120 Second Cooldown For Beast of Prey, Why?

Why would anybody run this perk? You recently buffed "trail of torment" from a 60 second cooldown to a 30 second cooldown because 60 seconds was too long to get consistent value. Perks like "oppression" also got buffed from it's 80 second cooldown down to 40 seconds because 1 minute+ cooldown on perks was way too long to be useful and to activate these effects you just kick a gen.

The status effect of beasts of prey already requires a minimum 15 second timer just to induce bloodlust for 40 seconds of undetectable?

I can run "Unforseen", kick a gen, go undetectable for 30 seconds, use it up then have it go on cooldown for 30 seconds and be off cooldown ready to use it again. Meanwhile "Beast of Prey" has a cooldown that is TWICE AS LONG as the ENTIRE USAGE and cooldown of "Unforseen" for an extra 10 seconds of undetectable?

I genuinely think you might've made the perk worse with this patch because in an average match of dbd this thing is going to be on cooldown for over half the match.

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