Anti-Slugging Mechanic Idea: Reprieve

The idea for this mechanic is simple. When the survivor has recovered themself to the point where they need someone else to pick them up, they can choose to hold right click to play a short animation of their character drawing a symbol on the ground with their blood (like what Elodie does at the end of her lore), and when the animation finishes, they are instantly transported to a random hook by the Entity. A survivor being hooked in this way does not alert the killer, nor does it activate hook perks like Pop or Scourge Hooks. The killer is also not notified of unhooks, if a survivor hooked themself in this way. This feature is also disabled once all generators are completed, as the Entity leaves the survivors to their own devices.

The main idea with this mechanic is that the survivor essentially gives themself a hook stage, but for the chance that their team will be put in a better position to recover them. If a survivor has deliverance, even, this means they could essentially recover themself. With that idea, I think it would be cool if with this mechanic, Wicked gains the ability that whenever you use Reprieve, you always go to the basement.

This also is meant to preserve slugging for the killers who need it. A big problem with basekit unbreakable, is that killers like Twins, who are kinda designed to leave survivors on the ground, became significantly more difficult to play. This also totally destroyed counterplay to things like flashlight squads, where slugging is mostly used as a tool to prevent being blinded every time you go for pickup. However, when slugging with these killers, usually the intention is to eventually hook once everyone is taken care of, so this just saves survivors and the killer time, if anything.

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