Feedback and Suggestions

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  • The recent patch has come and with all of its content we have received a new update for thrill of the hunt. Regarding this, it has been announced by a developer that this perk will get another change due to its non intentional strength. From this topic, I have to be agree with that as I see this changes a bit problematic for the health of the game, there are even some perks like "Hex: Pentimento
    4 comments 112 views last activity
  • How is it possible that BHVR hasnt done anything about this? like 80% of the times i release a gen, that's when the only skillcheck i get in minutes appears… wt f
    1 comments 21 views last activity
  • Its like she has a build in nerfed iron will, im some maps you cannot hear her cries
    0 comments 41 views last activity
  • Maybe this could help alleviate all the pain going around. Make a quick thumbs up/down in the UI next to people in endgame screen. You can only see your own rating as smiley face, neutral face, and sad face, and will be called "Community Standing" or something. I don't think this could be easily abused if they make the algorithm robust enough.
    7 comments 151 views last activity
  • The Skull Merchant has a bad reputation. She is very weak and not liked by the community . Even though she is nerfed , people still disconnect against her . She has potential , but she is underutilized in using her radar for mind games and placing drones as traps . My goal is to make her less annoying , but still interesting . The Skull Merchant - REWORK Base The Skull
    3 comments 111 views last activity
  • I have an idea about having voice chat in Dead by daylight without miss balancing the game. For example if we turn on voice for all survivor they might make it super hard for killers. so what i mean is if we only can speak each other when a killer pick up the survivor for hook. during that duration killer and survivors can interact each other like survivor begging for not hooking in a funny way a
    12 comments 161 views last activity
  • Boon: Illumination does pretty much exactly that for survivors so I think it shouldn't be that hard to implement. The point is that some players including myself do have a hard time to see the difference between auras of survivors and Generators because of either an eye condition, bad screens, sunlight on the screen or tired eyes. Most of the time a survivors works on a generator while (for
    0 comments 1 views last activity
  • Just saw this Video here. It's by far the best List for Improvments we all wish to see in the game and some that are even necessary for the games near future. https://www.youtube.com/watch?v=aptWHMZ2gD0
    3 comments 61 views last activity
  • Tome challenges offer some nice little side objective to otherwise pretty monotonous games. Most challenges are not problematic as they simply require the player to either do something that happens organically during normal games anyway or equip a perk and do something that is related to the perk. That being said, there are certain types of survivor challenges that in my opinion actively encour
    6 comments 92 views last activity
  • skull merchant herself is in a terrible state and is going to be for the next while. But her perks went from all being bad to all being decent. I like the new Thwack especially when they fixed the aura bug on it that made it not show up and also made it work with killer powers like bubbas chainsaw. Leverage is decent and has good synergy’s with other perks. Gameafoot was skull merchants most use
    2 comments 91 views last activity
  • Hello folks, This is the second version of my ideas for perk buffs, which i uploaded a while ago. This time I had to split the discussion into two, because it became too long for only one. https://forums.bhvr.com/dead-by-daylight/discussion/435966/perk-buffs-version-2-killers/p1?new=1 I tried to remove unneccesarry conditions from perks and add new effects I would like to see. My goal was to m
    0 comments 61 views last activity
  • Hello folks, This is the second version of my ideas for perk buffs, which i uploaded a while ago. This time I had to split the discussion into two, because it became too long for only one. https://forums.bhvr.com/dead-by-daylight/discussion/435967/perk-buffs-version-2-survivors/p1?new=1 I tried to remove unneccesarry conditions from perks and add new effects I would like to see. My goal was to
    0 comments 93 views last activity
  • It’s rather simple. Whenever someone disarms a trap while Trapper is in a chase he gets Bloodlust Tier 1 for 5 seconds. When Trapper is in a chase he doesn’t have a power. Bloodlust would make up for it. Makes sense too. Everyone hears his trap snap, and that infuriates Trapper.
    10 comments 101 views last activity
  • Please Behaviour just make it so totems cant spawn around gens and chests in a 24 meter radious! 🤞 Ever since i started using hexes i've been srewed over, SO many times by their spawn location that i lost count. and i cant even post proof here :''''( The thing is i wanna use hexes cause they are fun, but when they are getting cleansed at 5/4 gens its just gut wrenching.
    6 comments 71 views last activity
  • This game is so nice, but i hope devoloper can be add some languages, like Indonesian. And i'm want give suggestion regarding collaboration against film high trending topic like The Nun, I'll believe that it will improve this game became more fun and tense.
    3 comments 51 views last activity
  • 6 comments 91 views last activity
  • So we all know thT SoloQ as it's disadvantages to SWF because of communication like Discord. The Survivors basically know where each other is at all times and can call-out where the Killer is or going. The Survivor HUD did a decent job of showing which Survivor is currently in chase but it doesn't do other things like tell you if a teammate found a Totem or Hex. They also don't really need
    0 comments 21 views last activity
  • Seems like people would rather sacrifice on second hook than be Mori-able. Amd if someone does save them they disconnect. And they will even disconnect on Finisher Mori than let it happen.
    15 comments 201 views last activity
  • Two ideas I have for the Anti Slugging Anti Slug option#1 Once you reach 95% recovery you crawl 25% faster. 1 Slug: Nothing Changes 2 Slugs: you can also recover and crawl at the same time. (Tenacity without the speed) 3 Slugs: Along with 2 Slugs if you are next to each other you can pick one another up once one of you reaches the 95% recovery. (2 and 3 could be switched around) 4 Slu
    4 comments 91 views last activity
  • I appreciate the change to make them brown offerings. But for some reason they still don't appear very often in the bloodweb. Sometimes I level 10 levels without seeing one. It still feels like they are not as common as other brown offerings. I did prestige 10 times since the change but I am constantly out of sac wards. Im just so tired of Eyrie of sweat, sweat milan or sweathaven. I haven't
    0 comments 11 views last activity
  • i don't have enough hands and toes to count the amount of times i've been slugged or my friend has been just for the killer to secure their base kit mori. it's literally making the game boring. had a game last 40 minutes cause a deathslinger was just following me on the floor hoping i'd lead them to the last survivor. i'm no snitch and i wasn't gonna do someone like that. it's not fun for anyon
    24 comments 483 views last activity
  • I know i said this before but im tired of seeing survivors doing the same strategy Jump in locker>killer attempts to grab the hiding survivor> survivor drop flashbang>killer cant do anything> easy save Also flashbang can hit killers who arent even looking around flashbang, it can hit you behind you, under you, or if you are looking up the flashbang still hits you. Either make
    25 comments 411 views last activity
  • I wonder why the exit gates and generators are so close together . Been this way for a bit. Cannot remember which update it was that now the exit gates and gens are super close together most the times. It's really frustrating and is definitely in favor for the killer to be able slaughter all survivors.
    2 comments 41 views last activity
  • Why have you entered for instance a killer as knight with those abilities? I thought the game at it's base is to catch up to survivors and hit them with your mouse1 ability, the knight for instance has a across the map ghost he can spawn that can even damage you a health state? do you not hear and see how overpowered that is? You have given some killers crazy lunges like, Chucky, The Mastermind
    16 comments 231 views last activity
  • So hear me out, for survivors we'll add a new item called the Rake. It is a one-time use item per game. Or whatever is good for balance. The point of the rake is to act as a trap for the killers, similar to the trappers traps, it would blend in with the environment but for the trained eye would be visible. The function of the rake is simple, you step on it, be it killer or survivor, you get
    2 comments 71 views last activity
  • Just a thought, with all the 3rd person Killers coming lately, what if Victor was one aswell? You already kinda go into 3rd person for a sec when he latches onto a Survivor, him moving a bit slower but having a 3rd person camera could be cool haha, what do you think tho?
    5 comments 61 views last activity
  • For quite some time Steam stats show that game's player base (or at least frequent players) is just not growing. On the other hand, BHVR some time ago showed that there are 1 million players or customers for the game (now could be more), meaning - they are not staying. I think among few things that is causing it is complexity of the game. There are nearly 40 killers, hundreds of perks, addons etc
    33 comments 781 views last activity
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  • In July 2022 we got a perk overhaul that changed dbd a lot, shifting metas and allowing new approaches and strategies. May we get another one this year? Kinda curious to see how perks like This is not Happening or Premonition could potentially become a nice pick.
    2 comments 121 views last activity
  • the newest top 5 LOWEST PICK RATE KILLERS! 5- Artist- 1.34% 4-Freddy- .94% (rework coming soon!) 3-Twins- .91%! 2-Hag-81%. 1- AND FOR THE GRAND FINALE.. SM WITH A .78% I think these killers should be the focus of the game, make artist more fun to play as, make freddys rework good, find a way to help twins with slugging, add new or something to make hag not feel so slow, and delete sm
    10 comments 282 views last activity
  • As said in the title, I think stock puppet monster would be cool. You could have like a Decoy Survivors ability, where survivors mistakenly think they are among allies. Maybe there could be puppet related environmental hazards.
    1 comments 11 views last activity
  • this year for dbd has been bug after bug nerf after nerf patch after patch and some still existing in the game. At this point a major Health Chapter would be necessary kinda like a health update but for DBD overall focus on fixing issues i dread how bad the FNAF dlc might be if the focus on dlc's continue like this, at some point something has to improve.
    30 comments 542 views last activity
  • You've weakened the distortion, but you've left these two in the game. Thank you very much! Add more aura reading perks to them, because I'm sure it's a lot of fun playing for them, but it's not a game or fun against them. Either return the distortion, or finally make them ordinary killers 4,6. why so many aura reading perks? Why wasn't the weave loosened? Who asks you to add aura reading to any
    14 comments 331 views last activity
  • Summary: 50-75% matches end with slugging in search of last survivor for up to 20 minutes, why is it so bad to hook/play for hatch? In majority of my matches, at least every second game , the killer leaves the second last survivor downed on the ground/injured. Though now, the want to get a 4k is so apparently high that the killer will refuse to let the survivor bleed out. They pick up the surv
    9 comments 211 views last activity
  • I think By Default, there should be 1-2 more extra chests without any coin offerings. Having only 3 base chests with one of them being in the basement just doesn't make sense anymore when you consider the amount of chest perks in the game now for both sides. Survivors builds and killer builds would benefit a lot more.
    8 comments 121 views last activity
  • bHVR its been so many years now and you have a fatal flaw in the way you level up characters, that being, if you want to play a character but dont have any Event cakes which you wanna bring, or event offerings, or you made the choice not to level them up right now because maybe a new Killer just came out and you are spending the bloodpoints there, Priorities and Personal Choice gets in the way of
    2 comments 61 views last activity
  • Most games last 4 minutes against good players and there's just nothing you can do about it, there's no point in trying out new Killers when the match is 4 minutes long and they're also supposed to hide from the killers and not run around the killer like a monkey, there's no point playing killers when you get looped this looping shouldn't exist at all i expect a lot of hate from this post but t
    41 comments 641 views last activity
  • There is a current rising problem that makes soloqueue unberable and killer matches often boring. Survivors killing themself on hook. While its not the standard, its not rare to see a soloqueue Survivor give up on hook, 2 games in a row and they do that for the smallest reason: "Oh, I don't like this killer." "Oh I don't like this map." "Oh I did my tome challenge and now just want to do the next
    12 comments 411 views last activity
  • What’s missing from all the posts about slugging is, in a good game, a player should be capable of active game play and earn BP right up to the end of the match. Being slugged and left to bleed out might only be four minutes, but that’s a loooong four minutes if you are unable to engage in any real game play to score BP. For killers who defend slugging under ALL situations, compare that to if o
    1 comments 51 views last activity
  • Why do I keep getting put on east coast servers when I’m west coast? I can’t play on 75-80 ping it’s too laggy… I want my 30ping on west..And why is your west coast servers all the way in Oregon?? Can you move it closer to Vancouver? Washington/Seattle would be more ideal!
    1 comments 32 views last activity
  • Basekit Changes: • The rarity of items inside of chests is increased (Plunderer's basekit). • Killer related Props now take priority over chests when spawning. • 1 more Chest spawns in a trial , bringing the total number to 4. • Remove the Tarnished Coin and Scratched Coin offerings. • Both Cut Coin and Shiny Coin now have their effects reduced to only affect a single chest.
    9 comments 191 views last activity
  • i wish there was an option that would be great for avoiding situations like this: being bleedout without any way of being rescued until you have afk crows (which by that point the game would see that you cant be helped) or intentionally being held in the game via malicious means (like bodyblocking into a corner). The surrender button: When a survivor pressed the button, the other survivors w
    5 comments 771 views last activity
  • Recently got a mouse for fps games which has massively improved my aiming and thought it would be great to try on some ranged killers in dbd. Sadly there isnt an option to enable a mouse input for console at the moment which a real shame seeing as pc players have a massive advantage over controllers when using ranged or mobile killers. Even just a mouse input would be great as i play a controll
    2 comments 51 views last activity
  • I feel slugging has become a big problem for survivors. There is nothing fun about crawling on the ground for 4 minutes while waiting for killers to slug others. My suggestion is: there should be base kit unbreakable but not with the faster healing. I was thinking maybe after 60 seconds be able to get on your feet. However when they do get up after 60 seconds they get every bad status effect. The
    11 comments 192 views last activity
  • Most likely an unpopular opinion but I'd like to see new yearly events. Starting with Halloween, whilst 'Haunted By Daylight' is interactive, unique and allows opportunities for new players to enjoy and collect cosmetics - the event has been consistent for 3 years. Whilst it has alternated with new features, I'd like to see more of a scary Halloween event occasionally. Bring back orange pumpkin
    1 comments 21 views last activity
  • Please remove the annoying sounds in the shop. They don't animate to buy, they make me close the shop as fast as possible.
    0 comments 11 views last activity
  • You all have made great technological strides with crossplay and now cross-progression, and now this function is one of the few things that remains. Please work towards adding this very soon!
    2 comments 41 views last activity
  • Let teammates see it. Sometimes I'll be across the map working on an objective, and even with Kindred it's hard to tell if the killer is proxy camping within the range that progresses it or not. This might also reduce the amount that teammates are hovering around just close enough to keep it from progressing. As it is, the mechanic's utility is pretty limited.
    4 comments 81 views last activity
  • This is my idea for the 2025 Update, which includes The Nightmare, The Cenobite, The Plague, and The Skull Merchant. I Reference from this. The Skull Merchant I am a player with about 5,000 hours of playtime, and I play both Killer and Survivor. For me, The Skull Merchant in the current patch is too weak. I would like survivors to be a bit more ope
    0 comments 361 views last activity
  • This whole Bone Chill is so vanilla it could have just been placed in Standard Queue.
    19 comments 201 views last activity
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