Feedback and Suggestions
Our team will be happy to read these!
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This can't be like Pyramid Head's mechanic. I have seen it even when Fog Whisperers were showcasing this game mode. It is too easy to pinpoint where they will spawn on the cage. Paulie was as medic going to the side he knew they would pop up to easy heal and I had duo killers cut a ton of us off from the unhook. That has to change to make this more difficult on both sides.1 comments 21 views last activity
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After playing survivor on 2v8 quite extensively here are my observations and suggestions, I haven't played killer to clarify but I'll have noticed frequent situations that are also unfun for killers so I'll include them here: -Getting double tapped, I know that it's currently are marketed feature but being able to do literally nothing and going down isn't fun. This is exacerbated in tunnelling s5 comments 61 views last activity
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What should we try to do with Keys? I believe that auras fundamentally are more helpful for new players and SoloQ. Keys are actually good, but should be made more accessible to the players who would benefit more with them! The fact is if you're in a SWF or are highly skilled enough, keys are not something that is ever gonna offer you a lot of value... however for a newer player, these i2 comments 144 views last activity
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I didnt put this in PTB feedback because this not related to any changeables thing for the PTB, but rather things that are set in stone and the general direction of the game In the recent past we have seen a trend of original Killers and their Survivor and Map having some connection. Lets look at the last 4 original Killers: While the Unknown and Sable didn't have a direct connection, the map0 comments 41 views last activity
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First of all I like to say how gorgeous they are! DAMN!😍 The lvl of detail on every skin, the quality of the models… SUBERB! Here are the questions: 1-Why Simon and Leon are not Legendary/are cosplays for Trevor? These Belmonts are very important ones for the lore. They deserved to be their own characters. Don't get me wrong tough. These skins are also too damn good.😁 2-Could we get Richter2 comments 82 views last activity
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After reading patch notes for 8.4, being a bit disappointed with the new killer and the nerfs and buffs for killers, figured I could suggest a few changes to implement, either this next patch or the future ones. Cranking numbers can be effective, but, at the same time, feels like a missed opportunity to bring something fresh and cool. 1- The Houndmaster. Perks are ok. Dog is super clunky. S6 comments 212 views last activity
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It is not unknown that some of Pig tools were bit overtuned while some of her were underwhelming. Despite that she is still one of weakest if not the weakest killer (got some duel Freddy). Good changes: Max boxes 7→5, max traps 5→7, removed Rng on removing traps, increased death timer, removed aura of boxes, decreased ambush miss cooldown, add on pass rework What could be done to make her bi0 comments 21 views last activity
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I can only remember how I forced a person to go into the hatch on a killer, or took revenge on people with bad manners who did it first. I also want to know whether a ban forever is inevitable? If I played for a very long time, and I get banned for the fourth time after, say, 2 years after a third ban, then all my progress goes down the drain? Or can I demote something like this? Is it worth add1 comments 41 views last activity
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Hello Behaviour Interactive Team and fellow players, I’d like to share a killer concept idea called “The Chronomancer” , a time manipulation killer. This killer introduces unique abilities and strategic gameplay that I believe would offer a fresh and exciting experience to Dead by Daylight. Below is the detailed proposal: Killer Overview • Name : The Chronomancer • Speed : 4.6 m/s • Ter0 comments 21 views last activity
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A couple of times now I've misclicked and hit the wrong option in the after match "did you have fun" selection and I'd like to be able to change it once I've made the selection. Maybe give us one "undo" and lock in the second?0 comments 11 views last activity
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Hello Behaviour Interactive Team and fellow players, I’d like to share a killer concept idea called “The Chronomancer” , a time manipulation killer. This killer introduces unique abilities and strategic gameplay that I believe would offer a fresh and exciting experience to Dead by Daylight. Below is the detailed proposal: Killer Overview • Name : The Chronomancer • Speed : 4.6 m/s • Ter3 comments 71 views last activity
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This is just my opinion based on my in game experience The 2 vs 8 mode is by far the worst experience I've ever had while playing dead by daylight. I 100% do not recommend playing on either side. I was excited for it to return again, I loved playing killer with a friend and the chaos of whole thing however the outrageous amount of toxic players and ego that comes with it should be against the l6 comments 231 views last activity
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What happens if we allow people to bring offerings and items into 2v8? Would be more rewarding to play it, people would want to play it. Even with 2v8 out I am playing 1v4 because then I can bring my flashlight and a cobbler. Also, if a lot of people would bring cakes into 2v8, killers would have some gains out of a match. Getting 30-40k BP for a 8 minutes match and 25 minutes waiting ti6 comments 81 views last activity
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Current Knockout is used purely for slugging, its unhealthy, its unfun, and its BORING, I propose a rework giving knockout a new function. Proposed Knockout "The trauma caused by your brutal attacks makes crying for help painfully difficult." This perk activates after downing a survivor by any means this perk activates Survivors make no noise when losing a health state Basic attacks succ0 comments 21 views last activity
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The new bug reporting policy requires you to attach either player logs, images or a video, otherwise it will be declined. Now, as a Geforce Now user, I can't access player logs even though I have the pc version. I could provide an image or a video, but I shouldn't be required to, especially for relatively simple bugs to reproduce. A recent patch made most of the older killers who had a 1st perso8 comments 211 views last activity
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I’d like to share my idea, even though others might have suggested something similar before. The idea is to add a diverse leaderboard system, implemented in any way that fits the game. My suggestion is to base it on ranks, using the Survivor and Killer grades as a foundation. Alternatively, it could also be based on player statistics. For example, in the case of Survivors (regardless of indi1 comments 131 views last activity
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I think it’s time to add more Chests by default into the Trials. The default 3 just doesn’t feel like enough. There are 4 Survivors, but one of them often gets left without an item, which feels a bit unfair. I think the default amount of Chests should be increased to 5! With 5 Chests, every Survivor could grab an item, plus there’d be one extra to fight over! But if you feel really generous, yo7 comments 91 views last activity
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With the latest patch (8.3.0), there were some undocumented changes to Spirit (not sure if it's a bug or intentional changes from the devs), but I wanted to say that I liked them. The Spirit's husk now makes sound from the killer's perspective, which it didn’t before. This opens up more counterplay for survivors, who can use the sounds from the husk, within the terror radius, to camouflage thems4 comments 161 views last activity
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Alright so, I have played this game for years and I know there are going to be a lot of people that are going to say things like ignore them, grow up, its just a game and etc. This situation has been a problem for a long while and it seems to only get worse. So I stopped playing dead by daylight because of the amount of toxic and rude players that told me to go kill myself. No one deserves to be2 comments 61 views last activity
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its absolutely redicilous how many times im getting tunneld and slugged only for the Mori at the end. Its not healthy for the game and some players to be this toxic. Some Killer Players slugg the whole Team only to Mori the last Survivor! Like wheres the fun to slugg everyone to let them bleed out that happens also a lot!!!25 comments 511 views last activity
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I was watching my friend play Death Stranding and they mentioned wanting him in DBD, I thought it was a fun idea so I thought I'd come suggest it possibly, since he is a survivor and I think he could have some fun gimmicks in the fog. Just a suggestion <30 comments 111 views last activity
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Hi! It's 2 years soon from big medkits changes and I'm really surprised we didn't see any item/addon change since this time. And I want to point out on some things which need changes really bad for far FAR too long. 1. Anti-Haemorrhagic Syringe I honestly don't understand how this addon still in the state it is and didn't recieve any meaningful ch6 comments 141 views last activity
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Dear Behaviour Interactive team, I would like to suggest some adjustments to Deathslinger that, in my opinion, would not only improve his viability but also maintain the balance of the game. Considering the impact of his speed and the pressure he exerts on the map, I believe increasing his speed to 4.6 m/s and his terror radius to 32 meters would be a positive step. Below, I will outline my main1 comments 82 views last activity
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Yes, you've read this right. 3 killers - BUT drastically nerfed in order to fit\be balanced out into 3v5 setting. For example - All killers in 3v5 basic movement speed is going to be 4.2 Nurse's blink max range distance now 6 - 6.5m. Chained (second) blink max range distance now is 3m. (To mention: Nurse's movement speed is also 4.2) The charge time remain the same as usual\current 20m blink.7 comments 231 views last activity
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Benefits of a Surrender Option Reduces Frustration in Hopeless Matches: In some matches, the outcome becomes clear early on—for example, when one or more Survivors disconnect, when the Killer is dominating, or when the Killer is needlessly slugging. - Encourages Sportsmanship: Some players express frustration by intentionally sabotaging their teammates or holding the game hostag3 comments 131 views last activity
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Dear bHVR Team, Thank you for your dedication to Dead by Daylight and for listening to community feedback. I want to bring attention to a significant issue: the abuse of body-blocking mechanics. Body-blocking, when used strategically to prevent the Killer, adds depth to counterplay. However, it becomes a frustrating exploit when players intentionally stand in narrow spaces to trap others or whe11 comments 181 views last activity
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Probably an unpopular opinion - but the cooldown when using this power to break a pallet should be slightly shorter than "Holding" a pallet to prevent a stun. At least when you have the addon equipped of course. The soon to be 40 seconds seems like a lot for break a pallet off in the distance.1 comments 31 views last activity
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2 comments 41 views last activity
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With recent release of Dark Lord and changes to Unknown, I feel like other Killers could benefit from having their UI updated. Nightmare (if the upcoming changes keep that), Spirit and Onryo could have their flickering/phasing on the screen by using UI. Legion's "Lethal Slash" could be an icon with a bar on the side to show progress to it. Huntress and Clown could have UI for charging up thei0 comments 41 views last activity
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i think all of you remember the last time we had the 2v8 mode added to dead by daylight. Despite the double amount of survivors, they didnt have to do the double amount of gens, gen repair speed in generell was highly increased and playing against at least okay survivors made the game practically impossible to win, if they just sit on gens. Guess what. This time it is even worse. On top of eve0 comments 61 views last activity
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Honestly I think we need a ranked mode of some type. I feel like everything we grind for is becoming pretty useless. For example prestiges not being showed anymore. What's the point of spending all my bp on one person just too be showed at the end of a game? It just feels pretty pointless. Another example is the ranks just becoming a thing just to show how much time you have played a month. Ik y0 comments 31 views last activity
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It's about time he gets some giga buff. He's one of the OG killer and covers the front of this game. No one will complain if he got buffs and become around A tier because his weakness is still the same, indoor maps, swf or survivor that follows him to disarm traps. Here are the buff ideas. Carries all traps from the start with no downside. A slight faster setup speed. (Make into 2 seconds.) A2 comments 41 views last activity
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4 health states is absolutely insane for a game where the baseline is two, it's double durability and only costs two perks3 comments 71 views last activity
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I keep getting put in matches with killers that have the crappiest connections to the game. Attempting to play against them is impossible, as damage is killer-sided and I'll be getting hit by their attacks and abilities while I'm nowhere close to them. Behavior should disallow players with bad connections from playing killer. It's unplayable garbage and the game isn't fun at all because of it. It2 comments 21 views last activity
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10099653_SCR07.jpeg Horizon_Forbidden_West_20220211184602.jpg 2098-3840x2160-desktop-4k-uncharted-background.jpg2 comments 91 views last activity
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Couldn't help but notice that the frame rate on PS4 (1v4 gameplay) is getting a little shaky again. Now would be a great time to give console players the same graphic options that PC players have. Also if you guys could add some kinda draw distance fog option that would be amazing. Y'know how in Silent Hill 1 the overwhelming fog was used to cover up the world popping in right in front of the1 comments 22 views last activity
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Just a little bit of feedback for the hook animation on 2v8. The first version of the game the animation to hook a survivor was 1.89 - 2 seconds (couldn't get it exactly) The current version of the game the animation to hook a survivor is 5 seconds. This is a 3 second increase. Spread that over the course of the game then killers spend a total of 2 minutes in hook animation where as previously0 comments 21 views last activity
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Hi, I tried to play killer after a long while because I got inspired from 2vs8. I remember quite fast why I can't play → Migraines. I am sensitive to fast light changes and bright lights → the blinding visual animation literally triggers migraines for me and makes it so that I can't play killers even if I was interested. Making it so that you could change the effect in menu as an accessibility is1 comments 31 views last activity
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Leon Costume: Arklay Sheriff Claire Costume: Military Claire Costume: Elza Walker Claire Costume: Noir Ashley Graham Ada Wong (Resident Evil 4 Remake)0 comments 61 views last activity
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The M1 killer, like the trapper, has nothing that can counter the guild class or gen speed in this mode. This image is fan made by photoshop.8 comments 231 views last activity
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It's crazy how gens fly in this mode regardless of what killer you pick or your power choice. The so-called penalty of 5% per gen repaired never works while survivors always have increased gen repair speed on top of that thanks to so many hook stages. It takes 10 minutes to find the match as killer and match is over in 3 or 4 minutes. Honestly this is much worse than the previous 2v8 iteration.57 comments 2,102 views last activity
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A new chapter is coming and there's the usual "personal problem": I want to play the new characters, but my points offerings are locked on other characters. This is mainly a problem as survivor, considering that killer usually gets more points and, well, if you want to play a killer in particular that's your only choice. For example, I would love to play Taurie when I've to go as survivor, but0 comments 11 views last activity
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My suggestions: Pain Resonance current effect: 4 tokens, when survivor is hooked the first time on scourge hook, most progressed gen loses 20 % new effect: no tokens, when survivor is unhooked from the scourge hook, most progressed gen loses 15 % 2. Hangman's trick current effect: while carring survivor you see auras within 12m around scourge hooks new effect: while carring survivor you s2 comments 62 views last activity
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Huntress Sparrowhawk Nightshade Immortal Guardian Sacra Umbra Hope's Bastion Ancient Vanguard4 comments 761 views last activity
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After spending another week playing this mode, I would like to add some more feedback. Most of it has already been said in my first post, but I have some more things to say: Killers having old cob/overcharge regression promotes the "kick gen, camp area" playstyle that was precisely the reason why cob and overcharge were nerfed. In 2v8 it is not uncommon that, especially trappers and wraiths, lo1 comments 41 views last activity
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4 comments 61 views last activity
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killer main here and its for real a challenge aiming for a 8k, when me and my random duo do manage it though its anticlimatic as only one of us moris with the other killer awkwardly in the frame Besides that though i really hope 2v8 balance changes doesnt change5 comments 61 views last activity
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What I’m saying is that 2v8 is very popular of a game mode in the community and most people really want to let it stay forever. I have made the idea that you should put 2v8 on a timed schedule like when it will begin. Let’s just say in the morning 6am to 10am, and the rest of time to 3pm to 9pm! Behavior, you can even update this game mode anytime you want while it’s active in your game a10 comments 131 views last activity
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Title. Just gonna get this out the way and voice it as bluntly as possible. The current way icons are implemented makes them absolutely horrendous for clarity and visibility. It's extremely difficult to tell what classes my teammates are mid-match because the icon next to their action indicator is so bitcrushed and tiny that it just makes discerning my teammates' classes a headache, which dir0 comments 1 views last activity
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