Feedback and Suggestions
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Ever since the Nic Cage DLC I've wanted killer side to get stuff similarly funny while also having some value here or there. So here's some attempts. Hex: Betrayed Senses. A dull totem on the map becomes a Hex totem. While this Hex is active, all Dull Totems have the appearance of Hex Totems, and all Hex Totems have the appearance of Dull Totems. The fake Hex Totems take 5%/7%/9% longer to cl0 comments 171 views last activity
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"Your mind and body are honed for great feats, allowing you to push through with extra effort when neccesary." This is the description for blood rush and I think this philosophy was lost in this rework. Blood rush should allow you to push through when neccesary but the current rework looks like it limits renato even more than previously. The requirements of not doing any conspicuous actions are13 comments 361 views last activity
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Due to this, there isn't really any variety in the builds you can do, there aren't even that many boon support perks that could buff them up or in other way change them, literally one of those support perks is a boon itself, so yea… I think some of the boons could use some little touch ups to make them a bit better, since currently for the time you spend on them they don't really provide an equa5 comments 383 views last activity
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When playing as The Demogorgon, its screeches are way too loud, which forces me to play with reduced volume. It would be great if those sounds were ~20% quieter from its point of view. Thanks Edit: I've installed Equalizer APO with LoudMax plugin and it works like a charm. Saves my ears from all loud noises on the entire system, not just demo screeching!0 comments 31 views last activity
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I’m not sure where I should be posting this since it’s not really a bug and I’m more asking here to try and find a solution. I’ve noticed but that Dead by Daylight auto turns off my instant replays and instantly ends any recordings I start on NVIDIA. After talking with some folks I’ve discovered I’m not alone, other people using both NVIDIA and AMD recording software have it malfunction, and it’8 comments 991 views last activity
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There's a reason why every single survivor use this perk. You can't deny a perk is overpowered when it's part of every single build. When I play killer I automatically know they use it when they run me from pallet to pallet, which is almost all the time, and I assume people who don't have it didn't buy the survivor yet. A simple range nerf would be enough, IMO this perk should help you find a pa59 comments 1,072 views last activity
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Preamble (Skip to Rework below for TLDR) After all the buffs on various other healing perks, of the healing perks in the game Better Than New is just laughably useless... even if you made the effect permanent instead of losing it on getting injured, it'd still be a very poor perk... While looking at medkits the other day, I realised one thing we actuall12 comments 111 views last activity
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Could you guys consider buffing flashbang to where we don't need to enter a locker to craft it? With chemical trap, we don't have to craft it. Can't the same be done with flashbang?1 comments 41 views last activity
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You see, I am a massive fan of both Dead by Daylight and Touhou Project, and sometimes, I wonder if it’s ever a possibility to see the two come together in some way. While I find it difficult to imagine the beloved characters of Touhou entering the fog as entities, I do think that licensed cosmetics are a very plausible approach to a collaboration. For a couple of throw-out-there ideas, it would5 comments 241 views last activity
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For an Iridescent add-on... Sacrificial Knife sure does suck. It's supposed to block all nearby vault locations when Dredge emerges from a locker, but it's more like "when Dredge regains movement control" which happens two seconds after he actually opens the locker, rendering this add-on virtually useless except in a few niche locations in various maps. Can this be reworked to actually do what i5 comments 101 views last activity
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I play controller and mouse for mobility reasons yet the game seems to struggle with the crossover, its so strange but whenever im in chase my character will randomly start using my item or squatting? im unsure as to why it does this?0 comments 41 views last activity
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With the perk being basically just a downgrade from Power of Two, it should get something like increased range to 24 meters.0 comments 31 views last activity
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so idea is about bloodwebs all of items show how many you have on ur character so its easier to select what items you want more and sorry if was idea here but didn’t see it0 comments 11 views last activity
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Above is a picture I took today at the end of the game Judging from the chat, they don't seem to mind at all when I tell them I'm going to report them In fact, they even mocked me I don't like the fact that people like that are still out there, even though the game is old That's why I think we need a more seve0 comments 31 views last activity
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We need to have some way to speed up bleeding out if the Killer is outright refusing to pick any survivors up. Regardless of if the killer is afraid of survivor perks allowing them to escape or if they just want to play it safe. There has to be some way to stop the situation from occurring where you're downed and have no other choice then to just tab out as you spend the next 4 minutes slowly b4 comments 71 views last activity
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TL;DR: Base MMR on Perks, not how much you Win or Lose. Lock Loadouts/Characters when Queued. So I've played this game for a long time. Back when it first came out to Xbox. Ever since MMR was introduced there has been a steady decline of wanting to play the game. Getting 8-10 games in a row of non-stop high tier perk games when I am not even running the best gens perks. Sometimes none at all. E0 comments 11 views last activity
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EDIT - Misunderstanding on my part. This is ONLY for Lights Out 2.0!!! Edited out my detailed question. Regardless, I think some people may have missed this side-comment, so bringing it up here. Lights Out 2.0 will have an increased anti-face camp radius.5 comments 81 views last activity
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Before anyone says anything it might just be my matches but I have been seeing it more then I have when the chapter released. While the activation can stay maybe a safe unhook and then not to squander it have it so you need to press the 2nd ability button while standing still for 4 seconds. I feel like it's a bit too strong the way it is.5 comments 121 views last activity
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As killer I have been shited on all my matches and as survivor do I get the survivors I have in my killer matches? Big fat no. MMR doesn't work get rid of it or find some way to fix it from giving me survivors I shouldn't be against as killer and all the selfish people who hide for hatch, DC or die on first hook to go next. It is easily manipulated and I'm never going to give this game any good w4 comments 41 views last activity
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What if Survivors could pull themselves up at the base of a Hook to recover the last 5% of the dying state? I think it'd be a more dynamic system wherein both the Killer and the Survivor need to gauge if the distance to crawl to a Hook is worth it. It would require the Survivor to spend time to crawl to a Hook which is additive to the overall time it would take for a self-pickup, and also need t5 comments 81 views last activity
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Slow Burn For every 15 seconds spent chasing survivors, gain a token, up to 6 When you down a survivor with a special or basic attack, lose 2 tokens Each token decreases survivor repair speed by 5%. Here's the idea. Killers nowadays are HEAVILY punished for committing to chases. If 1 survivor gets on a good chase (for like 1.5 minutes), the game is pretty much over. This incentivizes killers13 comments 191 views last activity
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Atp he feels worse to play against than pre-nerf Blight. At least Blight's end the game fast, every game against Chucky for me so far has just been a cheesy slog win or lose. I've also encountered so many Chucky's ragequitting after one bad play. I feel like he could use some more nerfs.64 comments 1,241 views last activity
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In their current form they are for sure niche and not strong perks, but they do have very unique effects. The rework just makes them another aura reading perk, since heavy aura reading seems to be the direction the devs want to take the game in currently. I feel like these reworked versions could have been completely new perks. And I really wish there was a way to buff these perks without takin1 comments 121 views last activity
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I think that The Cenobite's chains should have a little durability. Such as, when breaking a chain on the environment, it doesn't instantly break when it collides with the environment, it instead bends for 0.25 or half a second. Then maybe the add ons could extend the durability?3 comments 41 views last activity
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I'm thinking "Gamblers Grip", "Twisted Gamble", or my personal favorite "Carnival of Chaos". The Terrorizer / Art the clown themed. Also I got really lazy because I didn't have a good way of doing the grey lol. This perk activates when you have chased a survivor for 15 seconds. While in chase, press the Active Ability button to activate the Killers0 comments 11 views last activity
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I'm genuinely asking. What is the development philosophy behind the existence of such a perk? What do you think this adds to the game in terms of gameplay or fun? Do you think DbD would be a worse game without Knockout? This barely has an effect against players who can communicate. All this does is punish players who play solo. It's frustrating because I genuinely can't wrap my head around why0 comments 21 views last activity
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There has to be some way to get rid of this that can't be abused. Maybe I'm just profoundly unlucky, but well over half the time I let go of a gen, I almost simultaneously get a skill check (and immediate explosion). If I didn't know better, I'd think it was by design, lol. I've been at this for years and it's been the same story. Surely, there must be something that can be done. Like if th6 comments 101 views last activity
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Now that distortion has been nerfed into the ground I wanted to discuss a rarely discussed side of the perk. Information gathering, while distortion was obviously used to stop aura reading it had the side benefit of telling you which aura perks the killer had. So my suggestion is a new perk at some stage that works like pre nerf distortion minus the aura reading cancelling3 comments 62 views last activity
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Make pyramid head cages basekit so the killer doesn't know exactly where the survivor is hooked + put everyone who dcs often into a certain pool where all the other people who dc often so it gives players who don't dc better games and incentivizes playing the game rather than giving up which most games should be like. Thoughts?1 comments 21 views last activity
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I mean, chases are fun and all, but I sometimes I want to stealth a bit, especially with a lot of maps now having absolutely nothing to work with I don't want to be seen at all times againts billy or Bubba who can one shot you easily. Do others feels the same?14 comments 212 views last activity
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Don't know where to put this: Everytime I want to quote someone in the forum I need to do this 2times ?2 comments 11 views last activity
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Will you guys PLEASE do a Supernatural chapter? This could include Sam and Dean as survivors, and possibly the yellow eyed demon and Lilith as killers? Or really anything considering that Sam and Dean face almost every kind of monster imaginable! I can picture the mark of Cain giving Dean his strengths as well. Just some thoughts that excited me, and I know there is a huge fan base behind it as w0 comments 31 views last activity
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for the love of god just give us an option to turn the chase music down. The music is so loud I cant hear hatch unless I’m on top of it.4 comments 61 views last activity
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So i have played 2v8 and Lights out 2v8 is 100% the best one and the funny thing ever happen to DBD. But they both got remove in for a week or two. However i do not like that way it not stay as a Permanent Gamemode to the game for many Reasons 2v8 1. It was fun and nice to have someting new to the game and it give better teamwork experiences 2. Not so much Toxie's experiences as normal. Beca1 comments 11 views last activity
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Hello, please make the current Mori's better, for example the pyramid head one, he just chop's his sword down…as a survivor, getting killed by that so BORING . Remember the movie Silent Hill? Would be great for him to pick survivor up by neck, rip their SKIN OFF and throw it at the screen so survivor's screen then just goes SPLAT from the skin and then blood and skin dripping down it… EPIC!!.1 comments 21 views last activity
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It would only be for the killer side though. Maybe you dislike a certain chase music and want a different one Look no further3 comments 61 views last activity
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should make it a option to hide prestiges a lot of people worked hard to prestige their favorite character and want the accomplishment to be shown .15 comments 191 views last activity
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Hello bhvr, So today I played against a Mastermind with "Coolrophobia", "Distressing", "Corrupt Intervention", "Infectious Fright", in amanda's map, and it was kinda unplayable. Mastermind slugged us (let all of us on the ground without hooking us) so he put 1 people down, and then go against other people but not to far for the grounded one so we couldn't do anything because healing takes so man0 comments 31 views last activity
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I am currently in the state of finishing all archives and the last archives to do are iridescent emblems of each category. The issue here is that points are not given the way they are meant to be given, or the points are not delivered at all due to bugs apparently. Chaser emblem (2550 points required to earn iridescent according to DBD wiki): You are given a lot of points for chasing and endin0 comments 111 views last activity
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The game should not penalize when a player is disconnected from the game due to connection problems.In my opinion, a good change would be that in case the player suffers a disconnection, the game does not penalize him for this because it is very frustrating to be penalized for almost an hour because of a bad internet, there will be some who say that the best thing is to get a better internet but there are many players who do not have the economic capacity for this, or since the game has a syste14 comments 231 views last activity
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Bugs aside, newly released content that is imbalanced aside… DbD has glaring balance issues - the same ones for years on end. We've slowly come a long way since the game's first inception, like fixing hatch standoffs and infinite loops, but there is still much work to be done, and the game mechanics allow others to make the game extremely unfun and unfair for others. Just a quick list of issues24 comments 791 views last activity
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Hi, I love the concept of hex perks, a strong perk that can be completely disabled if survivors take care of it, but the problem is that many hex perks either can be destroyed faster than killer can just approach them, or are too weak and do not deserve the hex title at all ( hello hex two can play) However, after seeing information in the PTB that BHVR decided to buff hex Crowd Control I though3 comments 251 views last activity
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Like, there is absolutely zero reason why we shouldn't be able to see character prestiges in swf lobbies (I don't think prestiges should be hidden whatsoever but thats another discussion) kinda ridiculous we cant show off our p100's anymore really to our friends or anyone else, revert this change at least, i dont care if the killer cant see our prestige19 comments 202 views last activity
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I currently stuck on the Killer Master Challenge: Remote Diagnosis, on Tome 15 Ascension. The Challenge says i should electrify 5 Survivors at atleast 48m distance. I played some Matches already, trying to get any kind of Progress, but i dont get even 1 Survivor at that distance, to see that i am on the right Track. So i don't know how far the Radius is from the Docs Special Attack, since i hea3 comments 161 views last activity
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Whilst you are have been hooked, remove the T3 sound effects, it's so irritating and unnecessary. And before all the talk of turn your sound down, no.0 comments 1 views last activity
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Not sure if it's been mentioned before but I can't be the only one who thinks that the bubble that appears when a Survivor gets hooked is very distracting especially when we are doing objectives and suddenly someone gets hooked and that bubble appears on the screen and to top it off a skill check happens to pop up on that moment. I'm fine with just their aura appearing but the bubble is a little1 comments 31 views last activity
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7 percent haste is too much and dont give me that cliché weak excuse that it only activates endgame, therefore its warranted. killer is weak at the start, strongest mid game, and disadvantageous at the endgame. and now survivor is faster too? some even pair it with mft, and with the power of two buff coming up it will be too fast for killer to handle. at the very least haste shouldnt stack.7 comments 191 views last activity
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I have recently discussed on the dbd steam community page, asking about Trapper for how weak he is and if he should receive another buff. A lot of the comments were that he is weak and that is that. But also that he is a killer that is TOO dependent on his add-ons. Community members believe that he should have IRI stone base kit, it would help with his precocious and valuable time, which he can't1 comments 21 views last activity
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am a killer main and play a lot of matches and get bully squad all the time stuck in same loop likes start new matches → 4 got flashlight or same characters→ no kill → they say "ggez noob just call ya mom to help" → loop This game is not fun anymore0 comments 21 views last activity
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due to how common this seems gen regression perks are almost mandatory for the longest time now and recently after a variety of nerfs to gen kicking and regression in general… killers seem more incentivized to kill a survivor as soon as possible or slugging to keep survivors occupied and make it easier for them to win. overall I just feel like one bad chase should not decide the killer looses the10 comments 411 views last activity