Hatch rework
make the hatch spawn when the last survivor is standing with only 2 survivors remaining
its disabled if survivors are hooked or more survivors are alive
if the survivor rescues while hatch is active, it gets disabled again and respawns into another location if activated again.
(if hatch offering has been used, it will just spawn near another location by said hatch offering)
that way nobody has to deal with the forced 4k slugs/bleedouts
get your kill/hook and move the ######### game forward, not slow it down just for the extra kill and waste 4 minutes of our time.
(ideally would add a quicker bleedout button but :shrug:)
and no, im not gonna suggest adding the condition of "must have done the gen to activate hatch" or whatever else counts as "progressing the game".
i dont see the point of hatch, if the killer can just slug their way into completely avoiding this mechanic.
or remove it and add something else or buff other aspects to avoid this kind of situation and keeping the game forward.
Comments
In this particular scenerio survivor brings hatch at shack offering. Either way one of those 2 survivors are going to be sitting at the shack while the killer chases one of them lol
no, just remove hatch entierly and not let last survivor get free win and 4k slugging gone by itself. If last survivor want to escape on 3 gen left, let them fix this 3 gen and not let killer catch them or just give up to killer.