extra time to generate.

    Iridescent Crystal shard: Biopods automatically infect any survivor within half of their their view range at 0.1 rate (same rate as when survivor is near hooked teammate, 6 seconds of being in LoS to infect). Increases camera cooldown (time between infecting/teleporting to people with cameras) by 10 seconds. - Big nerfs, mostly useless, but can make singularity way easier to play as biopods tag survivors on their own if they're careless. Biopods have normal range for manual use, but it's cut in half for automatic infection. Main usage is to pressure survivors across the map and make them spend more EMPs, however at the cost of greatly losing in ability to build up infections.

    Also would switch plant fibers with hologram generator. Hologram generator (very rare) new effect - whenever you lock on or teleport to any survivor through the cameras, all survivors see the corresponding visual effect on them. - Singu's version of Freddy's / Sadako's global fake TP addon

    EDIT: another iri idea:

    Increases the amount of supply crates by 4. Decreases the amount of time to print EMP by 30 seconds. Removes internal camera cooldown. - An addon for crazy people. Gives survivor excessive amount of EMPs to the point survivors can mindlessly spam them. The reward? Teleports within 1.4 seconds, no cooldown for infecting people, essentially the ability to infect the whole team within seconds across the map and force survivors to pre-emptively destroy cameras. Basically permanent effect of the now patched camera tech.. Balancing stat - the amount of crates and time it takes to pick a EMP (if it proves to be not enough, there can be more crates or even less time for EMPs to be passively printed).

    Xenomorph:

    Acidic blood - the effect is applied upon losing crawler mode to turrets and until crawler mode is restored. - same idea as old version, but a bit more fair and easier to use as you dont have very short situational window to activate it. Also makes xenomorph lose crawler mode on purpose as a strategic move which makes survivors feel more rewarded for using turrets & gives xenomorph an option to play as m1 in certain cases or ignore turrets and dont feel as bad.

    Cattle prod - Increases the amount of control stations on the map by 7. Decreases resistance to turrets by 50%. - gives xenomorph tremendous versatility and much easier access to tunnels however at the cost of becoming greatly vulnerable to turrets to the point any turret in the open burns xeno out. The idea is to encourage heavy tunnel usage even in chase.

    I would add a new legion ultra rare add on called “Frenzy Slash” that makes it so every second hit with feral frenzy on the same survivor is a guaranteed instadown

  • IMHO they should bring back infinite mending legion and bring back pre release legion as well to be the most toxic killer in game that survivors are meant to hate vsing