Evanmacmillan
Evanmacmillan
About
- Username
- Evanmacmillan
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Comments
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877739#Comment_3877739
Survivors currently get woken up when they are downed. So the person reviving them just needs to hit an alarm clock first.
yeah but we know what solo queue is like we can’t always balance the game around solo queue but it’s already miserable enough now a days without more slugging amplified killers in a swf slugging is tolerable with most killers but in solo queue most of the time without comms it’s borderline uncounterable especially now dead hard etc isn’t in the picture its just made slugging that much easier
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@Crowman said:
They made it so you can awake injured survivors instead of being forced to heal. They also removed the increased slowdown for using the wake up action on the same survivor repeatedly. You also have Alarm Clocks if you can't be woken up by an ally.
It really shouldn't be too difficult to stay awake for heals.
It’s mainly a slugging and knockout issue I’m gonna edit my post not really a Freddy strength issue but his power really does amplify how easy slugging is atm
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@ReverseVelocity said:
Use one of the many alarm clocks or find an awake Survivor.
this is a knockout and slugging issue not a Freddy issue mainly slugging is too strong for powers like this Freddy is now gonna make solo queue a living hell but with slugging the way it is especially for solo queue we can’t have unhealthy perks and ability’s like this in the game
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875214#Comment_3875214
I'd like you to tell me how counterable it is with demo, chucky, bubba, hillbilly or any other killer you have to commit the attack with. It's not even funny how easy it was to use it against those powers, it was arguably even better then the old one.
bubba eats dead hard Billy is so over tuned that dead hard really don’t matter against him either demo you could just fake your shred chucky current state would probably suffer the most out of any m2 killer
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Dead hard was only problematic before 6.1 if you actually suffered because of endurance dh that much you were obviously just not playing correctly and just giving them the dead hard
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@MechWarrior3 said:
It's your responsibility to make sure it hits the killer so you can keep moving to get to the next tile or a safe place.
so I dead hard at the perfect time but the killer misses it’s my fault I don’t think so HAHAHAH
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The game is way less successful since 6.1 tbh dbd will always thrive because of the nature of the game but us veterans are dropping in numbers you wouldn’t get it unless you experienced prime dbd it was just different times man
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@JPLongstreet said:
Those of us who played DBD in the 2016-2020 range may be seeing things through nostalgia, but it certainly felt wayyyyyyy more fun and chaotic.
Changes to the game over say the last two or three years has made the game feel more efficient and almost competitive-like, which will always feel less fun to longer term players.
Now don't get me wrong, the surv hud and hook BT and anti-facecamp are great (as are some other changes) but it must be said we got to the point of needing such things for very specific reasons.
Maybe it is rose coloured glasses but damn I started playing in 2017 and had my best memories on this game I miss the old chaotic nature the idgaf about balance and just want to have fun mindset I remember being able to play both sides for as long as I want without getting burnt out after a hour or two
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@caipt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874391#Comment_3874391
Dead hards intended usage was the fun dodge way but most people used it to cover 4m in 0.5 seconds, essentially as a mistake eraser etc without any conditions. I understand your sentiment though, its no fun watching a survivor zoom away especially as an m1 killer.
honestly dead hard for distance was a really fun perk like extremely fun but I can see why that got nerfed but endurance dead hard was so outplayable I will never understand why it got nerfed now I’m doomed to lithe finesse gamers every game lmao but it’s more than just dead hard it’s old maps the new maps they release just aren’t enjoyable for both sides idk it just don’t feel like dbd anymore it still has its good moments but few and far between
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@caipt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874389#Comment_3874389
you say that until they use dead hard to I-frame all your traps… fearmonger takes care of sprint burst fairly well if your looking for a counter.
dead hard was never an issue to me because I loved using dead hard my self it was a fun perk fun to chase and fun to use it wasn’t I vault a window and get free distance but that’s just my personal opinion
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@caipt said:
if anything the games only gone up since then. I would actually quit without basekit bt and the death of dead hard.
find it crazy I’m a trapper main and I have more fun chasing 4 dead hards than 4 lithes and sprint bursts lithe has no counter dead hard did…