CipherMRV
CipherMRV
About
- Username
- CipherMRV
- Joined
- Visits
- 69
- Last Active
Comments
-
Deathslinger with best addons is D tier? I think that's a skill issue on your part
-
@ImWinston said:
- Devs are neglecting Solo Q a bit too much. They think it's just about entertaining Killer and SWF... they don't understand that it's an extremely dangerous company policy. Solo Q players are a big part of the community
Did you just start playing? Cause literally the past 2 years have been soloq buff after soloq buff. The only thing they're missing for soloq is showing the anti camp meter on the hud and showing your teams perk loadouts before the match. If you think soloq is bad then you should've played a couple years ago when there was no way to tell if a survivor other than the obsession is in chase, no soloq hud, no anti camp, no basekit bt, and they even changed knockout which was the #1 soloq destroying perk (besides third seal)
-
Go next is much needed but the only thing I don't like about the go next penalties is that they said they'll penalize you for missing struggle phase skill checks. If you're gonna penalize people for missing those skill checks, then just remove them entirely so they physically can't kill themselves on struggle phase
-
Name ONE thing bhvr did recently that buffed swf and nerfed solo. You can't cause there is nothing. They have been adding soloq buffs constantly as of late. Nice bait kid, try harder next time
-
Now here me out...
They make it so you can mori the last 2 survivors alive. When there's 2 survivors left and one gets downed, what are the possible outcomes? Pick up and hook survivor and do a hatch standoff with the other one, or leave them slugged on the ground for 4 minutes til you find the other survivor.
In both scenarios the first survivor down is gonna die, whether it be getting hooked or bleeding out. So how about you can mori that survivor then afterwards instantly go into a hatch standoff with the other.
But this doesn't work if they wanna slug for the 4k but they can't really fix that.
-
My survivor queues are super short, like a minute or less. Killer for me is a little longer
-
I'd be ok with it if they add another way to get in and out of basement. If not then they should not add this, even if it were worth 2 gens
-
@Columbus1492 said:
https://www.reddit.com/r/deadbydaylight/comments/1hxk4ib/the_bhvr_scam_me_out_of_2500_gold_cells/
Apparently after some backlash, this case was brushed off as a "bug" which they're going to fix (in A future release so it could be years from now). I wonder how they're gonna bring the skins to this guy back if they are region locked.
He said he doesn't even care about the skin anymore, he just wants his money back
-
All they need to do is make it so that if 2 or more survivors are slugged then you can pick yourself up from the ground if you are fully recovered
-
@AlexXHunter44 said:
People need to learn the best way to avoid being slugged is to play strategically as a team.
If your teammates are so bad everyone is down before anyone can pick up, you aren't going to win the match even if you get infinite unbreakable because the killer outmatches you.
Personally I'd rather the match just end like how the survivors die if they don't get out the gate in EGC. Just have everyone be auto killed if they all go down (and noone has unbreakable)
Another option I thought of is to give a "get up" chance like a self unhook that depletes your meter when failed each time, but only to about 25% total so people can't use it as a free DC.
Another option I've seen on here is to be transported to the type of cage that appears in 2v8 after they are on the ground for x amount of time.
I'm so glad you don't work at bhvr. They already tried your stupid "everyone dies if they're all slugged" and it was terrible, and EVERYONE HAD BASEKIT UNBREAKABLE! Everyone slugged for the 4k cause that was the easiest win condition. So you just wanna give more incentive for slugging with no way to counter it? They need to change the game completely and rework it to fit a slug only game. You're just one of those salty killers who got upset cause you lost an unbreakable
-
You're exactly like one of those survivors who complains that a killer is too strong just because they don't know how to counter it. Doctor is what people call a "noob stomper". He has a very complex power that does a lot of things but none of them super well. He has no map traversal and an aoe tracker that can be avoided with lockers. The problem is his ability is pretty much the ability to make survivors mess up, when other killer abilities rely on the killer not messing up.
-
Sounds like you have a problem with swfs and not survivor "bs" perks
-
How about we just deactivate all perks when the gates are powered? How about all survivors automatically die when the gates are powered? Will that make you happy? Let me guess, you're the type of person to tunnel someone and get hit with ds and complain that there's no counterplay
-
Is your problem that the iri addons are too strong or that they get too many? Too strong I somewhat agree but people will always use the strongest items and addons if given the choice. You can't expect people to not run good perks, items and addons. If you nerf survivor addons the people will still bring the strongest stuff available. But your problem is swf and not addons. If a soloq survivor pops a syringe to heal are you really gonna complain, especially if their soloq teammates are hiding and not doing gens? You only complain when the team is coordinated and efficients AND using strong addons
-
Why is everyone complaining? None of y'all run these perks ever. Most of you probably forgot they existed just like how bhvr forgot beast of prey existed and didn't remove the bp bonus from it.