TonTon
TonTon
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/435935/genrush-nerf-when
You're joking right? Survivors are doing their only objective. If you're finding that pallets are an issue, either run brutal strength or drop chase on that survivor.
Ah brutal strength the perk that save .25 seconds on kicking a pallet maybe if they actually buffed it then maybe but that's just mad copium
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Its probably just a visual update but I hope they give Deepwounds some sort of urgency it's really not a threat nor timewaster at all
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865986#Comment_3865986
You can just 99 the mend while still having 19 seconds left.
Give it regression like hemorrhage
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@fussy said:
Bruh if I waited all these years just for 1% buff, I will be giga upset. It should be AT LEAST 6% for token, but I honestly see no issues with 7% too.
10% I want a fire up meta
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Be bolder make it's 10%
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3862721#Comment_3862721
tbf, personally i think its the most balanced because it sucks as both killer and survivor pretty evenly.
also colorblind tho
If both sides hate it why would they keep it as is?
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Long as we don't go back to original MoM ok
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@OrangeBear said:
If you mean the one in the portal room, just don't be there, let them have the gen. It's too safe to defend.
@Spare_Them_Mori_Me said:
The one by the portal room, with the gen up top and a nice vault into the lower? Which connects to a window and gives enough time to run up and do it again?
I usually let that gen just.. go. Survivors can't stay in that room if they want to win. I feel that chase sequence you are referencing is a check on killer sense. But regardless, I'd recommend not chasing there. Its literally a doomed cause.
I was at 1 gen left the gen up top was almost done so I had to defend it I tried playing around the window but could do nothing against this window since I was just an m1 killer I tried going around, going through it but chase kept dropping and anti spam wouldn't proc they had the drop and the pallet 5 meters away to reset everything.
This genuinely seems like an infinite for m1 killers that is genuinely unfair from them and I think Dev need to close up that window Survs still have plenty of resources they can use even with it gone.
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861802#Comment_3861802
Unpredictable my ass.
The majority of Deathslingers back then would just zoom spam constantly until they had either forced Survivors into a position where they would get hit no matter what or until Deathslinger got close enough to hit them with M1 because Survivors would lose distance everytime they attempted to dodge whenever he faked his aim. Rinse and repeat 90% of the time.
You could not go a day without someone on the forum complaining about it.
In fact, if people can't play Deathslinger without insta-scope, then that's a skill issue.
Then majorly buff other parts of his kit
Faster reel speed
Longer harpoon range
Faster reload
115 speed
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This combo is way to strong and becoming very common and realistically should not combo with each other massive speed plus massive distance needs to be nerfed mostly lithe
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@adam1233467 said:
Finesse only works when healthy and the real problem about your post is lithe, finesse doesn't need to be nerfed or changed.
Fine either or cut the speed boost by 50% on lithe
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840115#Comment_3840115
He has lack of lethality in the mode.
He has a pretty bad bug and needs more Harpoon range id say right now hes just support slinger mostly
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/432607/survivors-how-is-2v8-for-you
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840307#Comment_3840307
I’ve been having an amazing time.
@solarjin1 Is savage! We won all of our Survivor and Killer games!!! Idk what came over us, it was like a demonic possession or something 😅
Let’s just say… That the stages were painted red with blood 🩸🩸🩸
https://us.v-cdn.net/6030815/uploads/K95QJW2J84JV/img-9112.gif
epic!
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840318#Comment_3840318
I can live with that considering atm if you aren't trying to kill someone you end up with games where you have 12 hooks (30% speed buff) x 6-8 survs on top of guide.
i do think guide will be nerfed though for 3rd iteration
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@LeFennecFox said:
Survivor comeback mechanic is very goofy it should be based on deaths instead of hook states and guide basically nullifies killer gen debuff
honestly this itll give killers more time at the start to midgame and starts getting fast after a death but the numbers would have to be buffed cause losing a teammate is a major dent in efficiency maybe like 6% boost per death
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@SidneysBane1996 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839701#Comment_3839701
Same, I feel like the next iteration, they're gonna need to nerf Guide or possibly buff gen control for Killer. It still feels like games swing one way or the other too much.
I wonder if this means the catchup mechanic is a failure? Or maybe it needs adjusting. It seems really weird they gave us a class that does 8% repairs AND STACKS but only a 5% decrease catchup mechanic. Surely it should be more than that? Or maybe we need more than 8 gens?
i just think guide is too good right now and when nerfed in 3rd iteration itll feel better
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@xEmoGirlxAlexisx said:
It also should have a Gen Defense Class that to have something against this insane Gen Speed
Why do Survivor got a Gen Rush Clas but Killers dont got anything to Regress Gens no Pop no Pain res no Deadlock
since theres no scourge hooks pain res wouldnt work it would have to be like Pop, Overcharge, Oppression, Thana
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@angrychuck said:
Having 2 killers running 4 hex totems each, or survivors all running boon might be a tad ridiculous and unfun to play against on either side.
killers cant choose the same class and Devs can limit boon class to 2 at most
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839707#Comment_3839707
I would want to see Vecna added to 2vs8 so badly, but I know that probably won't happen due to the survivor items. I'd be surprised to see Singu in the next iteration though, since he as well depends on items that survivors have to use.
Vecna is licensed so he grouped with other licensed killers for the very last iteration so they have time to get permission from the holders any original killer could be added though could be hag doctor clown trickster or twins
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@hermitkermit said:
I'm having fun. I really like how fast paced and wild it is. I am lagging alot though which is furstrating. I think the gens are still really fast, and could use some slowdown. And I think Billy is a bit too strong right now for this mode. But I am having a good time. Much better than last.
Guide class is a bit overtuned its major reason for these fast gen speeds, Billy is strong his turnrate buff got nerf from 42 to 33 i think it should be removed altogether.
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unlucky be glad its not nurse blight or spiritt
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@ad19970 said:
I had fun playing with a friend. Quite chaotic and unique enough to stand out from the main mode. But in the end I still prefer 1vs4. Especially because of the killer options.
yeah im kinda seein it as a chaotic wackyness for both sides and the 1v4 is the mode ur serious in next 2v8 iteration though will bring in the next 3-4 killers like Oni Legion artist singularity
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i think guide class needs to be looked at thats causing insane gen speeds
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agreed i do think billy needs his turnrate buff removed and a nerf to blight thankfully there adding new killers every iteration so it should solve that down the line finally new classes will be added like boons and hex classes to do something about useless totems in 2v8
@Jacknalls_Paw said:
After a couple of games playing becomes boring and stale.
Billy and blight together are too strong, but in general meeting the same killers over and over again is no fun, moreover looping is useless if the killer has infinite wallhack.
The only good thing is the addition of powers to the classes that make the gameplay a little more interesting, but for now they are only a few, so they need to add more. -
@Laluzi said:
I'm having fun - it's hard not to when you can pull off absolutely wild stuff, and when I'm not dying in 80% of my solo games anymore. But the current mode is way too strong in favor of survivors. I'm finding my team is winning games where the killers play better than the survivors, but just can't beat the gen speeds and mass instaheals. I also really hate unnerfed Billy and think he's stronger than any of the other killers in this mode, even Nurse and Blight. Overall I think the previous version was fairer and encouraged healthier gameplay.
i think the issue is he has 33% turnrate buff i think if they remove that itll be more fair i do think guide class needs a nerf as well
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i think its a server issue
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@Hannacia said:
I have to agree survivors were buffed way too much with gen speeds. Ive been queuing as a killer for 15-20 minutes just for the matches to last 5 minutes. No matter how much downs we get the gen speed is way too fast.
i do think Guide class is over tuned rest are fine
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2v8 round 2 is actually a lot better this time around for survivors able to get pallet and flash saves and the insane class ults is a comeback dream medic ive gotten an 6 man heal and guide you can pop an entire gen in seconds survivors are definitely alot better
@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839171#Comment_3839171
The 60/40 split for normal queue is irrelevant. A thing cannot be survivor-sided with survivors losing more. Both Nurse and Nightmare have kill rates over 50%. You really thought you did something there.
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@TWS001 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839130#Comment_3839130
That's a good point! I'm always careful not to step on Pyramid heads trails so I'm not sure and haven't played as him yet. You can certainly miss skill checks on the second stage though.
Confirmed you cannot give up on first hook in cages but you can miss skillchecks on second should be a basekit thing in normal matches
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@Devil_hit11 said:
deathslinger feels very slow in the mode…. so slow that after playing him for two matches, he feels only good if you follow your teammate around for instant downs which is complete irony because system they gave him for his gun to break chain is exact opposite of what system was designed to prevent.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839261#Comment_3839261
I agree. i literally just followed a wraith entire game shooting targets, realing them in and double taping with wraith and than my other game was following huntress entire game doing same thing.
Maybe he should have iri coin base-kit… so that there is incentive to…. idk chase other people alone? a stbfl would help as well.
Tried Slinger he really does feel like a support killer and not his own carry i wish they buff the range of the harpoon to get farther hits an extra 10 meters wouldnt be op would it?
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@Caiman said:
The only thing I'd give Unbreakable:
"If you are the last survivor alive, Unbreakable reactivates permanently."
Otherwise it's fine the way it is now.
i wouldnt mind this but i dont see much it could help with maybe second to last?
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Devs completely ignored the majority feedback on why Dracula is to strong
BatForm is to strong nerf MoveSpeed and Bat Teleports along with Nerfing Medusa Hair addon.
Wolf Form is still majorly bad Buff Scent orbs Haste to 10% with a buffed Duration
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@Choaron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3835124#Comment_3835124
Some of the most unique as well. I can easily understand why they want to keep it. Especially on such an iconic and fitting licensed killer.
Myers got Addon Plot Armor
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more Dreamworld powers and more detriment being in the dream world
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@TotemsCleanser said:
Why the hell did they nerf Machine Learning. They barely made it usable only to kill it again. Damn.
fr for a perk you can use at max 5 times but regular matches barely 2 times on average
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@100PercentBPMain said:
I'd rather deal with 4 wglf than 4 finesse+Lithe. At least people are trying to interact with me
finesse lithe is the new resilence vault build and i hate it
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@SunaIIanu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826986#Comment_3826986
I've posted it before, but 3 aura reading perks are in the top 10 according to nightlight.
For me lethal with another aura perk (usually nth) are pretty common. Also aura addons are quite popular on some Killers.
https://us.v-cdn.net/6030815/uploads/R92WAZRDA4Z0/screenshot-20241021-175410.png
lethal is just used for the start or to extend aura build. bbq is the healthiest aura perk to get killers away from camping. Corrupt is basically a requirement on setup trap killers. NTH yeah we can nerf it ok but its limited to 8 kicks on a gen so idk how we can nerf it more bigger cooldown?
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@Hannacia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826890#Comment_3826890
You're not wrong, but lets face it nurse gets the most value out of any aura reading perk. Slap predator to Michael and see how much value he gets from it.
Can we just swap out SM rework for a Nurse rework already? shes the most unfun killer to go against since she can ignore everything, perks have to be tailored around her and finally she somehow has the lowest killrate in the game 49% so apparently shes not even good
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@MrMori said:
Isn't Vecna and Wesker in a pretty okay spot for both sides? I don't get why these are important to change.
Ghostface is probably getting a small buff, or maybe they'll change something fundamentally with the reveal mechanic. Drac is getting a nerf but as far as I can tell it's well deserved with the bat form swapping and all.
What I'm real interested in is the Myers changes. I have zero idea what's gonna happen. Guess we'll know next week, maybe even friday if they do a dev update.
its gotta be major buffs across his kit at the cost of tombstone addons getting reworked
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826523#Comment_3826523
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826532#Comment_3826532
OPs Thread is just one example, even tho I would agree there are more extreme examples of it.
However, talking about the "chopping block" indicates that OP thinks that there will be major changes.
And the thing is - this happens all the time when changes are allowed. When they are announced, people start to freak out and expecting the worst, without even knowing what will be changed.
Then the changes are public and people do that again, because for some peoeple, even the slightest nerf to a Killer will leave them "gutted".
And then the next wave happens when PTB is live.
And in reality, we can only see the impact of the changes once they hit live and it is most of the time not even close to severe as people make eit out to be.
We dont even know what the changes are yet small or major they could be and plus both sides want major nerfs to chucky so yeah safe to say it is a chopping block and if they bring the cleaver down depends in time
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@albertoplus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826618#Comment_3826618
Completely disagree.
40 was too much and people were getting grabbed by outside wesker FOV. 20 was too little and survivors were literally passing through Wesker without being grabbed.
30 was accepted by both killers and survivors. Hell even with 30 sometimes survivors just pass through my FOV and dont get grabbed.
Put it at 25 and you will see Wesker going through survivors without being grabbed. Again.
agree to disagree
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@NarkoTri1er said:
Wesker literally deserves a buff, he is a B tier killer that has bad map pressure capabilities along with completely relying on techs in loops to even stand a chance in 1v1s.
Vecna deserves a buff to cooldowns.
Chucky deserves to be smacked hard because he is just a no-brain killer at this point, especially when you also add up the Rat Poison addon.
GF will get some tweaks to stalk/reveal mechanics most likely
Wesker is the same as chucky they both can get gutted
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lich maybe buffs but his 59%killrate might earn him a nerf Wesker everybody hates facing this guy power hitbox to big needs more punish on misses and hugtechs need to go
@Choaron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826083#Comment_3826083
You seriously expect nerfs to Wesker and Lich? I know BHVR doesn't have the best balance team but still.
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@Caiman said:
"We've heard complaints about Ghost Face's reveal mechanic being unreliable for survivors, so we've made it so survivors can see Ghost Face through walls. To compensate, Ghost Face can now crouch 2% faster."
so the unknown reveal mechanic applied to ghostface
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@Sandt1985 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826504#Comment_3826504
or if one loop leads to another loop. There are several tiles in this game that are right next to other tiles. Two moderate loops next to each other is equivalent to one very strong loop
i do think we could have bigger maps again if they just add a minimum pallet requirement to spawn like 60mm for strong loops but weak and medium loops could spawn 15-20 meters between them. Windows can have the same to
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@Brimp said:
Weskers hitbox is literally fine. It at most extends like .5 centimeters past his arm when hes standing idle with it.
alot of people dont agree with that sadly
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@MechWarrior3 said:
Hard nerf to mage hand? Its already terrible…You have to use an addon to even get value out of that power.
its his only stronger thing about him maybe they'll buff his FOTD or Flight as Compensation but i still see so many people whine about Vecna like his FOTD spawning in their hitbox tech maybe theyll spawn em closer to vecna instead?
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@Jacknalls_Paw said:
I think Wesker will be seeing his hug-tech removed (as it should be).
agreed
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826490#Comment_3826490
Honestly I don’t see anything wrong with this thread. OP isn’t overreacting to anything, aside from maybe the title There’s nothing wrong with giving a prediction. There’s nothing Us vs Them about it and don’t seem to be complaining about any of it and just giving their opinion. Compared to most threads here, this post is very tame.
They never even said it would be solely nerfs. They even mentioned Ghostface buffs and that Vecna doesn’t need either.Discussion is the point of these forums and there’s nothing Us vs Them or overdramatic about this post so I don’t see what’s wrong with it.
Thank you i just call it the chopping block cause they are the ones subject to change and my opinions are based on majority of both sides thoughts on if they should be buffed or nerfed since i browse Forums, reddit and twitter on dbd opinions.
majority agree Chucky should be nerfed Vecna and Wesker has slight lean towards wanting nerfs and finally people agree ghostface should get buffs but some QOL tweaks to his reveal mechanic for better consistency
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@[Deleted User] said:
Chucky is in a tough spot. 110 killers are tough to balance in a way that is fun for both sides.
I'd leave Wesker alone.
Vecna…I don't know. I'm biased. I strongly dislike this killer, but I don't think they're OP by any means.
Ghostface is my main these days, so I'll take any buffs they throw his way. Can't imagine they'd intentionally nerf him.
chucky im afraid they gonna nerf his power alot but turn him 115%