Feedback and Suggestions

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  • Nemesis new added abilities: Dash with roar and NE-α parasite. New Mori: Rocket Launcher. Buffed Contamination: Contaminated survivors can be better seen by zombies and make zombies move faster to contaminated survivors. Reworked Zombies: New animations, more zombies, voices, textures and models. New item for survivors: Stun grenade. Reworked addons. Nemesis has now 3 abilities instead of 1
    2 comments 171 views last activity
  • The playerbase has shown outright with all iterations of chaos shuffle that if you give them the tiniest avenue to minmax the fun out of an event queue they will jump at the opportunity. We can't randomise offerings because some killers have very transformative addons that require specific setups to function. So remove them. All of them.
    0 comments 21 views last activity
  • Pls dbd we need arabic severs we cant play in 150 or 200 ping pls dbd thats make a lot of people to play dbd PLS WE NEED SEVERS and kweit or saudi arabic pls dbd we hate hetbox pls dbd
    0 comments 11 views last activity
  • Pls dbd we need arabic severs we cant play in 150 or 200 ping pls dbd thats make a lot of people to play dbd PLS WE NEED SEVERS and kweit or saudi arabic pls dbd we hate hetbox pls dbd ❤️
    1 comments 11 views last activity
  • title. This map needs it. Yet another map that gets abused by poor design.
    13 comments 131 views last activity
  • why not bringing customizable icons for Survivor and Killer matching the skins?
    0 comments 11 views last activity
  • Title. (For the record, I am not saying we should or shouldn't. Just a Hot Take I found on the internet.)
    19 comments 271 views last activity
  • Considering the 2nd iterations of Lights Out and 2v8 saw numerous changes to the gameplay (significant ones in the case of 2v8, too), the fact that 3rd Chaos Shuffle is the exact same as the 1st one is underwhelming. It was adverstised as "D&D themed" but there's precisely 0 difference between its 1st and 3rd iterations. The skin collection is DnD themed, sure, but it has no ties to the game
    4 comments 81 views last activity
  • Since it's a modifier and isn't meant to change the core mechanics: Everyone starts without perks: for each hook state or generator repaired, a trapdoor on the map would trigger. At this point I would basically repurpose the Void Realm to a Dnd room, the players can then interact with the table to roll the dice and unlock a perk. repurpose Vecna's chest to roll the dice and get a perk each
    0 comments 22 views last activity
  • The situation is already going beyond the limits, look how the survivors are being tortured, not allowed to play, not even allowed to earn bloodpoints and xp, and also prevented from completing unhook challenges. It would not have hurt you to give this player a temporary ban, this player constantly humiliates your programmers and your campaign in his videos! https://www.youtube.com/watch?v=rJ6ZW
    20 comments 251 views last activity
  • A feature that would allow players to do multiple challenges of the old tomes at the same time would make thus old tomes more likely to finish. especially for those who like 100% of them done and even for new players. E.g. tome 2-2 Escape artist ( escape trial 4 times) and Romero's Escape ( Escape the trial as jane romero one time) when i now escape with jane both challenges would get
    0 comments 22 views last activity
  • This is my collection of ideas which I'd like to see implemented. If any of these interests you, feel free to check them out. Killer Reworks/Changes: The Nightmare , The Hag , The Houndmaster , The Trapper , The Shape Killer Concepts: The Slenderman , The Dread Ducky , The Nun (not the Conjuring one) Perk Changes: Killer Perks (7.2.0 - 9.0.0) , Survivor Perks (6.4.0 - 8
    0 comments 142 views last activity
  • I want to purchase an animal onesie for all the original DBD survivors. Very, very, very, very, very, very badly. In the real world, Amazon made their slowest month Christmas 2.0 with a corporate holiday "Amazon Day". Similarly, in DBD, we have Christmas Sweaters … and Animal Onesies would replicate that financial success. Think like Amazon and make Animal Onesies for all the original characte
    1 comments 21 views last activity
  • Unbalanced in both sides having busted things. Marvel Rivals is essentially Overwatch before all the balance happened. People are having a blast. Even people who play Overwatch 2 find unbalanced Marvel Rivals more fun. If Netease released their own clone of Dead By Daylight with a different IP without any balance people would eat that up.
    4 comments 111 views last activity
  • In all iterations of the Chaos Shuffle modifier to date, only the perks are randomised. This allows Survivors and Killers to still bring strong items, strong add-ons and even strong offerings. One could argue that this is detrimental to the true randomness and chaotic nature of the modifier. Which is why I propose a slight change: make all items, add-ons and offerings random too but do it in
    4 comments 81 views last activity
  • And it doesn’t even have to be free text but just some kind of communication line besides pointing and crouching.
    6 comments 91 views last activity
  • This has been going on for a while now. As an example, right now, there are no incentives on either role. However, I get a match as killer in 10 seconds, while as survivor I need to wait for at least 5 minutes. If incentives were working correctly, there should be a 100% BP incentive on the killer role right now (like it used to be until a few months ago), to incentivize more people to play the
    20 comments 281 views last activity
  • Given the increase in slugging and the ongoing debate about whether to nerf survivors or killers, I believe the solution lies in how MMR is rewarded. If a player isn't getting many hooks, they should be placed in a lower skill bracket. I have suggested in the past to award more points for hooks, but the response was that killers are more interested in eliminating all survivors and don't care a
    13 comments 271 views last activity
  • Player Context: Veteran player burned out on playing Dead by Daylight because 75% of the maps have melted together in my head over the years because of how "same-y" they have become after years of play. I play until I complete the Rift, and then I play until I complete the event tomb. I have hit Tier 200 every time since it was first introduced. I spend more time thinking about the game/watching
    1 comments 91 views last activity
  • Since the window for flashlight saves was slightly extended for newer players, I feel that the same treatment should be given to pallet saves. I see a lot of players (particularly newer players) struggle with them, AND it wastes a pallet.
    6 comments 61 views last activity
  • When they announced that this Chaos Shuffle would be DND themed I was excited. "Maybe there were dice roll animations for getting perks, maybe there is some dnd related way you can influence/change what perks you get. Maybe Vecna like chests spawn everywhere, maybe the perks of the dnd characters are more likely to appear, maybe the dnd map is more likely." No. Nothing. When I read the notes I
    3 comments 121 views last activity
  • You can crouch walk and still be faster than them. Who though this was a good idea. You have to stack addons just to make them somewhat usable and even then you are working with little to nothing.
    3 comments 31 views last activity
  • I think Hens and Otzdarva should be offered a 6-month contract of employment from BHVR as independent contractors to produce audiovisual tutorials that teach survivors how to play Dead by Daylight. These audiovisual tutorials would be in the main game, and would be similar in tone to what "Dead by Daylight Academy" would look like in real-life. While these tutorials would be accessible from the m
    2 comments 41 views last activity
  • These cosmetics are so beautiful. Please consider working with a custom screenprint company to sell DBD themed sweaters and DBD Mobile Onesies to the community. I want to buy and purchase items worn by my favorite character in the game and wear them in real life, and in public. I am being 100% serious about that. There are multiple instances of BHVR cosmetics that have been made by fans for purc
    0 comments 22 views last activity
  • I wish there was an item or perk that allowed a player to scan and copy the build of another player. If paired with an appropriate length and cooldown timer, it would allow Dead by Daylight core to have unlimited variety. I understand that my idea would inherently weaken the value of Chaos Shuffle as a rotating event modifier if it were to be implemented as presented; however, I still wanted to s
    0 comments 1 views last activity
  • Please either restore the rarity of map-ban offerings or implement a system where map-specific offerings are returned if a map-ban occurs. For killers, one of the key aspects of enjoyment is strategizing different perk combinations tailored not only to each killer but also to each map. Allowing map bans to easily negate this strategic element is not a healthy experience for the killer side.
    11 comments 161 views last activity
  • My opinion on Self Preservation is, bluntly, that it just isn't very good. Its only reliable use case is in a coordinated SWF, and you also really don't need it in that scenario, so it just generally sits in the "sometimes you'll get value and it'll be noteworthy but usually it's kinda useless" camp that a small number of other perks sit in too. For those of you who don't know, the perk curren
    8 comments 121 views last activity
  • why do his speed addons still exist? let it be better the viewing angle or the sharpness of the turn, but not the speed + he should be a 4.4 killer, because his ability allows him to quickly catch survs.
    6 comments 161 views last activity
  • Almost all every match im in I keep seeing the same map offerings either Hawkins or Lerys because of scratch mirror myers. It’s almost Impossible to heal and do anything and I mean anything you literally cannot do anything when he’s scratch mirror and indoors casue he sees you everywhere. It’s also times he would camp the hook by pacing back and forth just to get a hit and it’s impossible to hide
    6 comments 151 views last activity
  • There are certain killers who spawn structures that take the place chests can usually spawn in. A whole bunch of killers use this mechanic, but it's most important to Onryo and Xenomorph, since those are the fast travel points for these killers. These structures are supposed to generate away from each other and close to generators. Currently chests take priority over these structures, meaning t
    0 comments 41 views last activity
  • This passive feature of the game's mechanics ruins things like Kindred for survivors. The efforts to give survivors more information - such as showing who is working generators, healing, or cleansing - points to wanting to improve simple QOL yet this one issue has survived for almost a decade without being addressed. We don't need a blinding, black bubble to tell us where the hooked survivor is.
    18 comments 671 views last activity
  • So bhvr now has an option to fill event lobbies with bots if queue times are long. This should only be a thing in a 2v8 mode with a maximum of 1 bot present in a lobby, and shouldn't be a thing at all in 1v4 modes. If this is not how bhvr wants to proceed, there must a be an "opt-out" option of bot-filled lobbies. NO ONE wants to play against bots. I'd rather wait longer in queue for a match than
    7 comments 161 views last activity
  • Give him more zombies and a new ability so Nemesis is able to sprint.
    27 comments 361 views last activity
  • BHVR: I think it would be cool of Nemesis had a Iridescent add-on that increased the amount of Zombies on the map by 1, for each Generator completed. Like Fire-Up, as Generators get completed, the Zombie Horde grows larger. I think it would be fun and add some chaos. When I play vs a Nemesis, the zombies always cause laughs and panic. It also fit thematically to. Bring on the Zombie Horde!
    4 comments 31 views last activity
  • One thing that is consistent on both RE3 is that Nemesis is fast. Not crazy, "teleport" able fast like Wesker, but definitely faster than Jill. Since we have killers with dashes that don't do damage like Vecna's Fly, them why not giving him a dash just for mobility? He would also be more lore accurate with this. And, of course, giving him a dash means we would need to nerf something on his cur
    10 comments 181 views last activity
  • I 21M am looking for people who are around 20 to play with. I have a few hundred hours and i mainly play for fun. I play on PC and on the EU Server.
    1 comments 32 views last activity
  • I've been playing billy recently (continiously since 2019 xd) and i have 1 proposed change for one of his addons Lopro chains have been a good addon on him for when u got out of double engravings back in the day and now since there is only 1 engraving it is considered to be his best addon by some people which i think is wrong, ever since the change for it to only deep wound upon touching an inj
    0 comments 11 views last activity
  • Please nerf the Hound Master or simply remove her. She's almost impossible to survive and it's so annoying that she returned. Her dog can leap over the pallets and she can hit you anyways. Please remove her from the game
    8 comments 91 views last activity
  • Im tired of being blinded by ppl outside of my field of view. Blinded while facing the wall at 90 degrees. Stunned by flashbangs in places it shouldnt happen. Thats beyond good or bad gameplay, that shouldnt happen, deevs need to fix that asap.
    8 comments 141 views last activity
  • Look, what I am about to say, might be controversial. But i think we grew enough for this. What if we add "killer exclude" system that would allow us to exclude 3 killers from our queue? Personally I hate going against killers like blight, singularity - those killers make mostly terrible experience for surviviors. Especially those not experienced enough. I can wait more time to find a match,
    27 comments 362 views last activity
  • Don't know if this was an intentional feature or it is a bug but can you please make it so that if players are still in the match gaining points it doesn't close the popups for profile interacting for other in the end game screen.
    0 comments 1 views last activity
  • "Nerf: Increased cooldown when Victor is crushed from 15 to 20 seconds." please do 14. not a single killer in the game is punished for making a mistake in using an ability.
    7 comments 61 views last activity
  • I feel unable to fully express myself on the forums with this limited pfp selection. Sure it's not urgent or necessary by any means but I'd like to pick C H U C C (chucky) as my pfp. Pretty please :3 If you'd like to do us one better you should let us upload out own photos as our pfp. I don't just use the forum to complain like most people. I wish it was more like a typical forum where profile
    2 comments 21 views last activity
  • BHVR, Survivors, and Killers all want to see more chase, as this is the primary gameplay loop. It's more fun when chase is involved for both sides, and multiple surveys have also stated this much. How about we create a perk for Killer that emphasizes allowing longer chases, but temper it with the caveat you can't chase the same Survivor twice? If we wanted to nerf it, it could even lose power as
    0 comments 21 views last activity
  • The Biggest problem chucky currently has is the 14 second cooldown , the cooldown currently hard limits chucky's maximum effectiveness. Even the best case scenario of a 28 second chase time is relatively not impressive, ideal or enough against some teams. Similar chase killers have much shorter cooldowns and far stronger cooldown add-ons. Slice and dice is just not as flexible as it used to
    17 comments 722 views last activity
  • "I just previously had a match against some Survivors that did so good. I would say "the best in 100s of matches I played"" Make a Rank Mode with all the penalties that can be added, and make us wait 10-20 minutes for a match to make the players want to play and or the real tryhards such as myself be ready… remove giving up on hook, make dc penalties a day long…. do whatever to make a competitive
    0 comments 11 views last activity
  • 2024 was a great year for new chapters, introducing Unknown, Vecna, Dracula and (the now-buffed) Houndmaster. But I was honestly disappointed with the introduction of the latter. All of the other Killers had trailers, teasers, and hype build-up prior to release. Unknown's was especially amazing. But Houndmaster's PTB was unceremoniously dropped out of nowhere. I felt absolutely no hype or exc
    1 comments 41 views last activity
  • Good afternoon, DBD dev team! I hope anyone reading this is having a lovely day. I wanted to take a moment of your time to discuss the difference between killer's hex perks, and survivor's boon perks, and why I believe there is a fundamental imbalance that also hurts on a flavor perspective. Boons and Hexes are both intended to be "high risk, high reward" perks. Survivors take the time to set up
    0 comments 21 views last activity
  • I love Lara and I play as her a lot, but as I play killer a lot as well and know how perks feel on both sides, I never bring Finesse. That perk just feels so extremely annoying. It's not necessarily "overpowered," per say, but I feel it should drop down a bit. Yeah, it doesn't work when injured, but it can protect you from the injury in the first place.
    45 comments 1,371 views last activity
  • Wait! I know what you're gonna say! "Lightborn is fine!", but please hear me out! I already posted this in @jesterkind s discussion, but I felt it was a good enough suggestion to warrant it's own thread. To cut to the chase, Lightborn's hard counter nature makes it very uninteractive. Hard counters are never healthy game design, and while not strong and can't really be nerfed, it is not great
    4 comments 202 views last activity
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