Why does Knockout exist?
I'm genuinely asking. What is the development philosophy behind the existence of such a perk? What do you think this adds to the game in terms of gameplay or fun? Do you think DbD would be a worse game without Knockout?
This barely has an effect against players who can communicate. All this does is punish players who play solo. It's frustrating because I genuinely can't wrap my head around why perks and playstyles like this are incentivized. Why would you want players to be able to play for a 4 man slug? Why would you want players to be able to bleed out all 4 players?
It takes me back to Bartle player types. It seems like the Killer archetype is taken quite literally. And it's stupid.
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