TonTon
TonTon
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@I_Cant_Loop said:
I don’t think it’s necessary gotten worse, I think it’s always been bad. BHVR seem to be totally fine with killer players with 200+ pings ruining the game for survivors, so I don’t expect we’re going to see any improvement here.
How tf would you expect devs to fix players McDonald's wifi genuinely.
No pvp game in history has ever solved that
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Make it a true gamblers perk remove the initial speed boost and let it be a fairer game of random chance
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I wished they at least disabled map offerings
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872964#Comment_3872964
what could he mean by that chat
Ifykyk
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@Jtflorencio said:
I really wanted a buff, the killer chase perks, most of them are useless or easy to counter
Bamboozle- Increase Vaulting Speed 16/18/20%.
Brutal Strength- Increase 20/25/30%
Dark Arrogance- Pallet Stun (endure 20-%) + Increase Vaulting Speed 25/30/35%
Fire Up- Increase 6/7/8% (start with 1 token) (48% total)
Superior Anatomy- Increase Vaulting Speed 40/50/60% (10s cooldown)It would be a great option to stop seeing so many killers with 4 anti gen perks
Chase perks are fun and healthy, it would also help to stop seeing so much campingRapid Brutality 5% for 5 seconds now 10% for 15 seconds.
The fact we're trading off bloodlust that has a max of 15% for infinite amount of time as long as your in chase is completely ridiculous plus the fact getting a hit takes time away from your haste as well
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Nerf Dramaturgy
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872421#Comment_3872421
I've always believed this. Like, how are you gonna get a good survivor at a loop with Hellfire? They'll just dodge it or go around again every time.
That and the detection on what allows hellfire to go through and half the time it doesn't even though it's a low wall
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871370#Comment_3871370
okay lmao insulting me really furthers your point
To bad the thing you got can't go any further
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@DancewithmeKate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872416#Comment_3872416
That's terrible suggestion. He is already have strong slowdown by his own kit. And we are giving him strong chase power on this? Hopefully BHVR did not lose their mind.
Sucks for you then cause that's a common request for pinhead so it's gonna be implemented most likely based on feedback
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Pinhead box gameplay is in the perfect state however his main power the Chains is terrible even if you get a hit with his chain it's easily forgotten cause the chains breaks on objects and the environment so easily which is why impaling wire is basically a mandatory addon.
I genuinely hope they remove chain break on environments when he gets changed
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@Nazzzak said:
I've been playing all morning and haven't had a single bot
Lucky you then maybe it's lessened or more so depending on the region
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Bad take Wolf form is a straight up joke, Hellfire is slower and more clunkier then punishment of the damned and bat form is just a mobility tool
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@Jarky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871060#Comment_3871060
I'm in agreement with this.
Even if queues in 2v8 are incredibly long, I'd rather be against and with human team-mates than not. I understand this is there to ease mega long queue times (particularly 2v8), but I feel like that just lessens the experience.
@DancewithmeKate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871059#Comment_3871059
I am sorry for saying this but that's terrible decision.
Dead by Daylight is PvP game and i'd like to have real human teammates, not bots. Even it means longer queues, i will take human over bot any day. I really hope the team rethink about this.
When it's a 1 hour plus wait time the only experience is a waiting sim and since survivors refuse to give it a chance in the first even with the massive buffs they got they have only themselves to blame that this is happening
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Fantastic we have confirmed confirmation that bots will be coming to Events queues but not regular matches
@Goblin_BHVR said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871056#Comment_3871056
When queue times in any event get particularly long, we have the ability now to add a bot to the lobby to help ease those queue times
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3870812#Comment_3870812
Who is you all?
"BHVR tried to make things better, as usual, it didn't work"
"Therefore, we need to shut down the game or ban people for not having fun"
Did I say ban? No now your making up lies but I'm not surprised with the incompetency
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@WholesomeNebula said:
I get that she is weak, and she was buffed for good reason. And a lot of the time, she's okay to play against. But there is zero penalty for her to just spam teleport to mori survivors early. Its like Tombstone Michael, but far worse, because at least Michael has to do a boat load of stalking to unlock his power. I just had yet another Onryu match where the killer with a Midwich offering just spammed TP until she got a mori at 4 gens. I was playing solo, and post match the other random survivors thought maybe hacking, but I'm not sure.
Condemn should work the way Michael's Tombstone does. It shouldn't be possible to just delete survivors early in match.I have not seen an on you in months even weird that she's the one that you want nerfed
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3870081#Comment_3870081
You cannot, in good faith, argue that a perk which disproportionately punishes solos more than SWF & actively encourages a playstyle which bypasses a large majority of the game's intended mechanics is not deserving of a rework for the overall health of the game.
The same could be said on killer perks that got gotta your just bias for your side
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@FearlessHunter said:
I always loved how Legions chase music changes depending on the mix tapes addons they have equipped so think this would be nice for Trickster to have as well.
Would love to hear the iri disc addon incorporated into his chase music given the addon description.
I don't normally like going against him but this would make it somewhat bearable for me lol
Thoughts?
Ok but his shoes addon has to make squeaky sounds when moving
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3870598#Comment_3870598
Bruh, I recently tried Bird Mommy on gamepad and I honestly immediately got huge respect to all console players, because it's borderline unplayable for me. Survivors are even easier on gamepad, but killers… I probably would never play killers, if I were console player.
So yeah, now I understand better the way you are thinking.Big respect if you can make artist work on her with gamepad it is such a filter for so many
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@KaTo1337 said:
Bots on the PTB to fill the lobbies? ———— GOOD ————
Bots on the Live-Servers to fill the lobbies? ———— HORRIBLE ————
Bots on the Live-Servers to fill the 2v8-lobbies? ———— NO THANKS ———— (Id rather wait 20min doing other stuff then getting a Bot-filled lobby.)
Welp there gonna have to at least for 2v8 even with the major new buffs and abilities to Survs it didn't fix queue times so this is the last resort Survs forced em too
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3870421#Comment_3870421
Gqme isn't fun due to variety of reasons.
Commonly agreed that the game is stagnant at best.
Double-down on making it less enjoyable.
???
Profit.
They been trying to make it fun plus whenever they try to mix things for Survivors y'all get angry and want reverts but y'all are never happy so we can just shut down the game or bring more punishments to filter some of y'all idc
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Games that have surrender mechanics it's always abused you almost never go through a match without TEAMMATE WANTS TO SURRENDER popping in your screen.
Its abused to the point devs of these games had to make it not surrenderable within 5-10 mins of the start of a match and a 10 min cooldown when a surrender vote failed.
We really don't want this for DBD I assure you
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3870307#Comment_3870307
And that accomplishes what exactly?
All of you've done is trap people inside a game they find to be so unpleasant that they'd rather leave.
Not a recipe for success.
You signed up for it when you hit the find match button Devs have a right to punish and take away privileges that are abused and ruin matches you can leave but you must except the penalty for doing so your not entitled to a dc just cause things are unfun. Don't like it? Uninstall the game
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3869503#Comment_3869503
DC's may have been higher, but hook suicides were functionally zero.
I see and hear about suicides/DC'g more than I ever did then
Cause they didn't need to suicide cause they had an easy exit button with no punishment. Now that it has a punishment people suicide on hook to circumvent the penalty which is why attempts on hook need to go
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Devs will change there tune when they realize it's the only solution for events in Live like 2v8 to fix those atrocious queue times
@Grigerbest said:
Read bro, It's only for PTB.
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@mecca said:
Haha. It's an experiment. Instead of making survivor more appealing by introducing content for survivors to test out, this is the result. Mark my words, bots will eventually be added to the live queue to "help out" with killer queue frustrations.
I still want those smoke bombs as a survivor item or perk
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3869138#Comment_3869138
I played when before DC penalties existed. People DC'd or suicided less than they do now, in my experience. Maybe I just didn't play like an ass tho idk
Trapping people inside of miserable matches that they don't want to be a part of isn't the right solution. Not making matches miserable would be a preferable solution, but BHVR won't do that.
Turn off DC penalties, remove the pre-game lobby, don't show usernames in-game, remove hook suicides. Someone wants out? They are allowed to leave and give their team a fighting chance with a bot. Their team won't know the DC'd and neither will the Killer. I'd rather have a bot that tries over a teammate that doesn't.
Im gonna have to say bull on this one I played when DC penalties didn't exist and DC rate was 3x what it is now maybe you got lucky in your experience but the overall experience for people was DC for days
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@GentlemanFridge said:
Why are y’all assuming that the bots are coming to the standard games, tho??
We know PTB lobbies get harder to fill the longer a PTB remains open. For reasons that I think are fairly obvious. Moreover, the playerbase on there is already but a fraction of the total playerbase.
Well its a reasonable assumption Devs have tried everything to reduce extremely long queue times for certain times and game modes like 2v8 so makes sense they going the route of just brute deflating with bots
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@MaTtRoSiTy said:
If its only PTB then I don't care, PTB is only to test out stuff not sweat to win (though some seem to think the PTB = comp match).
Then what about events that are implied to be casual like 2v8 where matches are like 40 mins and extremely long is this not okay to do?
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Replace all sound actions with the metal pipe SFX
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@Pit_Bull_Love said:
Yeah...bots suck. The deck is already stacked against solo queue, and now they want to add bots? Lol, next
Most likely they won't added to base live matches but event gamemodes only I know 2v8 needs it desperately since event mode are supposed to be casual in a sense
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@Choaron said:
Billy and Blight now have even less counterplay. Great…
Good If your upset a bug like this got patch I have no sympathy for you
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Terrible in the devs
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867844#Comment_3867844
I was not on the current PTB, but usually PTBs dont take long to fill. Killer queues are usually long, but there is no problem to find Survivors on the PTB.
Well my friend idk about that a well known complaint on PTB is the hour long queue times guess your a lucky one
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@Aven_Fallen said:
How do you know that they added Bots?
After seeing it myself and other ccs catching it seems when a queue time takes to long they add anon mode surv and when you load in it automatically shows a bot survivor.
This could be a wild assumption and it's just the DC load bot implemention or a stealth addition to alleviate queue times or just a PTB only feature since we know they take hour longs to fill
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@Na1ts1rhc said:
SLUGGING >:) nah I jest
I WANT IRI MORI BASEKIT FOR KILLER >:) nah I got ya again
Undone; please :)Buff genrush 50% gg gotcha
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866819#Comment_3866819
it will probably work just like Pinheads teleport to a surv solving the lament configuration
Well cause there's only one box and it's tp to object for pinhead what if multiple Survs heal for Freddy how will it choose?
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866819#Comment_3866819
Pinhead box works the exact same way. You get killer instinct on it, and you press the button.
Well cause there's only one box and it's tp to object for pinhead what if multiple Survs heal for Freddy how will it choose?
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@typervader said:
https://forums.bhvr.com/dead-by-daylight/discussion/436148/freddy-rework-isnt-a-rework
freddy being able to freely tp to you would be ######### busted.
pinhead can only do it if you solve the box, and sigliaury can only do it sometimesThe balance would be it's only if your asleep and in the dream world again no different then pinhead and singularity so no it wouldn't
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866567#Comment_3866567
It is quite literally right there
https://us.v-cdn.net/6030815/uploads/17FMXRIOQTKG/image.png
https://forums.bhvr.com/dead-by-daylight/kb/articles/487-developer-update-january-2025
Key phrase being "The Nightmare can now teleport to completed, blocked, and endgame Generators, as well as any Survivor healing in the Dreamworld.
I'm confused how will we lock on to the survivor healing if we can't see them? Only killer instinct procs everything needs an aura to kick on too to tp
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@kreeper124 said:
My God why do people want OG Freddy back? He was awful. His play rate would absolutely plummet even more than it already has. The only explanation you need is "entity shenanigans"
There, boom. All lore related issues are immediately solved. Freddy can do what he does in game because the entity said so
Then you clearly didn't understand the simplicity and casual fun Freddy was back then putting them to sleep always seeing them in dreamworld and being an m1 killer it was simple and fun
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@SoGo said:
He only has 5 tokens?
For both things?
And (I assume) no add-ons to get more?
Well that's not good.
If it's shared between those two powers then that will be terrible for freddy
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/436148/freddy-rework-isnt-a-rework
Probably removed tp canceling because teleporting to heals is strong and it doesn't also need to combo with faking it constantly and perks / effects that benefit that like no quarter and hermorrhage
Most likely still gonna mess with the play style a bit though
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Susie is the fav of legion characters
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@TwinsMain2004 said:
well you only mentioned perks
so…
if i had to pick it'd be call of brine and overcharge atm
i'd love undone to get a buff based on great skill checks though
also half the killer roster needs buffs
Perks addons killers IDC just what you think needs it
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@jajay119 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866055#Comment_3866055
the RPD library has been gone for over a year now - possibly longer, maps have been made smaller, hooks are closer together than they ever were and now can never be broken permanently. Dead zones are nowhere near as much a problem as they used to be. Let’s base our arguments in the now - not problems that have largely been addressed in abundance in favour of killers already.
There are still abusable spots in maps Survs take advantage of there's your now
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@exDbd said:
exactly what the title says. I’ve encountered almost every game where the killer has 200+ ping and the hit boxes have been out of this world. DBD this needs to be bannable as this is an exploit by making the server work to their advantage, please look into this. No wonder no one is having fun but the killers lately.
See the boast designs of VPNS is that there undetectable and if we just start punishing bad ping 90% of players would be gone
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Blame survivors abusing dead zones and sabos and perks like breakdown.
Rpd unhookable library stairs was a terrible time
@jajay119 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864863#Comment_3864863
Except we have now got to the point where perks like Sabo and Boil over are completely useless which shouldn’t be the case. I appreciate that the hooks used to be a problem and there used to be way more dead zones. But with the change to hooks that they always respawn I do think the proximity needs reviewing.
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@ProffessorTV said:
Before reading this, THIS IS NOT JUST "We should remove all of the hooks from maps", just me asking why
Why is it that there are so many hooks on maps now? I don't think that the number has necessarily gone up just there density and proximity to one another. So why do we need to have so many?
Deadzones Survivors abuse where killers could never reach a hook and just camp that area to be downed at. That's why even devs had to just make hooks respawn
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@MaTtRoSiTy said:
I have to word this carefully to not violate the rules…. Twins is an incredibly obnoxious and unfun killer. Their most efficient way to play is to slug, camp the slug and slug some more and honestly while I cannot obviously advocate people immediately leaving, I am not going to say I don't understand it. Personally I absolutely despise Twins and I would rather have the option to wait in queue for 10 minutes to avoid them, I despise them that much.
SM is just unfun to play against because the fundamental design is irritating, nerfing just reduces her pick rate but doesn't fix the underlying problems.
SM Myers is just tedious, having done this countless times in my 5.5k hours it find it mind numbing beyond belief now. I had the same feeling about Insidious basement camping Bubba before anti camp ruined that - after the millionth time it is just plain tedious and the matches are long and drawn out wars of attrition.
Franklin's is an incredibly obnoxious perk for survivors, I try to be a good sport even when losing but when a killer had Franklin's I have to admit I cant bring myself to be nice post match and give my usual "gg". I rarely bring items anyway as I am an item Goblin but it does honestly make me think less of a killer when they bring this perk.
I don't mind versing Blight or Nurse (though I think both are too strong for regular public casual matches) as the gameplay isn't obnoxious and if they are Godlike, at least the misery will be over fast if they fully stack gen perks etc, whereas a SM Myers game on Midwich will be an excruciatingly long and drawn out ordeal of tedium.
I AM NOT ADVOCATING LEAVING, I am just telling you how I view it as a veteran of solo queue and while I have played thousands of hours of killer too, I played far more survivor and prefer this role and I think I have good insight on how many survivor mains think.
So I don't like thing so I quit and refuse to participate despite signing up