ピッグ大好き
ピッグ大好き
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Thank you for your feedback!
Regarding the two distinct lists of effects:
•The first list refers to temporary effects triggered by specific actions, such as healing. These are short-term penalties designed to add immediate pressure.
•The second list applies permanent skill check adjustments after a survivor is affected by the temporary effects. These ensure long-term impact and make survivors adapt their gameplay over the course of the trial.
I understand that some effects might feel similar (e.g., slower movement/repair). I aimed to provide a balance of unique mechanics (e.g., reversed skill checks) while ensuring simplicity.
As for the killer’s main special ability, Temporal Preservation is the core mechanic. It involves “Residual Slashes,” which delay damage and can be strategically detonated to disrupt survivors. Additional abilities like “Time Freeze” and “Butterfly Effect” further amplify the pressure by introducing unique spatial and temporal challenges.
Does this explanation address your concerns? I’d love to hear any suggestions for simplifying or refining these mechanics further!