Feedback and Suggestions

Our team will be happy to read these!
  • Can the devs fixes the TV Spawn on the map so they appear more closer to gen and not at the edge of the map no where near a gen. No survivors is going be there or hit by the condemn unless they are dropping of a tape. Please fix that!!!. The TV spawn get replaced by chest and I have to used the cut coin offering to remove them just to fix the TV placement and I shouldn't have to do that and find
    7 comments 101 views last activity
  • I read an IGN interview recently and was happy to see that Jason Guzzo (Killer designer on Chucky, Dracula, and now Springtrap) also has The Thing as the main chapter he would like to see in future. Seeing that, I felt motivated to post my own pitch for how The Thing could potentially work, because like Chucky used to be, Thing's often been dismissed as incompatible with DbD. Unless you're w
    5 comments 72 views last activity
  • They kinda crowd out your cosmetics. Having four of the same skin showing up in my inventory is a bit much. In other games, they are able to simply have a recolor wheel or option instead of having it as 4 distinct outfits, and I think that would work great here. I don't think it would be necessary to do this for all past cosmetics, as most only have a variation or two. It would just for the curre
    0 comments 11 views last activity
  • Could you add a enormous spider as a killer? Kinda like the spider in the video game last year after dark, I would really appreciate if you add a enormous spider killer, I love spiders and would definitely buy it if you guys did.
    2 comments 31 views last activity
  • Hear me out. I know what some of you are gonna say Why buff m1 killers when there's already super strong killers in the game why add more. Well M1 based killers suffer when they are on larger or on a Maps that are covered in Pallets or Windows. I rarely see The Pig or Myers anymore and if I do there rather new or sweaty because of the conditions on most maps. And just giving them maybe more mo
    22 comments 361 views last activity
  • Why were the Skill Check background settings removed? They are definitely needed on console, as we can't see the skill check at all if there is anything bright near it. Not to mention that the dial for Healing & Repair skill checks doesn't even display until the indicator has passed 3o'clock. The struggle skill check works fine, and displays with the indicator at 12 o'clock.
    0 comments 11 views last activity
  • I had an idea this morning for a rework to the Nurse and wanted to get the community's thoughts on it. What if she had to "earn" the ability to teleport the way Meyers or Ghostface have to "earn" their power?
    1 comments 31 views last activity
  • God is dead and we killed him. Gideon Meat Plant sucks! The 10th Realm to come to the game, I have to rip this entire map up because it's just not good! If you're an M1 Killer who is not Skull Merchant or Doctor, you have this map. If you're an M2 Killer with a good power, this map is nothing but annoying! So, this map has to obtain a full makeover because somehow, Bhvr made a map miserable for e
    0 comments 41 views last activity
  • There's no reason to keep it there anymore when it could just be moved over to either the graphic tab or the accessability tab in options.
    0 comments 11 views last activity
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  • This used to be a feature, and im not sure why it was removed. I think hooks need to be glowing red when holding a survivor whether they are behind something or not. Generators have a uniform look and are easily spotted and picked out from their surroundings. Hooks are NOT uniform and often blend in with their surroundings. This is going to frustrate new players and you can see this happen in 8-b
    0 comments 23 views last activity
  • Legion might be one of the most controversial killers in the game. He's rather weak against good teams, but survivors tend to hate him because of the amount of mending and/or playing SoloQ. I feel like making changes to fix those, while giving him upgrades in other areas is the best way to go about it. Making the mend cooldown even shorter would make him more tolerable overall, at the expense of
    3 comments 31 views last activity
  • So this map is not really good but today I had probably the worst game there ever. This game was against Skull Merchant and ehm… I thought chess merchant is gone for good. No I'm not joking I was held hostage in game for about 40 minutes and that thanks to bottom part of the map. Killer was there from the start not leaving it at all. All of it was trapped with drones and killer was all the time
    4 comments 101 views last activity
  • But why. Why would you make a stealth killer with a lullaby that's shown on the visual terror radius? Like. Why? She's already not a strong killer, even a crumb of removing the lullaby would make her infinitely more enjoyable to play, as otherwise being Demanifested only serves to remove your Stain and allow you to teleport, but with the cost of a 1.5 second long Manifest that slows you
    1 comments 32 views last activity
  • I wanna start off by saying that I’m not a Hag main nor do I like her, but I was watching somebody play her and it made me sad how miserable they seemed playing as her. So, I came up with a list of changes I’d make so she’s stronger, feels better to play as and against. Again, I don’t play Hag so all of these are up for debate. Make her 4.6 m/s, 32m terror radius Hag is a chase Killer.
    3 comments 71 views last activity
  • The Trickster is characterized by its ability to use much lighter ranged-weapon compared to hatchet and speargun. Therefore, he should emphasize attraction and selling point that he is a particularly "nimble" among projectile killers, but I think his nimbly is still insufficient at the moment. What he most needs to establish his unique and strong appeal that other killers don't have... It's not a
    5 comments 121 views last activity
  • I've been playing DBD since 2017, and I've never seen such a ridiculous killer released. He starts hitting the survivor, making the game totally unfair. He needs to be nerfed on the first hit.
    3 comments 51 views last activity
  • The filters for sorting through stuff in menus was a nice addition. And it just gets more helpful with more and more content added. However, its not actually that helpful and could be much better with a few additions. Drop Down Filter List Below is a quick little example I did. If we had a bunch of new filters be added it would be more annoying than anything to actually chose the one you wa
    0 comments 41 views last activity
  • Perks like Sprint Burst, Lithe, and Balanced Landing are everything survivors always complain about killer powers for - except they actually are a problem. All three of these perks provide enormous value for no input or skill involved on the part of the survivor. Just free distance on the killer for doing nothing at all. At the very least these perks shouldn't grant as much speed as they do.
    7 comments 121 views last activity
  • This needs no elaboration. Perfect killer idea. I'll let you guys figure out his perk set. Maybe one perk for each of the 4 movies. Vickey could be a skin. Sienna can be her own survivor with her own set of perks and Johnathan be a Dwight skin. I'll be this is massively desired by others like me posting this. Hope you guys consider it!
    0 comments 12 views last activity
  • Slugging for the 4k continues to be one of the most unfun experiences for survivors (mostly the one getting slugged) and by that point you've basically lost anyway, so I think it would make sense to allow slugged players to abandon, to save them potentially 4 minutes of wasted time.
    3 comments 82 views last activity
  • I understand alot of people enjoy this game. But this game is very survivor focused, the killers shouldn't have to knock a person down 3 times to kill them. It should be easier to kill a basic human as a juggernaut of a infected bioweapon or a perfect killing machine like the xenomorph. The toxicity of this game pushes so many killer players away, why not make it so that you can only blind the ki
    3 comments 81 views last activity
  • A large number of killers choose to slug one survivor when two are left, in order to prevent a hatch escape and secure a 4K. This often leads to a very frustrating experience for the slugged survivor, who is left with nothing to do but wait and hope the killer eventually picks them up. There are a few typical scenarios: The killer slugs briefly, looks around, and if they can't find the other s
    6 comments 393 views last activity
  • I have Knight at P100 and have played him since launch, experiencing all forms of Knight. I'll just make my suggestions quick and straight to the point for what I believe would be better fun, useful, and fair gameplay for both sides. Thank you in advanced to whoever reads and comments. Hunt 3x decay timer stops reducing the hunt time once the horn goes off and does not take affect while carry
    5 comments 61 views last activity
  • I would just like to know why the matchmaking in this game seems to be so terrible in terms of who you go up against. I know time played does not equal good but it does equal experience. For reference I'm just over 600 hours myself. So why do I consistently go against people with a minimum of 1500 hours? It doesn't necessarily seem fair that I should go against teams/killers that have significant
    4 comments 51 views last activity
  • It would be nice if we didn’t have to play both roles to get the Witcher rewards from Chaos Shuffle. For me personally, it’s not just a matter of preference. Playing as killer is really physically challenging for me because - like all first person games - the perspective makes me incredibly nauseated. And maybe this is a bit premature since we don’t know what all the challenges will be yet, but i
    0 comments 61 views last activity
  • Is there any plans to add these pride charms and/or badges into DbD? Gaysper the LGBTQ+ ghost, A unicorn version of Maurice, Intersex-inclusive Progress Pride rainbow flag, Queer flag, Pomosexual flag, Omnisexual flag, Bear flag, Otter flag, Pangender flag etc. and a pride rainbow banner?
    8 comments 713 views last activity
  • In all honesty, why this is not a thing yet? When Nurse is charging her blink - she should be able to cancel it with a press of a button, just like any other killer can do. Especially the newer ones. The fact that once you pressed M2 and now you just have to blink, lose 1 stack of a blink and suffer the fatigue in order to just cancel your power - is just bad and feels off. Imagine you're play
    12 comments 171 views last activity
  • Free hits feel awful, you shouldn't have to accept you're getting hit without any skill from the other side. Fundamentally, Ghoul's initial injury will always be easy. We can't fix that, but we can improve it. In attempt to nerf the grab, the total range was nerfed by -2. It didnt effect Ghoul balance wise, and barely helped the issue. It just feels bad and became really annoying for the kille
    14 comments 391 views last activity
  • Я бы хотел увидеть в игре дрожь земли ^ ^ (Думаю это хорошая идея) Как бы была реализована его механика: Для начало, в игре было бы доступно 3 Формы из 4 четырёх, позже станет понятно почему. Червь (Грабойд), передвигается под землёй, не видит, ориентируется на звук , быстро передвигаться, скрытный, ЛКМ кусает, а альтернативный удар ПКМ, удар язы
    1 comments 11 views last activity
  • will this ever happen, most likely not. i have no idea how crossovers work legally, do i care? also no so here we go New Killer: The Captain Power: "The Pale Pursuit" Main Mechanics: Whale’s Call Press Power Button to roar, marking all survivors in your terror radius as "marked" for 6 seconds. Add-On Boost: " Frenzied Mark " (Purple) increases duration to 12 seconds. If the survivor is
    1 comments 161 views last activity
  • First of all i'm not a killer main and i lose 99% of the time vs xenomorph, but it's crazy how springtrap has the same gameplay and is 1000x stronger. this is something i read and it was just …wow Springtrap is literally just a better xenomorph now. He has basically the same map traversal as xeno except: he doesn't have to navigate tunnels, gets undetectable and can instagrab people with
    10 comments 452 views last activity
  • 🎮 Improvements to the Unfun Random Perk Mode Until now, game balance has relied heavily on perks ,so when perks become random , it naturally creates a number of problems: Killers can’t stop gen rushing , leading to camping and tunneling , Survivors lack healing options , making Med-Kits almost mandatory , Eventually, there’s no reason to play Random Perk Mode over the regular mode
    4 comments 81 views last activity
  • srsly bro whenever I look at my own shadow as killer I want to feel powerful, but instead I just look like I'm t posing or just frozen in time. Plz add killer shadows that work
    4 comments 181 views last activity
  • It's annoying to be playing the other side that you rarely play on chaos shuffle since you don't know the perks. There are 276 perks in dbd, i can only know so much, and especially not for perks that i don't have unlocked. Please, i wish there is like dedicated 5-10 seconds of the match where you can read perk description. Maybe instead of showing all the offering which takes like 5 hours, maybe
    1 comments 21 views last activity
  • I love the Witcher collab you've done, and I feel like they are made even more enticing by the fact they arent' covered in crap and stink all over them. Please do more of this in future <3 Especially like give us a lara head that isn't smeared with dirt preferably, or Cheryl with less dirt, please and thank you. As sometimes it feels really disrespectful to the characters (Lara aside coz it'
    0 comments 11 views last activity
  • Bhvr please give these 2 killers some love and give them a addon rework they deserve
    7 comments 61 views last activity
  • These are just things I would personally like to either see continued in your appreciated efforts or considered. :) 1) Continued Map balances. I.E (One example) the infamous Badham experience. We all know it needs adjustments. It has too much going for it. 2) Continued improvements on killers addons, whether we are tweaking or reworking them. 3) Continued improvements and balances for Kill
    0 comments 21 views last activity
  • I, like many other players, like collecting time-limited event offerings, especially Anniversary Cakes, as a way of showing our dedication to a given character and the game as a whole through the years. This often means players want to set aside the last of any given event offering, so they don't lose it. My suggestion is to add a way to "lock" this last event offering, so it won't be used wh
    0 comments 11 views last activity
  • So after Chaos Shuffle has served me these perks a few times, I've decided to write down why I think these perks are just horrible to use in practice while seeming like they have incredibly useful effects. The worst offender in my eyes though is undoubtedly 'Clean Break'. This perk, in practice genuinely feels like a 5th Killer perk. Here's how it works: Clean Break: You heal a survivor. 16 s
    6 comments 662 views last activity
  • I have always seen people complain about this killer and while i do like most players dislike playing against her, i for the first time actually felt sick in real life due to the constant puking and green on the screen, i had to do a pause from dbd due to an upset stomache. please remove the puking from the game and replace it with coughing. players know when the coughing happens plague is seein
    3 comments 121 views last activity
  • A feature to favorite Survivors/Killers at the top of the list with a big yellow star this is a good thing because of the fact that I play Feng and Trevor (Both are nowhere close to each other on the list at all) A way to change the cosmetics of the bots in custom games (something silly I feel like this should already be a thing) View the skins of old tomes (this would help because I can know
    1 comments 21 views last activity
  • I don't think it's an exaggeration to say that Scratched Mirror Myers is unplayable on outdoor maps, this is why you always use a map offering to send yourself indoors. Why is it unplayable? Because : - You move at 4.2m/s (105%) and cannot gain bloodlust (myers cannot gain bloodlust in tier 1 at all) - Significantly reduced lunge Both of these things mean that when survivors have line of
    3 comments 181 views last activity
  • This is certainly not a doom post or anything. DBD is doing quite fine and is not going anywhere for the foreseeable future. And I also actually do not believe solo queue is as bad as some people make it out to be, it sure has it's issues, but it can still be a lot of fun and escaping is definitely possible. But as we all know, DBD is about to have a huge gain of players thanks to the FNAF ch
    43 comments 706 views last activity
  • The go next thing should be paused until other things are implemented. I do realize people do this for stupid reasons but most of the time is game frustrations. Anti tunneling and the anti camp is very important. This would more than likely cut down on the go next because seriously what is the point being in a game when you can’t really do anything and your tunneled off the bat. This will o
    43 comments 1,082 views last activity
  • DBD's solution to what the community sees as "unfun" strategies for a while has been to punish those strategies, through perks or base mechanics. But I don't think this ever has, or ever will solve the issue. The problem at its core is many killers, at any power level, see no reason to not tunnel, for instance, because it is always the most optimal path to a win, especially for the higher-tier
    1 comments 41 views last activity
  • This perk should work on yourself too. :)
    7 comments 71 views last activity
  • Pretty much what the title says, the quest bar for tracking what witcher-themed goodies you have unlocked by completing a certain number of quests is currently titled "Twisted Masquerade Completion Quests," which seems wrong…
    0 comments 1 views last activity
  • I play 60% killer, 40% survivor roughly. I don't think every killer needs to be an A tier, or that Trapper should be super strong, especially when the concept of the killer is to take away survivors options (such as trapping windows and pallets). The fact that trapper is weak isn't bad in my opinion, but it should be that he is not map, perk, or RNG dependent. Whilst I don't want to make it so he
    10 comments 122 views last activity
  • 1st change I think should be done is to finally fix his right sleeve in the Classic Ghostface's 1st person pov. It looks even worse with the new lighting. 2nd change would be to remove the floating straps from the 1st person pov that many of Ghostface's cosmetics have, since they just get in the way at random times.
    0 comments 12 views last activity
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