Feedback and Suggestions

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  • Okay i am not asking that Sloopy should be again an permanent effect like it was before but it should be atleast 120 seconds and not 90
    5 comments 112 views last activity
  • Insanely survivor-sided, that map has had the worst of loops for years, yet it is still just sitting there. PLEASE, Devs, fix the map!!!!
    20 comments 271 views last activity
  • I'm intrested on what do you think on multiple new mechanic ideas (both sides): Mechanic 1: Change skill checks to a constant minigame (like guitar hero for example), to make watching those progression bars more entertaining. It doesn't need to be a hard minigame. This has the added benefit that only a few perks would need to be reworked for compatibility. Mechanic 2: Survivor characters ha
    4 comments 61 views last activity
  • I'm constantly getting put into lobbies with people that are playing from Asia and Europe. I'm in NA East so the ping is absolutely unplayable. I'm extremely willing to wait an extra minute or two in queue if it means I get into a match that isn't 150+ ping.
    1 comments 11 views last activity
  • I am appalled at the recent changes to Chucky. You guys destroyed this horror icon by nerfing him into the ground with absolutely no player testing/feedback. What were you thinking?! Here's what I'd suggest: Absolutely bring back his original slice and dice speed (critical). Reduce his power cooldown to 10-12 seconds. Make his slice and dice hitbox smaller so hits aren't so generous/survi
    42 comments 695 views last activity
  • out of all 3 of Jake’s perks iron will is the only one that I would ever use and the other two are useless. There’s basically no reason to prestige jake unless you just like him, you’re tired of the grunts and screaming, or you want to make a build dedicated around sabotaging. This is coming from a p100 Jake main and I never use his perks.
    0 comments 31 views last activity
  • For a perk that requires a full game of set up you should not just lose it if you get downed from full health After triggering your third Protection Hit , Mettle of Man activates: While injured, Mettle of Man shields you from going down the next time you take damage. to the Killer whenever you are farther than 12 / 14 / 16 metres from them. Mettle of Man deactivates the next
    29 comments 764 views last activity
  • Nerfing gen regression perks because they’re used too much when they’re there to help lower-tier killers don't make sense. If 30% was too much and 20% was too low, I see no reason why we go back to 20%. Believe it or not, nerfing slowdowns will just make killers run even more slowdowns and potentially tunnel more. It does not help the situation, especially since we now have shoulder the burden,
    38 comments 684 views last activity
  • There's a couple things that Spirit needs but I'll focus on this one for this forum post. Dried Cherry Blossom is a very cheese way to eliminate most of the counterplay that survivors have against Spirit. I main Spirit and survivor so I have perspective on both of these. There is a common way to play against spirit is pathing in a unique way, such as hiding behind a random object near the loop
    5 comments 161 views last activity
  • Sounds offensive I know but in the last week there was not a single game where the killer would not tunnel hard and/or proxy camp from the start of the match. These killers (mostly) did not make good use of their killers power but tried to outweigh that by tunneling hard and camping. And I say babykiller even though Im no beginner (5 years in dbd) because these people actually do have hundreds i
    59 comments 1,302 views last activity
  • I think common items should be Basekit. And not be in chests or the Bloodweb. And there should be a common Flashlight that has 6 seconds of use. This would make Chests a little more rewarding when searching. I believe slightly buff the Scavenger perk which states a basic toolbox. And slightly declutter the Survivors Bloodweb. Most matches I would say 90% or higher have Survivors bring items
    0 comments 21 views last activity
  • I have played many hours after the changes from 8.4.1 and at this point… I feel that the speed change, contrary to popular belief, is okay and tones the power down to a level that feels fairer and sufficiently demanding for the chucky player. As a result i feel that the cooldown change is over correction. It's harder to land hits now and you don't get a lot of opportunity to even show that
    1 comments 41 views last activity
  • Calm spirit (new version): you don't scream nor scare crows. While inside the terror radius, gain +25% cleansing, blessing, unlocking, opening exit gates and unhooking speed. _ Spies from the shadows: range from 36m to 46m and cooldown from 5s to 3s. Blood echo (new version): when hooking a survivor, all healthy survivors scream and suffer exhaustion for 40s while injured ones suffer laceratio
    0 comments 31 views last activity
  • The anti-camping, i.e. the release bar from the hook, must work even when the generators and gates have been opened. It is not possible for them to be deactivated as well as the decisive blow, if you want to balance the game and reward players who really know how to play as killers, otherwise you would not have had to change the twist, saying to reward players who know how to play. Decisive blow
    8 comments 61 views last activity
  • Alright. I know it's a waste of time, but I'm still guna say it. The doctors main ability needs a complete rework. The problem with the doctor, and yes I played him quite a bit. Is he has TOO much ability. With one single skill, he can AoE scan the map. After doing so this adds madness to players they cannot remove. At all. It cannot be countered in any way. This also gives him your
    22 comments 803 views last activity
  • Title. Bringing up the issue because it's ridiculous
    40 comments 794 views last activity
  • She's unpleyable right now, her power is completely useless… Is that asking for too much? Its ridiculous having some killers in the game wich gameplayt experience is so miserable nobody besides newbies wanna play like Adriana or Fred, and they stay like that for YEARS… And after that u can still have ur killer nerfed like they did with Myer's tombstones…
    5 comments 71 views last activity
  • I am posting this from another thread because I feel this deserves a discussion of its own: I feel like exhaustion being off CD should allow you to use Unbreakable but putting you into the exhausted state, it would go a long way for making the game more forgiving, just like 2v8. Self care should also be added baseline so new players can make more mistakes akin to 2v8 also. Killers need anti ge
    1 comments 31 views last activity
  • Give nemesis more skins, people who main nemesis have only one other skin to choose from. A good recommendation for a skin could be mr x from resident evil 2
    1 comments 11 views last activity
  • I can’t be the only one who finds sabotaging hooks a nightmare. What if you could pre sabotage hooks with a toolbox, similar to how chemical trap and blast mine work? It could activate upon hooking a Survivor. Maybe it could do the smoke bomb effect or Hinder the Killer for a certain amount of time. Idk what do you all think?
    50 comments 652 views last activity
  • This would be similar-ish to "Lights Out". Where the survivors would get no perks/items. Killers would get no abilities/perks. Their terror radius would be reduced and there would be max fog. All survivors would either be 1 hit down at any health state or perma broken. While down they'd take twice as long to recover and crawl slower. Just a "Hee hee ha ha" mode. It'd be limited to the custom game
    1 comments 71 views last activity
  • I think fairly frequently about what to do with medkits, as there's no denying that they're suffering from there not being a substantial difference between the tiers anymore. This is a hard issue to fix, because in terms of balance medkits are doing pretty great and tweaking anything too hard risks unbalancing them again. I think I have something in mind, though. So, for the sake of this sugge
    16 comments 201 views last activity
  • You guys should start thinking about a trade-in system for offerings. It could be either "exchange 100 brown rarity for 1 yellow rarity offering" or "exchange X number of offerings for X number of blood points" Obviously you can play with the numbers and see what makes the most sense. But I think a system like this will be a good quality of life change for the game. We have so many garbage offe
    1 comments 11 views last activity
  • This shouldn't even be a discussion but these SWFs that intentionally go around harassing killers and not participating in helping repair gens, using these loadouts with like all Flashlights then perks like Head-On, flashbang or hook sabotage perks then making the killer possibly ragequit or not even get a single sacrafice. That's total BS and defeats the point of what the game is supposed to b
    8 comments 341 views last activity
  • 100% Incentives for both sides should be standard for each event, including on normal mode
    2 comments 31 views last activity
  • I've been using this perk lately, but I feel like 15 seconds is too long for a power that isn't that strong. There's too much penalty in having to wait 15 seconds within the terror radius to gain a stack, especially when you consider the many current perks that suppress the killers' terror radius and make Stake Out useless. I don't want to sound too radical, so I think the least this perk deserv
    10 comments 161 views last activity
  • Clown bottles should not interrupt the unhooking action as if it were a hit. this makes it impossible to save a teammate from a camper
    0 comments 11 views last activity
  • i noticed that you guys wanna add more perks that interact with game mechanics, we had a lot of chest perks, totem perks, more scourge hooks, new perk types etc.. and 2 of them were related to… CROW, yes, the little guys We currently have Spies in the shadow, Linguid Touch and the Invocation: Treacherous Crows Spies and Linguid are good perks but the invocation suffers from not having much va
    4 comments 52 views last activity
  • Here are a few ideas of Winter Chill Holiday cosmetics we need for next year… Reindeer Alien (Rudolph) Nutcracker Deathslinger Mrs. Clause Unknown (Granny) Thoughts? Feel free to add any suggestions you have!
    3 comments 21 views last activity
  • Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000162fefadf64 DeadByDaylight_Win64_Shipping {0x0000000000000000} + 93478906 bytes 
 DeadByDaylight_Win64_Shipping {0x0000000000000000} + 93447178 bytes 
 DeadByDaylight_Win64_Shipping {0x0000000000000000} + 93485169 bytes 
 DeadByDaylight_Win64_Shipping {0x0000000000000000} + 93489408 bytes 
 DeadByDaylight_Win6
    0 comments 11 views last activity
  • Dear Developers I hope you realize that you could make a lot of money selling new Moris for the killers. In the customization area there is still a free space next to the charms where you could assign a Mori to the killer. Now that you can always mori the last survivor, this would be worth considering, as you see the animations more often. Of course, it would also be a possibility to put a new M
    34 comments 672 views last activity
  • reducing maps like the coldwing farm makes no sense, a plague or mastermind can navigate them too easily, not to mention a herdsman. make huge new maps and then shrink the old ones, you don't even know what you're doing. Furthermore, Laurie Strode's map is empty on the street and is so small that you can see wall to wall. the original one was far more beautiful and evocative
    0 comments 1 views last activity
  • If you don't burn an offering, you either get beat bad enough that the survivors all leave while you fail to try and find it even if there's only 1 survivor left teabagging at the gate OR you kill 3 of them and the 4th finds the hatch randomly before you do. If you do burn an offering, the survivors either beat you bad enough that they just sit at the exit gate while you're at the hatch spawn a
    0 comments 12 views last activity
  • At the start of the Trial, 4 random Hooks are changed into Scourge Hooks: You start the Trial with 0 Tokens on Hex: Doomday. 
 Gains +1 Token, up to a maximum of 4. 
 The Auras of Scourge Hooks are revealed to you in white. Once the Exit Gates are powered, if you a token for each unique survivor) and there is still 1 Dull Totem remaining in the environment, Hex: Doomday activates and li
    2 comments 31 views last activity
  • 20 comments 261 views last activity
  • I understand that rage quitting is a problem but I shouldn’t have to be punished for losing WiFi connection or my game crashing. It isn’t even effective anymore since it just promotes the go next playstyle where survivors rage quit by making themselves die on hook. Please just remove the penalty.
    6 comments 91 views last activity
  • Anti hiding solution: Sudden Death After 15 minutes in trial Sudden Death begins. Survivors who fail to apply 10 charges to generators have their location revealed by Killer instinct and become exposed for 10 seconds. This timer begins after 2 minutes of failing to apply charges. After 30 minutes the timer is reduced to 1 minute. After 45 minutes the timer is reduced to 30 seconds. While exposed
    12 comments 241 views last activity
  • All the event chests block the TV spawns and make them spawn miles away from generators. I don’t want to use broken coin offerings to remove them, because this kinda defeats the purpose of the event. Please prioritize sadako’s TVs over chests!!
    6 comments 81 views last activity
  • Im sick. Im tired. My god, i just hate that bhvr its just stick with the 60% winrate of EVERY SINGLE KILLER. How about a 50%/50% instead. AND ofc making the game more casual with its focus on the solo queue, survivors DESERVE more buffs instead of just a bunch of goffy perks that do nothing except making you laugh. Idc about any killer buff or whatever, i just want ALL the old perks for surv
    66 comments 1,592 views last activity
  • As the title says, I think there needs to be a change in how Lethal works. I’m so tired of loading into matches and being almost instantly ######### slapped by high mobility killers like Nurse, Billy, Wesker etc. it’s really disheartening being chased and downed within the first 5-10 seconds of a match. I propose, rather than all survivors be highlighted to a killers at the start of the match.
    8 comments 111 views last activity
  • Just a little feedback - can we add a setting to make it so the cursor on the screen can move faster? I would love that. (Unless I missed it? I wasn't sure if we already had this)
    0 comments 1 views last activity
  • The problem is that it takes about 5-6 minutes to level a character from level 1 to 50. You will say that this is not very much. However, it cannot be denied that sitting and pressing a button for five minutes in a row is very tiring, and you have to press it REPEATEDLY. My ideas for a solution: 1.Add something that you can just press the button once and go drink tea. 2.Add a separate menu whe
    3 comments 31 views last activity
  • Currently, Hex perks dim like any other inactive perk when cleansed, which can sometimes be very confusing when determining which Hex perk got cleansed, as multiple can be dimmed at a time (such as Devour Hope, Blood Favour, etc.) Both Invocations have a new HUD effect that greys out the icon after the Invocation is completed, indicating they cannot be done again, my suggestion is that cleansed
    5 comments 91 views last activity
  • Currently when Snug injures you during an animation, there isn't much feedback, a slightly different sound plays and you just get injured, there should be a small biting animation for Snug! So the Survivors understand what just happened, it wouldn't really affect gameplay that much, just a little delay before Snug returns to the houndmaster. What do you think?
    1 comments 11 views last activity
  • I'd personally like to see an addon that would turn off sound notifications for survivors about your teleporting. It would help some sneaky ways to play as The Unknown and it doesn't seem too powerful for me but you can definitely get benefit from it. P.S. Please make it possible to buy The Unknown's anniversary outfit for people who have missed event.
    0 comments 11 views last activity
  • So I've been playing a bit more survivor as of late and it absolutely astounds me just how hard it seems to be to pip as survivor. I've had multiple games where I've done about 2 gens, 2/3 unhooks, healed quite a few times and then escaped just to see that I haven't pipped. I don't understand why whenever I play killer, I pip practically every game and even double pip pretty often but when I play
    9 comments 141 views last activity
  • Okay so this post will be focusing on making new gamemodes so people that play in solo queue as survivor or killer can have a better experience, and making swf less powerful. (NOTE: this post's objective is to make people think of dead by daylight as a casual experience and less of a ranked experience) Casual Gamemode and Ranked Gamemode : These two gamemodes are here to make people differen
    0 comments 42 views last activity
  • DBD is great, and I love the main game, but doing bloodwebs is a pain. The auto-bloodweb tool is nice, but having additional configuration would be ideal: Allow us to choose between the cheapest/closest, most expensive, or perk focus. Personally, I typically want the most expensive perks - so the current auto feature doesn't really work for me. Having the option to toggle on priority for eve
    0 comments 31 views last activity
  • She went from a bad killer to being OP. BHVR really struggles on how balancing their game, huh?
    2 comments 51 views last activity
  • They should add more tiers to the rift or at least give 1 big reward at the end. Been at 200 for a week now and just feels a bit empty lol
    6 comments 141 views last activity
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