TonTon
TonTon
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883289#Comment_3883289
'Sometimes'. Why is this one of them? This situation is solely BHVR's doing. No one on either side of the camp can blame the other with anything.
The mentality behind 'It's their fault, even without/with evidence!' is just getting really old and boring. Tell me why survivors are the reason for whatever you're talking about. 2v8 is a mode and made for fun, not balance or comp. The fact you're raving over 2v8 makes a lot. (To be fair, dbd in general is a party game. But the compies have grown in numbers and now there's just constant infighting. I know where I place my blame.)
Nah community optimize the fun outta every games and if you disagree with this your the problem
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883259#Comment_3883259
Its also a mode to enjoy and goof around in. Its not sweaty, its not comp, and its not important. If you do not enjoy it, voice that! But don't try to point fingers at anyone but BHVR. This mode, the decisions, and everything all-encompassing is strictly a BHVR decision.
So while it is fun and enjoyable to participate in threads like this, it's still just that: fun and enjoyable.
Oh please Survs whine about 2v8 balance so much
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883276#Comment_3883276
Did you have 2 bots in your eventual lobby?
But we have posts just telling survivors to suck it up. We don't seem to be having posts telling killers that their thoughts on the issue don't matter.
The power trip that comes from the power role often follows the player along to the forums. Survivors are always being told by killer mains what is and is not 'okay'. Now, its apparently not okay to even post unless you sweat. These players are what keep me on the forums: its always a good chuckle lol. They literally have no idea outside their little ego world.
Ironic when the power role is the survivor in 2v8
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883259#Comment_3883259
Its also a mode to enjoy and goof around in. Its not sweaty, its not comp, and its not important. If you do not enjoy it, voice that! But don't try to point fingers at anyone but BHVR. This mode, the decisions, and everything all-encompassing is strictly a BHVR decision.
So while it is fun and enjoyable to participate in threads like this, it's still just that: fun and enjoyable.
Meh disagree sometimes the finger has to be pointed at the community many games of past has been ruined because of community complaints
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@Linkdouken said:
The AI for the bots needs some drastic improvementthen it really wouldn't be as much of a problem as it currently is. There's plenty of clips and the majority of players have experienced the behaviour of these bots acting in detriment to the team
Yes they do need improvement
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883246#Comment_3883246
Tbh, Im all for it. I personally think the 'us vs them' thing makes the game more immersive.
Buuuuuut it does make more problems than not, sadly. So I did my obligatory 'now now, behave' thing.
Anyway, I'm sick of killers like yourself! So we can discuss! In a civil manner of course.
Ah hem. "Killers have it easy at the moment, and this is irrefutable. Factually, killers shouldn't be losing, even against seal team SWFs. Why are you having problems? Need more hours under thine belt?"
2v8 is completely survivor sided gen speed is ridiculous and rebuilding pallets is too strong. I genuinely want devs to release stats to show last and this iteration how things are currently kills escapes etc
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883234#Comment_3883234
The devs likely spent a lot of time working on the basekit unbreakable mechanic and the auto mori that happened with everyone being down. They trashed that and said they were still working on it, before eventually just releasing a basekit mori.
If the customers don't like something, the amount of work put into it doesn't matter. That's the sunk cost fallacy.
They transformed auto mori into the basekit mori like you said that's not scrapped heck they scrapped basekit unbreakable and even the twins rework but 2v8 is simply to huge a project to simply be scrapped it will be changed but never gone permanently
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@ThatRyanB said:
Hey there folks. Popping in here to let you know that our Community Team is treating collecting and sharing feedback with the team as our top priority today. While I'm seeing general comments about how folks feel about bots in here (which we are also sharing with the team), I'd also love to dig into the specifics of how you're feeling, as these can often be the most useful feedback points.
If there are specific instances of bots doing things that you've liked or have found disruptive in 2v8, I'd love to hear them.The bots are fine I believe Devs need to merge 1v4 and 2v8 into one single queue playlist and add a lobby dodge penalty
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/438405/guess-devs-have-no-choice-for-2v8
More us vs them plz! It never amazes me when a post like this claiming 'childish' behaviour is tossed up. The irony is deep.
Nah I'm sick of Survs tbh so I'll happily pick a side sorry not sorry
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They really should have made Zombies moves speed faster they buffed detection but they move like snails
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Bots aside it's totally survivor sided
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No make them even bigger
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@crogers271 said:
We seem to be having a few posts around here that imagine a video game company can force players to play the game.
Can't force you to play but they can certainly filter people just want there own way and try to ruin devs hard work
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@not_Queef said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883068#Comment_3883068
Huntress was in both previous iterations of the mode and nobody complained.
Bs Survs definitely complained about Huntress in the 1st iteration
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@Memesis said:
Hell no. With that many survivors I'll be tier 3 before the first gen pops
And? You'll still need to 3 hit survivors and since there is 8 of them good luck with that
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881972#Comment_3881972
Dunno man, calling people reacting to the only information we had at the time “massive babies” doesn’t seem entirely fair.
Except there was actual confirmation by the devs and yet still they believed it was gonna be forced cause there doomers
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881971#Comment_3881971
No one thought this, this is just being needlessly contrarian.
Alot thought this on multiple platforms do some basic rearch
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881938#Comment_3881938
Id put him in high B tier. I would hardly consider him 'weak'. My opinion obviously.
Hes F tier on the ranged killer tierlist
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@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3882054#Comment_3882054
Its like no offense but you'd think after being here since the conception of the forums that Mandy would know trying to gaslight the playerbase into thinking we're insane is probably not a good
Is it a gaslight or are you just so jaded that you don't wanna see the thousands of feedback saying it's okay if bots come
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881709#Comment_3881709
During the first two iterations people were giving a ton of feedback both here and on your various socials on how to encourage players to play the survivor side that needs players. Having the incentive be more than just BP, like adding an XP bonus as well. Not giving the side that has plenty of players more new content than the side hurting for players - giving killer side an additional 3 killers isn't going to draw people to survivor. Examples of content that could be added to survivor side. A queue priority system so people actually rotate out of playing one side.
I saw more negative feedback for bot fills than positive on Twitter and Facebook when the announcement was made that bot fills were in the PTB and would be coming to events, it definitely did not look like the minority there or here when talks of it first showed up. BHVR surveys most questions seem like they are worded in a way to get the answer the creator of the survey is looking for, and you guys put out atleast 2 versions of the surveys where questions like bot fills are only being sent to a portion of the players actually taking the surveys.
While I know BHVR does listen to players, in this specific situation it doesn't feel like listening when players gave a ton of suggestions for different ways to encourage more players to play survivor, then on multiple platforms said they did not want bot fills, only to now have bot fills while no other method to encourage more people to play survivor is even attempted. If there's something in the pipeline to encourage more people to play survivor that's great, but as long as nothing is said it seems like BHVR isn't listening and is just going to easiest/fastest fix.
Saying you "just don't listen the loud vocal minority" comes across as brushing aside the negative feedback while at the same time doing a passive aggressive insult towards those voicing their feedback that are frustrated with the situation. I get you're probably upset as a community manager to hear it doesn't feel like you're listening, but you tend to choose your words carefully and that phrasing isn't good. DBD has plenty of players to have multiple game modes but the survivor side is hurting for players so bad you need bot fills, they are currently the minority. Saying you won't listen to the "loud vocal minority" it feels like you can use that excuse to write off any survivor complaints. People are genuinely frustrated about bot fill lobbies so please don't just write it off as "loud vocal minority."
As Mandy has stated neither incentives nor massive buffs and abilities to survivors were not enough to alleviate nor get people to fill the Queue so this is there next option.
You are a vocal minority and there was plenty of positive feedback to this on twitter reddit and even on the forums you just did not look hard enough
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Except we have confirmation it won't be force and this was to assert that many survivors were being massive babies
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@Spare_Them_Mori_Me said:
I think its ridiculous if someone thought that the bot announcement would gatekeep 8 man SWFs from.. well, 8 manning. You're very out of touch with how multiplayer games work.
Could be misunderstanding, but you know who you are if you thought this. Also people know how to look up content creators. I dont understand why everyone has to link everything anymore.
Exactly a lot of them especially in these forums thought that
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Dont play unknown he's a weak killer
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@Sngfun said:
https://forums.bhvr.com/dead-by-daylight/discussion/438213/re-new-early-2v8-gameplay-ft-hens
They clarified that the 2 bots thing will be in extreme cases to shorten queues, this is a custom game, swf will be unaffected too.
Sprays take both infections at the same time(both killers need to spread their infections individually) wihch is probably too discourage 2v1s
If nemesis and Wesker end up being popular I'll probably play survivor, but I'm worried about the bots thing
Thank you finally someone with reasonable sense on them
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@Nazzzak said:
Lol lobbies were pre-selected. It was content creators. They were all live several hours ago showcasing it. It's even in the roadmap.
And? People said it was going to force bots either way which was false misinformation people were spreading I'm sure if that misinformation was the case it would have only allowed 6 slots able to be filled in custom games
@bm33 said:
There wasn't going to be bot fills when they had full lobbies of a select number of content creators.
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Just remove the option to self unhook unless you have a perk like Deli
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@MechWarrior3 said:
While I agree you cant force the survivor to play.
You hit the find match button you consented to participating in the match BHVR has the right to punish or ban you for refusing to play in a match
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881076#Comment_3881076
I have a list up above if you want to see suggestions.
But I presume you spend 2v8 just doing nothing but playing survivor because you are thrilled with it?
I actually was cause the abilities were a lot of fun good try making that a diss though
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881054#Comment_3881054
The game died because it was stuck in legal hell for half of it's life cycle.
No amount of content was going to save that game and the amount of bugs and exploits they never fixed either
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881052#Comment_3881052
I read the Epic article, it says exactly what the OP does. Nothing about waiting a certain amount of time. I'd assume that by "every lobby" they mean every lobby. Alot of the info in the article is pretty specific, so it doesn't seem to just be someone's assumptions. Seems they have accurate info.
Your a lost cause then if your trusting an epic article
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Sleep immunity needs to be reduced and his switch between snare and pallet better
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/438103/uh-oh-bots-are-in-2v8-lobbies-now
Lol, two bots? As a default? Not even 'this is our last resort if our other improvements don't help' type of thing.
I suspect it will actually work, at least in the short term. Long term, it kind of makes the game and the mode look like a joke. The idea of having bots in the game as a default (and not an emergency replacement) really brings down the idea of a multiplayer game. Then we have the balance issues with how strong the bots are.
An unfortunate development.
Lobbies will still try to fill to 8 survs it will add 2 bots after a period of time
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881048#Comment_3881048
What else do you want them to do? they gave new ults better abilities and a surv sided comeback mechanic and still Survs weren't interested
Because most of the stuff they offered survivors was nothing new. The only ability they gave survivors that they can't get in 1v4 is the ability to rebuild pallets.
Other than that, most of the abilities were just rehashed versions of things survivors can already do. Heal faster, do generators faster, read auras, etc. It's not exactly novel, hence why no one was interested.
It wasn't that people wanted survivors to be buffed, it's that we wanted something new on offer. Which they didn't provide.
So you clearly stated they did add something new rebuilding pallets your just never satisfied about what they add they added ults, which is new, a comeback mechanic which is new
You still didn't state what you wanted I guarantee if they even added something "New" I know y'all will just continue whine about it not being enough.
Even if devs drastically changed the surv gameplay you would just feel stale about it in a week and complain about it again and should reevaluate yourself
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880545#Comment_3880545
Yeah, the power fantasy can only be fulfilled if actual players get crushed. The thing is, unless they do massive improvements on the Survivor Sidee, there will not really be any way that the queue times will be short. I mean, unless you add Bots, but I would say that at this point it would already turn into some quasi-PvE. It would be nice if I am proven wrong, but I would guess that you might end up with at least 4 Bots per Team, at least this is my suspicion when I looked at my own queue times in 2v8 as Killer.
The thing about the mechanics they introduced in the last version of 2v8 is just that they did not really change much for Survivors. Adding the possibility to do Flashlight Saves again was nice, since it gave Survivors more to do than just pressing more M1. The comeback mechanic is also such a thing, because it did not only include for Survivors, Killers also had Slowdown the more Gens were done.
The main issue with 2v8 is just three things:
- Pressing M1 is boring and Survivors have to do more of that in 2v8
- Getting double-teamed is not fun since it removes any chance you might have - I found it very frustrating to run a Killer around and then the other person arrived and negates any form of Skill Expression you can have on both sides
- If you are not in a full or at least big SWF, you have to rely on more factors, which can make you lose as Survivor. I reached second stage while 7 (!!!) people were in this game who could have unhooked me.
Bots will probably drive more players away from playing Survivor than anything else, since Bots are just horrible. And I highly doubt that they will merge 1v4 and 2v8, the reality is if Bot Fills will not work and the Devs are not willing to make 2v8 more enjoyable for Survivor, the mode is gone for good. They will not merge the queues, because this would mean that players who dont like 2v8 would either do massive amount of lobbdy-dodging if they end up in a 2v8-lobby or just not play at all.
Personally, I will play the bare minimum of this mode again. It is not fun on either side for me, as Survivor I dont want to deal with more headless chickens running around while double-teamed and as Killer I think that there is no challenge at all. All games aside from one (where I got sandbagged by the other Killer) were at least a 7K for me. And since I dont have such a win ratio in 1v4, it has to be that the mode is very killer-sided to the point that the challenge is removed.
Its confirmed it will have a max of Two Bots it's can still have 2v8 but after a certain amount of time it will bot fill. Personally I want for survivor Boons, flashbangs and Void bombs in 2v8.
Devs can't really do anything for double teaming maybe rework the abilities that encourage grouping buts that's it.
Maybe they can change the mini games on Gens but but major gameplay changes may not work.
Finally there's no mmr so your teammates and mine are a bunch of newbies with the same skill as bots so there's not much that can be down like adding mmr.
Last 2v8 Survs had a way better chance of surviving and escaping. Maybe with the introduction to bots in 2v8 they can introduce better bots and more major buffs to survivors
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880458#Comment_3880458
So, making it like Friday the 13th?
Hmm. That could work.
Although I don't know if players would be happy with only a random chance of being a killer.
Pretty sure that's why the game died
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@Nazzzak said:
I thought they'd just be back up, not a definite. So it's 6v2 basically because bots run at the hint of a terror radius. I'm doing the Tome and not touching it afterwards.
Just gonna provide better context since the wording is poor on the post
2 bots is not definite it will try to fill to 8 survs but if a certain amount of time passes it will add at max 2 bots
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@OnryosTapeRentals said:
Well that's it. I was never a big fan of 2v8 to begin with but this is the straw that broke the camels back. Absolutely will not be playing this.
Instead of trying to, you know, make the gamemode actually fun for both sides they've just went ahead and replaced 2/8 survivors with robots. It would be comical if it weren't so sad how much they've clearly given up on solo surivors.
What else do you want them to do? they gave new ults better abilities and a surv sided comeback mechanic and still Survs weren't interested so it's understandable devs gave up on them and just added bots.
I can see some more buffs to Survs after this but that's its
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879120#Comment_3879120
15% after 35 seconds of not hitting some one or using your power.
Ill take the 5%
EDIT: Oh also better not lose chase, or it resetstaking that when rapid could be 10% is sad
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@XtremeDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879120#Comment_3879120
Wait, where is this "infinite duration 15% haste coming from?
long as you dont drop chase bloodlust is infinite
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i dont think Hag would be able to keep up Trapper barely can
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878881#Comment_3878881
IMO Bot Fills are one more reason to not play 2v8 as Survivor. The Bot Fills will obviously only be on Survivor-Side, since this is the side which has not enough players in 2v8. But nobody wants to play with Bots.
At this point, they should make 2v8 a full PvE-Mode and then Killers can have rapid queue times and play with a friend against Bots.
This wouldnt work since Killers want some actual players if this PVE idea of your was reversed survs would not play it. Furthermore its understandable why they went the bot route making it 2v6 to help find lobbies faster wouldnt have worked also even when Devs gave Surv side massive buffs new role ults and a surv sided comeback mechanic yall still werent happy and didnt help queue times.
Worst case scenario its either take the bot fills or devs will be forced to merge 1v4 and 2v8 queues (basically when you choose surv or kill and ready up itll put you in a 1v4 or 2v8 lobby by matchmaking)
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Yes it should because the absolute BS the Aim dressing is dragging us into objects instead of the survs
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/437843/survivor-gameplay-needs-to-change
Good job you found out the genereal gameplay of survivors!
Now tell me why this should change because it works obviously pretty good xD
Latest patch begs to differ
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/437843/survivor-gameplay-needs-to-change
So what your asking for is a different game? Maybe try TCM?
Game is dead af
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Going next on hooked removed
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@OrangeBear said:
Yep i am having the same experience with dream snares on lery's, they can hardly go through any wall.
Thank you I don't know what the problem is but when snares try to go through a wall it gets stuck cause it sees it as a ledge is my best geuss there was no basement your anything to indicate a ledge. My guess the map was so chopped up and the walls count as ledges
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@jesterkind said:
I'd like to be upfront and say this is a discussion, rather than a declarative statement. I want to know what other people think about this topic.
So, I've been thinking a lot about Wesker recently, and specifically about how much stuff he has in his kit. Just to run down the list, as neutrally as possible, Wesker has:
- The ability to damage survivors with a dash/lunge mechanic that can curve around objects
- The ability to displace survivors with that dash mechanic
- Hindered via his "infection" mechanic
- Instadown capacity via that same "infection" mechanic
- Tracking via Killer Instinct on survivors who try to avoid that "infection" mechanic
- A larger terror radius, which may be a plus or a minus depending on your build
- Deep Wound for colliding a survivor into another survivor (this one doesn't really matter, it's just a cute gimmick, but I'm being thorough here)
If you stop and pull back a little, and look at all of this while remembering how good Wesker is in general, this really starts to look like a bloated kit to me. Damage, mid-chase mobility, movement speed reduction, instadowns, tracking… sure, some of that's harder to reach but it's still more than a fair few killers get.
I'm curious to know if anyone has an argument for all of this stuff being necessary to his kit's strength and identity. I'd also put forward for discussion that the combination of Hindered and tracking being on the same mechanic + one of them being guaranteed to happen depending on which one you choose to counter makes him quite good at delayed tunnelling, EG, chasing someone a short time after an unhook but before they can actually get back into the action.
What do people think? Is Wesker's kit bloated, or does he genuinely need all of these mechanics?
Infection isn't an issue Wesker only problem is his hug techs and hitbox on dash
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@XtremeDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876214#Comment_3876214
Rapid brutality is ok, but unbound needs a rework.
My idea is: you get a speed boost when looping around that window and the effect is permanent until you leave a certain radius around it. It would linger for a bit and then go on cooldown for awhile since it essentially stops structure loops a little
Rapid is not okay your trading 15% with infinite duration haste for 5% for 10 seconds with 3 seconds shaved off cause attack wipe animation it's absolutely not okay
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@LockerLurk said:
Bad, bad, bad, bad, bad idea.
No generator should ever be worth two generators, and no generators should ever be in the basement thus forcing Killers to always waste time patrolling there. All that would happen is that a few Survs would hide in the lockers down there from the word go and make it so they ALWAYS got the super generator. Plus how would it interact with perks like Weaving Spiders and addons like BNP?
There was a bug with gens where they counted as 2 and it completely broke the game
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Nothing new no changes nor fixes
