Feedback and Suggestions

Our team will be happy to read these!
  • I think it would be received very positively if you ran an in-game poll to vote on new Cenobite perk names. Quick and short like the last survey for the 2v8 extension.
    2 comments 31 views last activity
  • Should we have a ban system while playing as survivor? Let's say once a day you can ban up to 3 killers for the next hour or so…. What if this system presents your available choices based on the killers you faced the most in that day/week/month? Because it's annoying to go against the same character (not players) over and over. Also, I feel this would provide insightful data around balancing i
    10 comments 141 views last activity
  • I'd just like to say that 2v8, once the bots were removed, was a lot of fun. Did I get tunneled to filth? Yes. Was it annoying when my team wasn't doing the objective and just messing around? Also, yes. But the 400% BP incentive made me not care about that at all. I didn't mind if my game lasted 2 minutes or 10 minutes, it was fun and granted me some good experience at attempts to loop as well as
    6 comments 91 views last activity
  • Please, nerf or remove to the knight. Its very broken and its difficult to play against him, in survivor mode. Please do something.
    3 comments 81 views last activity
  • As a seasoned player who's spent a lot of time and at least $400 on this game lol, I'd like to take a moment to leave some feedback/constructive criticism in hope that maybe some things can be kept in consideration for future changes. First I'm going to start with something that will probably bring a lot of disagreement. Aura reading. This is way more beneficial for killers than it is survivo
    4 comments 101 views last activity
  • Hi! I understand that it was a deep rift skin, but I'd love to buy it, as a new Dredge main. I just think it looks neat. It's okay if this doesn't happen, I'm just hopeful :) Have a nice day!
    0 comments 21 views last activity
  • HOW AM I SUPPOSED TO KITE FREDDY IF HIS POWERS TOO STRONG WHAT IS THIS RADIUS OF FAKE PALLETS FIRST OF ALL AND MORE THAN 6 SECOND OF SLOW PLEASE DELETE THIS AND BACK OLD FREDDY <3
    4 comments 121 views last activity
  • Add a feature where the player can rejoin the game after becoming disconnected. Any online multiplayer game should have this option. My game drops out even when my internet connection is fine and it's annoying having to deal with increasing penalties because of a timeout. I would recommend adding this to your "quality of life" program since one of the goals is to combat the "go next" issue anyway
    2 comments 61 views last activity
  • While this is a small nitpick, I would love to see this in the future. It would be nice to have better visual clarity to indicate if the Exit Gates are being blocked by a Killer power or through a perk. The visuals to indicate the Exit Gate being blocked can correspond to the Killer's power. I feel like this would be an amazing addition, especially for new players. Just to provide some examples
    0 comments 11 views last activity
  • After hook can respawn every 60 seconds, I think killer is still too weak and can't fight swf at all. for that I think it's time to further buff killer. Step one: make Knowhere to Hide the power base for all killers but change it to follow generator location, not the killer position. Second step: give killer compensation for chasing other survivors (reducing tunneling as well) for that make BBQ
    7 comments 101 views last activity
  • LListen To me here the entity an all powerful spider God that feeds off Raw emotions, yet it needs survivors to repair 5 generators during its trials while dodging and avoiding 1 killer. So why do we need 5 generators In this game? 🤔 Why can't we have something maybe a little different maybe try and find totems and conduct a ritual to escape?
    8 comments 201 views last activity
  • Hi, According to Phase 2 there will be accessibility improvements. In this regard I would like to suggest the audio settings are expanded on. Certain audio can be too loud or annoying. Sometimes we want to listen to Spotify over the headphones while playing but then the in-game music will compete with Spotify.. Playing with Heartbeat and no in-game music would also be fun to setup (I had it a
    6 comments 101 views last activity
  • The number of active players always shoots up during 2v8. 2v8 is the absolute best mode this game has to offer. Of course it should be available all year long. I personally don't even play 1v4 anymore. I don't understand the business decision to only have 2v8 run for such a short period of time. I don't have the data but I bet the auric cell and cosmetic purchases also went through the roof durin
    9 comments 111 views last activity
  • Now I'm not saying a full blown complete rework but well he's not as good as he was before a lot of maps don't have grass so less stealth since all he can do is pallets and windows which can be boring. 2v8 Trapper is a nightmare since he doesn't start with all his traps and is basically just an m1 killer with no map pressure in 2v8. So I mean how would change Trapper so he's not extremely OP but
    4 comments 61 views last activity
  • 3 comments 81 views last activity
  • A mother and son, forever bound to a vengeful curse that dooms all who cross their path. Power: The Grudge Kayako and Toshio spread their deadly curse , forcing Survivors into paranoia and desperation as they are haunted by inescapable manifestations. Kayako’s Abilities Ethereal Stalker (Phasing & Teleportation) •Kayako can phase through
    0 comments 41 views last activity
  • J'ai pensé à une nouvelle compétence pour survivant qui s'appellerait disjoncter . Une fois que le survivant termine un générateur ou un équivalent, il pourrait l'utiliser. La compétence permettra de faire disjoncter le générateur, comme lorsque le tueur tape le générateur, mais sans l'explosion ni la régression du générateur. Le tueur ne pourra pas taper le générateur dans cet état. Cela durera
    0 comments 11 views last activity
  • Invocation perks are currently pretty sad but we can make them a little better. Allow you to use both Invocation perks simultaneously, as having to use 60 seconds for each perk is way to penalizing. Quiet grunts of pain when not exhausted by 100%, both perks are fine as is but the trade off of permanently injured with grunts of pain is too much. I know people don't care for Invocation but h
    3 comments 61 views last activity
  • Auto aim is infuriating and I have lost so many hits and downs because instead of letting me control my character the game decides I need to hit the side of the pallet or a rock. It drives me insane and it's so intrusive for no reason.
    8 comments 111 views last activity
  • One thing that made all the content creators faces light up when reading the game health updates was the mention of prestige rewards, as many players would love more ways to showcase their favorite characters. Since its at the end of their to do list maybe we still have time to pump out some ideas they might take a glance at before working on it. Some things that come to mind are Character cha
    6 comments 101 views last activity
  • Honestly, I’m not going to rant at all or be mad because this does seem like a hard tactic to fix considering the style of the gameplay mechanics. However, the little meter or bar progression for when a killer is camping you is completely broken and useless. I mean the progression moves way to slow when a killer is in the radius and is obviously just sitting there looking at you. (Which might I a
    14 comments 182 views last activity
  • İ am tired of being a helpless survivor. All you do is run and hide. I want a way to fight back and info reverse on the killers too. They are so entitled to the blood of survivors. I want to be able to stick nemesis with one of those antiviral needles to slow him down for 1 min he should loose 1 mutation level. I want to spray weaker in the face, so he looses his power for 1 minute. I want to
    8 comments 91 views last activity
  • I am working on a steam guide to improve the flow of DBD; attempting to fix perks, killers, and general gameplay to make it more engaging for both sides. I'd appreciate if you guys could read the guide and leave some feedback! This is the link to the steam guide: Click Here
    1 comments 51 views last activity
  • I want her in the game soooo bad only because I love her crawling and croaking noise and her face is soo terrifying because of her big eyes.
    8 comments 523 views last activity
  • I feel like it would be a good idea for us to be able to filter unowned or unavailble badges and banners, just like how we can with the other cosmetics. It would allow us to see at least all at some point available badges and banners.
    1 comments 21 views last activity
  • I am an old fan of dead by daylight. I suggest that you leave the new 2 vs 8 mode, since sometimes it can be a little tiring and boring to play four vs one. With my great admiration for the game, I hope they leave the 2 vs 8 mode. Thank you. 😊
    0 comments 21 views last activity
  • think charms shouldn't only be cosmetic. The devs can add 1 or 0.5 % haste when injured, or not in chase, aura range, 1 second speed boost when not exhausted. Or 1 percent exhaustion recovery speed. 1% boost to healing, vaulting speed etc for survivors. They can also do similar for killers, 1% hook progression, or breaking/damaging speed. 1 second undetected or haste when carrying a survivor or
    21 comments 551 views last activity
  • I'd love to see a way to sort my killers or survivors by the amount of levels I have on them, using the filter feature already implemented. This doesn't seem to be difficult to implement and would likely be a better way to sort characters for people that only enjoy a few killers or survivors.
    3 comments 71 views last activity
  • I start to think that the amount of gens you need to finish in 2v8 should be 10 instead of 8. I mean, we doubled the survivors, we doubled the killers, we doubled the map size, we doubled the pallets. Why not the gens? Before someone complains: I played 2v8 pretty much and that equally on both sides. I usually escape with at least 4 or 5 mates / in 7-8 out of 10 matches. That's a much higher es
    3 comments 221 views last activity
  • Can't even hold a normal conversation without the system hiding everything. Make it optional
    7 comments 231 views last activity
  • Ok so Mirrored Illusion is not the BEST perk in the game and this idea will no doubt not change that at all. I've been running it pretty consistently over the past few weeks and I gotta say, I think a lot of the clunkinesscould be solved by one little detail: hiding scratch marks. Whether it's done one time at activation or it hides them within a range around the illusion, I think this change w
    5 comments 61 views last activity
  • It almost feels like getting into a locker is a death sentence in most scenarios.. You make a loud noise if you get in them too quickly, you can be heard outside of them if you are injured… Why even have them? Maybe lockers should be reworked to be more immersive and at the same time buff them so you can't be heard if injured or something else to make them stronger. What if when a Survivor got in
    14 comments 562 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • I would love if they added a "favorite" mechanic where you can select x amount of characters (survivor/killer) and they stay at the top of your list. Like your top 8 of each or something. Or if not, just more freedom around organizing characters. It's small but it would be so nice.
    5 comments 181 views last activity
  • i think there should be a way to sell off unused add-on. like most gray items or things we really don't use at all. if they cost like 2000 blood points, maybe we can sell them at 25%, so we would get like 250 blood points back. something like that, because i know for sure we get like thousand of add-on we don't use and it just stacks forever.
    0 comments 11 views last activity
  • Hi, I have a question. I’m planning to buy a magnetic keyboard, and I want to know if using it to play Dead by Daylight could result in a ban, like in the case of CS:GO . I’m quite worried because I really don’t want to get banned, lol. I’d like to hear everyone’s opinions, and if possible, it would be great if a Dev could answer this too!
    0 comments 31 views last activity
  • Hi, Deliverance - if a survivor has it unlocked and is hanging on the first hook, let it be displayed to the team mates so that they do not waste their time coming over.. It would be a help for solo queue. I made a quick image to demonstrate it:
    4 comments 41 views last activity
  • so I’m new here but not new to dbd and a match I was just in made me create an account here but anyways I feel like the Mori for the last person should be removed like I feel like we should go back to having to bring a Mori cuz even in 2v8 the killers will just refuse to hook the last person and wait for everyone else to leave so that they can get the Mori I find I it kind of ridiculous and time
    6 comments 111 views last activity
  • He's an icon of horror and there's a ton of crossover in fandoms. Everyone knows who he was, many of us know what he looks like, everyone recognizes his work. His perks could involve delusions caused by his use of intoxicants or mental instability, the darkness inside him somehow giving him an edge in the Fog, a crow could say "nevermore"…, of course perks named after his stories and quotes. H
    4 comments 61 views last activity
  • The more I think of it, the more obvious it seems to be the ideal solution to improve this mode. There isn't a clear "fun" upside having so many survivors, either as killer or survivor. The only reason why we need 8 survivors is to maintain balance, but that could be adjusted differently. If the game was 2v6 instead, it would lead to massive upsides for both sides: Reduce killer queue times d
    5 comments 232 views last activity
  • So as everyone knows dbd mobile is shutting down I think it would be the perfect time and opportunity to start selling some of the dbd moris from the mobile one onto base game console and pc like for iridescent shard like there’s the one mori for spirt where she realizes the survivor isn’t her dad (lore) and like slingers mori where he kicks the survivor or the Onyro frozen one where the tentacle
    0 comments 31 views last activity
  • As I am waiting in Killer Queue with my friend for 2v8, I realized something about Skull Merchant. This will be a bit of a hot take but I wanted to share my thoughts with you all to see who agrees. Story time: Back when Skull Merchant released, I did enjoy her macro gameplay. She was an area denial killer with no chase power (which she didn’t need, not all killers need to have a chase power). S
    2 comments 71 views last activity
  • This request will probably fall on deaf ears, but its atleast worth a shot, no? Can her new skin be finally be bought with shards now? I have been waiting for 4 weeks flat for it :D. Other skins like the Deep Rift collections and the Iron Maiden shirts are also here now so I was kind of sad i still have to wait I also gotta give credit where it's due, her new skin is GORGEOUS! :D well worth t
    2 comments 331 views last activity
  • First of all, poor servers that put us on servers with ping 100+ when we usually have 40 ping When killer uses VPN (100-150+ms) to gain an advantage (unfair hits from miles) When bugs appear in the game that give advantages to killers (bugged power, perks, addons and etc) When the outcome of the match is already clear, that is, one survivor was tunneled out at 4-5 gens When you sacrifice
    18 comments 221 views last activity
  • Now nemesis has a "Tyrant rush" ability (he still maintains the whip) where he can sprint at increased speed for a small time with 25 seconds cooldown (this ability can be improved by increasing your mutation level). If Nemesis enters in contact with a survivor he will punch that survivor injuring them and inflicting deep wound but he cannot down them. Upon hitting a survivor Nemesis will exit th
    1 comments 61 views last activity
  • Ok here me out. I been spending the Last month until now gathering evidence to support the MMR Problem I do think that's in DBD I claim it has. Note I don't blame the survivors that are shown in these images. It was only to show how common I encountered players fare from my Skill level which not that good tbh. Please do not hate me for putting what I think is a problem:
    5 comments 212 views last activity
  • Behavior should add more interesting killers. That is horror. Horror Franchises like Pennywise and Slenderman should be added to the game. I feel that these huge franchises in the horror communities would be well-received in the game. BEcause in the early years of DBD people were already modding characters like slender and pennywise in the game, so wouldn't make sense to add them? https://dbdc
    8 comments 241 views last activity
  • To improve balance in Dead by Daylight , map sizes should adjust based on the killer being played. • Weak M1 Killers (Trapper, Myers, Pig, Wraith, etc.) → Smaller Maps • Shorter map length & width to reduce excessive running distance. • More breakable walls and fewer safe pallets to prevent infinite loops. • Generators spawn closer together for better pressure.
    11 comments 161 views last activity
  • I genuinely enjoy 2v8 but the zombies from Nemesis are struggling. They're outright bugged or does absolutely nothing to help us. Please, help Nemesis to flourish. Thank you.
    9 comments 131 views last activity
  • I only come back to DBD for 2v8, once 2v8 is over I take a long break and play other games. I hate 1v4, it's too sweaty and stressful. Please make 2v8 permanent, with all bloodpoint offerings enabled and more survivor classes.
    0 comments 21 views last activity
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