Feedback and Suggestions

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  • In the Houndmaster PTB there were also many Dracula changes. There was many feedback the PTB section about how the Wolf changes were missing the mark. Then we were told that the 8.4.0 patch was going to be mostly focused on the Houndmaster, and post-launch feedback was going to be taken into account for the rest of changes. Then the same feedback was given after the launch and we still have no
    10 comments 202 views last activity
  • We all know the FNAF chapter is going to attract a lot of new players to DBD, now just imagine said new player queues up with three other random teammates, one of those random teammates decides to purposely bodyblock that new player in a corner just for the hell of it. What do you think that new player will do? He only has two options, 1. DC and receive a penalty for something that wasn't his fau
    1 comments 31 views last activity
  • This patch stutters aside felt so good to play on, better than usual and now it feels like after EVERY hotfix you mess it up, fix it please, go back to the snappy interactions for both sides, it was so much better. Stop undoing what good you do.
    0 comments 21 views last activity
  • They kind of suck. Please make them better.
    0 comments 21 views last activity
  • 16 comments 181 views last activity
  • as the title says, i would like for the hatch to have a timer until it automatically closes itself theres still situations where the killer is basically on top of the hatch and refuses to close it and i dont think you wanna do gens and risk getting found either way or waste god knows how much time just for a chance at escaping or the killer being toxic to you i would say around 40 secounds
    2 comments 51 views last activity
  • the visual effect on the screen when in the dream world around the screen, with how it moves it been causing motion sickness for people and not just me. Can we remove that visual effect please? It’s the effect you have around the edge of the screen that has the lines that move. It gives the visual of moving fast. The motion sickness from it is insane. Please help I’d love to play Freddy again
    0 comments 11 views last activity
  • The add on is bugged and almost instantly fully infects survivors at the start of the trial, which also exposes them. This is a massive competitive advantage and many players are all too willing to abuse this bug. Killswitch it immediately. There are enough clips that showcase it already in the bug report section.
    0 comments 41 views last activity
  • Let us see which survivors we've hooked, and how many times. Our brains could do with working slightly less overtime. I won't be gaslit into thinking this is an unreasonable suggestion, because survivor base info is so extreme by comparison. And because killer has to mentally juggle more things, being that he's facing 4 players with unique builds, hook states, skill, and game knowledge, all of wh
    13 comments 191 views last activity
  • Everything about Houndmaster that still feels bad…. it’s unnecessarily clunky to aim the search command at generators, especially if they are on a different floor. It’s unnecessarily clunky to aim the search on a different floor, when she’s not trying to target an object. It’s especially awful in places like the RPD main lobby, or the main building in Toba, if the survivor has a giant l
    3 comments 81 views last activity
  • Imagine a map offering that does the exact opposite of map offerings. Instead of increasing the chance of being sent to a specific realm, it would decrease the chances of being sent to a specific realm. Do you guys think this would be a good idea for those who don't want to play on a specific map?
    16 comments 221 views last activity
  • 4 comments 61 views last activity
  • I believe that Spine Chill needs a rework. The aura value should be removed entirely, and the action speed increase should be buffed. With Distortion gone, this change would revitalize the spine Chill perk and provide a viable counter to terror radius increasing abilities.
    13 comments 251 views last activity
  • Gonna keep this a sort of brief summary rather than go into a deep and detail discussion. First is the guards in general. Hitting a hunted survivor with The Knight should not stop a chase, that is honestly rather annoying especially with how slippery some survivors can be, and next landing a hit on a survivor shouldn't stop a hunt they should be able to continue the hunt as long as there is time
    10 comments 152 views last activity
  • So Chaos Shuffle was quite fun, but it can also be very frustrating when your perks have zero synergy or even hurt each other. I wondered what people would think about a "Shared Memory" game Mode where not each perk but the whole build is randomly picked from a pool of builds that have been actually used by someone. So every (unique and complete) build used during a period of time gets in the p
    0 comments 1 views last activity
  • It's been a while since the Nurse has received an update, and I suppose I just want to throw out what I think about her and how I think she could be improved to be a bit more fair. For context: I enjoy the Nurse. I enjoy playing her, and she is one of my favorite killers to play against. I feel that Nurse brings something to the game that no other killer does - she is unique and completely chang
    10 comments 283 views last activity
  • This has been something going on for a while. Adding restrictions to weak perks just seems backwards to me. I do not understand this at all. Wake-up - why did it need survivors to be alive- your punishing the survivor using the perk for teammates dying. calm spirit - why is there unnecessary downside to have totems take longer Cut loose - How are you even supposed to use this perk with the num
    36 comments 552 views last activity
  • I from time to time use the perk "Human Greed". This perk reveals the auras of Survivors for a few seconds when they come near a chest. I know its far from optimal, but I enjoy it. However, I have one issue and that is offerings. Killers usually only have offerings that decreases chest counts, however the recent anniversary offering Screech Cobbler creates 1 more chest. This leads to some very
    0 comments 11 views last activity
  • 0 comments 11 views last activity
  • I think these Ghostface perks should be changed because they can be countered very easily: Meg Thomas’ Silent Speed ​​specifies that it only removes the noise notification for the killer, but in fact it spends I’m All Ears and doesn’t reveal the survivor’s aura, plus Silent Speed ​​has a shorter cooldown than I’m All Ears, so the latter will always be countered; something similar happens with the
    1 comments 41 views last activity
  • 6 comments 81 views last activity
  • I genuinely believe the game will be in a very bad place if the developers allow us to see each other’s perks in the lobby. At the slightest inconvenience, players leave matches and suicide on hook. I don’t understand why giving more information to these players about their matches is presented as a solution. They need less! That player has a yellow perk? Baby. Lobby dodge. That player isn’t ru
    8 comments 171 views last activity
  • Most of the boons spawn at the the edge of the map and I believe boons were forgotten about with the updates to killer actions/recovery, survivor speed bonuses, gen time increases, and weaker & farther tile generations. The radius could use a bit of bump to the effective area considering the time investment required of finding and setting up a boon. T
    27 comments 281 views last activity
  • The Invocation perk type is an interesting one, and in my opinion it's not too far away from being genuinely great. There's just small things standing in the way, but cumulatively those small things really do weigh the archetype down far too much for them to be consistently worth bringing - albeit not equally across the two perks we have, one is considerably better than the other. Here's what I
    10 comments 151 views last activity
  • Boons have a great concept and could be very fun to play if they weren’t so weak and situational and worse than many perks that require a lot less effort. Boons Have a 32m (was 24m) range Are a lot quieter Note : They are found way too easy by the killer. Killers can breaks boon totems basekit Note : Only if boon perks get bigger buffs and require a counterplay like old Circle of he
    0 comments 21 views last activity
  • Even as someone who repeatedly called for a Freddy buff I can appreciate the lack of balance here. Freddy shouldn't be in a state where any brand new killer player can stomp out a 4k on the first or second try. It's egregious. Besides that, there is NO SUFFICIENT AUDIO CUE before a dream snare projectile is launched. It feels like power audio cues are important to BHVR so I'm here to say it's m
    11 comments 161 views last activity
  • Short summary of the changes: Works on totems Less generator progress required No longer on a timer Has tokens Can be active on multiple generators Can be placed on finished generators To not make it uncountable, the killer can kick finished or not progresses generators and totems affected by Wiretab. That’s how the new Wiretab would look like: After completing a total of 33% (was 40%
    10 comments 151 views last activity
  • Hexes Hexes look like dull totems for the first 30 seconds in the trial (new) Hexes are dull until their effects are triggered by survivors (new) Hex: Haunted ground 2-3 (was 2) Hex totems will spawn in the trial. When (was either one of the 2-3)a Hex totems is cleansed by a survivor, all survivors suffer from the exposed status effect for 60s. The remaining trapped Hex totem immedia
    9 comments 181 views last activity
  • As a Freddy main, I'm finding him very frustrating on controller. Having to swap between the pallets and snares is tough enough but then trying to rupture them and instead it places down another one close by. Also, his Dream Pallets would be better if completely reverted. They should not be visible to awake Survivor. They are *Dream* pallets and they are frustrating enough just to set up. Surv
    9 comments 141 views last activity
  • This is not a post about Freddy being OP I don't think he is. This is a post about BHVR not understanding what a fun gameplay loop is and buffing a killer just to say they did. Literally the number one thing people hate in this game is speed differentials. People hated it with clown, they hated it with Merchant, it's the one thing about Wesker people don't particularly like which is why it was
    21 comments 721 views last activity
  • Survivor gameplay needs to drastically change from Generators, Pallets, Vaults, flashlights, toolboxes, medkits everything needs to change it's been 10 years and gameplay has been the same stale old thing. Devs gain some courage and make more changes
    13 comments 411 views last activity
  • We had multiple Cosmetic Contests, and I liked those. The outfits are great. But, it got me thinking. What if there was a Perk Design Contest? Design a Killer/Survivor perk, have BHVR review them and select the not gamebreaking ones, and then let the community vote for whichever they like most! The winning one from each category would get put into the game as a general perk. Personally, I'd lo
    3 comments 91 views last activity
  • For starters, this idea came to me when thinking about Xenomorph and it's turrets. Basically, Unrelenting is an almost useless perk because its use case is reliant entirely on missing and not hitting anything. It's by and large a waste of a perk slot in its current iteration. However, as more and more killers over the years have been relying on basic attacks for their powers, such as Dredge, K
    24 comments 491 views last activity
  • Cut Loose: This perk activates when you are being chased by the killer. While this perk is active, your rushed vaults are silent. Whenever you rush vault, the killers aura is revealed to you for 5/6/7 seconds. This effect has a 30-second cooldown. Edit:(only the aura read would go on cooldown not the silent rush. Similar to wglf only having the endurance cd and not the heal speed.) Cut Lo
    7 comments 61 views last activity
  • A new Killer idea that would be kind of the opposite of Michel Myers in the sense of, instead of stalking, they would get tiers (not sure what buffs should be) for having longer chases. Kind of a Anti Long Looper Killer making survivors having to lose chase or swap in and out of chase would be the way to combat it. Would fit Pennywise as he is about raising Fear in his 'prey' and Chase seems like
    0 comments 21 views last activity
  • While standing on a placed Portal without having a different Portal highlighted, press the Active Ability button to destroy it. No longer only tied to Survivors, you can now spend some of your time to regain a useless Portal, very simple, very effective. If proved to be a bit too good: Decreased the number of available Portals from 6 to 5 . What do you think?
    3 comments 71 views last activity
  • 19 comments 221 views last activity
  • I cannot use the perk surveillance without having to double check because while moving the colors of a regressing gen and a completed gens are similar. I know there is a difference between the two but making completed gens into a darker orange should fix this or an option to select different colors for gens on the user end. I played a game on Hawkins and it was pretty active game with sabotage
    0 comments 11 views last activity
  • Blind the Devil "Even the wicked shall cower before the light." After stunning the Killer, there is a 4-second window where if they are blinded by a flashlight, the blind effect is applied twice as fast , and they hear a deafening ringing noise. This effect goes on cooldown for 30 seconds . Flashlights drain 25% faster when used to trigger this effect. If the Killer is stunned by any
    2 comments 32 views last activity
  • Survivors need base kit unbreakable after 60 seconds. Slugging is busted beyond belief in this game. Whether killers like it or not base kit unbreakable is the answer. It will force them to hook survivors as the game intends. BHVR please fix slugging asap.
    79 comments 1,291 views last activity
  • What is the point of it, if the killer can still camp you, just a couple meters further away, while looking at you? https://imgur.com/a/LFBaAID Just remove it altogether.
    25 comments 392 views last activity
  • Been seeing Survivors being steamrolled all week til weekend, I think of 10 we get to escape against one. The slow is now way more oppressive, even though it could be dodged, with the right addons most people cant. And if you hit with the Dream Snare, the game is up, you have to be at a pallet to survive and he can fire this every 7 seconds. Revert the Slowdown pls, Freddy is well able to explod
    19 comments 491 views last activity
  • Sorry if this has been said before. I think I know why people hate NOED so much. Besides the fact that it's a surprise instadown, I hear all the time that NOED is a crutch perk that has no activation requirement. I think that's why people hate it more than other endgame perks. Every other endgame perks require build up to get the most value out of it (no way out/remember me) or it has a specific
    30 comments 671 views last activity
  • ive wondered. in custom game u can add bots and play as the killer versus bot survivors. wouldn't it be nice to learn against new killers or killers u feel like ur playing bad against. To learn how to play against him in a custom game aswell? Just like u learn playing killer in custom game. I would love to see a custom game survivors versus bot killer
    0 comments 11 views last activity
  • Bring old dbd game mode with clicky flashlight, old dead hard, old animations… I think many people who played this game before will be happy they can remember old days, and also new players who want to see how this game looks few years ago. I think everyone wants to play old dbd. Promote this post guys, maybe they will do it someday!
    8 comments 81 views last activity
  • It's ridiculous how easily SWF Survivors can just abuse that location due to the lack of hooks there.
    5 comments 81 views last activity
  • With slugging becoming more common and oppressive (Hex builds can be as well, especially with Hex: Pentimento in play), I really want to see Soul Guard get some attention. It's a perk that's seriously underused, especially in solo-queue. Unbreakable lets you get up once per match, with a 35% faster recovery speed from the dying state. My suggestion is to give Soul Guard the same dying speed rec
    6 comments 182 views last activity
  • I would like to mention that since patch 8.1.0 (lara croft’s release), the way survivors scream when they get struck by the doctor’s ability (specifically when they get tiered up by madness from static blast or shock therapy) got changed. Before the changes, i personally loved playing against doctor because he was the only killer that made you scream the long scream, and it felt that he is actual
    14 comments 361 views last activity
  • please put back the old icons for survivor and killer they were much better than these
    0 comments 1 views last activity
  • All I did was send an outplayed link which was a clip of my gameplay because I wanted to know if a guy I was going against was hacking. I know for sure it was that because as soon as I clicked enter, I got banned. Is there like an appeal thing or sum?
    3 comments 61 views last activity
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