Destroyed Freddy
Think for a moment that to put a survivor to sleep you need two traps that are 14 seconds that you lose if you hit them and to get a 12% deceleration you have to lose 21 seconds, then there is the issue of clocks that anyone can use and They give you 30 seconds of immunity and only have a 45 second cooldown to use them again, the pallets are useless because they are easily seen, the projection of dreams towards a survivor has been nerfed because now the awakening interaction takes priority over healing, so you will almost never use this ability and then the false teleport penalizes you a lot, it's not worth using it, who would want to play Freddy having a clown that improves everything?
Comments
I think they played it too safe but I would have to see for myself when I play against him AND as him later today when his update releases.
OK some counterpoints: -
Freddy was improved in the PTB considerably and has been buffed overall from that PTB. He is in a vastly superior place compared to where he was before.
Your only legitimate nerf from the PTB is that 5s became 7s on his snare cooldown, which given the slow is longer is a fair compensation, and requires more deliberately use of it rather than spam it constantly. This had to change because he could permanently slow a survivor with his add-ons by chaining snares back to back.
There is now ample skill expression in his kit, lots of tools for him to use, and a lot of mechanics survivors have to be wary of. Your argument is going to need significant improvement to tear the rework down and claim Freddy is "Destroyed", when pretty much every facet of Freddy has been significantly improved over his previous iteration.
Except pallets.
Now that they can't be dropped while rupturing, what is wrong with them?
They seem a pretty strong zoning tool now to me.