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  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863815#Comment_3863815

    If I understood it correctly, it would make it so you can't play a survivor you died with for a few minutes. Unnessesary, imo.

    Yes, thats what I thought. I think it would make more diffrence with below 100 players who are still in the process of unlocking characters and as you go up it would make less, which is far from ideal as I think it should effect everyone equaly (I guess this why you said unnessesary), but I think it's still better than nothing. I didn't managed to figure out something better, but I'm open for suggestions.

  • @Na1ts1rhc said:

    https://us.v-cdn.net/6030815/uploads/Q7VRKB9TOUF0/image.png

    You're gonna need to elaborate on this one

    Well, the idea is to encourage a more objective focused game, making survivors think twice about protection hits, while making them switch between characters where they may have diffrent perks and inventory, and thus encourage a varried playstile.

  • @Adrien said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3858024#Comment_3858024

    Ok but that's very subjective, his 200% MS Slice and Dice doesn't feel sluggish for everyone, just the feeling of a -20% MS feels bad on the moment but eventually people will get used to it.

    Objectively he is still fast.

    Objectively, this change only affects 2 things:

    1) Survivors have WAY more reaction time, which is only useful to those who could already counter him (which is most players, but not the ones who keep crying about him)
    2) Makes him feel worse, unnaturaly, slow, and less fun

    So it's only helps those who could already do very well against him (and mindless sprint bursters), so it doesn't help those who were asking for the change in the first place, while ruining the gameplay of those who play him.

  • @DarkDrizzyXx said:

    I think Chucky could be buffed a little bit. He’s so slow and his 14 second cool down feels way too long.

    "a little bit" is a very much an understatement.

  • @Oputeeva said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3857718#Comment_3857718

    He is fine and balanced to play against now, not broken and unfun anymore

    Even if he was "broken and unfun", he still is, just for the other side now.

    @Oputeeva said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3857852#Comment_3857852

    So true, I played him a few matches and he is not that bad, killer mains just didnt get used to it now, because they love killers who guaranteed 80% hits which 0 skill and brainoff gameplay, now Chucky needs some skills to get deserved hits, for me he was like current (buffed) Houndmaster where is you are guaranteed to get hits 80% of the time, now it's no longer free hits especially after a kicking pallets with brutal strength and instantly going for slice and dice with guaranteed hit

    The change also didn't change the skill required to play him, it just rather lowers the skill to play against, wich was basicaly that new survivors had very slim chance, as running in a relatively straight line wasn't, and still isn't viable against him, and mid to high skill survivors had a decent chance countering him, as hiding behind an obsticle is basicly a garanteed dodge. The only thing that changed is the reaction time available for the survivors, wich only helps the later group, who already knew how to dodge him, aside the fact that he now feels terrible to play as (And yes, I tried it for 10+ hours, it's first hand experience).

  • @jasonq500 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3857474#Comment_3857474

    Why do you want to see downfall of people's main they like that you don't find them fun against

    Chucky didn't deserve his speed being reduced, there were better options and can be better for both sides and not being only one side

    For strength at least in my opinion I could care less about how strong or weak Chucky is, what I care most is if he's fun to play, right now he's basically been current trickster/knight (global knight cooldown version) where he felt really bad to play

    Chucky seriously needs to be reverted back given form the feedback from this forum due to how bad this changes was

    Exactly. The only thing more important than his strength is how fun he is, because most players will play a weak killer if he is fun to play.

  • Also, keep in mind, Chucky had 58% killrate one month before, and the majority of the data that gives out 52% average is still from before the nerf.

    He was the 12th killer by killrate, now he is the 30th.

  • I think the reason is simpler. By design, around 70-80% of the players survivors, and they just simply trying to satisfy the majority, while giving just enough to the rest so they don't abandon the game forever.

  • It's just outrageous to implement changes to this extent without the players having to say their opinion about it. You know just how serious these changes are when a part of the playerbase who originaly wanted the nerf says it's overdone and too much. What's even more upsetting, that the devs response after seeing the community's opinion was that they won't revert it. I'm a Chucky player, so I mainly focused on him in this comment, but skull merchant's state is just as upsetting. And if you think about it, she wasn't the first (#NerfThePig).

  • @YayC said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855257#Comment_3855257

    Unironically saying this tells people how much you don't understand how terrible this change is. It's barely better than a pig dash now who is 115% and not 110% movement speed, has actual stealth on demand because a stealth where you constantly laugh to give away your position on a cooldown is not "on demand", while having 0 cooldown to her dash or stealth instead of a 14 second cooldown with a shorter charge up to go about .5m less distance alongside the best passive slowdown in the game is not "more than fair".

    Friendly reminder that the Pig who is now objectively better than him is one of the weakest killers in the game. But please do tell us more about how this Chucky change is good because the absolute bottom of the barrel players don't know what to do against him.

    And that's the most sad thing. The character we all love getting destroyed because of these bottom of the barrel players crying about it in forums for ethernity instead of actualy leraning how to counter the character in less than an hour.

  • @Oputeeva said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855692#Comment_3855692

    Then why I should run Sprint Burst to not get value from it?? Especially as a soloq with no comms

    Not being 100% uncounterable doesn't mean it's useless. It would had the same value as before against the other killers, and still useful agains Chucky, because while you can't outrun him, you can use it to reach a palet or go out of his range.

    You just have to think about it rather than using it mindlessly.

  • @YamamuraVideoRentals said:

    I'm not so sure if the nerf was absolutely terrible. The math all works out so that chucky has the same range (the max distance from a survivor he can use his power and still reach them), but the only difference is 0.6 seconds of time. Which COULD be enough to get them to a window or pallet. I imagine that haste effects like sprint burst or hope will actually swing the number more in the survivors' favor though, but probably only by a little.

    He's decidedly weaker, but by a small margin. Still, I guess it wasn't necessary seeing as his kill rates appear to be in the bottom 10 of all 38 killers.

    I agree with most of what you say, hovever, sprint burst and other speed perks are now basicaly a get out of jail free cards agains him. Also, while his power is greatly compromised because of this, it's not even the biggest problem. The largest problem with the speed change, that it makes him feel very slow and considerably less fun to play as.

  • @Oputeeva said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855354#Comment_3855354

    Okay play Pig then, she is more fun to vs than this "invisible" killer, or l2p with his new speed instead of whining on a 100% right dev decision, I hate that he could counter my Sprint Burst/Lithe thanks to insane 10m/s speed

    If there is something in the game that's a 100% uncounterable, like you want sprint burst and lithe to be, it's a bad game design. Nerfing a character just because you didn't like him is not a valid reason. I'm not crying to the devs to nerf palet stuns just because I don't like them. You not likeing it doesn't mean it's not balanced. He already had many compromises, including basicaly non existent map pressoure, which is one of the most critical aspects of a killer nowadays.

  • @PetTheDoggo said:

    If you wanted him to have better map mobility in exchange for compromised chase power

    If they wanted this, then they failed and who made it needs to learn math. It simply didn't do anything in terms of mobility compare to previous version.

    If you wanted to nerf him, you did it at the wrong place.

    Like really, what else can they nerf at this point. He is 110% killer, his "stealth" is told to survivors and scamper is removed. Dash is kinda only thing they can nerf at this point.

    So long story short, this update was devastating for Chucky, and achieved nothing but made him less fun.

    It also made him lot worse…

    Funny they didn't even dare to do it in normal patch, where they would have to actually deal with feedback on PTB and give some reasoning for it in dev update.

    Amazing how big nerf they are willing to hide in bugfix patch.

    I totaly agree

  • @Oputeeva said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855285#Comment_3855285

    But he cover more distance now than before, so it's like mobility+stealth, he is fine killer mains will used to it

    His distance is increased with 2.4 meters, wich doesn't make his power noticably better for map traversal, while also doesn't provide any benefit in chase, as this is the exact distance the survivor being chased will run in the extra 0.6 sec. And he is at best semi-stealth, as he constantly giggles while he uses his power, so you can hear him coming, while the fact that he uses the power is announced to all players.

  • Imaginary scenario:
    BHVR made skill checks significantly harder. A killer mains response when someone raises his voice over it: "Thank god BHVR for making survivor gameplay more annoying and less fun, so there will be less survivors. What a great day!"

  • @Oputeeva said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855277#Comment_3855277

    I do play with him too, but its no longer brainless m2 power simulator thanks to insane speed that even faster than blight which can't hug tech anymore, nerf deserved now we will use his power more stratigacally and in skilled manner

    And now he is one of the slowest. I didn't said he doesn't needed adjustments, I just said he doesn't needed THIS adjustment.

  • @Oputeeva said:

    Nope it's fine, he is already small, have 3rd person view that can be a great advantage in some loops, with more speed he can hit from miles especially with a bad ping, so please don't change it

    Bad ping is not a valid reasoning. I saw you writing this on other posts too. Bad ping means (oversimplification) the given player is out of sync with the server, so he isn't in the place he's seeing himself at. This isn't a characters fault. If you are not where you see yourself, don't balme the other party, just your internet connection. From that Chucky's point of view (or any other killer, it doesn't matter), you were standing right in front of him and he could hit you easily. The other survivors saw this way too. The killer does not change that.

    When you are talking about looping, don't forget that he is a 110 killer, and the survivors have free wallhacks on him half the time, while he constantly talks and giggles.

  • @Oputeeva said:

    That nerf was deserved he was too strong, and his m2 is crazy when he has 100+ ping allowing hits from miles, also having 3rd person helps him a lot, so nerf was fine, devs great job don't listen too much to killer mains please, solo survs like me exists!

    @Oputeeva said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855259#Comment_3855259

    He can't control his dash in some loops where Chucky can, devs nerfed him for good, glad they don't listen so much to tons of similar suggestion from killer mains that wants an ez win with busted Chucky

    If you think Chucky is overpowered, try playing with him. You will quickly realize he can be defeated just as much as any other killer. Even more now.

  • @Oputeeva said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3854889#Comment_3854889

    I'm glad there will be fewer Chucky players now, I remember one day I played against 5 Chuckys in a row, it was so annoying

    It was probably a long time ago, because Chucky's pick rate was already low. It has dropped significanty since it's launch.

  • I usually slug in two cases:

    1) When another injured survivor is near the down so I can get more downs.
    2) When I wan't to prevent the hatch from spawning.

    In the second case I only do it if the person is the obsession, as I usually play with Friends till the end, so if he's not the obsession, I get aura reading on the obsession for 10s, which means I can immediately start a chase with the last survivor for the hatch. If he is the obsession, I usualy just leave him on the ground as bait and hoping for a trade.

    So long story short, I think if they added aura reding when the second to last survivor dies to the basekit, it would greatly decrease the problem.

  • Poor Chucky. He did not deserve any of this…

  • I don''t even have 50 hours with him yet, but that's exactly how I feel. I just came back to the game after a long break, fell in love with Chucky's gameplay, and then they do this. I seriously consider abandoning the game because of this. The fun of Chucky's gameplay was the only reason I stayed. He was even fun to lose with.

  • @VadersRage6 said:

    Also I wanna say this ik the devs will be on holiday break soon so there's a chance chucky doesn't get changed before that I just want clarification as soon as possible to know potentially he will be reverted or not this is not the right direction for chucky he was already a killer that was losing players I still enjoyed him though but this change effectively kills any reason to play him other than the fact he's chucky and he's a icon

    Yeah, that would be nice. I literaly coming to these forums and dev posts every few hours hoping I see a post like that. Chucky being in this state just straight up hurts.

  • I have a perk idea that could solve 3 problem at once: Make a killer perk that gives gen speed reduction based on the amount of survivors remaining (more alive ⇒ slower). This can encourage the killer to not tunel so he won't lose the buff, help reduce the gen speed problem (which is huge for many killers), and it also makes less of a diffrence for survivors to lose a team mate because they now have faster gen speeds in exchange. This doesn't need to be huge amount, just enough for encouragement.

  • @VadersRage6 said:

    To also note I have some suggestions make the cooldown 13 great middle ground revert the speed nerf and duration buff on slice and dice and also please fix the audio bugs with chuckys laugh etc it would make him more consistent to counter for survivors

    I couldn't image a better solution than this.

  • @Shaped said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3854351#Comment_3854351

    Amandas letter does the same on pig. I am new to chucky and maybe it is my lack of experience but I find her dash with amandas on shorter loops really easy to get hits with and less punishing than missing slice and dice.

    I have no experience with pig but don't forget they hear Chucky's dash from a mile away too.

  • @Vishlumbra said:

    Chucky is now Yucky. This is what happens when you nerf based on emotions from survivors mains. Haha. Oh well. See ya in a few years Chuck.

    I hope not. Chucky was the only reason I was playing. He was a lot of fun, even in situations you felt you can't win. His character and playstile just felt good. Now that magic is gone.

  • @RFSa09 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3853703#Comment_3853703

    We have very different experiences as chucky then, I could hit basically every dash in most of the tiles/loops no matter what type of movement the survivor does, the ones that I miss were all because of bad camera positioning, also, indoor maps are usually decent for him besides lerys

    I don't mean that Chucky isn't capable of doing it, just that he's not some super weapon auto-win killer as many tells. Plays like that require a lot of skill that I don't think most of the Chucky players have, me included. What I'm saying is an average Chucky player is more than counterable. Of coure pros make it very hard (but still almost never impossible), but wich killer doesn't allow sometimes to do almost uncounterable plays at the skill ceiling.

  • If BHVR will go for this instead of a total revert, which would be much better in my opinion, at least they should compensate the lost speed with better controll over the movement (like a more than 45 degree total turn).

  • Hiding under palets would be abysmal to the killer side considering the gen speeds.

  • I came back to a game after a long time, and stayed specificaly because how fun Chucky was compared to te previous killers I used. Now with that nerf, I don't feel this anymore and considering abandoning the game, as only the fun he brought kept me here.

  • I could not have said it better myself

  • His power is totaly unuseable in this state. It gives surviviors so much reaction time that only a 10IQ individual wouldn't dodge him.

  • This state of Chucky is completely unacceptable. This change should be reverted.

  • @FrostySnow said:

    This Chucky Update makes him feel so clunky. The slice and dice isn't able to be used in chase like it was before. Can we get a somewhat decent curve rate to it? Or better yet, give us the scamper back to its original form, so that it's actually viable.

    At least The Pig didn't get nerfed.

    Or better yet, just revert the patch. He was almost perfectly balanced, which is a rare occurance in this game.

  • @OrangeBear said:

    I think they reduced his speed to address the feedback of feeling like chucky gets guranteed hits, to make him more react able.

    I've played chucky for a few hours today and i feel like you can still get a lot of slice and dice hits. And it may feel easier to control. But you can't really use it at short pallet loops anymore. So i am unsure if it has really addressed anything.

    For me he, in fact, does not feel easier to control, as you are still locked in to a maximum total of 45 degree turn.

  • @RFSa09 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3853451#Comment_3853451

    his dash was basically uncounterable in 99,9% of the loops, and his cooldown post dash was really short (specially with the drill addon, but it´s not like it was needed)

    As a Chucky player myself, I can say it's not true. There were realy few situations where the das was uncountable, and the speed change don't solve that, because in those cases, it still is. The only near uncountable scenario is when you holding W in a large open space, as Chucky has a hard time navigating around obsticles and making sharp turns in dash. Basicaly in any of the indoor maps if you made a 90 degree turn to another hallway, it was instantly countered.

  • @Inosennatoki said:

    Hopefully this nerf will be changed back in the next patch.

    I certainly hope so. It was literaly the only killer for my playstyle and now they killed it. If they don't I literaly don't have a reason to come back to the game.

  • @Na1ts1rhc said:

    MESSAGE TO BHVR: Don't f u c c with the c h u c c (please)

    Well said my friend, well said

  • As a Chucky main, I feel the exact same. I think this change should be reverted. But if not, at least compensated with a much better control over S&D (like increased turn rate, etc…).

  • As a Chucky main, I feel the exact same. I think this change should be reverted. But if not, at least compensated with a much better control over S&D (like increased turn rate, etc…).