Feedback and Suggestions
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Remove Perk Tiers Perk tiers are an unnecessary waste of blood points. Removing them would significantly improve progression, making it easier for players to unlock perks without needing to prestige every character to level 3. Additionally, as more characters are added, it becomes increasingly difficult for new players to unlock all perks efficiently. Remove the Struggle Mechanic Th0 comments 11 views last activity
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Allows survivor to self-heal while healthy to “store” healing charges as tokens similar to Potential Energy.1 comments 21 views last activity
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I have been following online discussions on the Forums, Reddit, and Twitter after the announcement earlier this morning. I have seen a fair number of posts that have compared Wake Up to Sole Survivor and consider Wake Up to be "the lesser of the two evils." While I understand and respect where people are coming from when they share these opinions online to have their voice heard, I feel like we h3 comments 141 views last activity
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Think for a moment that to put a survivor to sleep you need two traps that are 14 seconds that you lose if you hit them and to get a 12% deceleration you have to lose 21 seconds, then there is the issue of clocks that anyone can use and They give you 30 seconds of immunity and only have a 45 second cooldown to use them again, the pallets are useless because they are easily seen, the projection of4 comments 91 views last activity
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i just played a game as pig and when i dashed i would not hit the survivour but will hit a rock or tree if you go behind. i am trying to go around the rock or tree or pallet but if they stand behind a object the game legit locks on to the surv and does not give me control to go around said objects. thisi s really annoying when every second matters and i legit give a surv distance cause the game5 comments 231 views last activity
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Do you think you'll ever add a way to speed up prestiging characters? I do think it's annoying to just sit there for about 4 minutes prestiging a character by 1 prestige. Like how about a button to just spend your blood points all at once, or a certain amount?2 comments 11 views last activity
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When you're playing against the Trapper, he could be all the way across the map when you step into one of his traps. This is usually not the case for the Houndmaster. When using her power, the Houndmaster is typically nearby, making it nearly impossible to escape her dogs' grip. With a limited number of pallets on the map, this isn't always a reliable counter. It's crucial to make killer abilitie5 comments 102 views last activity
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Good job everyone. 👏 We all made it to End Game. 👏 Let me show my Altruism for our accomplishment by opening the Gates 4 seconds faster. 🥳3 comments 81 views last activity
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It is miserable playing as survivor right now in solo queue, every other game one of my other teammates gives up immediately and just "goes next" as fast as possible. It is insane especially since these games are more than winnable if people just played the damn game. At this point i don't know why these people even launch the game.191 comments 5,083 views last activity
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One of the biggest reasons Beast of Prey is a bad perk is that it is tied to Bloodlust, making it unviable on most of the killer roster, including Huntress which the perk comes from. This is still an issue even after the new changes. Here's how I would make the perk work to fix this: Beast of Prey After being in chase for 15 seconds consecutively, Beast of Prey activates You gain Undetecta0 comments 61 views last activity
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The Live version of Wake Up is 25% faster gate opening speed always, so this would be a buff for every scenario outside of last survior scenario, while not buffing it for rat builds. Personally, I don't really see the problem with Wake Up being 50% at all times. I get that they don't want people running Wake Up + Sole Survivor, but seriously, come on, the perk was already niche and rarely used,0 comments 61 views last activity
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Devs, what's the point of feedback if it's ignored? They ignored sleep immunity feedback for wake upMake it make sense3 comments 102 views last activity
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Vecna's Gameplay Needs Attention and Buffs I wanted to bring up some concerns about Vecna's current gameplay in Dead by Daylight. As one of the most powerful characters in the lore, it's disappointing to see how his spells and kit are more of a hindrance than a help. As I'm currently on my P100 grind with him, I'm finding it increasingly frustrating to play him due to these issues. First, I'd0 comments 85 views last activity
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I feel this is a relatively easy feature to add and I think it would help to decrease the gap between PC and console players significantly, especially on killer.0 comments 11 views last activity
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Plays a very loud noise (Like the foghorn on the ship generator, for example) whenever you complete a generator.0 comments 21 views last activity
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With BHVR changing the way Wake Up! is going to function to "reduce the impact of selfish playstyles", I think BHVR could at least address more problematic perks that promote selfish playstyles. Sole Survivor… Old Effect: Each time a Survivor is killed or sacrificed, gain a token. For each token, your aura cannot be read by the Killer within a range of 24 meters up to a maximum range of 72 me0 comments 41 views last activity
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Why would anybody run this perk? You recently buffed "trail of torment" from a 60 second cooldown to a 30 second cooldown because 60 seconds was too long to get consistent value. Perks like "oppression" also got buffed from it's 80 second cooldown down to 40 seconds because 1 minute+ cooldown on perks was way too long to be useful and to activate these effects you just kick a gen. The status eff2 comments 51 views last activity
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The clash Royale devs release their list of balance changes before they do something to the public and adjust it according to feedback (kinda like the ptb, but better). The community can bring attention to other stuff that needs nerfs or buffs, which gets added sometimes and sometimes nerfs/buffs get scrapped. Advantages over the ptb: More time to work with feedback and to do changes accordin1 comments 41 views last activity
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Kindred basekit would greatly help solo players to have information about other survivors, what they are doing,who is closest to the hooked survivor and if there is someone going to the save. Devs should really consider this.24 comments 421 views last activity
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This is kind of an over-debated topic, but I have a simple idea to help reduce DCs (that I feel like at ton of ppl have already thought of tbh). I think that adding a pop up confirmation window after hitting the leave match button would reduce DCs by a significant margin. If someone is dcing from a game, it's because they're letting their emotions overwhelm them, and giving this small second4 comments 52 views last activity
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Revert the speed to 25% ALL survivors get the effects of the perk. (See exit gates and open them faster) The perk shouldn't stack, obviously. Am I cooking or what1 comments 22 views last activity
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After seeing the reasoning behind Wake Up getting nerfed from the PTB to Live, I had a thought about how to systemically tackle the problem. Here's my idea that briefly came to mind and isn't all that well thought out: Make it so survivors have to progress an objective, or their location will be revealed to the killer via KI. So a survivor must be working on generators, unhooking or healing a t3 comments 91 views last activity
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The pallet changes were insignificant to say the least. If this is the most your willing to go with the changes to pallets at least make it an option to have original pallets as an option. Unicorn block was made partial basekit so why not repurposed it to add back original pallets that don’t stun you.0 comments 21 views last activity
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It would be really cool if you added Carmilla as a legendary cosmetic for Dracula :D5 comments 41 views last activity
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Based on some truly excellent and insightful points raised in this thread: https://forums.bhvr.com/dead-by-daylight/discussion/437438/wake-up-nerf I don't disagree with the attempt to make Wake Up stand out for Sole Survivor as a more altruistic perk... it fits the character and it makes sense from game design to not just stack the 2 on top of each other. However I do t3 comments 111 views last activity
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SBMM is a worthwhile additon to the game, but it's one problem is it's far too simple. For Killer it at least requires you to be competant to 4k, but it does encourage strategies that require you to kill at any cost, rather than make a game of it (and feed fear to the entity), and often it's more a measure of how sweaty you play rather than how skilful you play. For Survivor however often it12 comments 161 views last activity
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In Call of Duty Black Ops 2, players had the ability to use a shape editor to make the equivalent of DBD badges. I think this would be a wonderful addition to the game. Players can purchase access to the editor for 3200 cells. https://www.youtube.com/watch?v=UIX5WzBnSds4 comments 31 views last activity
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Unlocks potential in one's aura reading ability. Once all generators are powered, exit gates are revealed to you within a 128 meter range. While opening the exit gates, reveal your aura to other Survivors up to 128 meters . While Wake Up! is active, you open the exit gates 10/15/20% faster. After performing a safe hook rescue on another Survivor, you receive a token up to a maximum of 22 comments 31 views last activity
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The perk is useful only in three situations: If you are the last survivor, the killer closes the hatch and they're able to check both exit gates in less than 10-15s, but also the gates can't be too close to each other, because then Wake Up doesn't change anything. This situation probably happens in like 10% of your matches? Most likely even less If all generators are repaired, you are the one2 comments 51 views last activity
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A niche perk that only works once per trial at the end of the game? If your plan was to not work well with rats, that's not gonna work, rats use perks like sole survivor and left behind. You kill an underused perk and now nobody will use it. Please buff it like in the PTB or better.2 comments 41 views last activity
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As most of us are aware, patch 8.3.0 added mori's into the killer base kit. While it's a nice feature, it has indirectly promoted slugging. I've had a few too many games now where a killer hooks all but one survivor and then lets the survivor be downed until all other survivors are sacrificed just to mori instead of "risking" a survivor wiggling free. This means waiting for up to almost 2 minut0 comments 11 views last activity
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I was just wondering if we'd be seeing any updates on updating the cosmetics in game that have issues anytime soon. I know theres a LOT of cosmetic bugs but will we see things like hair, seams, skin textures, and such be improved upon? Further more, will we see updates on any of the low quality cosmetics? After Junji Ito's reaction to the survivor cosmetics I think that should be a wakeup cal3 comments 61 views last activity
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The Situation I have been a dedicated Dead by Daylight player since 2019, with over 6,000 hours invested and all character DLCs and cosmetics purchased. In 2021, my account was compromised by an EX-ternal interference, which modified my game files to include in-game add-ons, items and offerings. Everything else like character, skins, rifts were bought using real money. As soon as I discover1 comments 131 views last activity
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First of all, I want to say thank you for giving love to male survivors in the last several months. They've finally been getting a decent amount of cosmetics in both events and regularly. And I've seen streamers enjoying those new cosmetics too! I made a few complaint posts in the past due to lack of the cosmetics, but this time I want to express my appreciation! 😁 Also, I would like to add a fe1 comments 11 views last activity
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Could we please change the "escape a trial as _________" challenges to something productive like "gain 25k bloodpoints in a trial as __________"? Watching someone throw the match by hiding at 5 gens so they can complete a challenge is pretty discouraging.7 comments 131 views last activity
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Please. I’ve played a lot of matches today with @UndeddJester and the amount of people giving up on hook was unbearable. In the end I’ve quit. It makes the dbd experience so terrible.7 comments 121 views last activity
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Is there any plans right now for these ongoing issues? They're making the game unfun on both sides often, theres got to be a way for tunneling to be decentivised while generators can't be done absurdly fast. Maybe revisit Gasoline or make brand new parts a basekit feature that would stop a gen from progressing after a certain point and upon installing a found part would make the gen never fall u3 comments 71 views last activity
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If survivors have to “do gens” to win, killers should have to “do hooks” to win. It’s ridiculous that behavior continues to condone the toxicity of slugging and forcing survivors to wait out the bleed out timer or disconnect. Nothing more boring than having to watch others play a game and hope you get picked up (especially in solo Q). There are other threads out there regarding slugging itsel19 comments 292 views last activity
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I've heard so many people talk about the old coldwind farm sadly I started playing way after they changed it so as a lot of people I hope that they bring it back one day I know some people rather keep it dark but I think the day version adds a little sweet extra to it like the shattered square I LOVED that map but after it got changed its not really a map I enjoy playing on anymore so I would lov0 comments 21 views last activity
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Add token to claim a full cosmetic set for not licensed characters as an reward for every 1-3 devotion levels I think this would be a great addition after 9 years, because every character has a lot of cosmetics and we also have like 38 killers and 45 surviviors0 comments 11 views last activity
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Posted this elsewhere, but let's actually highlight how 8.4.1 could actually work. So to dicuss Chucky configurations between 8.4.0 and 8.4.1. There are pros and con, however while there are a lot of small positives to the idea of his 8.4.1 changes... the reality is Chucky has been badly neutered with these changes where the negative vastly outweighs the positive... There is an argument to3 comments 82 views last activity
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In the Archives, there needs to be some way to make the challenges more interesting and rewarding, trying to discourage tryharding and encourage casual play. I can't think of anything at the moment, but I want more entertaining challenges that have more reason to be done over just something like escaping. Challenges to escape or get 4ks only further encourage tryharding.0 comments 1 views last activity
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Hello everyone, I am kinda tired of the typical discussions about nerf this playstyle or give a buff against X. I love DbD and it makes me sad that many "easy" way outs are searched. I want to bring some Ideas to the table (I don´t want them in the game like this only giving some ideas) Tunneling: Often it seems like Tunneling is necessary to keep up the fast pace of the game. All the tim0 comments 11 views last activity
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I think it’s ridiculous yall give penalties for leaving a match but yet yall ain’t doing anything about the killers that make the game suck to make someone want to leave. How you supposed to do anything when a killer is literally only going after you until your death they hook you then another player unhooks you and the killer goes straight after you and they do that repeatedly until the entity k4 comments 61 views last activity
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Please, buff Onryo. Now, she is really horrible. I miss old Sadako 👁️3 comments 41 views last activity
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After months of waiting for some cosmetics to come back from the Rift, some of which just come into the shop normally, BHVR thought it would be a good idea to lock some behind the From The Rift bundle, which causes a lot of problems. For example; let's say there is a single item or cosmetic I want. I cannot buy that cosmetic separately, I am forced to buy the full bundle with all of it's content2 comments 161 views last activity
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Will end game chat ever be implemented for consoles? Just seems kinda odd to have cross-platform play but no way to talk to one another.47 comments 5,935 views last activity
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There is currently an issue with Deathslinger and Pinhead where you lose stacks when using their powers, even if the survivor does not lose a health state. With Deathslinger, if you hit a survivor with a shot, you lose 2 stacks, and when you hit him with a basic attack, which is when he actually loses a health state, you lose 2 more stacks. With Pinhead it's the same thing, when you hit the surv5 comments 32 views last activity
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I’ve played for years, this game has never been more killer sided. Sometimes i cant help but want to dc or die on the hook at the beginning of the match. Every killer i face is stacked with aura perks and to me… this takes away from the whole point of the game. Killers are not good if they need aura perks or insta downs. And that messes up match making as well btw. My favourite part of this game4 comments 41 views last activity
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