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Wolfiestein

Wolfiestein

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Wolfiestein
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  • Did not say I was. Which is why I did not propose anything like it.
    And not crying about anything. This is literally stopping the game.

  • @Hexbadboy23 said:

    https://us.v-cdn.net/6030815/uploads/Z9H07K1KH19W/img-5849.jpeg

    The killer slugged us and he didn’t even pick us up he was trying to find the last survivor and this kind of stuff is very annoying and needs to be fixed anti slugged should be talked about. Matches have been going too quickly because a killer wants to end us in seconds by slugging.

    I have taken to reporting for holding the game hostage. Which, in the end, is what this is. The killer is refusing to play. And the crow system is DESIGNED to encourage this.

    The only fix is make unbreakable base kit or remove the once a game restriction. If the killer is leaving you down for a full heal cycle, I have zero sympathy that they lose the kill or the hook if bleeding out.

  • Nerf Pig

    But seriously -
    What they probably will do - make DS or OTR basekit with a token

    Not ideal but would have the intended effect - make the endurance after unhook permanent until they have a combined total of 30 seconds healing or being healed, including mending, working a gen, blessing or snuffing a totem, or gain a crow, or killer hooks another survivor. (YES YES - edge cases will be exploitable. but everything can be exploited)

    What they NEED to do - have an actual karma system in place that prioritizes 'clean' play.
    I am absolutely not convinced the devs play the game in normal queues as both survivor and killer. Otherwise the anti-go next and crows would not have gone live like this.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947619#Comment_3947619

    You actually get a notification for Afton's teleport, but it can be impossible to see it depending on your angle.

    THAT is the issue. Now other killers, like Puppy and Saduko, even the non teleporting Wraith, have addons that give silent notifications, or even undetectable until chase. As add-ons, not base kit. I don't have a problem with him having either of these abilities. But giving them as base is too much. Having silent teleport, and undetectable, AND blocking pallets, AND killer instinct before we even touch perks is game breaking.

  • @GeneralV said:

    To be fair, you cannot block Freddy's teleport to gens (which is good, you shouldn't).

    But you get notification of the teleport. Even post buff, he has limits on it.

  • But.. unlike the DnD portals, cannot be used when Springtrap gets close, while remaining functional adjacent to hooked survivors, AND granting undetectable to the killer is too unbalancing. Neither of these should be basekit.

  • Not.. quite. I never said magic fix. I never written anyone off. It is a reaction to thread after thread on toxic behavior, the ghoul alone would fill a day of reading, and the requests for a block feature, and the requests for a ban this perk or that perk or do LoL style character blocks, and the constant discussions on anti-tunnel anti-camp anti-blocking anti- anti- anti- and so on and so on. The fact 'go-next' is even a thing that has to be worked on kinda supports my point.

    The thrust of the suggestion is exactly what my post actually talked about - bad actors are always going to be bad actors, and there is no fix for that. Instead of JUST trying to work around it, give a system that works the opposite way. Super sweats can still super sweat. The goal is to let them self select to play each other in a way that does not break the game AS a game. The goal is to encourage PLAYING THE GAME.

    There are games that have functioning systems like what I described, the key is tying power or progression to it. DbD does not really have 'power,' per se, and advancement is.. honestly fast as it is. IR shard rewards are doable. BP is cheap and there are so many event bumps as it is, that alone is not worth it. And there is this entire aspect that does nothing right now. Put it to use in a meaningful way.

    And let's be honest, MMR is already an exploitable joke already. And a rework is loooong overdue. Should that happen, why not encourage fun again? If you want super sweaty, be super sweaty, just don't complain about queue times when people quit or avoid BECAUSE of super sweaty.

  • Blood points are cheap. Ir shards are a little better. Anything less than Auric is not going to get anyone to care.

    And no one is being punished, outside those doing something reportable. The goal is to reward fun play, and remove the penalties for the victims. The trashy will not give or get, and will natually drift together. And the fair and fun play will rise together. Killers going for the MECHANICS OF THE GAME, auto receive regardless of survivor salt. Survivors tunneled, camped, or rotting out auto receive. Think of it as an MMR rating that the community has control over. Play toxic, go on a ban frenzy, your number goes down and you play with others like you. Fast fun match, people like, you get fast fun games. I have lost and thumbed up skill.

    I did also specify that the counter RESETS. Putting it the week following rank reset means good players get a rank boost and the bad ones don't. After Kudo reset, everyone gets a chance to improve the meta.

    The other option is no changes, they continue playing whack-a-mole with the meta and poor sportsmanship, every other match is a slugging ghoul and stun squad swfs, and we go though ANOTHER round of the same complaints and falling player base until a new pay-to-win killer comes out. They have been trying the negatives for how many years? Maybe we see what positive does.

  • Isn't this actively on the agenda, if not for FNAF but the quality of life build?

  • Why would survivors what to play with toxic killers?

    Oh look…. killers who slug on the third down to track down the 4th so they cannot get hatch
    Oh look,, proxy camping ghouls and blights who sit juuuuust out of range of unhook timer but in charge range to still camp
    Oh, look tunnellers
    Oh, look, mirror Myers who can KILL AT WILL.
    Oh, look, killer mechanics that expose survivors who may not know mechanics, or are trapped with killer addons making it impossible to avoid.

    Gen rushing? THAT IS THE OBJECTIVE. It is expensive in blood points and perks to do it properly. And the wrong killer or Hex can break many meme builds. Stop whining. Not every group is a killer blinding SWF. Not every group is a SWF at all. Survivor communication is nonexistent. And killers have the advantage of knowing where gens and gates are, by default. Sweat runs both ways, and the killers HAVE THE ADVANTAGE. By design. Some killers have toolkits that make it trivial by default. Some you have to actually… you know… work for it. Even the lowest kill rate killers still average 2 kills over 60% of the time. Sorry you keep having to work for it.

    This is a pvp game with zero up sides to good sportsmanship and zero down sides to bad sportsmanship. It is going to be both sides. And the trolls and griefers troll and grief because THAT is the game they are playing. Without a proper kudos system or block list, it is a self-reinforcing cycle.

  • Confirm this is also an issue with the Artist crows. I hear the heartbeat notification, but not the visual cue. This appears to be only n the lockers as I do get normal visual and audio while in chase or they are hiding just out of sight.

  • Pretty sure the block list does nothing. BHVR ENCOURAGES toxic players