Feedback and Suggestions
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Survivor: In general, gen progress goes way too fast. The “slowdown” is hardly perceptible. Classes are way overpowered, particularly Medic. It’s insane releasing someone from a cage and having them full health in 1 second. Killer: Grant a pop goes the weasel type of effect to brute or so, we have no gen regression whatsoever or gen lock down. Grant rank progress to both roles, right1 comments 41 views last activity
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Hey BHVR team, First off, I just want to say how much I love the ongoing updates to Dead by Daylight, especially the recent changes made to Michael Myers. He’s such a legendary killer in horror, and it’s awesome to see him getting some love in terms of gameplay balance. That said, I can’t help but feel that Myers’ visual design is starting to look a bit dated compared to the other characters an1 comments 201 views last activity
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If we want to enjoy this limited mode, we will have half the time to rank up.1 comments 22 views last activity
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Because of the whole "More Hooks = More Gen Speed", a large majority of the matches I've had so far as survivor involve killers never worrying about hooking and instead leaving survivors on the ground to bleed out. This is absolutely ridiculous. Please for the love of all things hotfix this specific thing out of the game. It leads to the most boring matches imaginable as survivor. You can keep33 comments 851 views last activity
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I'm not really seeing why it's based on actual hook states instead of something like deaths. Every match plays out one of two ways for me. You happen to randomly chase same survs and get early deaths and snowball easily You get everyone death hook then they have a pretty big gen repair speed bonus for all players Guide loadout basically negates most of the gen repair debuff as well.3 comments 81 views last activity
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Since playing killer with a friend is all the rage right now it got me thinking about how to implement a PvE game mode where queue times wouldn't be 15 minutes Basically Two killers Eight bots Cluttered map ( Toba Landing or something similar) Instead of repairing generators the bots need to destroy something significant (statues, structures, or some kinda macguffin) Killers have to fend o0 comments 11 views last activity
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it feels like 15 gens spawn also no gen defense straight up bs it’s only 2 killers you know not to mention it’s 30 extremely safe pallets on the map it’s boring as hell getting looped then pre dropped on2 comments 61 views last activity
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I just played a game agasint a Billy where he slugged me and one other person. He left us to bleed out (our times were different) the other players died first, after my near full 4 minutes of being left on the floor did he then decided to mori me. This is not the first discussion post on bleed out/slugging and I'm sure it won't be the last. So when will something be done about it? There have5 comments 82 views last activity
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This game mode ######### sucks, how do you people like this crap? It's ######### miserable as survivor. There is no redemption for this game mode as far as I can tell.11 comments 151 views last activity
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I'm not sure if anyone else has noticed, but since the update, playing Survivor has been horrible. I keep getting killers who tunnel and proxy camp the hook. While yes, it does sorta waste their time proxy camping, I feel like it kinda ruins the experience… Does anyone else feel the same, or this just a me thing I've noticed? For context, if it helps, I have 1000+ hours.63 comments 2,281 views last activity
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Dear 2v8 devs, In the next iteration of 2v8 please make the 2v8 Coldwind maps dark night time maps like the old Coldwind maps. Sincerely, Player that misses the old dark Coldwind maps5 comments 42 views last activity
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You gave Laurie a visual update. When will Myers get one??? We've been asking for this for years.1 comments 21 views last activity
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The percentage bonus is nice but because of various factors (bad/unlucky matches where the survivor gets killed very early, the sheer nature of 2v8 not allowing for longer chases, totem cleansing etc and other actions that increase BP) it's very easy to sometimes end matches as a survivor with a disappointing amount of BPs - getting into 1v4 with a couple of friends where everybody brings anniver11 comments 212 views last activity
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Jailer's chimes and flint and steel should swap each others effects. It doesn't really make much sense to have current jailer's chimes effect on jailer and the same goes for current flint and steel for Carnifex. Since the jailer already has a large detection radius, survivors aren't going to risk crossing the jailer's path, making the add-on quite useless for this guard and Knight. I understand0 comments 21 views last activity
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So apparently 2v8 mode has really gens flying by really fast and I feel like in a 2v8 mode they should have gen perks only for killers to use while survivors just have to use skills. Lets say there is a Blight and Spririt for example. Lets say Blight and Spirit can use pain res but with only 8 stacks for example because in 1v4 there are 4 stacks they both have to balance to stop genrushing and le0 comments 11 views last activity
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Past gamemodes were kinda fun, not gonna lie. However, the new 2v8 has some mechanics that can be abused by survivors. First of all, the gen progress bonification for each hook phase encourages gen rushing and ending games too fast for everyone to enjoy. Applying pressure and preventing repairs is more difficult than ever. The huge amount of pallets in the map was already enough to give2 comments 51 views last activity
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Every game that I had joined has had a literal Blight in the trial. All he does is run around getting people, especially with how they can see us now, He has a bug where his terror radius falls behind when he run, and then when he’s next to you you can finally hear your heart beating. idk why the decided to have a fast paced character in the trial. Makes it much more less fun, bring back the5 comments 171 views last activity
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I love this game mode so much. Win or lose killer or survivor it’s so much fun. I don’t know if it’s possible, but what if there was a way for there to be 4v16? No perks for both sides and on just one very very big map. That would be absolutely crazy and awesome and be even more fun. I know it’s not really feasible but if it could be done I would support it.5 comments 72 views last activity
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Going into the second 2v8 interation, one of the biggest concerns was que times. The hope was that by adding more killers, it would not only add variety, but make que times a little less brutal since one killer or two killers wouldn't be so dominant. Survivors also got some really cool class abilities that make the game far more engaging. Aside from that, I'm not sure what else could've really8 comments 121 views last activity
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Today's state of DBD makes me feel terrible. Why So? Welp lemme explain. First of all, i`ve spent enough time in soloq to notice a lot downsides that can ruin the experience for players Regularly, in every second or third match, there are survivors who die after the first hook.. I mean they actually use all three unhook themselves attempts and then miss skill checks on second stage. Okay, i15 comments 522 views last activity
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I just found out that Overwatch 2 is dropping a Overwatch: Classic game mode. This is coming from someone whom started playing DbD in summer 2018 that haven't experience the old version of the game. I heard alot of….funny shenaniganry and even saw video on how old DbD used to be like. I figure a classic limited event game mode would be a fine addition to DbD, in my opinion. The mode is for thos34 comments 651 views last activity
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There are two aspects to the catch up mechanic as noted and both feel off. As it currently stands, A: Gen repair gets slower as each gen is completed B: Gen repair gets faster as each Survivor is hooked It's B that has the largest issues as this punishes Killers that spread hooks and rewards tunnelling. If, hypothetically, the Killers get in 16 hooks with double hooking all survivors then the0 comments 31 views last activity
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Hi team ! It would be great to add an option to change the language inside the game. For example, I share my PS5 with my roommate who speaks English, but I actually speak French. The best way is to let the PS5 system in English and give the option to turn the game in French when I wanna play dbd. Thank you guys, I love your game so much ❤️ !0 comments 243 views last activity
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I dunno if you actually read these, but still. Can you guys please revert the EAC version from EOS to the regular one, which you used before Castlevania chapter? Because ever since you changed it - the performance became visibly worse. The lagging and server connections are currently worse than ever (and lots of content creators reported on that too). In my personal case - game's overall lags a0 comments 91 views last activity
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I don’t understand why they changed from killers stomping caging survivors to hooking why didn’t they leave it as it is? I saw a gameplay on it and it looks slow they should’ve just left it with the cage sacrificial30 comments 561 views last activity
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I don't know if it's just a skill issue but in the 4 games I've played half the time they pop 2 gens by the time we finish one chase, it's still a fun game mode don't get me wrong but it doesn't feel very balanced, but there's not much that can be done now that it's out.3 comments 152 views last activity
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The way cages work is war worse in this iteration than before. The fact that cages dont move if somebody is nearby means if a teammate happens to get chased near you, you don't get teleported away, but people still see the killer nearby and are therefore hesitant to go for the unhook. I have also seen Killers camp hooks and when they didn't teleport away they knew survivors were nearby. Camping h5 comments 111 views last activity
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Thanks so much for implementing this system. Presumably this serves as a soft trial for it as well. So if it's deemed successful, please think about rolling it out to the main game mode, with number adjustments obviously. However I would suggest changing hook/cage states to survivors eliminated, otherwise killers would be penalised for spreading hooks in23 comments 601 views last activity
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I have seen 3 people go from injured to healthy at the exact same time . Survivors doing an unhook next to you fully heal the survivor that was just inside of the cage. I really am not going for the tunnel, so I'm not complaining about the chase taking longer. But dude, at least healing takes time and buys time by removing 2 Survivors from generators for 8-16 seconds. I'm only talking about the0 comments 101 views last activity
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This: https://youtu.be/Y9qoLa0Ew7o?si=ZpkIn3oKWRFgVdlI If you don't ever hook survivors, they simply cannot EVER get this insanely strong unlockable ability. So... why not just start slugging all 8 survivors right?1 comments 82 views last activity
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Taking into account the genrush class, the speed of generators is insane, this is aggravated by the fact that survivors receive an acceleration for each hook, so it is simply punishable not to tunnel, it is better to make 12 hooks and -4 survivor than 12 hooks with all living survivors which have an incredible increase in generation speed Survivors should receive a bonus when someone dies to co0 comments 11 views last activity
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The devs are so worried about "balance" that they've nerfed so many perks into being useless, especially for survivors. This isn't how you make a game fun. I remember an interview with a dev in another game that a core design philosophy for them is making abilities feel powerful, because it's FUN for players. Now look what we get in 2v8. Ultimate abilities, AOE mid-chase heal, rebuilding pallets2 comments 111 views last activity
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This game is destroying my ability to maintain proper composure. Game after game, I get solo queue teammates that refuse to do gens, kill themselves on hook, actively refuse to participate, or behave like the killer's terror radius is literally confirmation that they are about to cease existing if they don't immediately vacate the area. I have played for a long time, I believe I have pretty de2 comments 31 views last activity
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Its me or maps are smaller than the original 2v8 especialy the new saloon map ?0 comments 11 views last activity
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When the killer is picking up a survivor this perk activates. Once you enter a locker for 5 seconds, you teleport to a RANDOM locker far away (or one next to you for memes) on the map. For developers, no new animations need to be added. Maybe a new sound and effect on the locker. I think it would be fun and not too powerful but also useful. It would be like a 'background player' perk but foc2 comments 1,142 views last activity
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It says: "When your ability is fully charged, press the ability button to instantly heal all Survivors within 8 meters by 50%. ". Does this actually mean that, if a survivor gets downed by a killer, if 2 survivors with the Medkit ability charge are there, they can INSTANTLY pick the survivor up with absolutely 0 penalty??? That's freaking crazy! Fix proposal: either if halves the REMAINING prog13 comments 351 views last activity
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So I totally understand the purpose of the gen speed boost and regression, and i support that. However, I think the math is off and is way too punishing for the killers. The gen speed boost per cage stage is pretty high for the number of survivors it effects. I'm not saying get rid of it, just decrease it a bit.7 comments 131 views last activity
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Aka, increase needed gens to 9 The number of generators is equal to the survivor amount, plus one1 comments 11 views last activity
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why would behavior let you mori the last killer now with no add on? Defeats the purpose of add ons. Killers just slug more than usual now whether it’s last 2 players or not. I don’t see many people wanting to play now. They should take this off8 comments 101 views last activity
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You need to make either all classes able to pick themselves up, make self recovery in dying state 200% or remove Billy's instant down or overcharge. Slugging is a major problem in 2v8.5 comments 71 views last activity
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I get why you can't change killers in lobby—different MMRs, yadda yadda. But there's no logical discernible reason why we can't spend BP on other killers we have while we wait. While in a lobby, survivors spend their BPs as they see fit and will wait out the entire minute timer to swap to flashlights at the last possible second. Meanwhile the killer is stuck twiddling their thumbs waiting. If t1 comments 11 views last activity
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I think my biggest issue with 2v8 is how Killer specific interactions got removed in favor of class specific interactions, which just kind of kills part of the fun with 2v8. Before it felt like, despite the limited Killer selection, it gave me a reason to experiment with different Killer combinations since their powers and effects would apply in unique ways that could lead to interesting or fun0 comments 101 views last activity
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that’s pretty much it. i’m not sure about other platforms, but on the switch, the noise that plays when you’re “seen” as survivor is incredibly loud and drowns out all other sounds, which is kind of a nerf in a game that relies on being able to hear what’s happening around you.0 comments 31 views last activity
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I genuinely think 2v8 would've been better off if it was closer to standard DBD gameplay Players pick their perks, items, & add-ons Normal sized maps No cages (more hooks) More pallets & breakable walls Actually allow players to pick their killers Some killers like Legion & Plague would need to be changed, but not by much. Legion's final blow needs 6 or 7 hits instead of 50 comments 31 views last activity
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Instead of revealing the auras of all the survivors in the boon's radius, have it reveal the aura of the survivor who created the boon. It should be revealed for a long period of time, like 20 or 30 seconds. For an additional effect, maybe Exposed would be good, so it would work like Friends 'Til the End but for boons.0 comments 11 views last activity
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I really hate this new concept of killers seeing when 2 or more survivors are doing a generator. Already the killers can easily find survivors in this mode by kicking generators. Now, when there are like 4 gens left on the map, its easy for 2 killers to patrol them, and there is no counter because the killers find you as soon as they kick the gen and you cant speed up the gen repair with another15 comments 331 views last activity
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it’s bad enough they can see auras of survivors but having the blights broken speed, is just disgusting. All he does is run around, and getting people bc 1 he has no terror radius 2 his Speed is broken. 3 he can instantly run to someone without them knows and 4 all the games I played had The Blight. People are really abusing his speed and terror radius pretty bad, and the fact that they0 comments 71 views last activity