Feedback and Suggestions
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then more strategic placement of resources needs to be factored in too. I personally don’t believe ‘RNG’ is much of a factor anymore as most of the more modern maps have near identical layouts. This is the layout of a cold wind map I’ve just had - no main building only the shack. The photos are taken from the same hook;19 comments 412 views last activity
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Trying to kill all survivors with Judith's Tombstone but it's always the same situation. Last one or two survivors abuse of hiding in lockers, making imposible to reach the achievment. In my opinion, it's a bad mechanic problem. We should be able to kill directly that survivor while he/she is hiding in a locker. Give the killer the option "kill" if the survivor is hiding in a locker please or whi1 comments 51 views last activity
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There is much discussion about content creators and how they play. Some are good and most are just miserable. I think we need to be able to see the killers screen name so if it is a content creator NOT a Fogwhisperer we can opt out. 90% play less than desirable and since they won't do anything about these ones that have allowed the toxic game play to go on we should have the option to opt out18 comments 551 views last activity
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I swear even the worst of players can get a 4k with wraith I mean his add-ons are busted AF his base kit power is so insane. I mean I have played against every killer and I've escaped at least once ( not including peace games with the killers) but wraith NEVER39 comments 1,021 views last activity
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TRY ADDING A FEATURE WHERE KILLERS NEEDS TO BE FORCED TO HOOK A SURVIVOR WHEN THERE ARE ONLY 2 SURVIVORS LEFT. KILLERS ARE HOLDING THE GAME HOSTAGE FFS!! TOO SWEATY FOR A 4K AND YOU TELL US THAT THE GAME IS SURVIVOR SIDED. LOL GIVE THE LAST 2 SURVIVORS THE OPTION TO RECOVER FROM DYING STATE IF THERE ARE ONLY 2 SURVIVORS LEFT, SO IN THAT WAY THE KILLER WILL TEMPT TO HOOK SURVIVOR #1 AND NOT LEA4 comments 91 views last activity
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Honestly is incomprensible the Trapper is the main face of this game and also one of the weakest killers in Dead By Daylight. The trapper has some problems: 1- waste a lot of time at the start of a game, needs seta traps and go pick them up, usually at least 1 or 2 gens repaired because is very dependent to the her power on a chase. 2- So far the traps has been too visible and make nois0 comments 12 views last activity
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Killers that deserve buffs (not rework) Ghost Face "Philly" Base Kit 100% The Pig "Faster in all movements and a buff to m2" The Trickster "Memento Blades"" Base Kit 100% The Clown "The yellow gas has to be big buffed" The Artist "Longer the crows holding the survis" The Executioner "Black Strap" Base Kit 100% Trapper "Increase the duration of celerity when pl3 comments 132 views last activity
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We all know demos addons are boring number changes that aren't that fun to use or see effect. I want to suggest 4 addons changes that I think would be fun to use on demogorgon. I play him a good amount so having these changes would be fun Violet Waxcap- Increases the duration of the Undetectable Status Effect by +5 seconds . (Was 1) This addon is one of the worst addons to bring du9 comments 121 views last activity
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Unlock Ability: When completing a generator, gain a 5% charge per Survivor nearby. The next time you work on a generator, those charges are immediately applied to the generator. I'm even ASSUMING that "nearby" Survivors are working on the same generator, and aren't just in proxy. If you do a gen with 4 people, (also, you get +3% bonus progress per great skill check), if all 4 of you have0 comments 31 views last activity
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I don't know what this solves, except making slugging all 8 survivors with hit and run even more prevalent than ever before, which will inevitably make the Medic class go meta. Also, killers will play much more territorial, and camp 5/6/ gens close together more than before essentially. Bad idea, for real. For me, the information wasn't "overwhelming" at all.3 comments 61 views last activity
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hi! first game-related suggestion i'm making but i wonder if power struggle may ever get glanced at for a little bit of a tweak. i personally dont have an issue with this perk, but i did notice that on maps like 'the game' this perk can protect a survivor a little too much after they get downed in a pallet dense map. paired with windows of opportunity, and a survivor can delay being hooked for0 comments 21 views last activity
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A lot of the new DLCs have "survivor items" in terms of a killers counter or as a perk BUT i would love to see a new kind of core item for Survivors to bring into the trials. Since Survivor has mostly the same gameplay loop, new item would make Survivor players happy and make the game feel somewhat fresh for the Survivor side to try and see how x item can be used effectively. Maybe its a stretc1 comments 31 views last activity
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First: what does, in the Enforcer class, "they are marked" mean?? No killer can "mark" survivors expect Ghostface! In the Fearmonger class, what does "While unseen" mean? What are the conditions to be "unseen" from survivors? Does Wraith count in that, while standing completely still, in a way that survivors cannot possibly know or see, without hearing him or touching him, that he's there?2 comments 323 views last activity
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I adore the new Xenomorph skin as a Xenomorph main however there is a glaring issue and that is in the sheer size of the tail as it takes up a large potion of your screen blocking possibly crucial information. Screenshot (315).png4 comments 342 views last activity
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Thing is, I use bond in almost 100% of my games. Finding a survivor for healing or to get healed, knowing where chases are happening what direction they are going, knowing which generators people are on so I don't take the killer there is all an amazing thing. So I was wondering of bond or maybe a weaker version of it could be made base kit given how useful it is for a solo player like me, who7 comments 132 views last activity
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Greeneville (The Unknowns Theater map), has an issue with good proper gen distribution. The theater and garden gen are fine. However, too often are the other gens bulked together in the center. There needs to be a wider separation of gens. I have yet to see a gen in the parking lot, put one in there or something. Most gens are in a line from shack to the other side making it possible to set up a1 comments 21 views last activity
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I have seen a rise ever since that was added where people will push a gen over getting an unhook when either all 3 are on the gen or one is chased and the other 2 are. Most often then not I get pushed to 2nd because of this. I think as part of the HUD the closest survivor needs to be pinged for the unhook and if they ignore it will get docked BP. I'm sick of having team mates do this in solo Q.0 comments 21 views last activity
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Floods of rage At the start of the Trial, 4 random Hooks are changed into Scourge Hooks: The auras of Scourge Hooks are revealed to you in white. Each time a Survivor is hooked on a scourge hook (new) or unhooked from a Scourge Hook, the following effects apply: The Auras of all other Survivors are revealed for 5/6/7 seconds. Call of brine: After damaging a generator this perk becomes0 comments 31 views last activity
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First of all: no killrate for Singularity. Why? That was perhaps the most important thing to show! Second: protections hits data is fundamentally FLAWED, because it just counts protection hits in game (you should have explained that to not confuse people), so it doesn't trigger when you protect a healthy survivor when healthy/injured/deep wounded, but only if they're injured/deep wounded. Thir6 comments 121 views last activity
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A lot of people ask for a "concede" option (mostly when multiple Survivors get slugged), or just whenever the opponent is way ahead. I would support the idea for both sides, but I can't help wondering how it's going to work. A lot of people have said there should be a voting system for Survivors, so I'm curious... What would happen if the vote were a tie? Would the Killer have to vote to acc8 comments 121 views last activity
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My wife and I are hardcore DBD fans, we play for hours on a daily basis, make it a point to buy all the survivors and killers and also loved the new casting of Frank Stone. However, us SUPERNATURAL fans NEED Sam and Dean Winchester, Castiel and Bobby!!! You have no idea how long I’ve wanted this! I’ve even thought about making a trailer of sorts with various clips from certain episodes. There a2 comments 621 views last activity
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There's so much toxicity between teammates not doing generators as well as killers camping and tunneling someone who's not even obsession to the point where you're not having fun So in a world where we only live once so you have to make the most of your time who wants to waste their time on something that I'm having fun that is meant to be fun So my thing is they're not going to actually balance12 comments 331 views last activity
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Hi, dear devs! I just want to know my MMR, I am depressed by the blind transparency in the game, make it so that at least it is possible to find out through your site, give the opportunity to do this at least once a month. Exact numbers are not needed, you can just indicate what MMR we are in, low MMR, low-medium, etc. In other similar games there is no such problem as a hidden mmr10 comments 812 views last activity
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i recently got falsely banned, on dbd even tho i never used any third party application, when i contacted support, its a bot that is not reviewing my account, but is instead making me feel guilty, and i find it odd because they are not sharing the third party app, and when i logged in my account, it said "exploit : abusing bugs or errors to play" so i wanna ask, how do i contact a true dbd staf1 comments 191 views last activity
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I think a Perk that uses this system would be really cool! Obviously with some added upside and a few modifications! (I'm a sucker for Perks that hinder you for some other benefits) How about something like this: Perk Name Running for longer than 30 seconds reduces your running speed by 12.5% . Reduces the stagger from falling by 75% . When you1 comments 41 views last activity
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It’s way too easy for a top tier killer to hard tunnel a survivor out of the game, then still have Pain Resonance to pretty much guarantee them the win Deactivating on a survivor death would encourage spreading out hooks more and punish players who decide to hard tunnel at 4/5 gens26 comments 521 views last activity
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I would like to suggest that Blood Rush either be reverted back to what it was, or that we get a perk that worked similarly to how it used to work. Right now I don't feel that I get any value out of it, even when I'm getting tunneled. Before, it was a 1-time use perk that I could use when dead on hook, when the killer was intent on hard-focusing me out of the game, to extend a chase for much long0 comments 11 views last activity
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right, I’ve been playing this game for years and use to be a surv main thinking killer was too strong and whatnot. Playing the past year constantly as killer I can say survivors are beyond broken it’s actually a joke. Ik people gonna say skill issue and alla that but when you’re at high mmr and go against these types of survivors it’s an actual joke. I feel weak as any killer. It’s beyond difficu79 comments 1,643 views last activity
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Hello, I was just thinking about how Steve could receive other characters as skins for him, like Eddie Munson and Billy Hargrove. Not really sure if BHVR is still able to do it but who knows, I think they would look great ♥1 comments 11 views last activity
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One simple thing, why do survivors can see at what hook stage each survivor is but as a killer i can't see how many times i have hooked each person but instead i need to memorize it?1 comments 11 views last activity
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would be cool to have proximity voice with just survivors not killer, maybe killer too idk but I feel like it would add a cool element to the game, it gets pretty stale and repetitive13 comments 151 views last activity
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This is the one killer i cant STAND playing against. Ill be clear behind cover but because the hatchet made contact with the air I exhaled 5 seconds ago, I take damage. It makes it so hard to stay motivated against a killer whose ranged weapon hitbox is like 3 survivors wide. Now there are some arguments one being killer connection. Well to that I say….can we get a solution to VPN killers? Cant0 comments 51 views last activity
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I love The Clown's default outfit & the different recolors he has, but there's only two recolors of his default head & knife. Clown isn't the only character with this problem, Nea, Huntress, Trapper, Haddie, Gabriel, and Singularity are all dealing with the same lack of options. In the future, if more common & uncommon recolors could be added to the store, rift, or prestige system t0 comments 1 views last activity
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Toolbox rarity is really scuffed at the moment. Brown toolboxes are effectively useless compared to commodius or alex's. People don't bring brown toolboxes into a trial to do gens faster. The only time I use them is to do a sabo daily as a throwaway. All medkit rarities allow you to heal yourself once and the only thing that changes is altruistic healing. All flashlight rarities allow you to bli5 comments 81 views last activity
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As the title says there is way too many survivor perks which just don't give us Bloodpoints to encourage use of them, particularly Aestri's perks which are fun to use but give nothing for using… yet boons give 1.5k Make it make sense. Please fix this.2 comments 22 views last activity
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Hi Behavior! I play DBD since 2020. It is my favourite game ever! In case, there is a map that makes me uncomfortable everytime I spawn in it. It is the Midwich Elementary School map. I have no choice to close or quit the game everytime it is in this map because it gives me too much anxiety and makes me very uncomfortable of playing in. Obviously, it blocks me from the matchmaking because of the1 comments 11 views last activity
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Okay hear me out, we get mothman as a killer. He would be absolutely terrifying. He can fly up to 2nd floors (like when standing outside of a building with a window above), traps you in a cocoon and other survivors have to release you, and has some abulity where if he gets flashlighted then he gains haste or something.1 comments 21 views last activity
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For those unaware, after killing one of the 4 survivors a set amount of times, bubba got the option to equip their skin as a head As you can tell,this led to discrimination but the essence of the concept itself isnt impure I feel if it was something else, like mikaelas hat or dwights glasses, instead of skin tone we could open this up to more than just0 comments 11 views last activity
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With the sheer number of perks around and how quick a game can snowball I feel this is possibly the most impactful and untapped perk type available for those once per trial effects. So I thought of two in the same kind of vein as corrupt intervention and with tweaks I feel they could both be healthy additions to the game. These two ideas are just based around improving starts and match quality3 comments 31 views last activity
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I don't care if he would expose me before I could reveal him the sound of trying to reveal him should be there. He was leaning and I was crouching right infront of him and he exposed me. If I'm that close I should have a basic instant reveal and he should be forced to stalk more from a distance. I'm sick of his busted mechanic. If Huntress can have hot boxes the size of a truck maybe if we are th0 comments 11 views last activity
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When the WereElk skin released the community went berserk because it is "too quiet". Then why is Feng Min audible on half the map while Ace and Ada have basekit iron will? Stuff like that doesn't make any sense. It may not be gamebreaking but there is a very obvious reason Ace and Ada have high pick rates. Normalizing audio with perceived loudness or heck just RMS isn't that hard.7 comments 81 views last activity
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The end game can be tough on a killer who didn't get enough kills through out the game as it is. A co-ordinated team can unhook and escape with relative ease anyway, and there isn't much the killer can do about it in many circumstances. But survivors being able to INSTANTLY pick up a downed person, and give both the pick up and themselves Endurance while running for the exit gate completely triv1 comments 2,111 views last activity
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This idea is to have a clear reason of why using that character, espicially for survivor. Currently the reason to play one survivor is because the player like the skin/character model. Some people may think it doesn't matter, but there is no depth in playing one specific survivor unlike killer. But a similar phenomenon occurs to killers. Some people just run 4 slowdowns or run the exact same buil3 comments 41 views last activity
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I enjoy the idea of Chests, but currently there aren't that many Perks that could benefit from them existing in a Trial, which is kinda sad, so I'm here today to give the Developers some ideas for maybe a future Chest Perks! (keep in mind that I'm counting with the changes introduced in 8.4.0 that were done to Chests!) Twist of Fate This is not going to help. Allows you to close opened Ch0 comments 31 views last activity
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I won't say anything groundbreaking, but the power of the new killer is simply weak. We get twins 2.0 and the dog behaves more like a missile than a second character. It won't change much, but I will list my proposed changes below. 1)The dog should hurt when grab survivor. If the survivor was already injured, give the effect of deep wounds. 2) Houndsense should be applied when a survivor0 comments 11 views last activity
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Completing the Invocation should give all survivors half of the Calm Spirit perk, specifically the half where they no longer disturb crows. As of now the perk rarely triggers, making it entirely not worth the trade off of being broken for the rest of the game. In addition, completing an Invocation should only disable that specific Invocation perk on all survivors, there's nothing wrong with letti2 comments 51 views last activity
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I think it would be a great idea for players to be able to play all past special game modes in while doing a custom match. While we wouldn't be able to do missions, groups of 5 or more friends would be able to have fun together in more than one way,0 comments 11 views last activity
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Would it be possible to extend them to have charms on the right side of them too? So many cute charms but only 3 slots.2 comments 11 views last activity
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I think all hex perks should be change to a normal perk, but nerf it to become niche. The reason for hex perks aren't popular is they have a risk of getting destroyed so quickly, and some of are outdated. Then my suggestion would be become into a normal perk, but nerf it so won't be op or abused. Ruin The regression speed will be 120%, but when a survivor is sacrificed by any means, the0 comments 11 views last activity