Feedback and Suggestions
Our team will be happy to read these!
-
1 comments 11 views last activity
-
Here are a few I have in mind which you can choose from: Nerf generator perks. Nerf toolboxes and toolbox addons. Reduce the time it takes to repair the generators for survivors, and buff the generator perks for killers (Dying Light, Thanatophobia, Scourge Hook: Pain Resonance, Scourge Hook: Gift of Pain, Corrupt Intervention, Deadlock, Dead Man's Switch, Call of Brine, Eruption, Grim Embrace4 comments 131 views last activity
-
Is it just me or are there are a lot of bad totem locations? I always play with inner strength and small game, so I usually have a good idea of where most totem spawns are. Lately, I keep getting stuck trying to cleanse totem because I'm trying to do a running vault through a window or vault across a pallet, but it was never an issue in the past. I feel as though some totem spawn locations are t3 comments 51 views last activity
-
Here is my suggestion what should we do with killer to make him more fun to play as and less addon dependent: Basekit changes Buff: Reduce Night Shroud cool-down to 16 seconds. ( 14 seconds8 comments 181 views last activity
-
I was playing a game of Nemesis and was using the addon. Half way through the game, I thought of an idea that would give a pretty good buff to this addon that could be added on to its current effect. The idea is as follows: "When the exit gates are powered, increases Zombies movement speed by 150% permanently. " Considering the state of Nemesis addons, I honestly think this would be a well des3 comments 41 views last activity
-
I was in a game where two people had flashlights who seemed to bully the killer. One of them had two hooks, the other had one. My best friend had no hooks and I had none while only one gen was left. Killer came while I was working on last gen and hit me down to then proceed to stand over my body so no one could get me up. Remember, I had no hooks still. My best friend finished the gen and still I1 comments 21 views last activity
-
This is a simple suggestion of asking BHVR to add a future Postal chapter, for those of you that don't know what Postal is, Postal is a series of highly controversial shooter games created by Running with Scissors that is widely known for its dark humor and legendary one-liners given by Rick Hunter, the series originally started out in 1997 as a top-down isometric shooter where you play as a dera0 comments 91 views last activity
-
I've been playing Ghostface as a killer quite a bit recently. I like his kit and think he is fun to play against. But I've always felt that his kit was missing a good movement ability. Taking inspiration from other uses of the costume… what if Ghostface had two bodies? The way this would work would be very different from twins and it would have some pretty significant restrictions but doesn't t0 comments 31 views last activity
-
https://x.com/DeadbyDaylight/status/1838224358990352857 Okay, the reason I'm making this post is because I feel this contest should of been handle more properly. While I also really like the designed of the outfit and it's really cool to see Haddie get more outfits. But I think it's very unfair to those who responded on time in the emails they sent and still don't get their outfits chosen. I j3 comments 121 views last activity
-
Very often in my games a killer might chase me for 10s, see i'm a strong player and then decide to ignore me for the rest of the match and kill all my team mates instead. This will result in my first hook being my last hook and me spending basically the whole game repairing gens watching my team go down like bowling pins and it's not very fun. I mean I just had a match on Coldwind farm for examp9 comments 531 views last activity
-
I don't care how hard you want to make it, something like "Unhook someone while gates are powered and safely" is insane. How often do survivors even open gates? Let alone someone gets hooked again. really crappy game design. crappier that its tied to the rift pass (paid product). I will not buy the next pass cause of this.12 comments 221 views last activity
-
If survivors are holding crouch we should be crouched when dropped by killers and forced to wiggle out. I shouldn't be forced on his torment trail. He was picking me up on his torment trail and dropping me to infect me for the Mori this needs to stop right now. It wasn't my first time this happened. I say get rid of built in Mori's now on all the killers that have them and implement the Finisher11 comments 151 views last activity
-
Ideas for new achievements in Steam: 1) Tanuki Expert: meet Tanuki 50 times. 2) Basement Monster: Pick up an item from the basement and escape with it 100 times. 3) The game begins: Playing as a Pig, kill 50 survivors with a reverse trap. 4) Fast and Agile: Playing as a Pig, drop 100 survivors to the ground with an Ambush Dash Attack. 5) The choice is yours: Playing as a Pig, sneak up on the0 comments 1 views last activity
-
This is something that's been rattling around in the back of my mind for a while, and I think the moment I finally snapped and decided to make this post that, frankly, about four people are going to read was when I was playing on Greenville Square and realised that half the map is literally just rocks and boulders with pallets around them. Did Mikaela and Sable live in a mining town? Does the Ent0 comments 21 views last activity
-
Right now Rookie Spirit shows you the auras of regressing gens in white and it's the only thing it does. I haven't seen anyone run this perk ever. This is my idea to buff it in a way that gives you value for using that information: You see the auras of regressing generators in white. Gain 6/8/10% repair speed bonus when reparing generators that are below the maximum amount of charges gained on4 comments 52 views last activity
-
I’m relatively new to the game, and I don’t know many of the perks based on their icons. Especially newer ones. It would be nice if when you loaded in, there was a way to hover over the perks (or a different mechanic) and see what they do, as unless I get perks I’m familiar with, I have no way of telling what perks do other than googling them, which wastes time and makes me afk5 comments 181 views last activity
-
There is absolutely 0 reason for the killer to not start in the opposite corner of a map, diagonally of survivors. As if this even needs to be suggested. Some of the match starts I see with lethal are just so stupid and should NEVER happen. Thank you4 comments 61 views last activity
-
We all know that on the vast majority of maps, there are pallets that are absurdly unsafe, and that are almost more of a hindrance than anything else, where even with a stun, survivors often can't even go very far. That's why I propose a new feature for DBD: heavy pallets. These pallets are somewhat special that differentiates them from the ones we have now. First, they have a metallic appeara15 comments 211 views last activity
-
Better then new is one of those perks that has a great concept for a perk but just simply isn’t strong enough to be a viable option hence why I wanted to throw my suggestion out there for this perk Better then new: when healing another survivor to full health they gain 9% speed to vaulting, gen repair, and 25% to healing, unhooking, unlocking, opening gates, cleansing, booning, and sabotaging.1 comments 21 views last activity
-
since the update, it feels like he can spam tentecle every secound even if he misses or uses a pallet i dont know why, i cant handle him basically spamming that ######### so much i know this is probably a skill issue but at the same time i never had this problem before the buff why is he all of a sudden so god damn oppresive? even gunslinger and executioner have a very noticable cooldown3 comments 71 views last activity
-
Thanks but I know it ends and I still wish for bHVR to implement randomizing 1 to 4 perks into the normal mode. Come on pretty please with sugar ontop.2 comments 31 views last activity
-
he ignores, pallets, and windows his bass speed seems to be twice that of any other killer as I’ve tested this on a few of the Maps and yeah he’s just a tunnel machine with no downside to doing so.3 comments 91 views last activity
-
So many Survivors just queue up to give up the second they can’t loop the killer for 5 gens and farm clips. It doesn’t even matter if the match is going in their favor, if things don’t go exactly how they want, they just throw in the towel and move on. So many games get thrown because one person decides they don’t want to play anymore. And the devs are doing nothing about it. No DC penalties, no5 comments 91 views last activity
-
With the inclusion of more licensed tomes in the Archives, 100% completing them has been harder and harder for the average player (excluding the one with Bill for obvious reasons). With non-licensed tomes, you could get the characters with shards, but tomes such as Alan Wake, SAW, and the upcoming Castlevania one force you to either spend money to buy the characters or never 100% complete the tom0 comments 11 views last activity
-
So as many people may know, there is bit of a DC problem in the game. I've seen it on streams, clips on Twitter and it's happened to me quite a lot during my killer. While the matchmaking timer thing KINDA works, I don't think it solves the problem. So I was thinking of some potential ideas. When Killer Instinct came out it had a little thing called Rage Quit jail. Where if you DC'd a lot you25 comments 431 views last activity
-
As the title suggests, having a weekly rotation where a killer or survivor can be played with all their perks maxed out could not only help newer players get familiarized with that character but also help them decide if they want to purchase that chapter/character for themselves.3 comments 51 views last activity
-
I wonder how often players encounter with problem of non chase activation while survivor is founded especially when play The Shape (Myers) and his perks. Almost every time I close to survivor in hit range and following him 5+ more secs even on T2 the chase doesn't start at all, same on other killer especially with Myers perks. Is it an issue or made on purpose to nerf that perks?4 comments 61 views last activity
-
I think this is unfair for killer to not be able to "give up" when they're having a bad game. Survivors just let themselves die on the hook with no consequence. Killer should be able to open doors themselves after 2 or 3 gens to force the survivors out.45 comments 582 views last activity
-
As a Sable Ward main, I love her rare cosmetics and I wish that this fanmade cosmetic may potentially come true. My idea is that it will be another rare cosmetic recolor. This outfit could be called "Fallen Angel", due to her other rare cosmetics' names being "Drowned Angel" and "Poisoned Angel". Have a good day and I hope this outfit makes its way into t0 comments 72 views last activity
-
Thrill of the hunt is basically the only common Hex perk killers start with, which I find incredibly dumb. Ruin has also been toned down "recently", so it's not at all problematic of a perk. With the removal of Surge from the common killer perk pool, killers have no slowdown perks without unlocking a character first. My petition is to swap the places of Ruin and Thrill, so that Ruin becomes a c1 comments 22 views last activity
-
The amount of times Iv seen survivors give up because a hit shouldn’t have even touched them is substantially high. Killers with bad or good ping seem to be given priority over the server, every evening I get a hit which shouldn’t even reach me and I run on 30 ping. Why doesn’t the game take in account my position on the map and say that it shouldn’t hit? It needs to be more accurate like other g34 comments 592 views last activity
-
So Killers Have The Memento Moris Rangeing From One Kill To All 4 Survivors So What If Survivors Have Their Own Starting With The Oak Prayer Bead (Yellow Tier) Which Gives The Survivor One Protection From Being Down (Like A Free Mettle Of Man) The Next Would Be A Metal Prayer Bead ( Green Tier) Which Would Provide A 1 Time Unbreakable (Stacks With Perks Like Actual Unbreakable Or Plot Twist) To16 comments 241 views last activity
-
So BHVR is wanting to turn the mori offerings into bloodpoint bonuses for performing the Finisher Mori. Most (if not all) people are against the change, saying they should retire the Cypress offering and leave the Ebony and Iri mori offerings as they are, and I agree with that. The reason I'm against BP bonus for mori offerings is one I've never seen mentioned in any of the posts protesting the2 comments 51 views last activity
-
The Nightmare -Dream Demon Survivors starts sacrifice trial asleep in Dream World. In Dream World, survivors' acting speed is decreased by 10%. The Nightmare is visible to survivors in proportion to distance. 0~15 meters: The Nightmare is completely visible to survivors. 16~24 meters: The Nightmare is intermittently visible to survivors. 25 meters+ : The Nightmare is invisible to survivor0 comments 42 views last activity
-
Let’s be honest: the current Bloodweb design is quite dull. Even with updates from what it was, it still lacks effective organization. After a grade reset, having 2 million BP to spend should be exciting, but instead, it involves spending countless minutes repeatedly hitting the auto-purchase button, investing points into a character while acquiring items that I have no interest on using. I’d lo7 comments 71 views last activity
-
Right now when you level certain survivors just for their perks, you get a bunch of usefull items and add ons you cant use on your Main(s). It would be kinda convienient for new and veteran players alike if you could use the inventory like an actual storage and send between characters only of your own account, so not between players. Vice versa you could send useless add ons or Items to a rando10 comments 261 views last activity
-
3 games in a row. I'm in a duo stack with my girlfriend, and the first person to go down from a 1 gen chase starts to end the game early for himself. After he gets saved, he runs straight to the killer and dies. For what? To make things better, we get down to 2 gens to go, and the other survivor in our lobby gives up on first hook. Seriously? What the hell is with survivors now? What happened?7 comments 131 views last activity
-
since James doesn't look like og James, is it possible to rework him so he looks like James from the remake ? He'd look so much better2 comments 31 views last activity
-
Playing him is like playing the very bad version of several killers. Hellfire is most comparable to Nemesis Whip. The problem is that Hellfire has a 0.9 sec charge time while Nemesis is 0.35 sec, which is almost 3 times longer. 3 times longer is absurdly long and makes it hard to use in most loops. The Flame projectile speed is also much slower and you can't "drag the whip" like Nemesis. Wolf for14 comments 353 views last activity
-
Bubba downed us in the first 1 min of the game and than went afk. This game keeps getting more and more toxic, at least let us bleedout faster if you wont let us disconect from awfull games like this.9 comments 91 views last activity
-
Without a doubt I am certain the vast majority of those who play(ed) Survivor know that when the last two Survivors are left (regardless of how many gens are done) the Killer will slug nearly every time. Especially with the new mori system it'll only prove to incentivise slugging. Hence, I am not imply slugging should be removed. I think it's practically impossible to prevent slugging to begin w22 comments 744 views last activity
-
For context, I'm a killer main. I find that in games where you don't tunnel, it's more fun, but not only is there not a lot for survivors to counter it without having a loadout geared towards that (Decisive, BT, Sabo builds which are just as effective if the killer is choosing not to tunnel), there's not a lot of incentive for the killer to not tunnel, except for having more fun. So, here's my8 comments 201 views last activity
-
Can u already do something about the slugging? camping and tunneling? its so ass everytime there is a mad kid playing the game u loop for too long they slugg everyone waisting everyones time. Get good devs do something about ur game.4 comments 102 views last activity
-
So it cannot be weaponized by toxic survivors26 comments 591 views last activity
-
I believe it would be the easiest thing to add, that would be interesting to know. A match time at the end of the round that tells how long the match lasted for. I think survivors and killers may wan't to know how fast they ended the game and show their skill not only in how many kills/escapes but also how fast they got them. Just a small number at the top of the score board would be more than0 comments 22 views last activity
-
I Have An Idea For A Perk Called Echo Of Hope Where If A Survivor Has 10 Seconds Left On Hook You Get A Difficult Skillcheck And If You Hit It It Gives You Bonus Time Left.0 comments 11 views last activity
-
0 comments 1 views last activity
-
Whilst in lobby they should have some measures to communicate without the killers presence. Like for example __:I have deli, dont save me __: Ill run a cooperative build, could you stick with me? __: Im not to good in chase, do you mind covering? __: Or stuff of that nature. I feel like it could help the gap between soloq and swf whilst they wait on the match to queue.4 comments 71 views last activity
-
this is pretty self explanatory but her neck should not be that long, it looks strange also her face model could use a little cleaning up, i found this picture and its exactly what i thought she should look like, it would be cool if the devs tried to make it more like this. I just hope that with the graphics update we get a model that is closer to this, but again HER NECK IS TO LONG PLEASE MAKE I21 comments 2,347 views last activity
-
This is a bit of a longshot but figured it was worth a try. Something I find really lacking in DbD compared to most MP games I play is the knowledge of how the game actually works. Most games I play have great community scientists who can 'locate' this info (hitbox viewers for example in fighting games) but there really isn't anything outside of certain distasteful avenues in DbD which obviously1 comments 31 views last activity
