Feedback and Suggestions

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  • https://forums.bhvr.com/dead-by-daylight/discussion/437198/chests-are-prioritized-over-killer-powers So I posted this in bugs basically explaining it with a video of someone who also submitted it as a bug. Thinking they made an error I tried posting it myself hoping to get a different response/result. No luck…I was hoping the mods would at least iterate for example, "not a
    10 comments 171 views last activity
  • It's been suggested so many times and the reason for it not being added is "it would require a UI Update" But that simply isn't true and its also not like they don't do that anyway almost every update. so rather than just saying its too much work is false. You already have controller support on pc so flipping it surely wouldn't take too much time plus it's been asked for so many times. Rath
    2 comments 21 views last activity
  • While I'm satisfied with the new Freddy rework for the most part, I do think there are parts of his current kit that can make him fell bad to play as/against. Some changes I would make: - Asleep survivors that are healing are not revealed by killer instinct and can no longer be teleported to - Dream snares have a 5 second cooldown - Dream pallets no longer stun Freddy - Freddy is no longer s
    3 comments 81 views last activity
  • https://youtube.com/shorts/XIKC0tr2USA?si=VQRCO7VMhk0t_Sue
    0 comments 21 views last activity
  • THE CONCUBINE GENDER: Woman ORIGIN: Japanese REALM: Shinto Shrine POWER: Smoke Plume & Serpent's Embrace MOVEMENT SPEED: 110% / 4.4m/s TERROR RADIUS: 26 meters LULLABY RADIUS: 40 meters HEIGHT: Average WEAPON: Long Cigarette Swings her cigarette in a diag
    0 comments 31 views last activity
  • I really want Dead by Daylight to have a limited time event (no more than 72 hours) where the bloodweb in the Event queue is nothing but Bloody Party Streamers and Event Cakes. No items. No add-ons. Just BPS/cakes.
    0 comments 11 views last activity
  • Beside the screaming there could be theme based hook reactions. Like dinging sounds and lights in a amusement park. Any ideas and thoughts?
    1 comments 11 views last activity
  • The problem with tunnelling is that a player is removed from the match prematurely, effectively eliminating them from the game. The player must not have done anything wrong and is happy about it. The player has taken the waiting time, just wants to play a relaxed round of DbD and may have had a tough day, which he now just wants to put behind him. The other problem with tunnelling is that we are
    0 comments 11 views last activity
  • Say what you will about base-kit Freddy. His add-ons are better. However, most add-ons are generic or do almost nothing. The problem is that some add-ons will never be used and the strongest will only be used. Kid's Drawing (OLD) Increases the amount of Sleep gained from Dream Abilities by 10% This is incredibly weak, even for a brown add-on. Its effect will not make a difference. Solu
    1 comments 41 views last activity
  • Does anyone know if Behaviour plans on bringing back the 2v8 game mode, a friend and I both thoroughly enjoyed it (as the killers of course) and we were hoping that it would make a return or possibly even become a permanent game mode?
    2 comments 42 views last activity
  • Before the last patch there was choral singing on the background of lobby music of Taurie Cain. That was absolutely beautiful. Why do you removed it and make some weird and bad sounds instead of this?
    2 comments 71 views last activity
  • This game still has some issues here and there relating to "wasting the player's time", and one element of that is survivors hiding during the EGC. Sure, the time will still eventually run out, but also, 2 minutes wandering around trying to find survivors is still time that could be better spent doing something else, so here's some ideas to help fix this issue. Idea 1: Occasional Auras. Every ti
    0 comments 11 views last activity
  • The sheer power of Haddie Kaur and the Haddie Hive has once again changed the DBD landscape. Let's play off what happened today and blur the lines on whether or not it was intentional with a fun community puzzle. For each major region/language, a small puzzle is created. A cryptic message is sent to each player's inbox based on region/language. Players from each region must work together and sh
    1 comments 21 views last activity
  • The idea for this mechanic is simple. When the survivor has recovered themself to the point where they need someone else to pick them up, they can choose to hold right click to play a short animation of their character drawing a symbol on the ground with their blood (like what Elodie does at the end of her lore), and when the animation finishes, they are instantly transported to a random hook by
    0 comments 32 views last activity
  • I'd really love the ability to change the background of the campfire setting in the main menu to the ones of old chapters. Even if changing it meant you had to restart the game, or if it only applied between new releases. It's honestly such a shame to see such cool art which has already been made and implemented, lost forever. I get it would be hard to bring back licenced ones, but even just th
    0 comments 101 views last activity
  • Slugging is a point of controversy causing many discussions in the forums, being a rather unfortunate state of affairs many players (mostly survivors mains) demand a way to pick yourself up to "fix" the problem. Many seem to ignore the reasons why killers slug, and to resume it:is easier,gets more pressure,you don't have to deal with sabotage, flashlights saves, pallet stun,body block ,walking t
    19 comments 451 views last activity
  • I find it sad that many bug reports are closed and declined with the reason "When reporting an issue, please follow the given template, attaching clips and/or logs (where possible)." Many of these closed bug reports contain valid bug information, while using the predefined template adds most of the time absolutely no value to the bug report. It leaves the feeling that the person processing the
    9 comments 251 views last activity
  • So Behavior has announced this years lunar new year event and the face of the event this time around is Skull Merchant, at least the promotional art released. Don't get me wrong, the skin does look amazing and the art will always look amazing. Its one of the few things Behavior consistently gets right. However... Why Skull Merchant? I know nothing about the art process or how skins are selecte
    17 comments 431 views last activity
  • I want to suggest that the priority of spawning order of objects need to be rearranged so that killers who have objects that they need for their power to work take priority over other objects that would spawn on the same spawn spots like chests. This way events will not hinder these killers and so not make playing harder because of it. Even outside events this still can cause them to lose part of
    5 comments 131 views last activity
  • Look last time I made my plea it was a question that was “answered” with an opinion. Why do killers have no way of exiting a game early without punishment? Why are killer players held hostage by a dc ban system that survivors can avoid entirely? Why can survivors play as Cruelly as possible, and time out the endgame without punishment? Why am I forced to play a game against a hacker to avoid a ba
    4 comments 71 views last activity
  • WAKE UP! Changes… Wake Up! was changed from a flat 50% faster Exit Gate opening speed (PTB), to a scaling 12.5% faster Exit Gate opening speed that increases per Survivor still alive (Live Servers). The intent was to nerf selfish playstyles but unironically this was not an issue. Wake Up! already revealed your location while you were opening the Exit Gates to help your team, and served a decent
    39 comments 1,363 views last activity
  • If anyone disconnects within first N minutes of the match (say, 2) everyone else is able to disconnect without a penalty. All players who disconnect without a penalty get to keep their earned bloodpoints and do not lose nor gain MMR. This way, the remaining players are not forced into a doomed and boring match with bots because one person threw tantrum.
    11 comments 161 views last activity
  • This is one of the Killer mains most Favorite way to Bully Survivors.. They play Toxic AF.. Face Camping , Body Camping, Hook Camping, Tunneling, Slugging… and yes Straight Stream Sniping.. Sometimes they use Hacks… Then when they waste everyone in the game for that Golden 4K and do it so fast they dont even clear 15k points.. They message Survivors or Type in the after game Chat…. EZ.. Yes.
    2 comments 52 views last activity
  • I've been running Red Herring (Zarina perk) in my games, and I found it to be quite fun, but, a really good buff idea I would love is to have instead of entering a locker that triggers the loud sound notification, working on another generator for 3 seconds or 5 seconds would do the same thing. Any implications?
    0 comments 11 views last activity
  • So after the rework that Freddy recieved, quite a lot of survivors, especially casual or solo q, had a difficult time with Freddy because it wasn't immediately clear how to play against him. Waking up before healing, avoiding the dream pallets entirely and maximizing distance around loops when caught by a dream snare. Now take good survivors who have figured this out, and Freddy feels really ba
    12 comments 211 views last activity
  • Bhvr does not care about this game anymore. Just making money they never listen to actual concerns or do anything about the main problems of this game now. I used to love this game and played it since 2019 and it's really gone downhill.
    1 comments 51 views last activity
  • Sadly, I am starting to think I do not like what this company stands for and what it has become. Although the game itself is amazing, it perpetuates and encourages toxicity, gameplay abuse, and virtual violence in its games against its players without recourse. It allows the abuse of its long-term players and then gaslights them. The moderators seem to be completely unhelpful and dismissive when
    2 comments 71 views last activity
  • what devs did is just make killers' powers register survivors as actual objects, instead of usually sliding off of the survivors, which already opened a plethora of issues, when i play blight and im going down the stairs rushing, and a survivor in front of me crouches, i literally cannot rush forward, i dont get the prompt. Oh, did i also mention that this "crouch tech" exploit (yes its an exploi
    1 comments 71 views last activity
  • We didn't get stats for the previous two Chaos Shuffles, but we did get some stats for 2V8, so there is precedent that you are able and willing to share some stats on the modifiers. I think getting stats from Chaos Shuffle would be uniquely interesting because as all perks are applied randomly for everyone, over large enough sample sizes insightful trends could show up. Any biases of certain pla
    2 comments 101 views last activity
  • The Need for a Microphone on PC Gaming In modern gaming, communication is key, especially in cooperative or multiplayer experiences. Recently, many PC games have been pushing for voice chat integration, making teamwork and coordination much easier. However, this has also led to a major issue—some bosses or difficult encounters are nearly impossible to beat without using a microphone. In c
    0 comments 11 views last activity
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  • The Generator Damage Limit was introduced way too late to a problem that didn't exist anymore. Skull Merchant had been reworked, Eruption, Call of Brine and Overcharge have been nerfed and we had moved on into the Pain Res Meta. And since then Knight has been reworked as well, and they added perks to counter 3 gens like Weaving Spiders, Dramaturgy or Specialist. So the Perks and biggest offender
    36 comments 682 views last activity
  • What if we make boons be a team perk. This mean that if someone has Boon: Circle of healing. Any one can bless totems and will apply all boon perks from the team to that totem.
    13 comments 231 views last activity
  • I know this is going to be controversial on the boards, but at some point the discussion needs to be had. From my life experience aligning business operations to enterprise governance and reducing operational risk, I know very well that you can't walk into the C-Suite and say "I want the business to make less money." At the same time, the game's quality is unsustainable. I'm genuinely worried t
    3 comments 201 views last activity
  • Honestly, so many Power Descriptions are just missing vital part of the power or are inaccurate or are terrible formated. Here are a few examples. NOTE: I am aware powers can't mention every single detail. So I will only mention details that I think would be important to someone new to the game. Feral Frenzy (Legion) doesn't mention being unable to see scratch marks while Frenzying. Afterpiec
    5 comments 81 views last activity
  • I know people throw around a lot of things that they say are rights but really aren't, darn it - i want the right to see my MMR! Thank you. This is not a %$#^post in all seriousness, I really do want to see how good the folks are I'm playing with. If survivors can run pallet to pallet with ez loops and W-key from one side of the level to the other, I'm interested to see those scores. I expect
    11 comments 121 views last activity
  • I think it would be cool and funny to see more actors in the dead by daylight world, maybe as a joke skin much as to people see Nicolas Cage as a joke chapter? Also maybe it’s my hyper fixation talking but seeing a Johnny Cage skin would be pretty funny as a legendary skin for someone.
    0 comments 11 views last activity
  • An Until Dawn Chapter would be great for dead by daylight, I know the licensed stuff can get iffy. But the idea of having Emily and Josh as the two new survivors and then the Windigo as the killer would be interesting. Maybe the Windigos power could have something to do with like lurking in trees or on top of places and then lunging? More ideas about the power are helpful :)! And then as legendar
    0 comments 31 views last activity
  • Freddy has 5 actions (teleport, switch powers, ready up power, put down a pallet/snare, explode a pallet) but only 3 keybinds for those (for PC it's by default ctrl, m1, m2): Teleport and switching powers are both bound to ctrl, for teleport you have to hold down ctrl for ~half a second before it actually begins charging Placing/exploding a pallet are bound to m1, so you will often accidentall
    3 comments 91 views last activity
  • I won't lie it was better...rank matchmaking was better then Skill based sure it wasn't good but it seemed way better then Skill based because guess what Skill based matchmaking doesn't even focus on Skill. Skill(noun): the ability to do something well. Escaping from a match may require some skill to locate and open a gate but you also forgot all the other factors gens, stealth, chase, being a
    15 comments 181 views last activity
  • why didn’t you listen to all our concerns during the ptb that you way over buffed him why do you release killers in a over buffed state
    9 comments 202 views last activity
  • They just completely stop the gameplay, really have no place there. Killers and Survivors dont pause to "play the glyph game" and it just makes the match messy. And those memory shards, I mean the the heck is going on with those? At least make them so you can just run through them. Enough starting and stopping in this game already with the scores of pallets you've added. Thanks for considerin
    4 comments 61 views last activity
  • Renato has a crop top. Gabriel has a crop top. Felix has a crop top. David has a crop top. Vittorio crop top when? 🙂
    4 comments 31 views last activity
  • That way you don't need to open external sites just to randomize your Perks, it would all be done ingame and would also allow for a new playstyle I currently really enjoy. "Guess the Perks". Currently I'm blindly selecting my Perks without knowing which ones, hide my bottom right corner and try to guess which Perks I currently have. 0-1 right guesses is a loss. 2 right guesses is a draw. 3-4
    4 comments 162 views last activity
  • Survivors have multiple ways of leaving a game early and without receiving penalty. With the addition of bots, I think it would keep people from giving up on first hook if dc bans were removed for survivors, and the only penalty left is gaining no points or xp from the match. Killer players on the other hand need still need bots, and have no way to exit a match early if the survivors are str
    7 comments 162 views last activity
  • I don't really want dramaturgy to get changed in any meaningful way except for adding a hana barbera run cycle sound effect, it would genuinely be hilarious and might even be a bit more fair on the killers to know when it actually happens but absolutely for how funny it'd be to be playing a dwight similarly dressed as shaggy and seeing him zoom off with some goofy cartoon hijinks
    0 comments 21 views last activity
  • I have all the killers and survivors and I'm an indecisive person, it would be great if there was a button that the game would select a random killer or survivor, don't you think?
    1 comments 51 views last activity
  • As the title says, this is a collection of buffs/changes/reworks for newer survivor perks. Feedback is welcome. Invocation: Treacherous Crows • Remove the terror radius condition. • Replace Broken with Oblivious. • Now, joining the ritual for at least 15 seconds increases the duration of the aura read by 0,5 seconds instead of speeding it up. Clean Break: • Reduce the time it
    10 comments 191 views last activity
  • The amount of times that "aim assist* has drag me into a wall when it clearly was supposed to be a hit at this point I'm so livid remove m1 collision on the environment legit so dumb
    3 comments 62 views last activity
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