Feedback and Suggestions

Our team will be happy to read these!
  • It is not fun for anyone to get repeatedly chased off the hook and removed from the game. Make it so killers can't down the person who was last hooked. It's so boring just getting tunneled every game and not being able to even play.
    40 comments 652 views last activity
  • After starting to play demo for quite a while now, there are a few things I want to suggest. His shred… activates after letting go of the power button (L2 on PlayStation) It is so clunky having to wait to charge up and pressing R2 afterwards. I messed up so many times, because of that and the button combination feels so unnatural. goes further the longer you you charge it If you on
    0 comments 21 views last activity
  • In Chaos Shuffle, the perks are all covered with the "HIDDEN PERK" thing. What if they actually made those a perk in base game? For instance, I could manually choose that as one of my perk slots if I just want to go random one time without having to do the random build website thing.
    11 comments 292 views last activity
  • finding glyphs is hard and takes up so much time in the match, what if we get a perk that makes it easier, especially for green glyphs. Or if we add seeing glyphs while using maps
    0 comments 21 views last activity
  • Imagine an altar down in the basement, one dedicated to the Entity where the desperate can come to pray and beg for a favour. The Entity doesn't give something for nothing, though; if you want a gift, you must give something up in return… Specifically, your item. This altar would allow you to 'feed' your currently held item into it, and gain some kind of small passive buff in return, alongside a
    1 comments 22 views last activity
  • If the trapper puts a trap directly under a pallet, controller players have no way to disarm the trap and have to drop the pallet. If I know my opponents are on controller, I'm putting a trap directly under the shack pallet to get rid of it. If a survivor in the dying state crawls under a pallet, controller players can't heal them without dropping the pallet. I have experimented with changing
    8 comments 432 views last activity
  • New Game Mechanic: Levers Similar in function to a Black Ops 2 Zombies Easter Egg, levers would be placed around the perimeter of the map. The levers would look and function similar to exit gates, where they light up and generate a reasonable amount of noise. When all levers on the map have been completed, survivors would receive credit for one generator. Or the power mechanic could be reworke
    0 comments 11 views last activity
  • I've played Freddy since his initial rework into his current, trapper playstyle. But turning him into a ranged killer, reworking the pallets to become remotely detonated bombs? I love it! It's so much fun! There's more than enough warning for both the new flying snares and the shaking, exploding pallets, on top of now being able to stun him with dream pallets for more interaction between the play
    10 comments 171 views last activity
  • when killer take down a survivor, give them a view debuff like dredge.(7~10s will work, downed survivor Cannot see anything beyond 3 meters. Still can see Aura) downed survivor Cannot see anything beyond 3 meters. this not affect solo survivor player and perk. this will buff those killer like ghost face/wraith/shape/pig/good guy that can be counter by voice Communication.(this kind of kille
    0 comments 51 views last activity
  • Giving everyone the ability to get up thanks to basekit unbreakable doesn’t require any skill, that’s simply the game allowing you to do something. In contrast, a flash light save provides a thrill because it requires precision and timing. Instead of completely preventing slugging by forcing a new mechanic, I suggest making it easier for survivors themselves to counter slugging. If successfully d
    10 comments 141 views last activity
  • A Super Perk is a perk that uses multiple slots for the same perk. Depending on how strong the perks are, and how you want to balance them, a Super Perk can take 2, 3, or even all 4 slots from a survivor. This allows strong effects to be introduced into the game with an inherent cost.
    2 comments 51 views last activity
  • Basekit mori is the worst thing BHVR has done to this game. EVERY match the killers slug for the mori. today alone i have bled out THREE TIMES because the killer couldnt find the last player. its insane. it actively encourages slugging. at least give us basekit unbreakable
    33 comments 651 views last activity
  • I've emailed yall directly 3 times over the span of 6 months so they could be added back because the removal of them has caused increased wrist pain and it's getting WORSE. I love this game and love playing it. As the days go by i'm feeling less human and more like a dog by the day the way I'm having to beg for accessibility changes as a disabled person. The Disabled are a minority so if your dat
    0 comments 1 views last activity
  • It's no surprise people want to play 2v8, Chaos Shuffle, etc year-round. But of course, the queue times being a mess whenever they come about make that impossible to have. For public servers anyway, I propose they add these modes to customs, so they are readily available all the time for those that still want to play them after they've left. Of course they won't be able to do challenges, gain l
    1 comments 31 views last activity
  • It's a pretty clear and simple suggestion for Knight. He can swap between each guard but can only use one at a single time. Summoning another desummons the exiting guard. I want to propose letting Knight summon multiple but not for free of course. To use multiple guards would increase the cool down of both guards. If you summon one guard and then summon another during the first guards duration,
    8 comments 321 views last activity
  • After a survivor completes two generators, opens two chests, and cleanses two totems, Underestimated activates. Gain the ability to successfully self-unhook during the second hook stage. Why this perk is balanced: There are only five totems on the map. At most, this perk can only be successfully triggered twice. There are a fixed number of chests on the map. Survivors that are busy with ot
    1 comments 31 views last activity
  • 🔴 Iri videotap Hitting a Survivor within 8 seconds after Manifesting turns on the last TV turned off. (partially reverted). Sadako can teleport to a turned off TV, which activates it afterwards again. She does not spread condemned, when teleporting to a turned off TV 📺. (new) 🟣 Telephone Survivors suffer from a -8% (was -3%) hindered Status Effect for 3 seconds, when Manifesting w
    5 comments 141 views last activity
  • The original perk should be changed to reveal all survivor's auras for a few seconds after an unhook action is completed.
    0 comments 21 views last activity
  • I, just like many killers have faced the blind bully squad many times. It is one of the worst feelings in this game to finally get that down that you spent a minute getting then someone shows up and throws a flashbang and you loose it all. But that is a part of the game and even though I don’t like it, it’s healthy and fun for a survivor to pull off. But it changes when you are blinded half
    43 comments 1,031 views last activity
  • Permanent blindness like this is extremely overpowered against solo queue where nobody has any sort of coordination, and people are left to guess where anything is. They're only used for scummy playstyles anyway, and I'm surprised that they've been left untouched for this long.
    0 comments 11 views last activity
  • Hello! As I remember, one of the DBD managers promised that the statistics would come by the end of last week. But a new week has already begun, but neither I nor any of my friends have received these statistics. We updated the connection settings until the 13th and followed the instructions everywhere, what should we do?
    5 comments 183 views last activity
  • I was talking with a friend, and they told me about Ash Williams intial launch into the game contained his perks being usable in the custom game mode before he was even released. This got me thinking, what if we could revamp customs to be the new public test beta? Bhvr could actively test new things by throwing them into customs and finally console play
    0 comments 12 views last activity
  • When chaos shuffle, 2v8, and lights out were first done it was cool and i would of loved them to be here more but after them being here more i feel its just wasted time and resources that can be spent on the core game. We got maps that heavily favored to one side, perks that are terrible, Killers that are either to strong or are terrible, people self unhooking immediately etc. The time spent on t
    8 comments 211 views last activity
  • it takes like 15 minutes to spend all your bloodpoints if you hit the 2 million cap. It is so tedious I have stopped spending BP entirely. My friend has 6 million BP saved up because they cant be bothered to spend a half hour pressing a single button, but she racks up the points from challenges. just plz….give us a spend all option
    3 comments 31 views last activity
  • I think the key point of existence of Shrine of Secret is to experience the perks of the characters that you do not own, so the case like Stridor(Nurse's perk) being in the Shrine of Secret right now should not happen anymore. Does anybody think otherwise? If so, why?
    3 comments 81 views last activity
  • This might have been suggested before, but it would be nice if in character selection, the photos of the killers and survivors had some sort of verification graphic for if they are adept or not.
    0 comments 11 views last activity
  • Add other objectives to DBD a long with doing generators. And give players enough BP to allow them to progress in the game a little, even if they don't escape or the survivors do gens super fast. I don't care whether it's finding herbs, collecting cursed spirit orbs, kicking deranged entity sculptures, collecting fungi, etc. Anything that gives people something to focus on to feel like they can
    5 comments 101 views last activity
  • It is a universally accepted truth that SWF with 3rd party communications break game balance. This has been settled in the years since SWF was implemented to prevent survivors from lobby dodging to match up with their friends. Unfortunately, SWF provides teamed up survivors with massive amounts of free information. This results in: SWF survivors having the equivalent of aura reading on their t
    27 comments 894 views last activity
  • Can we all agree they just don't have a place in this game? It's way too easy to abuse. There's no reason to have them in when there's a whole staircase. As survivors, they are broken and, as killers, they just create stupid situations where, if the survivors know how to run, you can't do anything to them. Playing Knight against it is miserable. Guards can't follow. It's not just that, but if you
    3 comments 82 views last activity
  • For the upcoming event, I’ve been thinking. Since it’s unlikely that Chris will be getting a legendary skin this patch, I was thinking they might add some more special interactions between him and Wesker— considering those two only have voice lines unique to them. Start of chase: “CHRIIIISS” Wesker downs Chris (possibly if he’s last survivor?): “Chris… it appears our fates are forever intertwin
    1 comments 101 views last activity
  • Playing as survivor is often frustrating because players aren't motivated or capable of taking full advantage of the "edge" that survivors are supposed to have over the killer. Survivors are perceived to have an advantage when fast vaulting windows or pallets, and a more obvious advantage is having teammates. These may seem like advantages, but that’s not always the case. When vaulting, a survivo
    6 comments 181 views last activity
  • *Final edit after feedback * Passive - Nemisis spawns with 4* zombies on the map. Dead survivors rise as additional zombies. Passive - Nemisis spawns with 3 to 5 zombies (Depending on map size) Dead survivors raise as additional zombies. Each contaminated survivor increases zombie movement speed by 10% and detection range by 20%. T-Virus vaccine time increased to 10 seconds. Zombies bo
    44 comments 564 views last activity
  • Please Add an option to disable post-game chat. In an asymmetrical game with such a toxic community (at least my server is VERY VERY TOXIC) we should have an option to just disable the end game chat. I don't wanna read messages of people calling me trash or complaining about the gameplay, there is no point in that. Disable or mute chat should have been a feature since we found out most player bas
    1 comments 41 views last activity
  • Its so weird that dbd doesnt have any mirror. Like there is no mirror in the entirety of all the houses on Lampkin Lane? There is no mirror in the midwich bathrooms? There is no mirror in the garden of joy house? It makes no sense. Please add mirrors.
    2 comments 41 views last activity
  • I thought it seemed like some killer was missing (idk I do have such feelings but to be fair I also decided to add a new survivor for the balance) and after some cooperation with an AI, I got such a result. New Killer: The Illusionist Background: A former magician turned sinister, who uses tricks and illusions to confuse and trap Survivors. Abilities: Mirror Image: Creates a decoy of h
    1 comments 61 views last activity
  • I've already mentioned this but seriously, do not bring her new chase theme back from the ptb It is a downgrade and obnoxious to listen back, the old version is so much better, it wasn't repetitive and has that catching feeling from the accordion Again, please don't bring this chase theme back https://youtu.be/bahwHUnrJV0?si=LZufWpY7WgL1fR__
    0 comments 11 views last activity
  • there were No large indux of players last year there were tons around Christmas time and the year before that it was a good amount, including myself. I still get into games quickly but Ive stopped really seeing any baby survivors I know tons have said it and ehre the game is now but seriously the matches are becoming boring without my occasional meg throwing game and dwight dropping every pal
    7 comments 151 views last activity
  • Let`s talk about perks. Survivors and killer have a lot of perks. There are already more than 100 of them for both sides. However, not all of them are popular and can not always be useful. I could highlight the most obvious ones, such as No mither or Bloodhound, for example. But I think that you yourself know about how useless these perks. I want to talk about perks like dead hard, for example. P
    1 comments 31 views last activity
  • It is extremely lame and actually legit griefing when some uber sweat with over 9000 hours in the game makes an alt account just to make the lives of newbie killers/survs miserable and I feel this behavior should be punished with extreme prejudice via a sledgehammer to the knee of their main account.
    6 comments 211 views last activity
  • I really enjoyed this game, especially the visual effects, sound effects, characters, and the variety of maps and outfits. It was a very unique gaming format for me. I had never tried playing similar games before, so it was an exciting and new experience for me. Over time, I found myself improving, which made it even more enjoyable. This game truly provides an adrenaline rush, makes my breath pa
    0 comments 1 views last activity
  • Dracula is definitely a very strong killer, not the strongest but arguably top 5 and inarguably top 10. One thing that makes him so strong is how fast he can get his pressure up. As soon as the match starts he can turn into bats and fly to where Survivors are. Sure, he can't see them, but good killers can usually figure out rough Survivor spawn locations, or he could use lethal pursuer, which i
    3 comments 81 views last activity
  • I like the whole portal idea and think it may be fun to put them on more maps.
    1 comments 11 views last activity
  • Title explains it! I think it would be neat to add a feature to have the hatch aura be shown to the killer while carrying the last survivor to make it easier to find if they want to give the hatch to them. It wouldn't add much advantage wise for the killer besides being able to find the hatch easier to give to the survivor.
    2 comments 41 views last activity
  • I think Map Offerings should go from Rare(Green) to Very Rare(Purple). I also.think.every Map that has some form of Achievement/Trophy should have its own offerings.
    4 comments 31 views last activity
  • Scavenger Where others see junk, you see valuable improvised tools. While holding a depleted Toolbox , Scavenger activates: Succeeding at Great Repairing Skill Checks grants 1 Token , up to a maximum of 5 Tokens . Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox . Recharging a Toolbox will reduce your Repair speed by -50 % for the
    1 comments 61 views last activity
  • A shaman once tasked with cleansing the minds of his tribesmen afflicted by evil spirits - he now uses his powers of mental manipulation to consume the minds of The Entity’s prey. Special Power: Mindsnare Hold the “power” button to cast forth a stream of web-like filaments 10 meters (at base) in front of you, toward a survivor. The goal is to expose the survivor for a cumulative 8 seconds.
    2 comments 51 views last activity
  • So here is an idea I thought I'd run past you guys in the forums... Boil Over is a perk I fundamentally dislike for numerous reasons: - Survivor: It rarely works, 95% of games the perk does literally nothing. Both sides: It's prone to being and often is exploited to make a survivor unhookable on certain maps, so some players will ise this fact to just try to troll the killer all game instead
    7 comments 111 views last activity
  • Dear Devs I’d like to suggest an adjustment to the “Deep Wound” state. It would be great if, when players in this state start repairing or interacting with a generator, the “Deep Wound” timer decreases much faster. This would make it a real risk to try finishing the last 5-10% of a generator while in this state. The idea is to add more tension and strategy: if players miscalculate their tim
    0 comments 11 views last activity
  • since you can only kick the generator 8 times max, Eruption makes it so you can only apply it 4 times. I've heard that this is not problematic because that's 4 downs already for one gen. but what comes with this is you become hesitant to kick the generator again unless you've downed another survivor first, which can feel unnecessarily restrictive. eruption is the only perk that counts as 2 regres
    2 comments 102 views last activity
  • Nemesis is a certainly non-versatile killer, his kit out of chase is lackluster while his abilities in chase are pretty useful. He lacks mobility and although zombies could end up compensating it, the are useless most times. Nemesis has many problems, yeah, and this could help solve one of them. I suggest making the zombies not have collission with Nemesis. Sometimes they act more like an obsta
    11 comments 121 views last activity
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