Feedback and Suggestions

Our team will be happy to read these!
  • The community Dredge skin will literally be unplayable if the arms take up too much of the screen. And the reason I say this, is because this is what BHVR did with the rift Dredge outfits, where the rift outfits look amazing and I'd really want to use them…. but I can't because the arms STILL take up massive portions of the screen, AND the arms have ragdoll physics where they whip across the scr
    0 comments 101 views last activity
  • So, we've just had a cosmetics competition, with some crazy and fantastical designs. There are some extremely talented, creative and dedicated creators out there, and maybe this could be taken for the next level: What I'd like to suggest is a "Visceral" competition! A design for Killer and Survivor. For Killer, entrants can choose an original Killer to base a Visceral outfit on, and create a Ki
    0 comments 11 views last activity
  • Most of the time a rework simply takes a killers power and tweaks certain variables, like adding status effects, or number changes etc. But what skull merchants main problem seems to be is that people arent fond of her power in general. For example, at first during her ptb the drones were interesting to sneak by with their scanlines, until you realised how they could be used (camping gens etc).
    8 comments 201 views last activity
  • Wasn't mentioned, but will Survivors in the dying state with an available Active Ability be able to immediately use it to pick themselves up? Would they need to recover some amount? Not sure how great it would be to have a survivor be able to immediately pop up while the Killer is in their attack recovery animation. Regarding Hooks increasing Gen speeds, wouldn't that promote singling out Surviv
    0 comments 41 views last activity
  • These add ons are probably the most boring ones to go against, when I play Myers even I don’t find it fun. I really wanna see Myers reworked or something and we need to revisit the add ons. Theres also that mori achievement which is so obnoxious to get because survivors can constantly hop in lockers. Not that I blame survivors because I don’t like being tombstone’d at 5 gens because thats some
    35 comments 742 views last activity
  • "Buy our limited time merchs! We opened merch store in Europe! Buy our cosmetic collection! Buy our dbd board!" Why not talk about how you're going to fix solo q, fix bugs, repair technical issues, myers and freddy rework, greater cheat engine implementation and so on?
    1 comments 111 views last activity
  • It should silence all the healing noises when you are healing others and also being healed.
    0 comments 11 views last activity
  • Made a post recently but for some reason there was an error and didn't post. The Knight has quite a few decent add-on abilities compared to some killers, but his Ultra Rare add-ons are frankly not the best in the world. For Iridescent Company Banner is fairly good with what it grants but the major downside of it is, it only blocks vault points after a survivor jumps it or if the patrol path goe
    1 comments 52 views last activity
  • Not sure why this isn't a client-side accessibility option yet. Same thing for changing Plague's power. The SOLO DEVELOPER for Lethal Company added an arachnophobia mode only months after players raised concerns. I hope something similar is added to this game.
    21 comments 622 views last activity
  • 10 bloody party streamers or 10 cakes/flans would be absolutely amazing LOL
    2 comments 31 views last activity
  • As a longtime player of Dead by Daylight, I can’t help but voice my frustration about the increasing number of hackers in the game. It’s becoming unbearable, and it’s seriously impacting the enjoyment for so many of us. Every match, there’s a chance we’ll encounter someone who’s cheating, and it just ruins the experience. It feels like no matter how hard we try, we’re constantly facing unfair od
    1 comments 131 views last activity
  • Please, I beg you, do not tell people when someone has a key. We all know about killers tunneling people with keys, but team mates also play differently when someone has a key. I just had a game where I tried to do a "Survive with Quentin" daily. For double safety, I decided to carry a key. I was doing gens, taking chases and such. Two of our team mates died, I was wounded and this Steve was
    7 comments 111 views last activity
  • killers with op add ons trying hard like in a tournament they should’ve randomized the add ons
    12 comments 191 views last activity
  • An unbalanced killer, her ability is too strong, she does not allow the survivors to play adequately.
    18 comments 382 views last activity
  • 10 game in a row i start with freddy/pig/wesker power on me at the begining. Its strat to be anoying to face and should be remove As a survivor, hide is forbiden since everything is aura reading, loop as not as good as before and start the game is realy to much , i dont care about a killer outplay me but thats not some outplay thats jsut some easy slow on the game
    9 comments 191 views last activity
  • something i think might be helpful, especially for new players, is to add a bit of time at the beginning of matches in chaos shuffle mode where players can read over their perks. Whether this be in the loading screen or 30ish seconds at the beginning of a match where players cannot move and have the option to read over their perks. Its a bit rough as survivor without these when you would like to
    0 comments 12 views last activity
  • The Anti-Camping Hook System has been a great addition to the game, however, it also has been very dumb at times. Sure you have your 100% successful unhook when camped, but that only gets you so far before your endurance and haste runs out, and you get hit and hooked again. I'd suggest implementing a hindered effect onto killers that only camp and target one player. Obviously, you'd have to fin
    4 comments 71 views last activity
  • 4 comments 41 views last activity
  • Can we have basekit Kindred without the killer aura? The perk Kindred itself would still include the killer aura. Also expand the survivor HUD to include healing, chest opening, totem cleansing/blessing, and opening exit gates progress, that yellow circle only works for repairing generators and recovering in the dying state at the moment
    6 comments 61 views last activity
  • The spirit need a change due to the maps that where recently added, referring to Toba Landing, Nostromo Wreckage and Greenville Square, maps that are too big for its powerful but short power. For main survis and those who never played spirit Im going to give context about her. The Spirit in her main power can move at 7.04ms (withouts addons) for 5s (withous addons) but is does not pass through wa
    61 comments 1,513 views last activity
  • BHVR seriously needs to do something like this. It's crucial for the games longevity. I really wish good ideas like this made it to BHVR, because it's like they're deaf to their community. It just feels so difficult to actually get good ideas like this to them.
    9 comments 231 views last activity
  • You are welcome to voice your opinions. Boon: Quid Pro Quo A boon that was made to disorient. To hinder. To distract. However, power comes at a price. You start the trial with 2 tokens. Whenever a generator is repaired, you gain 1 token. Blessing a totem consumes 2 tokens and gives the person the Exposed status effect until the totem gets snuffed. Re-positioning a lit boon consume
    4 comments 141 views last activity
  • A lot of people are speculating that the new mori system is to get ready for purchasable moris. It would be beyond disappointing if it is just a cash grab. My suggestion is unlockable mori's for each killer, at P25, P,50, P75, and P100 It could be less if that is too much, but it is tied to my next part… Survivors would then complain as that would be killer sided, so survivors could also unl
    7 comments 122 views last activity
  • Who doesnt know hinreder from infection reduce from 8 to 4 and infection rate reduce to 1% after hook. This nerfs makes Wesker almost unplayable against good teams, cause now uroboros is no threat to survivors AT ALL. You can still loop him with 4% just fine and instadown is no threat on most maps (cause he need not only grab you but also bump you into something) so any open maps make your power
    17 comments 271 views last activity
  • So Im from the UK have about 30-40 ping and get killers with bad signal constantly… I just want to be able to loop without being hit from space for once please, I wish I could have an option to wait longer for a better game experience.
    0 comments 21 views last activity
  • Honestly, maps look way better this way. I was shocked to play in gideon's after the update and see how pretty the map looks. I hope devs consider to at least change the fog to be more consistent, like a real life fog instead of what we've had all these years. I'll enjoy the time before this gets patched because i can appreciate every map way better now.
    5 comments 61 views last activity
  • can we have a button to quickly spend our bloodpoints let's say 100K/500K/1M/2M Bloodpoints ?
    0 comments 1 views last activity
  • Eruption, which is already weak, is completely useless. It feels bad to be punished for "normally" using a park that isn't even meta.
    11 comments 191 views last activity
  • My Little Oni proved it can be fun and possible. Monster House will celebrate its 20th anniversary in two years time.
    2 comments 61 views last activity
  • With the return of chaos shuffle, I was reminded again that no mither is still a perk that exists in this game. A perk that is so insanely detrimental not just for the user but by proxy also the entire team that it can single handedly cost survivors the game. It's worse than an empty perk slot. Please rework this mistake of a perk or at the very least give us an option to disable it during chaos
    12 comments 141 views last activity
  • After completing 3 Skill Checks, the Perk lets you see regressing generators, why is this bad? There are way too many things that actually can regress generators, so it's not a good Perk to locate the Killer, it can trigger from their kicks, but it also can trigger from their Add-ons or Perks, like Hex: Ruin or Surge. What can we do to fix this? It's quite simple actually! Remove the activati
    11 comments 171 views last activity
  • If I need to know what's actually in there I can go to the rift when I'm not busy requeuing for another match.
    2 comments 11 views last activity
  • Ever find urself in hopeless when u can't repair any gens along with other survivors? All the best u can do is hide and hoping killer not find u and when they do find the third one, u better hope the killer hook them quick if not then they gonna coop together to find u and kill u. Since there is no perk that hide ur aura against survivors then locker is ur only chance to escape against 2 killer i
    4 comments 81 views last activity
  • While playing "Chaos Shuffle", I noticed the icons of new perks are difficult to recognize because they are very similar to each other. Example: Lara croft perks are all represented by Lara doing something with very small drawings. (same problem with Trevor) Meg perks (for example) have better icons that are very easy to recognize at a glance. Sprint burst has a image of feet, Q&Q has a
    1 comments 61 views last activity
  • We have the one currently that does current level, can we have one that just spend all the BP until we're out of BP so we don't have to click again every level
    2 comments 21 views last activity
  • Hex builds are so hit or miss it's just luck of the draw whether your totem is actually going to spawn hidden in a nook somewhere or right next to a wall out in the open for the world to see. Totem spawns are long overdo for a pass to get rid of some of the worse spawn locations, while also ensuring that the killer isn't completely wasting a perk slot: Remove open spawn locations, or move them
    6 comments 211 views last activity
  • It’s not fair that 8 years into this game’s life we are still lacking keyboard and mouse support. Your game has such a massive console playerbase that has been requesting this feature constantly. So many killers cannot be played to their fullest potential on controller and you have the option to fix that. Do it.
    1 comments 31 views last activity
  • History: Thana was originally a terrible perk that no one used. In patch 6.1.0, they buffed Thana slightly from 5% to 5.5% in an attempt to buff under-used perks. Legion and Plague supposedly got too strong, so Thana was gutted shortly afterwards in patch 6.1.2. The end result was that Thanatophobia became even weaker than it was originally. Thanatophobia has been a dead perk for over 2 years now
    2 comments 61 views last activity
  • I think the state of this perk is currently so bad, almost nobody uses it unless it is run with the ritual perk for gens.. I would like to use this perk, however, as you start the trial already injured and nothing else gives you this state from the begging, and also considering is a high-risk perk, i considered the following: Start the trial with full health, no-mither will only activate once
    0 comments 11 views last activity
  • I'm sure I'm not the only one using the same charms accros killers and survivors, a button to update charms for all survivors/killers would be welcome
    0 comments 1 views last activity
  • I really like Deathslinger, I played him when he was released, I play him now, I think he's a decent Killer, but there could be a few improvements to him that would make zoning as him a bit harder but improve his other aspects! Zoning I do not like this aspect of him as a Survivor, nor as the Killer. Currently if you want to zone you just tap m2 and slow down a tiny bit. This was the main reaso
    4 comments 191 views last activity
  • Solo queue survivor and killer player here. I am constantly getting matched with brand new survivors in my solo queue matches. I'm talking people with less than 100 hours on a regular basis. I have over 2,000 hours in the game. Why TF am I getting matched with brand new players? I know that one reason is the "backfill" where if someone leaves a lobby, the matchmaking system will grab som
    21 comments 521 views last activity
  • How about this. When a survivor is on the ground for more than 10 seconds, a marker (something like that light pillar) appears within 20 meters of their current location, visible only to the downed survivor. Once they get there, they can get up on their own.
    10 comments 311 views last activity
  • It was wild. There was a huge open map that looked like it was inspired by the first Predator movie, in the jungle with a lot of shacks and buildings. The Predator himself played a lot like Vecna - hold Ctrl to select from 4 weapons: the wristblades, the plasmacaster, the smart disc, and the combi-stick (spear). The wristblades were the basic attack, while the plasma caster could be aimed and had
    6 comments 101 views last activity
  • Hello just got off this billy game where the end game timer was collapse, just hooked a survivors the end game collapse timer was half way but for some reason it did not last for that long is it a bug? if this is a feature then its pretty survivor sided
    3 comments 81 views last activity
  • make the hatch spawn when the last survivor is standing with only 2 survivors remaining its disabled if survivors are hooked or more survivors are alive if the survivor rescues while hatch is active, it gets disabled again and respawns into another location if activated again. (if hatch offering has been used, it will just spawn near another location by said hatch offering) that way nob
    2 comments 82 views last activity
  • Why are syringes, styptics and BNPs allowed in Chaos Shuffle? This is just ridiculous, P100 survivors can have almost an infinite amount of them, and MOST IMPORTANTLY, it's nowhere to be compared with the strength that even the strongest killers' add-ons have. The strongest survivors' items beat the best killers' add-ons by far, it's not even comparable. Considering the killer might get no gen
    17 comments 231 views last activity
  • 5 comments 91 views last activity
  • I get it, it might mix up a phasing spirit. But in the matches I have had this in, I have caught the bot 100% of the time as the locker animation not only plays but I can hear it close. Why were bots trained to hide in locker as spirit phases? or… are they working under the idea that "the killer is coming, gotta hide!"
    0 comments 11 views last activity
  • The only thing I miss from old animations was how you could move your head up and down while crouching, moving while crouched/walking, and running. Don't know how likely it is that the right people read this, but I gotta mention how fun that was in my opinion.
    2 comments 31 views last activity
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