Feedback and Suggestions

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  • 0 comments 1 views last activity
  • It‘s sad to see the horror part of dbd fading away more and more. It was one of the things I liked the most about it, but many maps have been changed, more settings introduced and even killer powers got their scary factor removed. I know the game loses its horror vibe the longer you play because you get used to it, however this shouldn‘t be an excuse to not expand the horror athmosphere in the ga
    19 comments 392 views last activity
  • i was wondering we could nerf The Pig? make her growl a little quieter so it would be easier for her to sneak up on players! and once the reverse trap activates Jigsaw says "Let the game begin" and the survivors try to find codes around the map for a safe, like a challenge
    4 comments 51 views last activity
  • This doesn’t have to be for hitting 100 but I was thinking special filters for your perks, items, addons and offerings on your character you prestiged with. This is kinda like what PC players have so I think it’d be cool for console players to have. Now I know it wouldn’t be new to PC players but they could be designed differently or maybe perhaps make the filters customizable.
    0 comments 11 views last activity
  • A patch to fix skins not in the game yet when we have how many killers currently bugged? Constant performance issues? I can't even play against Dracula or Venca without my game dropping frames every time they use their power. Huntress' hatchets disappear. Artist is nearly unplayable. Twins unplayable. Like we get yall held off on content for 3 weeks for "
    14 comments 221 views last activity
  • As kinda a lot of begginners are coming what changes would you like to see? Mines are… KILLER Faster vault time base Faster damage action (gen, wall, pallet) base faster base attack cooldown base Corrupt intervention basekit SURVIVOR After being hooked for 60s you have chance to unhook yourself at 30 % chance when multiple survivors are downed, they can crawl to each other and pick the
    5 comments 51 views last activity
  • ItIt's kinda wild to get iri devout you have to kook 9 survivors-- just make it when you mori someone that counts for one? What's the point of giving us moris
    4 comments 41 views last activity
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  • I wanted to create some perks that are most effective in dire/cooperative situations. What do you guys think of these 3 survivor perks I came up with? Now or Never While you are downed, if you are within 4 meters of any standing pallet, this perk activates. 
 While this perk is active, any survivor within 32 meters of the highlighted pallet will have its aura revealed to them. 
 The k
    1 comments 31 views last activity
  • With the anniversary coming up and most full outfits going on sale, any chance you can consider starting to extend the sales to individual cosmetic pieces so we can mix and match more? I'd definitely spend more auric cells this anniversary if individual cosmetic pieces were also on sale. The purple rarity outfits on sale cost 840 auric cells total so being able to buy individual pieces for arou
    3 comments 351 views last activity
  • DBD is a 1vs4 game, however in my experience most survivor players see it as more of a 1v3v1, a survivor can loop a killer for 4-5 gens helping their team massively but if they are sacrificed they are hit with a "sacrificed" screen, the exact same on as if you died in the first 2 seconds making all that effort seem useless. I propose a more "arcade-y" end game screen saying something like "survi
    0 comments 21 views last activity
  • I feel like since Dead By Daylight is now so mainstream and competitive that the game has lost a part of its horror community. Me and a lot of us horror junkies wanna get scared in this game, but the problem is the majority of the Dbd Community does not want it which I personally think is a huge problem for a game that wants to be apart of the horror genre. Now I understand that it's not a typica
    3 comments 246 views last activity
  • Just had a game on mother's dwelling as killer. The entire map was home to 6 pallets consisting of: shack, two pallet gyms, one of those loops with the 5 lockers, a single filler in the middle of the map, and a pallet along the long side of main. A survivor juked me at a T/L in the corner near main across from smokehouse and ran the entire length of that side of the map only to find no safety wha
    5 comments 121 views last activity
  • Ive been playing the game for a short period and believe somewhere within the game beetlejuice could be a good fit, i belive as a killer, because this would then allow them to bring in Adam and Barbara (The original house owners) or members of the deetz family (the new house owners) as survivors with their own perks. i feel beetlejuice would have some sort of comical perk (i know this is a horro
    2 comments 61 views last activity
  • I've seen a lot of people saying that doors need more incentive for survivors to use them, because they pose too much risk...But in reality, they pose no risk at all. The reason is simple: a smart survivor will not use the doors if he sees that no one is being chased, he will only use the doors when he sees the "claws" saying that someone is being chased. So, using the doors poses practically no
    3 comments 151 views last activity
  • I have been thinking about this for a while and decided to post it, I apologize if its been raised before i haven't done any deep research into if someone else has posted a similar idea. There are two big issues with DBD that i constantly come across that i feel ruin a lot of my games Tunneling, (as there is some debate about this, and what defines tunneling, I am referring to the hunt
    13 comments 182 views last activity
  • I really wish there was an option to transfer all my perks, items, and offerings from one survivor to another. I have everything on Jake, but honestly, I don’t enjoy playing him — and visually, he’s just not it. Now that I have Lara Croft, I actually enjoy using her, but she has nothing. It would be amazing if there was a one-time survivor transfer feature, so I could move all my progress to a
    0 comments 12 views last activity
  • While legion is much better than he used to be (them), still something is missing and here is what can be done Increase base FF speed to 7.0 Each consecutive hit increase speed by 0.5m/s 4th hit instadowns and ends feral frenzy Optional changes: iridescent button basekit FF base duration increased to 15s
    3 comments 33 views last activity
  • Okay let's chat. The current Chaos Shuffle rewards for The Witcher charm, badge, and banner require you to play BOTH killer and survivor if you want all three items. Not everyone wants to play both roles and forcing them to do so feels bad for these players. This was the case in the past when we had the special tome events that had trinket rewards for event items. Initially it forced people to
    7 comments 271 views last activity
  • Hi guys, I was thinking about a THE FOG chapter. I think it would fit perfectly here. Let me introduce you into a few ideas i had. First the killer : I think a killer that decreases the visibility of the survivors by fog/mist would be great, think in the style of the dredge ( or lights out mode) . His weapon is a fishermans hook. Something like this. Or even a short few killers in the fog pha
    2 comments 12 views last activity
  • So I just watched @PaulieEsther s YouTube video about the Dying Light creator hoping to get a chapter in DBD and how a Volatile could be the killer and I must say, I think it's a great idea. Part of it's power could be jumping up on perch points at tiles since that hasn't been done yet and a spider killer has been wrote off (for now) so no wall crawling is coming I assume. Survivor defence co
    4 comments 111 views last activity
  • Survivors, since the new info panel was added (2019? 2020? I forgot), having so much info in matches. Survivors with full party have lots more info which giving them many ways to counter play any killer's move. So, add the option where you can change a lobby search, where its can be maximum of duo, or solo (maybe) or the same, you can still get full swf. Why? Cos players like me tired of full l
    1 comments 51 views last activity
  • The Dredges has always been in a weird spot in terms of strength and performance. On some maps such as Midwich and Dead dawg saloon the Dredge is able to consistently able to apply pressure because of how good locker spawns are and how close they are to generators. But on a lot of maps such as Shelter woods, Sanctum of wrath, and all coldwind and autoheaven maps it feels like the dredge has no ac
    0 comments 11 views last activity
  • please for the love of god make it so you next to never see the borgo realm haddonfield or swamp no one has fun playing on them maps they have 4 pallets and somehow I got borgo and swamp 10+ times 2 days ago I don’t wanna keep getting the same horrid maps thank you !
    0 comments 11 views last activity
  • I get that teabagging and flashlight spam is part of the game, but it gets toxic fast. Maybe a small penalty like a trip animation or getting held in place for a second if they spam it too much.Just something fun to humble the cocky ones a bit
    5 comments 71 views last activity
  • If the coming chapter after FNAF is The Walking Dead could we get a legendary skin that turns The Trickster into Negan please? I know Negan doesn't use throwing knives but it could absolutely work.
    6 comments 272 views last activity
  • Currently if you're solo, you need to wait for the whole team to either die or escape for their perks to show, which is a bit annoying, because sometimes I want to take a look what the Killer had, especially in chaos shuffle if I happen to die first. :( If there are more than 1 Survivor in a party, it would simply work in a way where Killer's perks would only be revealed once all of the Survivor
    3 comments 92 views last activity
  • Anyone else feel like some maps are just pain as a killer? Like Garden of Joy, Shelter Woods, or even RPD they got too many safe loops or open spaces where it’s hard to catch anyone unless you’re Nurse or Blight. Not saying every map should be killer sided, but it’d be nice if more maps felt balanced for both sides. Some just feel like you’re chasing forever.
    1 comments 102 views last activity
  • Give survivors the ability to block just two killers from their matchmaking pool. That’s it. Two. No match bans, no draft picks, no shared veto system. Just a personal opt-out list. My queue. My experience. My sanity. This one feature would massively reduce early quits, rage DCs, and self-hooks at 5 gens. Why? Because people don’t quit when they’re losing — they quit when they know exac
    50 comments 722 views last activity
  • Since the latest patch whenever the gates are powered the bubbles are shown for 12 seconds instead of 6. On the one hand, this should be a Survivor only feature. The killer can see the aura of the gates anyway, they don't the need the bubbles. Even if they would need the bubbles, 12 seconds is way too long. Opening a gate takes 20 seconds, so if a Survivor starts opening a gate the moment they
    7 comments 231 views last activity
  • I love that Naughty Bear was a Skin but it would of been better if he was for the Doctor like replace the Doctors shocking with Naughty bears Boos like his Regular boo can be the one that does half a sanity state but his mega Boo Could of been the Doctors Shock Blast attack dealing a entire sanity state
    6 comments 91 views last activity
  • Look, the ghoul is NEED to be nerfed. He is desnecessarly strong, is not balanced. Is not possible to loop him, he counter all lops with his broken hability, he can walk trought the hole map in seconds. In my opinion, i think he is kinda broken. Need a nerf.
    3 comments 41 views last activity
  • I’d like to suggest a change over character the Pin Head (the Hellraiser ) achievements in Dead By Daylight. Since the Hellraiser content is no longer available for purchase due to licensing restrictions, many players, especially new ones no longer have any way to obtain these achievements. This creates an unfair situation where- - 100% achievement completion is no longer possible for new or
    3 comments 71 views last activity
  • Hello. My name is Fraankun, a small twitch streamer that have been playing your game for 1.5k hours, in the last 2 years. I think there is a big problem about cheaters and subtle one are specifically the worse. I know mechs and techs to spot a cheater right away, knowing the exact time it takes to get to a tile to another or how many rounds you can loop at shack, and that came with years and y
    10 comments 246 views last activity
  • The Ghoul has one issue that makes him feel boring and not fun to play as and against is that he can just be Enraged Mode the entire match and his Enraged Mode feels literally no different than his normal mode. In Normal mode his leap length and strangth should be weaker and shorter so he still has his map pressure just not as good as if he was Enraged What I would do to make him not only fun to
    13 comments 291 views last activity
  • Please. PLEASE. Give object a higher priority to becoming the obsession then other perks. If my teammates run ds, they always become the obsession at the start of the match, leaving me with only three perks. I understand that they can become the obsession while hitting the ds skill check, but right from the start? I don’t know how the math works. Lets assume ds, object and sole survivor all give
    0 comments 31 views last activity
  • First of all no I don't want the perk to go back to its original state, because the angles felt a bit busted, but now its the opposite. They are just outright pathetic and don't even make sense. Sometimes they were barely in the killer stain and still missed. This nerf just feels harsh for a very neiche perk. My suggestion is to of course buff the angles by even just a little. I hope this gets re
    1 comments 31 views last activity
  • Like wth is up with these collabs lately? Nyaight of the living cat? You're really scrapping the barrel for any horror content lately.
    2 comments 71 views last activity
  • It's no secret that this might just be the single most hyped character that has ever come to DBD. Killer queue times are about to skyrocket and it will take 10-20 minutes to find a game. We desperately need new Survivor content to release alongside him so that people will want to play Survivor with new perks, hell even release a new item or something. Because this will in fact be the most impact
    1 comments 51 views last activity
  • I thought quests were supposed to be fun, this is painstakingly boring and forcing me to play killer to earn 10k blood points. I have to hit 75 survivors and I get 10k from it. what on earth, meanwhile surv challenges are stuff like get 2 unhooks or complete a gen……. is this a bug? I hope.
    20 comments 324 views last activity
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  • Everyone complains about toxicity… and the suggestions all involve trying to work around the bad behaviors themselves. Anti camping mechanics. Anti tunnel mechanics. Specific builds to harass or work around. You are in an arms race with sweats who don't care. Trolls and griefers troll and grief because THAT is the game to them. "You died, I win" or tea-bagging the gate. There is no downside to it
    7 comments 81 views last activity
  • There are way more creative ways to make her power not as effective near hooks, as of right now it is just an annoyance, especially compared to other ranged / setup Killers that can still use their power near hooked Survivors. There is a very easy fix however, instead of completely disabling the power near a hooked Survivor, have it so crows in a 16 meter radius from the hooked Survivor do not d
    5 comments 151 views last activity
  • Treacherous Crows can provide mapwide coverage on the killer's location as well as help in chase. This is a fairly decent effect (if a little inconsistent) which is strengthened by the fact it works on the entire team, for only a single perk slot. However, being broken for the entire trial is an extremely drastic downside for the perk to have, that makes it completely not worth running. Riski
    1 comments 36 views last activity
  • Hi! I have noticed a bit of a conflict when playing a sabotaging build; if you're rushing to sabotage a hook and there's an item on the ground near it (dropped by a recently sacrificed survivor, for example), the game will sometimes prioritize picking up the item instead of initiating the sabotage. This can disrupt the flow of gameplay and make it difficult to quickly sabotage in clutch moments
    0 comments 11 views last activity
  • TL:DR I included two screen shots breaking down the fragments earned and how much play time I'm expecting you'll need to play. Now I understand we don't know what the event quests will look like, but currently this system is flawed and is going to take A LOT of grinding that many of your casual players are not going to want to do.
    8 comments 1,983 views last activity
  • Something that ive been wanting for a while would be being able to join a friends' lobby while theyre in a match, just to not have to wait until theyre out of it to join in. What would be even better (and undoubtedly a hell of a lot more work) would be able to hop into other peoples matches to spectate them, even if there would be a limitation of not being able to swap who you spectate. I know
    0 comments 11 views last activity
  • Currently when the last survivor is tormented and not on death hook, using the cage/final judgement button will cage them. I think it would make more sense for it to trigger the final judgement mori. This would make for smoother gameplay and also be consistent with the basekit mori.
    2 comments 61 views last activity
  • Bloodpoints Make it faster to spend bloodpoints manually (without the bulk/auto option). This can be done by removing various pop ups you get, shortening the loading time of the next level in the bloodweb and by increasing the spending speed. Bloodpoint bulk/auto spend option: Allow us to prioritize stuff, so we get the more preferred items. Remove or increase the bloodpoint cap. Controller
    0 comments 22 views last activity
  • I would love to have a way to demo a skin in a single match or a match-like setting before deciding to purchase it or not. I don't think we should have to resort to third-party YouTube channels to see demos of the skins being used. It would just help players make decisions on if a skin is worth it to them and might even drive more sales.
    0 comments 11 views last activity
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