Feedback and Suggestions

Our team will be happy to read these!
  • Make it only available to people who are friends, not for random lobbies. - Super important that its only for SWF! I think it would be funny to hear a friend talk as he's next to you in game, and then hear his scream gradually fade away as he's being chased away by a killer. I know we would have a better advantage if we just hopped into a party together but proximity would be way funner and re
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  • It would be reversed faster than a window in Badham or Survivors gaining more vault distance.
    35 comments 532 views last activity
  • Even with auto spending, it takes like 5 minutes to spend 2 million BP. Can we have an option to spend all BP on one character continuously until none left? Some people may even want a targeted auto spend (like targeting BPS, for example for auto spending) but if that's too much to ask can we just have a random spending until broke option? If BHVR really don't want to remove BP cap can we have th
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  • So, we recieved the new changes for Freddy, and they seem…. interesting, to say the least. Developer Update | January 2025 - BHVR So, my thoughts are this: Merging pallets and snares and making them work like Clown bottles was expected. Nothing to really say here. The Snare changes seem really weird. Like, sending out a DbD equivalent of a Roomba was not something I’d expect. I’ll have to
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  • Iridescent Stone is a Trapper add on that opens a random closed trap every 30 seconds. Now that you have shown with the Dark Lords Sylph Feather add on that killer add ons can have UI Elements attached, it would make sense for Iridescent Stone. A red timer similar to that visually used on perk cooldowns would be really helpful as you know when traps will reopen which allows you to play with t
    0 comments 11 views last activity
  • Here’s a killer totem perk inspired by Merciless Storm and No Quater but tailored for totem cleansing: “Hex: Trial of Persistence” “Your curse tests the resolve of those who dare to interfere with it.” While this Hex is active, survivors attempting to cleanse a totem must complete a series of continuous skill checks throughout the cleansing process. Missing a skill check interrupts the acti
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  • In short, it's great Freddy is finally receiving some changes to placed in line with other killers which is great, hopefully some of these new additions which should've been part of his kit years ago will make feel bit more polished and better when trying to add that map pressure. Now, this is from what I've read from the Developer update, I haven't tested him yet, and will most likely change my
    14 comments 451 views last activity
  • It's be nice to upgrade the moris of some of the older killers. If I'm going to be left on the ground by a Wraith/Billy/Trapper/etc. until the other surv(s) die on hook, at least let me have something to look at for my time. Honestly, I'm not sure why those killers even bother (I don't), the hook sacrifice is more dramatic. Those moris suuuuuucccckk.
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  • I have no real use for sites like these. Yes, they help some hardcore players, but can survivors disable the moris at the end now? I got it when it was once in awhile...okay...fine....now it is just annoying as heck....if the killer wants it fine. Survs should have the option to opt out of the mori scene without penalty.
    27 comments 521 views last activity
  • since they started maybe testing and adding a map repition so you dont magically keep getting the same one map maybe we can consider a possible killer repition system that prevents survivors from playing against the same killers?, this would certianly help boost the more unpopular killers that dont get used alot while also giving survivors more fresh air in their matches…rather then face the to
    7 comments 152 views last activity
  • Killer: The Predator (Raptor/T-Rex) Basic Attack (M1): A swift bite animation, representing the primal strength of the dinosaur. Pick Up Animation: The Predator grabs the survivor in its jaws, shaking them slightly before carrying them. The animation could vary slightly between the Raptor and T-Rex for uniqueness. Special Ability: Predatory Sprint (M2) A powerful sprint ability that allow
    0 comments 31 views last activity
  • Alright, I like the changes in theory as Freddy is in my top 33% of killers to play as, but looking at the changes I can't help but see a lot of things this community is known for hating. Honestly, reading the patch notes reminds me of common complaints about Skull Merchant and release Freddy. People will hate this. He is going to be a pup stomper. Like even currently, tons of Survivors don't
    5 comments 111 views last activity
  • I just can't watch anymore on another skin with metal weapon, which acts like noodle. If you can handle different animations on Artist hand, I'm sure you can make it not shaky.
    2 comments 41 views last activity
  • it is abused by trolls and cheaters. It's time to take this out of the game. and check the accounts of those who say that this should not be done, I’m sure there will be a million reports there.
    29 comments 352 views last activity
  • Place random sticks throughout the game so we can pick them up and hold like an item. That is all. Thanks for reading. EDIT: Later down the road, they could add different stick skins to the Rift. Or even just sell them in the store. Or maybe we could put charms on the sticks and show them off to other survivors. EDIT AGAIN: We add sticks to the boxes and include an extremely rare cha
    14 comments 161 views last activity
  • Do you also get it rarely? Killer was Freddy! I like it more, please make it frequent! https://streamable.com/p83sd3
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  • There are already so many killers that I find interesting, but I don't know how well I can play with them and their power. That's why I don't buy them, because if it doesn't work then it would be a waste of money. Custom matches are there to learn about killers and their power in a "calm" environment, without the stress of having to play against real players with a character that you don't know
    3 comments 232 views last activity
  • Whilst you've made it easier for survivors to come out of the Dream World by using any alarm clock possible, will you add a feature to make it so survivors mid chase cannot use the alarm clock to get out of the Dream World when they're being chased by Freddy as then he's just an M1 killer again…. I talk more about the changes here, if you're curious → https://forums.bhvr.com/dead-by-daylight/d
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  • This discussion has been moved .
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  • Do you guys plan on adding a game mode called Killer vs AI bots, or survivors vs AI killer with progression and complete challenges without having everything unlocked in custom games, just like on the mobile version, Im asking this because I can never find a game.
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  • In todays developer's update, the devs introduced the Realm Repeat Prevention which means you can no longer get sends twice in a row to the same realm. This feature will replace the Map Repeat Prevetion, which means if you go to RPD West, you will not get send to any RPD Map next match. This feature is really nice so you no longer see the same realm multiple times in a row. Now, with this new f
    0 comments 31 views last activity
  • First, I appreciate the thought behind this change. Having more diverse map gameplay is a great idea. However, if you dig a bit into the implementation, you can see this change would actually create less diverse map gameplay in the long run. My alternative idea maintains the spirit of the change while keeping map gameplay diverse. THE UNINTENDED CONSEQUENCE Long-term, you will see maps in
    0 comments 241 views last activity
  • BHVR - I am not understanding the direction of reworks that are given. Especially with Sadako, Trickster, Twins, Freddy, Skull Merchant etc. You make AMAZING and I truly mean amazing designs the first go around, and then you scrap it something completely different that doesn't reflect that character in its entirety. Why do we have to completely scrap an entire design when we can just work with
    0 comments 41 views last activity
  • Freddy looks like he can lift 3tons, realm repeat prevention and Free Trials for the new people, hell yeah.
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  • Freddy's new teleport works on any survivor healing in the Dreamworld. But if a survivor is asleep and wants to heal an awake survivor, the awake survivor can quickly wake up the sleeping survivor, which completely bypasses the new teleport mechanic. Because the game is being changed so that any survivor can use any alarm clock, the game should also be changed so that alarm clocks (or being hook
    6 comments 222 views last activity
  • I have Cynophobia (persistent and irrational fear of dogs) which makes playing against The Houndmaster and The Dark Lord an instant "Alt+F4" scenario for me. I have an instant panic attack any time I encounter these killers. Even the startup screen gives me an extreme amount of anxiety at the moment. The game "Hogwarts Legacy" has a setting that changes the graphics of spiders for the client for
    5 comments 91 views last activity
  • every Wraith I've encountered uses the same broken addon that is long overdue for a nerf. Breakdown speed +60% is like three trapper perks. ok, +20% and +10% would be fine, but not +60% and not +40%. it's just funny
    12 comments 201 views last activity
  • Why does Freddy's new teleport have a max range of 12 meters, but only 8 meters of killer instinct? So Freddy will sometimes teleport to a survivor, but not reveal them?
    0 comments 31 views last activity
  • I am hoping that if you are Teleporting around, you see Husk as a way to tell you which direction you are going to face after Teleport. It would've been a fine QoL change. I also hope we can see Auras of Snares around. It also would've been nice.
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  • The release of the Mount Ormond Mine Map was a great idea. It would be awesome to see more new Maps that are not releated to new Chapters/Characters. That way we could get Maps for older Chapters, like for All-Kill or maybe even licenced maps, like the Hell Labyrinth from Hellraiser or Draculas Castle from Castlevania. Past Chapters have so many great Opportunities and Locations as Maps. Or maybe
    1 comments 21 views last activity
  • I made a post like this about Skull Merchant a little while back, and @Spare_Them_Mori_Me suggested I do one for Trapper. I do like dear old Evan and think about him a lot, so I figured that'd be an appropriate next target for this format! First, I'll lay out my goals here. I'd like Trapper to fill his role and identity as best he possibly can, by addressing his key problem areas without movin
    7 comments 301 views last activity
  • Wolf and bat form are unable to throw snowballs. Pretty sure the same applied to blight serum. Wolf form is a killer too, they should have the right to participate in snowball fights
    3 comments 51 views last activity
  • It’s simply impossible to get rid of a maniac just because there are a lot of hooks on the map
    2 comments 31 views last activity
  • I just watched this video, and I think it has AMAZING ideas for how we could improve new player retention. The WORST New Player Experience in Gaming Here's the ideas the video brings up for those who don't want to watch it: Reworking bad/niche universal/free perks It's not a secret that DbD has a lot of really niche and just outright terrible perks, and the universal/free ones that new play
    1 comments 31 views last activity
  • In the past couple of days, I've been having problems getting booted from games due to either the server crashing or I get a "must be connected to Internet to play" message. But the thing is that my internet is fine. I've done the internal checks on my PS4 and my connection appears to be solid. I also play other online multiplayer games and none of them are having any issues. Just DBD.
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  • The current effect: "Hope is the delusion that keeps its victims alive." Whenever a Survivor fails a Skill Check while repairing or healing, Undone gains +3 Tokens , up to a maximum of 18 / 24 / 30 Tokens . Performing the Damage Generator action on a Generator consumes all accumulated Tokens and applies the following effects: Instantly regresses the damaged Generator by -1 %
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  • I’ve asked my friends who work as game developers, as well as those in fields that require statistical measurements, and they always say the same thing: "Numbers never lie." I believe DBDL devs think the same way. But my question is, how reliable are the DBDL statistics, considering we have a community that likes to create "fake or unreliable statistics," mostly coming from main survivor players.
    5 comments 101 views last activity
  • Imagine a world where Shape, Ghost Face and Pig were to leave the game. Who would we have left to scare Survivors?
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  • Would it be possible revert changes back to 40% Upside down Reisin & Thorny vines to 14%.
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  • Ofc a Freddy rework is already in the pipeline from BHVR, but I'd like to throw out my hand at looking at Freddy as a long term Nightmare on Elm Street fan. I wasn't around for old Freddy, and the original version seems pretty nuts, so I'm not gonna suggest that... however I want to try and capture more of a NoES vibe that the Old Freddy seemed to have with this suggestion, while also making hi
    10 comments 502 views last activity
  • simple as it sounds, add perk icons for badges as prestige awards. and while at it, why not add portraits of killers as prestige awards as well? I dunno, just seems like a simple idea that can easily be copied from preexisting assets if not outright use them. and maybe for banners, it can be depictions of something like character relevant maps, ie Red Forest for Huntress
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  • Hey everyone, with the number of zombie games we have in Dead by Daylight, like Left 4 Dead and Resident Evil, I was thinking about how unique and interesting it would be to see a collaboration between Killing Floor and Dead by Daylight . Killing Floor's amount of Zeds could bring a unique killer with unique gameplay for Dead by Daylight, playing as a Patriarch with skins for a Flesh Pound, S
    1 comments 51 views last activity
  • Its small, but something that I noticed while playing her today. At endgame she should be able to use her power near a hook. The only way to use it is if you walk 15 meters or so away but that is risky if you are trying to secure a kill.
    9 comments 71 views last activity
  • bubba has so much junk of addons. There’s only like 5 addons (6 if counting duplicate effects) worth bringing those being iri flesh primer bulb, yellow chili, beast marks, scratch marks and begrimed chains. The chili’s aren’t as good after the buff but I still use yellow chili but not purple because the difference is so small. The yellow scratch marks is just a downgrade to the green one so never
    8 comments 282 views last activity
  • I think it'd be an interesting all-access perk, and keep killers and survivors on their toes, if something like this existed. This perk would allow the survivor to carry 3 items with them BUT no add-ons. The caveat would also be that each item would take longer to deploy and I think, to keep it balanced, it should be main items only, no holiday/event special items. Common perk would take 20% lo
    0 comments 21 views last activity
  • Hi! On older hardware (e.g. PS4), my friend is experiencing longer and longer loading times as she accumulates more inventory. Before, she has occasionally experienced crashing when loading the game (as the loading inventory part took too long and PS4 detects a crash). This week, she finally got to the point where DBD no longer launches on her PS4 (she is given the blue screen PS4 error page). T
    5 comments 91 views last activity
  • The fact that the wolf can down you when you're exposed shouldn't be possible, or should be?
    4 comments 212 views last activity
  • hey bHVR, Happy new yea, how do you do? Just wanted to ask if you are done changing the main menu? Specifically I wanted to know why you now hide the cosmetics inside the character menu? Seems intentionally optuse and confusing, like do you know how many times I have to tell my dumb friends, who dont play this game often enough where the cosmetics butto
    5 comments 121 views last activity
  • [Reverted] Survivors are no longer immune to being scanned during fast vaults. [Reverted] Drones are now deployed in Stealth Mode. [Reverted] The Skull Merchant is no longer slowed down to 4.4m/s after deploying a drone. [Reverted] The Skull Merchant no longer recieves haste upon scanning a survivor shortly after deploying or rotating a drone. [New] Stealth Mode drones do not rotate. [Change
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