Feedback and Suggestions
Our team will be happy to read these!
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Am I the only one who thinks everyone should have a personalized onsie, Like I've seen I think deer ones. But we got beach wear. Where is the onsies for everyone!!😂0 comments 1 views last activity
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Just had a random thought how about to lessen slugging ( not prevent ). How about when a survivor fully recovers on the floor they get 50% of there healing already there making resetting after slugged only 8 seconds. Slugging will always be here and basekit unbreakable will never happen so finding other ways to prevent slugging without breaking the game should be discussed1 comments 71 views last activity
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Too much downtime between actual gameplay, and for some reason everyone stopped complaining about sabo buffs where you can take a hit, sabo, and not go down without dh.4 comments 111 views last activity
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So there are a couple of ways to reduce Generator charges. Brand New Parts (BNP), Invocation: Weaving Spiders, and Specialist. Would anyone like more ways to do this or even reduce charges from other interactions such as Exit Gates, Totems, Healing, etc... Or vice versa to add more charges to interactions or even back. Like somehow undoing an invocation or BNP. Example: For every cleans0 comments 11 views last activity
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I've noticed that Naughty Bear's narrator is a little loud for me, but all the other sounds are good. Now that many characters have voice lines, a separate slider in the options menu would be awesome.0 comments 21 views last activity
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It makes me sad it ends in a few days. Please extend it like last time so we can enjoy it for a bit longer.16 comments 201 views last activity
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I don’t know what add on this effect would change but I think it would be fun Makes chainsaw charging silent Take away 1 charge Of course this would be very bad on its own but if you pair it with undetectable perks and maybe depth gauge rake you can get a different playstyle. It be like scratch mirror myers how you are basically shooting yourself in the foot unless you bring a build specifi0 comments 1 views last activity
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I want to open this discussion with the statement; I am not looking to rant or go on about how "X is OP" or "X is unfair BHVR plz nerf" but rather am looking to discuss/observe flaws in the 2v8 gamemode that I believe are over/undertuned or should not be present at all, along with things I find generally unfun/unhealthy. Disclaimer: I am making these statements under the assumption that survivo16 comments 621 views last activity
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Just an idea I'm throwing out, but what if after a long period of time on the ground, a plugged survivor is put on a hook? It'd punish survivors for crawling to the edge of a map and wasting everyone else's time. And It would also punish killers for slugging excessively. Behavior would just have to balance it so it doesn't punish killers who are slugging for pressure.33 comments 382 views last activity
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this is a joke for killers, when you get a good survivor group gens just go flying and your punished for hooking survivors really, 2.5% per hook is too much maybe 1-1.5% or 2%? but the 5% reduced speed for each gen done isnt really felt especially if gens have been 99'ed or have 50% progress and with the guide getting free gen progress after completing one with survs nearby for the next gen. [N2 comments 52 views last activity
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As a Suggestion I was thinking it would be awesome to see 1988s Pumkin Head and 1993s The Leprechaun as killers not alot of people remember them but it would be awesome to see them as new killers4 comments 21 views last activity
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What should we try to do with Maps? I believe that auras fundamentally are more helpful for new players and SoloQ. Maps are actually good, but should be made more accessible to the players who would benefit more with them! The fact is if you're in a SWF or are highly skilled enough, maps are not something that is ever gonna offer you a lot of value... however for a newer player, these i12 comments 263 views last activity
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This would help somehow vs camping and tunneling and would be more fair imo.8 comments 391 views last activity
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Nancy and Steve are both unavailable for purchase?? Why’s that1 comments 21 views last activity
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The main killer is the pack alpha. The others could move around like nemesis zombies or be sent at people like the dog or the knight as a power. When the raptors down or spot someone they call out and alert the killer.2 comments 21 views last activity
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When a killer has a bad connection, they straight up get to cheat and make crazy insane hits that should have never happened. I'm so sick of this. It entirely ruins any fun this game has to offer. There should be a rule that any player queing up for killer has to succeed a ping check in order to join the que.2 comments 31 views last activity
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I have played dozens of games and have yet to survive a single match. It is so killer-sided. The fact that killers don't have to carry to a hook is complete garbage.10 comments 252 views last activity
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I’m a killer main and so is my brother so obviously playing together would be very fun and it was but waiting 13-15 minutes for a game is very boring and we rather play GTA online if we were gunna play together. When we do play the game normally (1v4) it feels different to how it was. I play every week at the same time so I’m not delusional or anything but the matches I been going against is abso0 comments 21 views last activity
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The general idea is to move Class Icon into basically similar spot to where Survivor Portrait and function as basically "second head" for them. That way, if a Survivor is affected by 2 Killers, each affecting Status HUD, the "first head" will be reserved for, in this case, Plague while other Icon for Artist, in this case.0 comments 41 views last activity
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Can you make it easier to spend bloodpoints more, I still feel like a significant amount of my gametime is just spending time spending 2mill BP when it fills up, I'd like to just dump it on a character in one click or something.1 comments 21 views last activity
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Like the titel says really. Would be awesome to be able to favorit friends on dbd friends list, even beter if we also could make notes0 comments 1 views last activity
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I'm sick of ranged killers like Huntress and Deathslinger being used in this game mode. 2 of the same types of killers shouldn't be able to team up like this. It's like if Billy and Bubba could team up hell no.9 comments 272 views last activity
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I am making threads to buff keys and make them better for hatch, and those changes I am proposing makes Left Behind a little obsolete. However regardless of whether or not those changes come to fruition, Left Behind could still use a buff, and with the big concern nowadays being slugging for the 4k, Left Behind can fill this role. I mentioned it in another thread, but I think the idea is worthy13 comments 184 views last activity
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I’ve always assumed that the reason his chains function this way is because it is too difficult/impossible for the devs to make it so that chains break on survivors and the environment but NOT on Pinhead. If this is the case, then what can one do but accept it or move on to a different killer? But if the chains could be altered and the current iteration of Pinhead breaking his own chains that he1 comments 41 views last activity
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The title is my opinion, plenty of you will rant against it I'm sure & plenty of you will give reasons that don't help to try explain what this mode is meant to be like etc. Killer queue times are awful for a game that feels extremely one sided (against you) if that weren't bad enough it's usually over faster than half the time it took to get into the match to begin with. Playing survivor,10 comments 672 views last activity
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I'm a killer main, and I don't see how the adjustments in 2v8 make anything fair at all. 1. Survivors are incredibly gimped in their ability to interact with killers (no good perks/no items at start) 2. Killers move way too fast, long chases can only happen with incompetent killers 3. Killers don't need to hook survivors (its incredibly difficult to get flashlight saves) All these things tha29 comments 1,621 views last activity
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Can we please do something about players with high ping? Kick them maybe? https://www.youtube.com/watch?v=htg-Tq4m3YA4 comments 31 views last activity
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This mask was first introduced in Mortal Kombat 1 and it would be amazing in DBD0 comments 12 views last activity
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Damn, I would instantly flip mains if we got an original non-binary or transfem survivor in this game. dbd has the pride charms which I appreciate but i wouldnt mind seeing some more actual queer rep, so far it seems we just have david and the one from siege.6 comments 391 views last activity
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150%? Thats all i get for signing myself up for punishment in solo against killer duos. Sometimes 250%. Thats it. In all this time that 2v8 has been out, at least this new version, i have managed to escape only once. Constantly i see 5-7 kills and sometimes even an 8k. This is more than 40 games i have played now and only at start of this iteration of 2v8 was it 350% extra bp. Last iteration i es5 comments 81 views last activity
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Why isn't this game more balanced between killer and surIvor perks make it make sense every killer is faster and has some crazy perks but as the survivor it's either play a perfect game of die? I'm just complaining but dang… it's rough2 comments 21 views last activity
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I feel like 2v8 is a missed opportunity to have the classic trope of two Ghostfaces, it could be unfair but it's a neat idea that can be balanced for the next interation.2 comments 41 views last activity
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Can you look into adding a “ time calculator “ beside a survivor’s portrait to make this perk consistent when wanting to change your current obsession depending on the killer build. Since its release, it’s been really awkward and impractical to consistently change obsessions on the go due to how precise the chase time for a survivor has to be ( has to be survivor with the TOTAL most chase time )4 comments 72 views last activity
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If this 2vs8 mode reflects the mentality you are going to be implementing to the game, you will fail. This mode is the arcade, dumbed, limited version of the game that made you successful. Really, what where you thinking when you buffed survivors to the point of having an unlimited amount of pallets, heals in 2 seconds, unlimited unbreakable? If this is an indicator of what you trying t26 comments 601 views last activity
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It's not fun to play knight with all the restrictions in his power. Here is a list of restrictions: You can't see survivors, auras, pools of blood and scratch marks when using his power. He can't stay in his power for too long. The power only has a limited range to create a patrol path. Getting close to a guard that's chasing a survivor depletes it faster. Survivor unhooking while being cha8 comments 331 views last activity
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Why disable certain advantages after energizing the gates? As a person who plays killer and survivor, I don't see the need, the killer can continue to camp and have their perks but the surv can no longer have the effects of the perks? Like ds, and others, I simply believe they could improve this, there is only a buff for the advantages of damaging the generator, besides the amount of killer tunne4 comments 62 views last activity
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I'm starting to believe some people DDoS when they're losing so the killer disconnects and they exitLately, I’ve been starting to believe that some players are actually doing DDoS attacks when they’re losing, just to make the killer disconnect so they can leave as if they won. Sometimes when the survivors are in a bad situation, about to be caught or clearly losing the match, I get the "dedicated server not responding" error, it always happens this way, at least to me, and it happens very rando1 comments 181 views last activity
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It’s happening that when you’re caged, you aren’t around anyone and it’s not moving spots fast at all. I got my first hook and everyone was so far away and it me never moved me. I went into struggle and nearly died. Give the caged person an option to move cage to another place in map to avoid this from happening? It’s really unfair.2 comments 71 views last activity
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As everyone knows, 2v8 killer queues have been abysmal since the mode was created. (im sitting a queue while writing this lol) I think BHVR should adopt a system that Overwatch use to have called priority passes. If a survivor ESCAPES anywhere between 1-3 matches in 2v8, they should be given a priority pass when they go to play killer that bumps them to the front of the queue. I think the survi18 comments 594 views last activity
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this is kind of a copy n paste from battle royale so…not really an original idea TL;DR either remove all original/basekit-survivors perks from the shrine or slightly make them stronger/boost them if they are in a shrine slightly now in detail, i hate seeing perks like botany knowledge, streetwise, lithe, iron will in the shrine when they are basically already given away for free and at most i2 comments 32 views last activity
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The easiest solution I see to solve this issue, is to make it so the players queing on the killer side must already be in a pair before they can ready up. This should have a drastic improvement on ques just by the premise of culling an abundance of solo killers that need to be filtered into lobbies with both enough survivors, and a team-mate that isn't a duplicate pick. Anything that would ha3 comments 41 views last activity
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It took a lot of rifts for BHVR to fill in all the empty spaces on the free track but it was finally done and is definitely an improvement to the rift. Now there's several empty spaces on the premium track - tiers 74, 78, 80, and 84. On the last rift there was also some random empty spaces leading to tier 85 on the premium track. I get that since there are linked cosmetics it frees up those space1 comments 31 views last activity
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I think it would be cool to have incentives for killer mains to branch out and try lesser used killers. It would have the potential of giving the balancing team more data for adjustments. While also making it so huntress isn't virtually every match. Data and variety is always nice. before the inevitable attack for wanting variety: Playing against any thing in any game over and over again gets b4 comments 61 views last activity
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Core Idea: Every match starts with five active Hex Totems scattered across the map. These Hex Totems apply map-wide penalties to survivors until cleansed. Each totem has a distinct penalty effect, inspired by the Pentimento and Undying perks, to enhance killer presence and survivor challenge. Hex Totem Effects: Entity’s Insight (Totem 1): Replaces the Undying functionality:- When this totem i5 comments 112 views last activity
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I have wanted ptb for a long time there's only 1 beta option in settings so if it's possible to make a public test build setting in beta pls and ty2 comments 51 views last activity
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Take the teleport to void mechanic from the Halloween event and turn it into Freddys power. Replace the Void map with a boiler room maze that a survivor gets teleported to if they fall asleep. Freddy can teleport to dream land whenever a survivor is in there. Find the alarm clock to escape or try to waste Freddys time looping him in his own nightmare. This would be awesome slowdown as survivors2 comments 41 views last activity
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I'm sick of 4 medics healing in chases and I'm over people hanging around gens to get it done faster. Gens should not have more then 2 people if you are keeping these classes the way they are and the Aoe shouldn't exist. Force people to be on the gen to activate the ability for people on the gens or are actively healing the person to heal them with the ability.0 comments 11 views last activity
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As much as I do like this weekly rift bundle that rotates every week, I have to be brutally honest. I feel like it would be a better idea to just re release all the old rift cosmetics into the shop because originally it was only supposed to take 60 or so days for those cosmetics to go to the shop after their tome ended. Like I mentioned I think the weekly rift bundle is fine but I’m just throwin12 comments 181 views last activity
