Mechanic to draw out the EGC less

This game still has some issues here and there relating to "wasting the player's time", and one element of that is survivors hiding during the EGC. Sure, the time will still eventually run out, but also, 2 minutes wandering around trying to find survivors is still time that could be better spent doing something else, so here's some ideas to help fix this issue.

Idea 1: Occasional Auras. Every time the EGC timer makes the "ding" sound effect, the auras of all players, or lockers they're hiding in are revealed for a couple of seconds. Not enough to give practical wallhacks to everyone, but enough to let the killer find static survivors.

Idea 2: Irritable Crows. As the trial begins to wind down, the Entity's crows begin to get more aggressive and irritated. Whenever a player disturbs a crow, there's a chance the crow will begin to swarm them, as if they had been AFK. If a survivor hides in a locker, crows immediately begin to sit on it.

My intent isn't to nerf survivors or anything, but I think efforts definitely need to be taken to make the EGC more tense, and less of a time waster. Survivors would probably be more encouraged to get a move on, if trying to hide just attracts more attention.

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