Change ideas to hex perks.
I think all hex perks should be change to a normal perk, but nerf it to become niche.
The reason for hex perks aren't popular is they have a risk of getting destroyed so quickly, and some of are outdated. Then my suggestion would be become into a normal perk, but nerf it so won't be op or abused.
- Ruin
The regression speed will be 120%, but when a survivor is sacrificed by any means, the perk will deactivate. - The third seal
This perk only give the blindness status effect to the survivor perks (i.e. Bond, Empathy, Aftercare, Kindred, etc) the basekit aura read such as when surviors get down, hooked etc will not be affected. - Devour hope
When a survivor is hooked from 40 meters away from you, you get 1 token.
3 tokens will receive 3 % haste for the remaining of the trial.
When all survivors are hooked at least once and has 6 tokens, you can mori one survivor. This perk will deactivate when a survivor is sacrificed by any means. - Crowd control
The remaining amount of time of vaulting windows before it is blocked by the entity will be reduced once
(Meaning the entitiy will block the window with 2 vaults instead of 3.) - Blood favor
When the survivor is attacked, only the nearest pallet from the survivor will be unable to use or vault over it for the next 15 seconds. Has 30 sec cooldown when activated. - Face the darkeness
Remove the perk being a hex perk. The effect seems fine to me. - Haunted ground
When destroying a totem or blessing it, all survivors will be exposed for 60 secs. - Huntress lullaby
All skill check notification sound starts random from the beginning of the trial, but remove the skill check fail penalty. When all survivors are hooked at least once, the sound will be silent. - No one escapes death
Remove the haste status effect. The perk will lose its expose effect when any survivor has escaped and has a 60 second time limit after the gate opens. - Pentimento
When a totem is broken or blessed, this perk activates and gains a token. It will have a 10% penalty per token to all interaction including killer unique interaction. - Plaything
Make it into a scourge hook.
It now receives a 60 secound Oblivious status effect rightaway whenever a survivor is unhooked. - Retribution
The Oblivious status effect will last 60 sesonds and will affect to all survivors. The aura reading part stays. - Thrill of the hunt
Increase the time to interact with the totem and when interacting with a totem will cause a notification. - Two can play
It activates from the beginning of the trial, and the blind effect will be incresed up to 2 or 3 secs. - Undying
All survivors in the radius of the boon and near a dull totem will revealed their aura. - Wreched fate
When a survivor is hooked, the obsession will suffer from a random status effect. When the obsession if hooked, all the other survivors will have the effect.
Comments