If Camping reduces Emblem gain, then so should tunneling...
Simple as it can be.
Simple as it can be.
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I don't agree simply because I think emblem gain based on chase should be separate from dealing with the tunneling problem, a chase should count as a chase strictly for BP and emblem rewards
Please elaborate the metric the devs should track to make this change.
"Chasing the same survivor twice" is a rather broad condition check.
How can the devs define tunneling if the community whos crying about it cannot.
Hooking the same survivor consecutively = less devout emblem progress for a hooking than not.