Feedback and Suggestions

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  • Can we please have the option to use something other than the joystick to struggle its wears out the joysticks and doesnt feel synced I'd rather have an bumper combo or even a x/o combo.
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  • Is it possible for Hag to get the new point marker for her teleports when using mint rag. I feel like it would make it easier from accidently teleporting to a traps not wanting to be teleported to.
    3 comments 71 views last activity
  • Hello everyone 1) When 2 survivors are on dying status, they should help each other to get injured status. No need to wait healthy or injured one. Meeting on the ground for 2 dying status survivors should be enough to find help. What is your idea about that? 2) Dying status survivor should open the hatch when has key. I can crawl but i can't open the hatch alrhough i have key on dying status.
    2 comments 31 views last activity
  • I propose a new interaction that is available in a select few situations, namely body blocks. You’re running to a pallet with the killer right behind you, but dadgum it! A Blendette is standing in the way waiting for her stun chance and you can’t get through. You just KNOW that when she does pull that pallet, you’ll be in the wrong side of it and suffer the consequences. But wait! What’s this
    0 comments 11 views last activity
  • Please. Please? if your unwilling to delete it then make shadowborn increase the length auras are shown by like 3 sec or somthing (less is fine). You could buff M&A by making it so that the terror radius takes a few secs to come back. Please though please give us a fov slider even just up to like 95 is fine.
    1 comments 31 views last activity
  • I find the blood point cap annoying so I came up with a cool idea: The blood bank allows you to deposit 10,000 BP but it costs 10,000 to deposit the bloodpoints. You can take them out whenever you want. The bloodpoint cap would remain 1,000,000. Lets say you wanna prepare for the next chapter... You simply pay 10,000 bp to put in 10,000 bp and then you could gain more bp since you would then
    12 comments 171 views last activity
  • So with these two perks becoming available for everyone, it’s getting to a point where 9/10 games I play as a survivor have them being used by killers. This is just adding a repetitive overtone and give no diversity for any match whatsoever. These perks come up so often, you might as well just make it a part of the game indefinitely. Admittedly, I have no love for playing matches with these perks
    0 comments 72 views last activity
  • The problem : low amount of bloodpoint events to score points in the survival category as survivor The solution : Add more events for more opportunitys to fill that category, its akin to the deviousness category as killer (though is more related to escape and their main objective as survivor) and should reflect that. i have a few ideas as i have listed below on what these events could look like/
    13 comments 112 views last activity
  • Destroying a totem removes this effect. Incentive to destroy them before end game. Potential for a 5% speed boost.
    2 comments 31 views last activity
  • Preface: 1: Plenty of survivors didn't like the old Legion so the old Legion is gone, please do not bring them back into this post 2: Plenty of killers do not like the current Legion With this post I would like to discuss the possibility of Legion becoming a "legion" as their story suggests. Changes to the current Legion: Legion cannot hit survivors while in feral frenzy (FF), no if or but
    23 comments 211 views last activity
  • I believe it’d be nice if the killers could talk to the survivors during the lobby while waiting for other to join and ready their gear. I feel like this could prevent some people from just leaving the lobby because not enough people are in the lobby. It’d give the killer the ability to do something other than awkwardly stand there and stare at his victims to be ready.
    9 comments 192 views last activity
  • This discussion has been moved .
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  • So I absolutely am a fan of the animations for the kills we can see, I also think the yellow and green mori’s are fine and balanced just right. The only one that seems a bit odd is the Ebony mori, I don’t think it should be removed, but I do think it should be tweaked to make better sense of what currently the yellow and green do in the game. The trend I see was cypress mori you can kill that
    1 comments 21 views last activity
  • Straight to the point: The new pip system is FUBAR! I had games with 3 kills where I barely(!) black pipped and 2 kills where I depipped with only 4 points. It's not my fault if in some games survivors can't put up a fight! I was rank 12 when the new system arrived and now I am 14 scraping on 15 because I didn't pip even when I clearly dominated the game!
    35 comments 2,753 views last activity
  • I know console versions of this game aren't as active as steam but it would be nice to add "Legendary Survivor" and " Legendary Killer " to the console achievement / trophy list.
    2 comments 21 views last activity
  • I think making chapters likend to TV Series would bring more public to the game, what you guys think?
    1 comments 51 views last activity
  • Hi. You changed the auras for survivors, so the yellow auras are more visible. The red auras are still pretty crappy. Meaning you need to have a dark wall in front of you to make use of BBQ and scratchmarks are almost invisible. Could you please adjust the brightness for red auras and scratch marks as well on Ormond? Please, thanks
    0 comments 21 views last activity
  • Here are some Ideas i have. I play mostly Killer so there may be some bias. I don´t claim that these Ideas are the only way to go but i think the could make some parts of the game a bit better. Leave your opinion. Do you think they are good, bad or am i just a whiny killer main? What are your ideas? 1 Doctor: I think the Doctor could be made better by removing the slowdown on charging the shock
    1 comments 42 views last activity
  • predator Your acute tracking ability allows you to hone in on disturbances left by running Survivors. Scratch Marks left by Survivors will spawn considerably closer together. Scratch Marks brightness is increased by 15/20/25 % Your movement speed is increased by 2/3/4 % if you have Undetectable Status Effect and not in a chase bloodhound Like a hunting scent hound, you smell traces of
    4 comments 71 views last activity
  • Those Killers in my opinion are Clown & Doctor. Clown's power needs more of a tuning. I think his bottles do a 15% slowdown on survivors (which still isn't enough) because survivors can still loop him or just drop the pallets and force him to break them. His bottle capacity is also a problem as well. Having only 4 to throw and survivors can easily see where you're throwing them and dodge
    1 comments 71 views last activity
  • It is inconceivable to leave someone behind. While uninjured, you increase the other injured Survivors movement speed by 5 % when they are within 8 metres range from you. Survivors can only be affected by one No One Left Behind effect at a time. This effect persists on other Survivors for 30 seconds after they leave the No One Left Behind's effect
    3 comments 111 views last activity
  • Yes, even worse than Iridescent Heads. At least a survivor against Huntress has a chance to dodge 3 hatchets. Prayer Beads lacks any realistic form of counterplay besides crossing your fingers and hoping. A survivor can be grabbed and hook instantly in a match without any chance to see it's the Spirit. Any other quick down is AT LEAST telegraphed by chainsaw noises or Nurse's blink sounds, but
    26 comments 211 views last activity
  • Thinking out loud here, but personally I find repairing gens pretty dull and boring as skill checks are so easy. You're literally just holding a single button down and waiting. I propose they update the skill check mechanic and make it a bit more advanced/interactive, something like a random key/button will appear and you need to press it within X amount of time instead of the default button peo
    4 comments 91 views last activity
  • What do you guys think about the killer having a 5th perk slot? Since he/ she has to go against 16 perks, what do you guys think?
    9 comments 71 views last activity
  • Sabotage is a weak mechanic mainly because it wastes too much time when you could be doing gens instead. I've came up with some solutions to make this mechanic more viable, instead of only being used in a gimmick build. Make aura of hooks visible within 20 meters with Saboteur. (Part of the problem with sabotaging is you to have search for all the hooks in one area and destroy them for it work,
    22 comments 612 views last activity
  • Recently, once again when I was conducting a stream, I faced two serious problems: 1.Cheaters and lagswitchers like a wall hackers, speedhackers and other poop-people. Absolute ignore my tickets, all of whom, because I do not cease to monitor violators... 2.Waiting for the lobby for 5 minutes and further disconnection of one of the participants, which cancels the match... (I would be silent if
    Mod
    17 comments 122 views last activity
  • Suggestions for game changes: Survivors Mending : Change it so that the Survivors have skill-checks on mending, perhaps where failed skill-checks causes further bleeding which in turn causes the bleed-out timer to shorten, up to a maximum of 3 failed skill-checks before going into dying state. It is also possible to add that being on a bleed-out timer could give a chance of having gr
    2 comments 61 views last activity
  • So I'm going to reconceptualize ruin. The idea is right now it is bad on both sides and an ineffective perk at higher levels even for hexes which are supposed to have risk behind them. At the same time from the survivor's side it can randomly be super good if they're a group that is unable to do great checks well through no successful behavior of the killer. Here is my idea. ----- Hex: R
    1 comments 32 views last activity
  • I think they being as survivors might be an interesting fit in the game.
    5 comments 62 views last activity
  • It is said that survivor takes no skill... But why do people say this? I think the primary reasons why people say this (including myself) would be that: Hold <repair action> to win Killers most usually rely on the survivor(s) mistakes to catch them. Problem number 2 is being fixed or has been over a long time. With shorter loops, the killer and survivor(s) skill clashes. However proble
    17 comments 841 views last activity
  • Balancing Ideas: Afterpiece Tonic: -While Reloading The Clown emits a 1-2 Meter aura of afterpiece tonic gas intoxicating all survivors around him, the gas cloud it creates lasts for 1.5 seconds and can be extended via add-ons. -The Slow lasts for 0.66 Seconds Longer (Ether 5 Vol% lasts 0.16 seconds longer Ether 10 Vol% now only slows for 0.33 seconds longer and Ehter 15 Vol% is 0.66)
    19 comments 251 views last activity
  • Just to say, i thing that if you played perkless killer, and you got double pipped, you should gain the achievment. Just to say, cause you should be a badass to do something like that. Thoughts?
    4 comments 72 views last activity
  • getting stuck in hags traps do suck a lot.
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  • Seems like a really easy way to help balance the solo vs swf experience. Basically similar to the entitys arms around the obsession portrait indicating when they are chased
    86 comments 1,141 views last activity
  • Cloak is way to op when the killer is standing still. You should be able to hear his heartbeat when they are cloaked standing still PERIOD. They can just hook someone, cloak and sit there waiting for someone to do a hook save. This is absolutely BS that wraiths can just sit there and not be detected, WTH seriously? And spare me the decloak animation time as an excuse, if they time it right they c
    21 comments 1,751 views last activity
  • Split the game into 2 modes: casual and competitive Casual: same matchmaking as now, swf is the same, killers get 1.5 times blooodpoints (to encourage them to still play this mode) Competitive: matchmaking only works with people of the same rank (red, purple or green), yellow ranks cannot play this mode, swf will only work if you are the same rank (red, purple or green), survivors get 1.5 times
    7 comments 111 views last activity
  • I've created this discussion to propose a buff to the OG killer of Dead by Daylight since the majority of the community say's that trapper is underwhelming. The buffs are: The Trapper can now carry 3 base traps instead of 1. The reason for this change is because by the time your done setting up 2-3 traps 2 gens have been completed since you have to walk across the map to collect your traps.
    14 comments 171 views last activity
  • Should ghostface have increased movement speed while in night shroud and have a faster cool down time and have hooked survivors not reveal
    4 comments 71 views last activity
  • You get grabbed out of or off something fully healed and wiggle out and come out injured? I think we did a pretty good job so far.
    3 comments 41 views last activity
  • Currently, no mither is the worst perk in the entire game. Starting out the trial as injured and broken is extremely unfair and the 'buffs' that this perk gives in exchange to this massive handicap is laughable. Ive been thinking of a few changes to the perk and the broken status effect that could make this perk a bit more viable. • start the trial in the healthy state •getting injured through
    3 comments 221 views last activity
  • When i sometimes turn DBD off my progres for like 2 or 3 hours turns back i lost of that bug 6 lvs and 2 ranks
    0 comments 21 views last activity
  • With Oblivious becoming a thing in the next chapter. I think that adding the Oblivious status effect to Survivors cursed with Hex: The Third Seal would be a good and simple buff for it. It would make the perk playable and give it a use besides a meme slugging perk.
    12 comments 91 views last activity
  • MORE-GAMEMODES or just game-modes in general For players such as myself who have played the game for thousands of hours, the normal game has gotten Boring to say the least, running is still fun , although it still gets boring along with doing gens GAMEMODE-IDEA'S OldSchool- All the oldstuff is in the gamemode SURVIVOR-SIDE Pallet vaccuum, Exhaustion while running, Double pa
    6 comments 82 views last activity
  • I have just been against The Cannibal. And when he put someone on the hook. He stood right in front of them ready to use his chainsaw. Literally. All he had to do was let go of his button. This left us with no way of getting teammates off the hook. To me, this seems like a competitive advantage. I know some people would say. While he’s camping you can get loads of gens done. But I don’t just leav
    Mod
    26 comments 211 views last activity
  • So, today, 31/08/2019, Wraith is the worst killer when going agains't a coordenated team of survivors unless you're using the pink addon and "the ghost" brown addon, which aren't reliable as you may throw them away agains't mediocre team! but i'll get to that later... Now, my idea is: make so wraith teleports 5 meters in front of him when he starts uncloaking (with a 15 second cooldown). Just i
    0 comments 2 views last activity
  • A secondary objective, that was non-mandatory for escape, but offered enough of a reward to off-set the potential risk. lets get suggestions going. Like if lockers could also be searched, and random lockers would contain scraps of clothing, and once a character has a complete set it would unlock the corresponding article of clothing to be worn. And perhaps sacrificing a survivor carrying
    27 comments 211 views last activity
  • Make mettle of man based on killer stun. When you stun the killer with a pallet or on a flashlight light save you gain a token, at three tokens you gain a second hit like usual. I feel like mettle of man can be a bit of a counter to spirit fury, some people hates this perk and I can see why and i feel like this perk can be its counter.
    6 comments 51 views last activity
  • Please lemme throw my precious pebble while I'm in dying state please. It could really come in handy while being slugged to throw a distraction pebble and maybe JUST maybe it'll distract the killer enough to let me escape through hatch. No but actually let me be able to throw pebbles
    7 comments 81 views last activity
  • @Peanits @Patricia I made a post like this a few months back and a lot of people agreed it was a good idea, but I'd love to hear what Devs think and if they would consider implementing it. Killers and Survivors should be able to create loadouts for each of their characters to make switching between builds quick and easy. I think 5 for each character is more than enough. With the amount of
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