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Boon_NoDCban

Boon_NoDCban

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Boon_NoDCban
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  • Definitely agree with y’all the self unhooks should be removed.

    Curious to see what y’all think of the idea of giving killers an exit gate lever that deactivates endgame perks and game rewards but prevents bans. (Maybe still make reportable if misused)

    Look I’ve played, won and lost, some extremely difficult matches against good survivors, but at the end of the day the inability to leave a match early when you feel your not really getting to play sucks


    I’ll level with y’all, last thing I’ll say, I’m nerodivergent, 3 milkmen Steve’s body blocking and healing one another while another does gens and making it impossible to get a single hook all game, while using that annoying screaming aura perk, can frustrate me to the point of clinical overwhelm and I cannot physically or mentally force myself to suffer through a game like that so I take the 5 min ban.

    I feel a punishment outside of gameplay that is confirmed to be bad for players mental health, has to be bad for the games overall health. At the end of the day we all just want to play to have fun. I don’t understand why things like timeout slugging are not tolerated while timing out endgame after a bad match is perfectly allowed.


    at the very least that should add a counter balance system that increases killer speed or somthing if a certain hook threshold isn’t met by 2-0 gens left

  • iron cutlass I can forgive missing my point, but excusing players being intentionally annoying to the point of borderline harassment knowing the killer is forced to humor them or receive a ban as long as their stalling, and misrepresenting my point as being ‘gen rushing bad’ or ‘survivor needs a nerf’ is just hurts my guy :/

  • No you see you misunderstand. Y’all are right these things are just annoying gameplay aspects. Why is the game holding the killer player hostage? Why am I not allowed to leave a game where I’m essentially just getting bullied, without the threat of then being unable to play for about the duration of the crappy match against the mean pro survivors. The issue isn’t with the tools available to the survivors. The issue is that when players are being intentionally annoying it’s the player who doesn’t want to suffer that gets punished.

    Also I don’t feel chasing players out off the gate isn’t a solution to them timing the game out if they do the same expert looping as they do the rest of the game


    I would argue it’s far healthier for the game to allow players to leave matches against players being internationally mean, and allowing them to jump right back into a match, possibly in the other que with a single que ban.


    I think the lack of a ranked mode and holding players hostage, meaning not allowing them to just jump into another game when they don’t want their time wasted, is a sign that devs don’t think enough people would want to play against teams where you can’t even get 3 hook states before the exit gates open. I guarantee they are wrong though, someone is always up to the challenge, but it’s just so unfun to jump into 1 of the 3 matches I can fit in a day with que times only to waste my time breaking every pallet on a map accomplishing nothing but taking in the scenery.

    I have the Stanley parable downloaded at least so while I wait for the 5 min band to expire I can play a more entertaining and calming walking simulator lol.

    Jokes aside I love killer and survivor and I genuinely think the bans cause more toxicity than they prevent. 90% or more of players will jump straight into another match, if their forced to stay survivors self kill on hook in these situations, killers do junk like slugging, tunneling etc. (I know y’all know what I mean if you’ve been on either receiving end)

    Not every game is gonna be ideal. For instance sometimes 2 of your 4 survivor teammates will give up immediately, or 2 gens will pop before you caught a survivor. You can still play through either game situation, have fun, and win. But I have NEVER had fun against a team that denies even a single hook with underhanded tactics and over coordination ( and before anyone cherry picks me, no SWF is not the problem either, these games can be some of the most fun )


    I think taking rewards, rift, and mission progress is more than enough of a punishment.