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TonTon

TonTon

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TonTon
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  • So was playing a 2v8 and apparently Survivors have found a way to get on the statue in the middle of rpd either this map needs a Killswitch or can someone explain how to reach it?
    8 comments 361 views last activity
  • Welp since Survs are being childish and bots not working out guess Devs have no choice now but to merge 1v4 and 2v8 into a single mode playlist now they can then get rid of bot fills but will have to introduce a lobby dc penalty to stop dodgers. Before people say "they can delete 2v8 instead or just make surv gameplay fun* No they won't cause they spent to much time and resources on it and they
    27 comments 852 views last activity
  • Nemesis enjoyers do not bother trying to infect everybody or even few it will be a huge determent in matches, Devs really should have made Nemesis infect and injure for this mode the buffs for Zombies was really worthless
    8 comments 343 views last activity
  • Hens shows early footage of all the news changes and new mechanics to RE 2V8 massive buffs to Wesker and Nemesis and Legion including Herbs Greens heal health stares Yellows heal hook stages Killers Herbs gives speed boosts Ps: The people saying it was gonna force two bots into the match you were so wrong https://youtu.be/evsAJ411uJQ?si=Eb5B_X9ZqFWPOxyY
    19 comments 701 views last activity
  • Survivor gameplay needs to drastically change from Generators, Pallets, Vaults, flashlights, toolboxes, medkits everything needs to change it's been 10 years and gameplay has been the same stale old thing. Devs gain some courage and make more changes
    13 comments 411 views last activity
  • Just faced a cheater group one used cheats unhookable, speed hacks and insta heals and the others were in on it. So my question is do devs ban the people included in the party? Cause if not they really need to like every other game does
    3 comments 102 views last activity
  • Freddy power is completely broken on Larry's Snare doesn't go through a ledge and for some broken map logic every wall on Larry's treatment theater counts as a ledge and snare doesn't go through on this map PLATFORM: Xbox using snares through walls on Larry's
    2 comments 31 views last activity
  • Freddy power is completely broken on Larry's Snare doesn't go through a ledge and for some broken map logic every wall counts as a ledge and snare doesn't go through on this map
    Mod
    1 comments 81 views last activity
  • Chaos shuffle is here and after playing for while I've noticed at the start of some matches a Bot at the start of matches now this could be a wild coincidence or they already implemented bots to fill lobbies. Anybody else been seeing bots?
    4 comments 101 views last activity
  • Dbd posted on the official twitter revealing Bot Fill has been added to drastically reduce Queue times on PTB. In lobbies is a default clothing anon mode survivor but when loaded in the match reveals a bot tag on the survivor. Most likely this will be added to Live and event gamemodes like 2v8 to help reduce the extremely long queue times.
    149 comments 4,496 views last activity
  • On the PTB it seems if they can't find enough players for a match they add a bot it seems to be only 1 bot at maximum and sense there's no bot tags in lobby's and just a anon mode survivor people load in seeing a bot. Do you think they'll add this to live and event game modes?
    5 comments 122 views last activity
  • This "Rework" feels more like a Fix then a rework or at most a very soft rework being a former Original Freddy main that's what I'd call it. I am glad that we can use both snares and dream pallets and even when Survivors are awake but with this rework putting emphasis on putting Survs in the Dreamworld the Dreamworld itself has no danger or urgency to want to cleanse it. I would want it if yo
    15 comments 411 views last activity
  • I think the community should discuss in here and comment what they think needs a buff. I'll start Brutal Strength needs a buff it hasn't been touched in 8 years. Also buff treacherous Crows look how sad it is
    32 comments 491 views last activity
  • DBD twitter account showed changes made to deep wounds showing a timer below the mend bar. Current Deepwounds has no threat or urgency to cleanse whatsoever with a such a short cleanse time. Should deepwounds be reworked or have changes made to it. https://x.com/DeadbyDaylight/status/1876327991166292036?t=y0YgvJmc1TMitcXL1aGwgw&s=19
    0 comments 31 views last activity
  • I seen many CC and people say STB is an extremely strong perk that will change DBD. Except in my many matches I haven't seen this perk at all except once and they just used it to go next faster. Why is nobody using this perk?
    97 comments 2,432 views last activity
  • Devs how have you not consider how broken this portal room window is with the mile long loop even Anti window spam nor bloodlust can't activate cause you lose chase. Like what are you supposed to do if your an m1 killer? This honestly should be removed
    23 comments 621 views last activity
  • 0 comments 1 views last activity
  • Finesse + Lithe is becoming a massive problem the speed and distance it gives it truly broken and needs to be nerfed
    16 comments 662 views last activity
  • Overall i believe were headed in the right direction 2nd iteration 2v8 has become a Chaotic Arcade mode thats now more appealing for Survivors to play thanks to the new abilites and Ults. However theres still room for improvement like the queue times, While playing 2v8 and gathering feedback ive determined what needs to be changed and added to the next 2v8 iteration. Needs to be Buffed: Deathsl
    26 comments 502 views last activity
  • 3rd iteration 2v8 should introduce new Boon and Hex classes to help with the uselessness of dull totems Boon Class gives Survivors the ability to bless a totem with increased boon effect range and the following effects Buffed, Dark theory, Exponetional and Shadow step for an ULT when activated have faster Blessed speed and also old Circle of healing is added to the effects. These were added to h
    5 comments 91 views last activity
  • im having alot of fun! Survivor is alot more better now then the first iteration! 2v8 round 2 is actually a lot better this time around for survivors able to get pallet and flash saves and the insane class ults is a comeback dream Medic ive gotten a 6 man heal, Guide you can pop an entire gen in seconds, Scout rebuilding strong pallets is a life saver! Survivors i think is on the right path to
    113 comments 3,003 views last activity
  • Im personally hyped for new 2v8 the classes buffs sound amazing we get ULTS basically Medic class is my preference and i cant wait to mass heal groups, Scout sounds awesome to rebuild pallets shack is gonna be a fav spot to rebuild. Comeback mechanic will help us slightly although could use some number buffs could raise those to 2% to 3% (was 1%) My future wish is that they add Smokebombs from
    29 comments 614 views last activity
  • Since Devs are adamant on not making UB basekit to prevent the slugging epidemic i think UB is in need of some buffs Unbreakable buffs idea Unbreakable is now infinite however recover speed boost is nerfed by 15% Potential additional effects: After UB has already been used and been slugged again after 20 seconds of being slugged you can use UB again. Token based UB starts at 0 when in ch
    18 comments 431 views last activity
  • Wow thats an insanely long time to take recommend running a full slowdown build if you use tombstone https://x.com/SeanzuTV/status/1854563372747874785
    2 comments 72 views last activity
  • The 4 Killers revealed to be nerfed or buffed Vecna, Wesker, Chucky and Ghostface Chucky:100% to get nerfed i expect them to revert the power back to old recharge speed of 16s with his bugs fixed as well Wesker: Deserves a nerf hes just an annoying frustrating spam power like chucky he needs longer recharge time and more punishment for missing along with his power hitbox shrunk along with his H
    40 comments 761 views last activity