Feedback and Suggestions

Our team will be happy to read these!
  • Title. More features, categories, and uses for ingame reports .
    0 comments 1 views last activity
  • As the title says, the new knock out is unhealthy for players going against the knight. The knight is already good at forcing survivors away from a loop with his guards, so he can reliably trigger the new knock out. A slowed survivor will move at 3.8 m/s while carnifex and jailer move at 4.1 m/s, so with this perk they have a 0.3 m/s advantage, almost the same as the speed advantage the assassi
    7 comments 161 views last activity
  • Have got 50 hours since last week when i started playing. Started maining Killer and as you imagine, the experience was really frustrating thanks to a certain playerbase, and the matchmaking didn't help since it matched me against prestige 60-100 in the span of a few days, but i was having fun and the game was a novelty to discover. 3 days ago i buyed Xenomorph, and it was though, since even at "
    0 comments 21 views last activity
  • Added effect: when you would be forced to drop an item, the item loses 25% of its maximum charges instead. If the item is fully depleted, this effect does not activate. Synergizes with the item-keeping features of the perk and soft-counters Franklin's (though Franklin's still beats syringe)
    0 comments 11 views last activity
  • As the title says, when a killer uses a map offering and a survivor uses a map offering at the same time, it's ALWAYS THE KILLER'S MAP OFFERING that gets selected. ALWAYS. Recently I've had about 6-7 games when killers and survivors used map offerings at the same time, and it was always, 100% the maps (realm) that killers used the offerings for. When multiple map offerings were used in a gam
    2 comments 61 views last activity
  • I have issues running hex ruin and devour sometimes because my totems get cleansed too quickly in the beginning of the match. There are times it gets cleansed at 5 gens it’s so annoying. They need to hide totems in better spots where it’s not in the opening.
    2 comments 21 views last activity
  • I've noticed a good number of conversations have come up about this across the net. I wouldn't personally use a flag, but a lot of people, especially those who are patriotic, would love this addition implemented into DBD. I do think sporting a charm or Banner/PFP with a person's main of that country would look pretty clean; there's many other games that have country representation and the controv
    14 comments 341 views last activity
  • I think it would be really cool if players had the option to like or dislike specific maps, which would then increase or decrease the chances of being sent to those maps — without needing offerings. The other day, I was playing Hillbilly and ended up on Lery’s, followed by RPD. It was one of the most miserable experiences I’ve had in a while. The same frustration exists for survivors — getting
    1 comments 32 views last activity
  • So the head scratching decision to add another Eyrie of Crows map that literally no one wanted got me thinking; if new realm variations are going to be implemented, why not mix it up in more interesting ways than just moving tiles and buildings around: Make day/night variations. Yes, I'm thinking about EoC in particular (a nighttime, moonlit desert map would be gorgeous ), but a similar varian
    3 comments 51 views last activity
  • P100 Xenomorph here with the main reason I P100'd them being how committed I've been to understanding how to play them effectively and how they should be changed. So here's my thoughts and explanations on the upcoming changes for them as listed in the latest dev update [CHANGE] Increased tail attack charge time to .35 seconds (was .2) [CHANGE] Increased tail attack charge sound volume
    4 comments 161 views last activity
  • I feel like if a survivor heals another survivor skill checks should appear when it reaches 75 percent progress on healing.
    15 comments 361 views last activity
  • People aren't slugged everygame. The devs have admitted this on reddit, they admitted slugging is not a big deal, now they are backtracking. Knockout is now being nerfed when according to trackers it has a 1% pick rate. Why are the devs backtracking so much?
    26 comments 371 views last activity
  • I get what the devs are trying to do, but it makes absolutely no sense the new effect (When a Survivor drops a pallet, if they move 6m away from it within 6s they gain 5% Hindered for 3/4/5s) is for knock out. What does pallets have anything to do with being knocked out? It's an absolute flavor fail. Even the flavor text and the new effect have no correlation: The trauma caused by your brutal
    0 comments 31 views last activity
  • So I think they should rework Low Profile into another anti tunnel perk. After being unhooked or unhooking yourself, Low Profile activates for the next 60/70/80 seconds: Suppresses your Pools of Blood, Scratch Marks, and the sound of your footsteps while running. This effect is cancelled prematurely if you perform a Conspicuous Action. The original is 90 seconds and doesn't include silent foo
    0 comments 11 views last activity
  • Gostei muito da ideia de desistência sem tolerância após alguns acontecimentos no jogo e gostaria de dar uma dica como voces mesmo deixaram em aberto!é muito frustrante quando o assassino depois de matar dois sobreviventes e sobrarem outros dois ele deixa um sobrevivente no chão e sai para procurar o ultimo e o sobrevivente que fica no chão por um longo período de tempo se recusando a enganch
    1 comments 12 views last activity
  • So frustrating to literally be looking down as far as I can, and the gateway STILL appears above me. Same with looking up and the gateway appearing below. Basically makes Pinhead's power unusable anytime there is a playable area above/below another one.
    1 comments 1 views last activity
  • First of all: I think the idea here is incredibly unique and extremely needed. A perk that targets pre-dropping and running away is interesting, and it's a cool and creative way to build a new chase-oriented perk for the Killer. The issue is that the numbers are too low. Just SLIGHTLY too low. 6% hinder for 6 seconds would already make the perk signifi
    1 comments 41 views last activity
  • I'm back after a somewhat long break from the game, and thought I would give Ghostface (who I was learning) another go. It's been rough, partly due to rust but also because at this point the little buffs he got really, really are not enough. He still has a lot of issues BHVR really needs to fix, and I'm alarmed he hasn't gotten yet. His Reveal. It needs a rework. It's not fair to either side,
    13 comments 161 views last activity
  • Title. When you are on death hook if a survivor is up to 16 meters away this perk will active keeping you alive for 34 seconds longer on the hook without having to do skill checks. Personally. I wish it worked for both hook states. I do enjoy using this perk though. It has saved me many times especially at endgame.
    41 comments 573 views last activity
  • I'm an Omnisexual Lesbian, but there's no omni flag :(
    7 comments 111 views last activity
  • per the March Developer Update Posted today: https://forums.bhvr.com/dead-by-daylight/kb/game-info [CHANGE] Increased delay before the Xenomorph’s heat starts to dissipate to 15s (was 1) [CHANGE] Decreased the Xenomorph’s heat dissipation rate to 2/s (was 25) if these are correct, if you got 100 turret damage, it would take 65 (15 for it to start, 50 to actual decay) seconds for it t
    5 comments 151 views last activity
  • Xeno is already a below-average killer, in many ways just a worse Nemesis. And these changes, while supposedly being a sidegrade, will make Xeno MUCH weaker overall. This is not a good thing, Xeno should be made stronger, not weaker. The long tail windup time is going to make Xeno feel so clunky. It's being nearly doubled, and that's going to feel so bad for the person actually playing the kille
    0 comments 41 views last activity
  • If a Survivor escapes chase with you, they become the Obsession. After 60 seconds, No One Escapes Death activates. You move 10% faster when chasing the Obsession. NOED deactivates when the Obsession is hooked and will reactivate 60 seconds after the next time the Obsession escapes a chase against you. Finding the Obsession again during the 60 second activation timer will pause the timer. Hooki
    5 comments 71 views last activity
  • What happened to the Go Next and Hiding Prevention? I thought they should have been in this dev update?
    11 comments 151 views last activity
  • with basekit Mori came a big issue being bled out till nearly dead so you can get moried if there’s two survivors left you should be able to leave a bot in place or give up on the floor to stop matches getting dragged on for no reason this is one of the main pains as survivor atm why drag on a already lost match just so you can Mori me after finding the bill hiding comp corner for hatch
    2 comments 42 views last activity
  • buffing legion is a terrible idea. a lot of people hate legion because of the mending simulator problem. increasing the duration and decreasing the cooldown of feral frenzy is allowing the killer to spam his ability even more making the mending simulator problem even worse and most people play legion with thanatophobia to keep all survivors injured all game and when thana is at max it take more t
    5 comments 91 views last activity
  • I know we need to wait for the PTB to really tell but just looking at the numbers it seems like a much larger nerf than Xeno deserves. Attack charge time .2s → .35s is a 52.5% increase to something that could already feel sluggish. I dislike it conceptually, I don't think it will do much more than make Xeno feel worse to play, but compared to the largest nerfs it's inoffensive. Heat decrease de
    3 comments 151 views last activity
  • Knock Out doesn't fit as a name at all anymore, and I was struggling for a concept to rename it… Any ideas to fit this new perk? Preferably with some TCM flavour? The best I have right now is: Horrifying Visage "You like this face?" - Nubbins Sawyer The mere sight of you fills your victims with dread, and even a moment of hesitation can cause a
    1 comments 31 views last activity
  • Crossposting this from general discussions, since I realize I put this in the wrong place Good afternoon all, I feel that the surrender option in DBD is overall very good. No one wants to be slugged for 5 minutes, no one wants to deal with two survivors hiding the whole game, I get that. What I personally have a problem with are the criteria for bot surrenders. I primarily play killer, and I'm
    0 comments 21 views last activity
  • Hello, please can inner strength be updated to include the blessing of totems as well as the cleaning? The same as way overzealous works? When running boon: expo for example, it can be troublesome to bless the totem and then have to find a new totem to cleanse for inner strength, especially on the bigger maps. Thank you
    2 comments 31 views last activity
  • I don't know if Freddy can swing while the pallet is primed to explode but if he can then I think that he should be locked out of attacking while he is exploding dream pallets to prevent a scenario for a potential double tap. Just keep him in a locked animation during the pallet explode and then put him in a cooldown period that lasts 1.5 seconds after the pallet explodes before he can attack aga
    1 comments 121 views last activity
  • I play mostly as survivors. However, I want to say that Knock Out changes are terrible. This completely changes the meaning of the skill, which used to lead to fun original matches. I like to play against killers with Knock Out. They are very rare, and the gameplay against them is different from the usual one, bringing at least some variety to the gameplay of the survivors. Against knocko
    0 comments 81 views last activity
  • All you have to do is assign the default Trapper cosmetics to share Naughty Bear's animations. https://youtu.be/MucoWsqtPhc?si=sGbAsZQa4eCjTQVj https://youtube.com/shorts/52tAOsBo0IY?si=WYvwpo0chPj8JnsU
    0 comments 31 views last activity
  • Seriously- idk if that happened recently or the new ''patch'' is supossed to be as it is but the game is close to unplayable since people started to tunnel so much lately. I think it's even worse than before adding the auto-unhook option after the bar loading fully deadass 💀. Also- the hitboxes. God almighty how i sometimes hold myself to not uninstall this game. I can freely vault over a window
    7 comments 101 views last activity
  • Hello, I’m a regular player of Dead by Daylight. I’ve been playing since 2019 and thoroughly enjoy the game. I understand that there are currently underway quality-of-life changes, and I’d like to share some ideas for improving the game as a survivor. (I’m a survivor main, but I do enjoy killers from time to time.) Most of my suggestions are focused on the endgame. First, I’d like to propose add
    2 comments 51 views last activity
  • I'm kind of getting tired of constantly being slugged whenever there are specifically 2 survivors left. I get that you want to secure the 4K with killers but instead of there being a surrender for when all survivors are slugged, can we look into bleeding out at least a bit quicker when being slugged? It feels like I'm just on the ground for about 4 minutes contributing nothing to the game and eve
    1 comments 32 views last activity
  • Using iridesent videotape causes the trap to begin active. https://clips.twitch.tv/AwkwardGentleHorseradishPunchTrees-yuut500ZABO4t62Z
    Mod
    3 comments 51 views last activity
  • Hello, I’m a regular player of Dead by Daylight. I’ve been playing since 2019 and thoroughly enjoy the game. I understand that there are currently underway quality-of-life changes, and I’d like to share some ideas for improving the game as a survivor. (I’m a survivor main, but I do enjoy killers from time to time.) Most of my suggestions are focused on the endgame. First, I’d like to propose add
    0 comments 2 views last activity
  • 0 comments 11 views last activity
  • This item is purely a noob killer trap that no one ever seriously takes.
    1 comments 21 views last activity
  • We Really Need an Until Dawn chapter in Dead by Daylight. With both Samantha giddings and Mike Munroe as the survivors and The Wendigo as the killer.
    0 comments 1 views last activity
  • Unfortunately, it seems that Dead by Daylight continues to overlook us as an Arab community, despite our deep passion and consistent support for the game. As Arabs, we form a significant part of the player base, actively participating in events, creating content, and contributing to the game’s ongoing success. However, there remains a glaring lack of effort to cater to our needs or even recogniz
    305 comments 13,975 views last activity
  • Impaling wire addon basekit Slightly increased hitbox to Possesed chains No longer breaks own chains when walking into them The possesed chains power is one of the hardest things in the game to land, while it also doesnt really do much to hinder the survivor. Not even to mention the RNG sometimes making all three chains snap immediatly, resulting in you succesfully using your power just slow
    3 comments 61 views last activity
  • I feel like survivor passives would give players a reason to swap survivors every once in a while and give more variety to the game and I don't want the Passives to be meta involved just some neat little things that survivors could use for their specific trait and personality I don't have any current ideas for how it would play out but I want you guys to come up with ideas of how it could work an
    9 comments 101 views last activity
  • Hello Please, put left 4 dead skins into the outfit section like you did with default and prestige skins. Thank you
    0 comments 1 views last activity
  • Fire Up needs starting with 1 token on each token became 5% (this is good so that the perk makes brutal strength competent, because this perk is completely useless and only becomes good after 4 gens done) Start 5% / 10% / 15% / 20% / 25% / 30% (6 tokens) It ended with the same points as the current Fire Up , please consider doing this, it is impossible that any Fire Up lover is against this
    5 comments 116 views last activity
  • During Demogorgon's removal from DBD, he recieved little in the way of adjustments, with the only one being just a few months before his restoral to the game. With that in mind, please rework or nerf the effect of the Add-On "Original Pain" ASAP. This is an Add-On used to blatantly bypass basekit antitunnel measures by immediately deep wounding a fresh unhook that you then re-down to put back
    2 comments 81 views last activity
  • Hey BHVR, Long time player here (since console release in June 2017) and have always had a special place in my heart for this game (met both my husband and one of my best friends playing this game). I've always enjoyed the music in this game but I do have an honest question - can we get a setting option to change the music to any of the potential options that exist both on killer and survivor si
    3 comments 101 views last activity
  • Hey BHVR, Thank you for bringing back the option of getting some of the old rift passes from before. It's a great opportunity for new players who may not have been around when those rifts released or for those who didn't get the chance to finish or purchase those rift items. Question though: kind of like the weekly charm bundle, can you implement a way to just purchase one or two items off th
    0 comments 41 views last activity
  • I've come across so many killers that will just face camp you until you are out of the game. I have a suggestion because the ability to unhook yourself isn't enough and there is no other counter to this exploit. When you unhook, you get endurance and haste (120) and suppressed scratch marks for 1.5x the amount of seconds that the killer was within 10m of the hook. If they stood there for 30 se
    7 comments 91 views last activity
1 … 166 167 168 169 170 … 1366