Feedback and Suggestions
Our team will be happy to read these!
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He should have a really cool armor with a giant mace and a new mori animation.1 comments 21 views last activity
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[NEW] HUD update to display Teleport cooldown & Hallucination spawn time. This is a great change as it will help both new and old players feel more comfortable with his kit as well as be able to plan macro decisions a bit better. Having counted cooldowns on powers and perks for both killers and survivors can help newer players immensely. [CHANGE] Movement speed now decreases sooner wh1 comments 221 views last activity
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The new Thwack change seems to be pretty cool but it doesn’t seem to work with one of the main killers who could actually use it, Nemesis when he breaks a pallet with his tentacle. This seems like a pretty serious issue but hopefully this is just a bug!1 comments 51 views last activity
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Yeah, it doesn't need the change BHVR has planned, it's perfectly fine the way it is. If you can lose consistently while running a perk, I think it's balanced. :30 comments 11 views last activity
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In my opinion make the haste trigger after a blind expires or add a blind timer reduction, or just tweak the numbers so its better in the niche situations its good for0 comments 11 views last activity
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I wanted to share some thoughts I had regarding the impending Mori rework. Getting the current Cyprus Mori as basekit would be a welcome change but many players, myself included, would love to keep the options provided by the Ivory and Ebony Moris. Additionally, I love the idea of the Mori offerings providing bloodpoint bonuses as incentive to bring them. But I would REALLY like it if these bonu0 comments 221 views last activity
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I just was wondering why there wasn't rewards (such as bloodpoints, iridescent shards..) on successful player reports instead of the good old classic feedback message. Alright you helped ban a cheater/annoying player BUT that's it, and I think rewarding with things like what I mentioned would maybe tend more players on reporting (even tho the report system is actually pretty simple and straight f2 comments 61 views last activity
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Hiding auras is nice - especially since Windows of Opp. is everyone's favorite meta perk nowadays (needs change) - but I feel as if Blindness is nevertheless lackluster compared to what it could be, especially given what the actual definition of what "blind" is. The only thing Blindness is truly doing at the moment is stifling WOO, which can be remedied by cleansing a hex totem (Third Seal) or n6 comments 92 views last activity
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I can only give the feedback from survivor sight. I like the movable light sources. The candelabras are beautiful but I would prefer modern lights to keep up the abandoned place feeling. For the knight map its ok. The mode shines in indoor maps but they are too less maps in the cycle because a lot are licensed. Lights Out should have more abilities and environments. What if the candelabra sudde0 comments 21 views last activity
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Basekit Mori finisher Add BP bonuses to all existing Mori offerings Yellow Mori offering only adds BP bonus to the finisher mori Green and Ebony Mori continue to work as is in addition to the Mori finisher and new BP bonus that is all.6 comments 61 views last activity
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I have been playing DBD since release and slowly watched it become what it is today and lights out is exactly what I have begun to miss about this game. It's immersive and scary and not about "juicing" and flashlights. It's about trying to survive, actual strategy and being scared as a survivor and feeling powerful as a killer. Something I noticed that I haven't seen much lately in modern DBD0 comments 11 views last activity
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I think survivors could be given more items to use. Maybe matches or candles to light totems and create mini Boones that are less effective than Boone perks but are faster to "light" with a smaller Radius These Boons would be auto-snuffed when a hex perk takes over them, or the killer manually snuffs it. Maybe special add-ons like hacksaw or hammer and the survivor could rebuild, destroy or0 comments 21 views last activity
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If you equip the head piece of the "Infinite World" cosmetic with Baermar's body instead of Aestri's, the position of the earrings doesn't adjust to match his human ears so they're floating. It's a great cosmetic — the hair and pants really suit Baermar, but the floating earrings are a littttleee distracting.0 comments 1 views last activity
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Suggestion: When a survivor completes another healing action on another survivor, you gain 1 distortion token. Distortion starts with 3 tokens.1 comments 41 views last activity
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Basically, as the title says! But just for some anecdotal elaboration, I have several friends and siblings who haven't gotten to play at all or gotten to play very little because the early weeks of September tend to be pretty chaotic with school/college just getting back into session. I imagine they can't be the only players out there juggling the tight 7 day event time with the common September2 comments 31 views last activity
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The way BHVR gets high mmr kill rates is by using the kill rate data from any killer in the top 10% of MMR. Though, this may not accurately represent high mmr kill rates since high mmr killers don't always play against high mmr survivors, given how loose matchmaking is. I'm curious what the inverse would look like when escape rate data is used from high mmr survivors instead. This may explain why1 comments 41 views last activity
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I seen this perk in all my matches for this reason I think needs some changes, in my opinion would be good to put a 30 second cooldown to see auras every time jump a window or dropping a pallet.78 comments 1,242 views last activity
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The new PTB will slow him down every time he will tap his power to delay the spawning of Hallucinations. This will make him weaker, and also worse in chase. He did NOT need this nerf, he needed his animations to just get fixed, and have a better audio queue. That's it.3 comments 161 views last activity
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Please keep in mind I don't make ideas for big changes like this so if anything seems too weak or too powerful please let me know but don't be harsh, thanks. My main goal was to try and merge both rework Freddy and Pre-rework Freddy, hope I did ok. Dream Transition: Freddy can now seamlessly shift between the real world and the Dream World at will. He can only attack awake survivors in the rea8 comments 131 views last activity
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i don't know what you have in store for him, but i hope they are QoL changes. mostly, i just want the Box to function like Merciless Storm. the simple skill checks it does now are very bland, not at all 'puzzley', and not very intimidating. thank you.0 comments 31 views last activity
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Many agree that while fun, Nemesis's power doesn't entirely fit him, I feel we are missing out on good potential to him. I have a deep love for this character and the RE saga so I came up with some ideas that I hope might help: ° Mutation and zombies removed. ° Nemesis would always be with the current lvl 2 tentacle hit and range. ° Infecting a survivor would start filling a secondary powe6 comments 151 views last activity
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The current portraits are not good, to be honest. The cheap hero shooter-like portraits don't fit the atmosphere of the game. I want the old portraits back.3 comments 31 views last activity
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Shouldn't be allowed, if you wont allow Freddy a character that changes the atmosphere, why would you allow a character that makes it darker and reveals you more then it already is?3 comments 181 views last activity
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I think people just hate it because they can't play it8 comments 141 views last activity
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I was just thinking about this the other day, and when they did the base 10% cooldowns and animations a while back for killers, they never touched vault speeds? There are so many niche builds and killers that require perks like bamboozle simply because of how strong some windows are, and I think having a 10-15% base kit vault speed would feel so much better.7 comments 161 views last activity
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The new changes will make this perk extremely bad outside of maybe pain res. Making it a hex could solve the issues this perk has. It would be strong, but can be removed. [CHANGE] Now applies only to the first Survivors who stops repairing a generator. [CHANGE] Increased duration to 40/45/50 seconds (was 35/40/45 seconds). Now spawns a hex 30s after12 comments 122 views last activity
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Its just straight up an absolutely horrible experience. I cant even be constructive. And why cant we do the Tome Challenges in the normal mode, Why do you HAVE to lock them behind this awful mode?15 comments 171 views last activity
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Blast mine should remain at 50% progress It stunning killers is kind of stupid because now it COMPLETELY counters lightborn Chemical Trap is fine, but it can be set up way too fast, so maybe slow the placement speed12 comments 271 views last activity
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I remeber when i started to play this, in 2018 and we had BBQ and Nurses calling like a most popular and maybe the unique powerfull perks about aura reveal in this game, so now, i think this point is going to out of control. WE have A LOT PERK nad basically nothing u can go against their Killers BBQ ( i remeber, always the survivors frequently enter on lockers to avoid that), Awakened Awarene13 comments 241 views last activity
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The upcoming changes (nerf) will be make skull merchant unaplayable, we don't want more weak killers, we all remember when destroyed the poor Freddy (was a mistake to listening only a part of community). Skull Merchant needs a complete rework to make more fun but I don't agree with the recent nerfs, in this game killers and survivors should to have fun alike and with these changes only side will1 comments 41 views last activity
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everytime I hit 2 million bp (cap amount) im forced to split screen, watch a video while letting the auto clicker spam the level up button. please behavior, its painfully long and puts me off. it forces me to stop playing and do something else or else i dont earn any more bp. in fortnite you can spend x amount of vbucks to unlock x amount of levels in the battlepass, we need this in the bloodweb.2 comments 11 views last activity
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I think I might know a short answer as to why, but I want clarification, we can change Perk Icons, Items, Addons, Status Effects, etc., hell, we can even change the portraits that appears on the main screen. I feel its redundant to be able to change the portraits but not the hud icons.0 comments 32 views last activity
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Basically a reminder at this point that this dude hasnt seen a buff since 2018. Just a few suggestions I've seen: Give him back bloodlust in t1 (introduced in 1.2, outdated since 1.2.1) Give him back the ability to stalk multiple survivors (removed in 1.2.1, outdated since 4.1.2) Make his stalking speed 20% faster basekit (basically make Jewelry basekit without altering Jewelry or Jewelry Bo22 comments 272 views last activity
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It’s so frustrating having to sweat on a killer I don’t like with useless perks only to lose the trophy/achievement because a hatch spawns under the last survivor, or one bleeds out and doesn’t count as a kill because the last survivor is hiding and not doing anything. It’s not fun as killer, and it’s not fun being slugged until you bleed out while the killer looks for the last as survivor.6 comments 71 views last activity
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Who asked for this?! NOBODY! Do you think we bring Eboni Moris because we want to see the flashy animation every match? OF COURSE NOT! Is to guarantee when a surv goes down the 3rd time he/she is dead. No pallet or flashlight save, no body block, no DS, no sabo, no NOTHING. And now you want to increase slug for the 3rd dying surv so we can find the 4th just to be able to get Bloodpoints?! T44 comments 801 views last activity
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Not counting the basement, the entire map has eight lockers. Eight. I usually just afk on Dredge or Huntress when I roll this map. Add more lockers, please.1 comments 21 views last activity
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Sypha Belnades's Robes —> Sypha Belnades' Robes am i wrong? English is not my first language ._.1 comments 21 views last activity
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So I'm very saddened to learn how Skull Merchant is being gutted, especially with the time and effort I've put it to rewrite her lore, and the various suggestions and discussions I've been involved in to try and improve her functionality... I'm even more saddened with how many people I respect in the DBD community supporting and laughing at it... basicslly confirming they never wanted her to wo4 comments 172 views last activity
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As an Exp offering player, I am indifferent to the Finisher Mori change because I almost never use Mori's... now I actually might use mori offerings... The objectively true objections to finisher mori I can see are: - Kill players by your own hand challenges get a lot tougher overall. Players lose options to flavour their game with Mori's as the feel, which is a little sadge. Loss of Ghost6 comments 91 views last activity
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I played about 20+ games against the new Killer Dracula . I find it too unbalanced and has an incredible amount of stuff compared to the other Killers. Quick transformation from Dracula to Wolf or Bats. For the transformation, I would add a Cooldown , because survivor can't adapt because of it. I would also add a Cooldown on the transformation from Wolf back to Dracula and an instanced f18 comments 1,253 views last activity
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I created a ticket to resolve my ban due to Terms of Use, it's been 12 days since I created it and they haven't answer to me.2 comments 31 views last activity
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Because this wishy-washy business is so damn messy. Last survivor perk pass, we got buffs to Dance With Me, Deception and Diversion, perks designed to mislead the killer and get them to drop chases… And then the very next patch, you nerf Distortion and make Predator hard-counter all of them. If killers just always know where all survivors are at all times, at least the survivors know what th41 comments 1,572 views last activity
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It's a completely uncounterable mechanic that leads to ridiculous situations. I had someone down under a pallet, the guy with DS was hanging around for the pallet save and would just jump into a locker anytime I went near them to down them so I could actually pickup the other person. So I either pickup and get pallet saved or grab out the locker, eat the DS and they get picked up. DS is supposed15 comments 331 views last activity
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Is it possible in the future we can get a favorite button on killers and survivors, so we don't have to scroll to the ones we prefer to pick? With this change, they'll just show up at the top of the list. Hope someone important reads this. Thanks and have a great day!0 comments 1 views last activity
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There are quite a few of players in DBD who intentionally ruin the gameplay for others (for example, they kill themselves on the hook at the very beginning of the game, leaving their teammates no chance to win). Either they simply do nothing, or deliberately ruin the game for others. Is it possible to introduce a quick vote system for survivors to kick a player from the game? That is, for exam12 comments 191 views last activity
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I constantly get survivor dailies and I never play, nor will I ever play, survivor. I'm certain surv mains are annoyed when it's the other way around as well.1 comments 21 views last activity
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Hi guys, I was thinking about Freddy Krueger, he could use an update or an extra chapter. What would you think of a Springwood High School (interior) map? I think it would add something great to DBD. Or the power plant?0 comments 21 views last activity
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I've never tried it, but I did see footage of people playing. It seems like it would be ok, but I'd like a difficulty modifier to it as well— maybe applying a BP bonus when activating it as an option. The modifier would be to block out the perks so you don't know what they are. For each gen done, a perk gets revealed.. And that's it. Easy +50% BP modifier. +100% if you choose not to reveal it a0 comments 12 views last activity
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I kind of feel like these are extremely outdated and serve no purpose other than more unneeded slowdown for killers. Even after breaking them they're rarely super rewarding; breaking the two walls in the main building of Glenvale is basically required and even then it still remains the best loop in the map. Breaking walls should be a reward, not a mandatory side objective killers have to do at t5 comments 81 views last activity