Feedback and Suggestions
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Unnerving Presence (Buff) Your presence alone instills great fear. Survivors within your Terror Radius have a 25% greater chance of triggering Skill Checks when repairing or healing. Triggered Skill Checks' success zones are reduced by 50/65/70% . A Nurse's Calling (Minor Buff) Unlocks potential in one's aura reading ability. The auras of Survivors who are healing or being healed are0 comments 32 views last activity
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Killers should be able to have some form of evil manifestation for when the exit gates are powered(I just wanna be able to change my fit endgame so that it fits my endgame builds) plus i think itd be cool0 comments 1 views last activity
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Instead of the boring old theme if we pay for a character like Vecna or Houndmaster why shouldn't these ones have a custom theme in chase! Please behaviour!! I beg of you give pig a cool chase music!!1 comments 21 views last activity
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Clown's redhead pinky finger is kinda pathetic ngl, using it basically deletes your entire power for a worse huntress hatchet. Here's an idea: Removed penalty on bottles [was reducing bottle count to 1] Invigorated survivors suffer from exposed for the duration of invigoration. This gives the risk reward that the addon have since invigorated survivors are harder to catch without the dreaded d5 comments 71 views last activity
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Sudden Death. Each time a generator is completed All survivors become Exposed for 10/12/15 seconds. The auras of all survivors are revealed to you for 6/8/10 seconds. This perk has a cooldown of 30 seconds between activations. Shrouded Agony. Whenever a survivor begins healing themselves or another survivor, you gain the Undetectable status effect until the healing action ends. Venge1 comments 11 views last activity
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So as we all know, the game is probably going to get a huge influx of new players with the Five Nights at Freddy's Chapter this summer. What I'm worried about is that a huge portion of those players might get frustrated with the lack of explanation the game gives for certain mechanics, as the tutorial is really lackluster. I think there needs to be a special focus on providing a better tutorial i3 comments 51 views last activity
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BHVR, you need to add in base kit unbreakable for when only 1 survivor is up or make an option to bleed out on the spot when there is only 2 survivors and one is in the downed state while the other is in the healthy or injured state. Maybe even just reduce bleed out timer by a minute. Downing the second to last Survivor and then leaving for 3 minutes to find someone is not healthy for the game. E0 comments 21 views last activity
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Quick Exit. While inside a locker, you can remain hidden, but once you exit the locker, you gain Sprint Burst for 3/4/5 seconds at 150% movement speed . This effect is not affected by exhaustion (this perk doesn’t trigger exhaustion. After using the Sprint Burst, you suffer from Exhausted for 30/25/20 seconds . Lifeline. After completing 50/60/70% of a generator Lifeline is activa0 comments 32 views last activity
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So each time you tele to the healing survivor the AOE for adding dream, is way too small and 100% of the time misses both survivors. Also when using it on a gen, the survivors see the blood coming out of the gen for 3 secs and can 100% of the time avoid the AOE again. So its just for looks. Instead of 8m, make it a 16-24m radius for the dream effect. Lets make Freddy great again! Energy God1 comments 11 views last activity
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Wanted to share an idea I had for a boon-related perk for survivors. The concept of this perk is to bring more utility to the boon perks via both ease of use and utility. The idea is basically that a survivor would be using a skill slot to carry around a small portable totem which would allow them to apply a portable boon. Blessed Icon - During gameplay the survivor can press the active abilit0 comments 11 views last activity
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Yes, we got a Myers update recently that made him somewhat more efficient, especially when stalking from afar. They also gave us the possibility to milk the survivors even more for that succulent evil within tier III we all want. And we got a buff to Tier I while not getting scratch mirror changed, which seems like a win. Despite all this, there is still one issue, perhaps the biggest issue, wit12 comments 211 views last activity
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A Killer with an inflated Kit is not fun for Survivors. It's why people hated playing against Skull Merchant. You're just going to see more disconnects and self sacrifice with the Nighmare.26 comments 631 views last activity
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Somebody already created a thread for this in bug reports and was told this wasn't a bug. If it's intentional, then it's a poor design decision and I believe it should be reconsidered. Playing as Sadako and Xenomorph is so painful during events considering both Screech Cobbler and Mistletoe increase the chest spawns, making your TVs/Control Stations even further away from generators. It feels li5 comments 121 views last activity
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I was just thinking what it might be like if certain perks could be swappable. For example, maybe for each build a character could have 3, non useable, perks added to it. These 3 perks would be noted as swappable. Once per match a person would be able to swap out one of their main perks for one of the replaceable ones. They could even be dumbed down versions of main perks. Let's say I bring corr0 comments 31 views last activity
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Hello, I would like to know if there are any future plans to implement chat for console players (PS5 or other)? It's very frustrating not to be able to write a simple "GG" at the end of the match or report a player writing in detail what happened in the match. Why can't we console players have this in-game experience as well? Thanks in advance!3 comments 61 views last activity
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Just skip a bunch of free event cosmetics and give us Gordon Freeman as a new Survivor for example. His new, perks that would came with him that could help new players. Gordon Freeman is a Gaming Legend, he would give DbD a lot of good Attention and he doesn't even need/or have any Voicelines. Sure, you don't earn any money from this. But it would put DbD in a good Spotlight and some free Perks t0 comments 61 views last activity
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Cosmetics have become better and better with time, that can't be denied. However, lately we've had a little bit of a letdown regarding this. At first the legendary skins provided substantial changes to the appearance of characters, sometimes even giving them new voicelines and sounds. Then we looked at DBD mobile, where skins started comming with their own special moris. Then that made its way to1 comments 91 views last activity
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Can we make sprint burst any button but the RUN button? I'd be nice if this ability was actually useful to console players. You can't even use it when you actually need it. This should be fixed.17 comments 482 views last activity
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So most players only use Pentimento for the 30% slower gens and maybe the 30% slower heals. But it also slows down Recovery rate on the ground, Exit Gate opening, and blocks all totems. But most of the time ( I would say 99%) the last three never happen. Should it be nerfed and only slow down gens or should the first rekindled totem also slows down the exit gate along with gens and the healing2 comments 51 views last activity
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I am getting sick and tired of going against survivors who turns off her tvs that doesn’t allow her to teleport and they don’t get anything and on top of that if someone is condemned why is it that they can still interact with the tv that I just teleport out of?? And why do they get a 1 second to insert tape that’s too short and it needs to be longer22 comments 503 views last activity
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I feel like survivors shouldn't be able to cleanse so quickly. It feels entirely too fast before I can get my next shot in. Also why is the cooldown so long for teleporting when dredge can do it up to 3 times with a 8 second cool down? It should be quicker for unknown too. Just my thoughts.2 comments 41 views last activity
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Nothing huge mind you but the dog needs a slight homing ability, its a dog for peats sake, not a weapon like huntress's hatchet or tricker's daggers, If I point my dog at a survivor and tell it to chase if the survivor darts to the left the dog should follow them in that direction up to a point. I mean its not like the dog is blind, it saw what its master ordered it to attack so why would it dar0 comments 21 views last activity
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Summons Of Pain - My suggestion, is this power should hold onto the survivor a bit longer. Pinhead should not be able to break the chains that are latched onto a survivor. That seems odd to me. Currently you use that power at a loop and the survivor still makes it to the loop or pallet. The slow down is weak sadly. Houndmaster and DeathSlinger do a way better job. My suggestion if you want an ea5 comments 62 views last activity
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Typically in a horror film the final girl or boy have gotten as far as they did by outwitting the killer, I think it would be a cool idea that the last survivor receives a 5th perk when the last generator is completed or the hatch is open as they would be known as the Final Girl or Boy in the horror scenario. This could be a randomized perk or possibly a chosen perk prior to the match starting0 comments 21 views last activity
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i just want some feedback on this Because a mainlly dont know if i have to get used to it or if it will be fixed soon and if it’s a known bug You haven’t really said anything about it until the freddy ptb and the you leave the husk sounds in phase but just take the grunts off1 comments 21 views last activity
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I won't tell you why slugging sucks, I'll describe briefly and clearly what and how can be done to FINALLY make the game less painful. 1. Increase the bleeding time by 2 or 3 times. Currently, a survivor who is slugged dies really fast from blood loss, allowing killers to save time and gain blood points in a short amount of time. 2. Killer shouldn't get any blood points if a survivor dies on th12 comments 181 views last activity
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I feel like his teleport to injured survivors who are healing is good way to get great pressure but I am concerned about a new slugging play style that might potentially take over for Freddy even though the slug survivor is awake if the healer is asleep he can teleport to chase and slug the healer and with sloppy butcher knock out 3rd seal etc this can make really hard for soloq survivors to play0 comments 1 views last activity
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Dream snare feels quite oppressive. You can easily hit survivors with it at any loop making it unsafe and it's also zoning. When you pair it with jump rope add-on you can just make asleep survivors constantly -12% hindered. As a first step i would probably increase the cooldown from 5 to 8. Dream pallets feel pretty useless because there is barely anywhere to even put them. The aura reveal on p6 comments 131 views last activity
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Overall a great rework in my opinion but there are some pain points and frustrations: Dream pallets stunning Freddy feels unneccessary and makes me not want to use the power Dream pallets rupture radius feels way to small to ever be useful against semi-competent survivors Minor nitpick but it feels strange to swap to Pallet mode and then also have to hold down RMB to see locations of dream pa0 comments 11 views last activity
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Todays : Receive an auditory warning upon looking in the Killer's direction within a 45 ° cone within 36 metres . Premonition has a cool-down of 60 / 45 / 30 seconds each time it activates. New Idea : Receive an auditory warning WHEN THE KILLER SEES YOUR AURA OR KILLER INSTINCT. Premonition has a cool-down of 60 / 45 / 30 seconds each time it activates. It would give6 comments 101 views last activity
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Honestly folks Trickster sucks to be faced. He is bloody annoying you get hits based off of no skill just spamming knives with no counterplay. It is only running around a long walk hoping you can stop him from hitting you and him resetting the timer for the knives. Who made this killer so annoying I wonder. Literally makes me want to give up every game because he is annoying. Watching killers spa33 comments 1,281 views last activity
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This discussion has been moved .0 comments 1 views last activity
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I highly suggest doing a crossover with the producers of The Magicians TV show. The new killer could be The Beast, and the survivors could be Jane Chatwin, Alice, Jules, Katy, Penny, Q, or Eliot! I would love to have a new crossover map of Fillory, as the Beast has taken control of it! I would totally buy it, and no doubt there are fans of the show who would also like to buy it!1 comments 11 views last activity
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The new Nightmare is much better than his Live server variant, his add-ons are what SHOULD be for all killers (Pyramid Head is looking awfully giddy for the same kind of changes). Although I'm not a fan of making his new meme add-on the Green Dress being a rare add-on, maybe swap it with one of the common ones. His new Dream Snare is much better being able to go through walls and reaching 18m to0 comments 21 views last activity
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The Knight cannot activate their ability when there are objects such as hooks, tree branches, or forklift pallets directly overhead. As far as I know, no other Killer is affected by this limitation. I’m not sure if this is intentional or a bug, but I hope The Knight can use their ability without being restricted by overhead obj0 comments 21 views last activity
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While binding the teleportation to holding the secondary power button and using the snare/pallets by holding the primary power button maintains the spirit of old Freddy (and such preservation should usually be commended), it cause two major points of friction for the player: Both snares and pallets are bound to the same action, and have to be switched between them. This can often "fumble" the po0 comments 11 views last activity
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We need more perks to focus on the connection of the team, like Aftercare and the Teamwork ones, instead of perks like Finesse that lengthen one person's chase. Just making it harder to catch a single person makes it more annoying for both sides, as it just frustrates M1 killers more while also leading to the rest of the survivors wasting their time on gens.0 comments 11 views last activity
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First off, a big thank you to every member of BHVR who worked on the Junji Ito collection. I am very happy that we got another anime collaboration and the cosmetic team did a great job because nearly every cosmetic looks so good and high qualitiy. You did a great job on it since the cosmetics have a good quality and represent the original characters so well. The two legendary skins, Miss Fuchi an0 comments 332 views last activity
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Happy so far with the changes, snares feel better to use and feel fun. Love the idea behind dream pallets exploding but they feel like they would hardly work once survivors become aware, the range is small and the delay is a bit too long. Not only that, I find it kinda silly he can be stunned with his own dream pallets now?? I don't get the point of that, esp since they're more obviously fake now0 comments 1 views last activity
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SUGGESTION: Make the last survivor mori-able only if they were not in the dying state when the hatch spawns/when they become the only survivor left. This will discourage slugging for moris. REASONING: Ever since yellow mori became basekit, I've seen quite a few killers slug the last person, waiting over a survivor they want to mori, waiting until other survivors die on hook or bleed out. Thi13 comments 81 views last activity
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most changes to buff him seems good but i'm worried about the dream pallet injuring survivors and the healing teleportation. the 3 meters radius is big and he can place so many dream pallets that you are gonna get hit constantly and there is nothing you can do about it and for the healing teleportation i'm scared it would be abused by increasing the amount of slugging with this killer. i really t8 comments 101 views last activity
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It used to be the case that you could grab the banner of the knight's minions, and they would stop the chase, but now that's not possible anymore... why did it change?13 comments 421 views last activity
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Just played my first game in a while. Was an Oni with terrible connection (to the point that he was getting downs with his power through pallet drops). That's ok though, it happens. Because of this thohugh, one person DCs and one gave up. That's ok, it happens. With the bot and the player who gave up downed, he then starts slugging for a 4k. He gets the third quickly enough, and then me not long5 comments 81 views last activity
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Bond - remove range limit Empathy: While injured and staying in a range of 32 meters of another injured survivor being chased, you see their aura. If the revealed survivor gets hit by a killer attack, you're put into the dying state instead (and they get the hit speed boost). Empathy has a 30-second cooldown during which your aura is shown to the killer and your recovery speed is slowed by 500 comments 21 views last activity
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You pay extra for characters like Pig and Myers. You pay premium for these. I understand not making them pay to win, but I believe not a single one of them should ever be below a high C to mid B. Fix all of these iconic Killers. BHVR has done good work on iconic Killers like Pig, Sadako, Myers, and Bubba. Freddy is getting an amazing upgrade that will help him a lot, maybe even raise him to B ti1 comments 41 views last activity
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Preamble One of my favourite subtle and lesser known effects in DBD is the tertiary effect of Balanced Landing, where when you fall from height, you do so without screaming (the first being the haste boost, and second being the reduced stagger). This not screaming effect is pretty cool as you can drop out of sight of the killer, without giving away the fact you've done so…. however as far as3 comments 161 views last activity
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I’ll cut straight to the point: I trusted Dead by Daylight. I trusted the choices the developers made, the effort put into new characters and chapters, the gameplay mechanics, and the vision for the game’s future. But over time, that trust began to erode. Small cracks appeared - bugs, poor communication, questionable decisions during live streams, chaotic gameplay shifts. A skin would be bugge11 comments 291 views last activity
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So I'm trying to get G1 on both Killer/ Survivor this month before the 13th, and I'm experiencing extreme levels of getting stuck as Survivor in the red Rank, when I effortlessly complete that on Killer. Now sure, maybe I'm a bad Survivor, but the MMR System does not compensate enough change in MMR to a point, where I am fairly matched and have an equally great chance to pip at the same pace as3 comments 42 views last activity
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