Feedback and Suggestions
Our team will be happy to read these!
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Hello, it would be a nice thing in dbd that it wouldn't give you -pip if the killer camped you or tunneled you. I'm sick of losing rank for being tunneled, it ruins the game. I hope someday this idea will be reality.0 comments 11 views last activity
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it’s honestly ridiculous at this point and incredibly annoying that this happens. it’s too common and it affects the survivors overall rank; therefore, not even making it possible for them to be altruistic. the deduction pertaining to close proximity to hooked survivors should be more dramatic and affect the killer tremendously, and also if they are close to the hooked survivor then the survivor8 comments 91 views last activity
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i've been dwight, david, nea, claudette & jake, not that any character matters at this point... but when you get a load of DC'ers and become the last person left and the killer finds the hatch before you and closes it... endgame kicks in. the endgame bar is so fast, (map with the barn in the middle) the killer was the trapper he got a trap at both exit gates, i just don't see how it's balanc11 comments 131 views last activity
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In the new update they are planning on making the game less grindy. I hope they will tell us the plan before it releases because I have many characters lvl 50 and would like to know if I should prestige them or not before the update.4 comments 51 views last activity
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The following changes are more so quality of life suggestions to make this perk more effective at what it does. Reveals all hook auras within 36 meters. The sabotage progress on hooks can be determined by the intensity of their auras. These changes would help in coordinating hook sabotages better.0 comments 41 views last activity
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Gen regression can be stopped by just tapping a gen in a chase. What about forcing survivors to work on the regressed gen for X seconds, so they can' t stop the regression by just a tap.15 comments 131 views last activity
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The auras in this game are kinda bad when it comes to overlays. I think that the following changes need to be made to auras: - the killers aura should trump any others (generator completion, survivor being hooked, exit gates powered) - the big circle around icons that distorts the area around it should be more transparent. Super annoying when the killer is in your line of sight and they don1 comments 31 views last activity
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Okay so i had a thought about devotion what if every devotion level you got a Bloodpoint Booster or a Shard Booster which you can choose to use at any time That could be 24 Hour Common - 48 Hour Rare - 1 Week Legendary they are at random so basically every devotion level you have a chance to get one of the three common, rare or legendary. It would make devotion some what worth actually p2 comments 32 views last activity
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Mettle Of Man - Evil always finds its way to you. After taking 2 protection hits whilst the killer is carrying a survivor, this perk is activated for the remainder of the Trial. If you're injured, any survivor who takes damage from the killer within an 8 meter range to you will instead put you into the dying state after 10/15/20 seconds; otherwise, you will lose a health state. This effect cannot2 comments 22 views last activity
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First off I want to say This game Rocks! Anyways, I was wondering if it could be possible for the prestige blood stains could be on any outfit. For example: You love the new Pig mask, but you don't want to use it because you want to show you grind for her, so it would be cool if you could put the blood stain on the new mask. So bingo, you have your new mask and still get to show you grind with he2 comments 52 views last activity
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So i already did one of these awhile back, but i would like to make a new one where i can edit in new QoL changes as i see the need and come up with more. I have over 2000hours in this game and i think its fair to say that i have atleast a decent amount of experience and game knowledge to see where the game needs changing and tweaks. I would love to see players of both roles get rewarded more fo0 comments 11 views last activity
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Do you think it's too much advantage for killers if they can see which hex totem's functionality is by their colour?7 comments 51 views last activity
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Hello there! I want to thank you for this amazing game called Dead by Daylight, a game with a truly interesting idea! I want to make a suggestion regarding The Pig killer. Right now, after the EGC nerf, she is probably one of the most useless killers available, her bear traps being almost a joke. I'm a fan of the Saw franchise and the bear traps mean huge business in those movies. In the game3 comments 21 views last activity
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So i think alot of killers would be absolutely fine with letting the last survivor go or not try hard the hatch game at the end so much. If killers where awarded the no survivors escaped (2500bp) based on how many they killed instead of just all 4. I know myself for one, that there are times i really want to let the last guy go since we had such an awesome match, but if i play killers like Myer0 comments 11 views last activity
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Ok so I’m just gonna say it, even though this is potentially a really bad idea, I believe this game should have perk variants into the game. We as a community are suggesting so many new things to this game just by every passing minute, and instead of waiting for the new chapter to come every 3-4 months, we should have a more creative avenue to perk recommendations other than simply having 3 ded0 comments 11 views last activity
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We should not need an add-on for the Med Kit to revive ourselves while in recovery phase. Any character should be able to revive themselves because the recovery process already takes so long that if the killer isn't able to hang the person in the time it takes to recover, they don't deserve to pick up the person they downed at all. I was in a game where there were 3 players left and each one was4 comments 31 views last activity
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Can survivors have a concede button for when its in the end game and you are slugged, I would rather not have my time wasted by the killer who is just waiting for the sacrifice when the timer runs out.11 comments 91 views last activity
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While Ive had alot of success with Freddy since his rework, I find that teleporting to gens can be pretty disorientating. Often times, Ill see a survivor's aura with BBQ and attempt to intercept them by teleporting to a nearby gen. Unfortunately, often times I have no clue which way Im facing after the teleport, and it takes afew seconds to get my bearings. which results in me walking the wrong d0 comments 11 views last activity
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Oink to all, dear survivors and killers! At the moment, what do you think is the weakest maniac in this chapter 12 (soon there will be 13, who are not aware)? In addition to Bubba, he can be forgiven. Come on, I'll give you time to think about it, only I’ll put a reverse trap on your head ... Oh yes, as if you’ve already guessed who the saddest killer is. Well, let's move on to why the pig is on2 comments 51 views last activity
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I think this feature would go a long way toward letting players play to their strengths. Hear me out: You’re a relatively new player. You focus on gens, but rarely survive or win chases. So you adjust your categories. You crank Objectives up to 14k max. As you move the slider, you see the maximums on the other 3 categories reduce equally. Now each of the others has a max of 6k bloodpoints.0 comments 11 views last activity
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Along the daily rituals, which can be completed in a single match, can we get bigger weekly rituals that need to be done over several matches? Like, whenever the shrine changes, we get a refresh on the challenges. We get one for survivor and one for killer. Bigger challenge to complete, but also a big reward For example. Repair the equivalent of 20 gens. 120,000 bp Or sacrifice 15 sur3 comments 91 views last activity
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Just started playing a week ago. Noticed that PC players have to constantly mash spacebar in order to struggle on hook. Anyway the developers can patch this out and make struggle "hold spacebar" instead? This is going to really wear down the spacebar on PC player keyboards, potentially causing them to have to buy new keyboards, which is not cool.4 comments 81 views last activity
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Hex: Ruin (Currently) A Hex that affects the Survivors' skills at repairing generators. All survivors are affected by Ruin which causes the following: Good Skill Checks result in a 3/4/5% regression on the generator. Great Skill Checks result in 0% progress bonus to the generator. The Hex effect persists as long as the related Hex Totem is standing. The perk, in its current state, is0 comments 42 views last activity
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I apologize if this has been suggested, but if you're being camped, you should get whatever pip-points that the killer loses multiplied by 2. That is it, just a suggestion to try and help survivors pip when they are being directly prevented from doing so. and hey, maybe it'll even act as a deterrent to camping as you're now kind of helping the survivor in a way.8 comments 81 views last activity
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We need a decent balance rework you know there's other people but killers. This game should be more competitive, I haven't have a decent game. Killers should have a cool down time on there main abilities they abuse to much, if survivor have a cool down on perks so should killer have a cool down that's fair.20 comments 271 views last activity
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Leatherface is a pretty bad killer, most peoples tier-lists put him at about the 4th worst, this is merely because his power can't be made completely useless, (unlike trapper and wraith), and doesn't entirely cripple him (freddy). He is very weak and needs buffs. But instead of buffing his power with numbers changes, i propose buffing him to a base 120% movement speed. I genuinely believe that25 comments 1,031 views last activity
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Just a small suggestion to have two face down cards when you login and you pick either killer or survivor but its still random within those categories. I know a bunch of people only main one or the other so it would be nice to have a little control but turn it into a cool little card flip or something.1 comments 21 views last activity
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We've been told an upcoming patch will add more perks to the bloodweb, specifically to reduce the BP grind for new players. This is good news - but - I think there's one more simple thing that really ought to be done in this direction. It's super weird in my opinion that killers and survivors who want to earn lots of BP have to take up a perk slot to do so. At least BBQ has extra benefits,1 comments 26 views last activity
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It's always said that nurse, spirit and billy are best killers. But is it their powers or perks or add ons or some combination? I think there needs to be a public test of add on less perkless killers versus perkless itemless survivors. Start with nurse and spirit and Wraith and clown. Arguably the 2 best and worst killers. See what statistics say. Are killers getting easy 4ks? Are survivors surv2 comments 31 views last activity
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Carved Figure. "Carved Figure - crudely constructed and human in shape, these creations seem to depict survivors trapped at the killers disposal." 4 Carved Figures representing each survivor spawn on the map. For Each Carved Figure remaining on the map the killer receives a 10% multiplier to overall bloodpoints. Up to 40%. Each one destroyed grants a 5% multiplier to overall bloodpoints fo0 comments 12 views last activity
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TL;DR:Looping is really strong ATM and killers are not a threat at all, this is rather 1v1 game atm then 1v4. Hello, because this is closest you can get to devs, i would like to share my experience. First i share my experience from a killer side, then from a Survivor one. My GF got me into this game and i enjoy every bit of it. However, as i play more and more, i noticed that more and mor22 comments 201 views last activity
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Not only spine chill or object make him literally useless... I actually can hear him from like 10-15m away with music on. Especially his fat footsteps xD, but his 'growls' are very loud aswell. I wish he wasn't as loud while invisiblee or that he had yellow addon that grantse detection immunity while cloaked (t1 Myers thing). Edit: Well, 15m, I went way off with it but it really feels like i he4 comments 91 views last activity
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So it’s late at night and I think of a way to change MoM from being garbage to semi-useful, and also an anti-camper perk, while keeping the og spirit of MoM alive. Also apologies if the formatting is awful, I’m on my iPad. New perk description: “When you are unhooked while the killer is within 32m of you, this perk gains a stack. When at 2 stacks, the next time you would be put into the dyi12 comments 111 views last activity
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Ok. This has been an hot topic for a while. Before the nerf it was one if not the best perk in the game. After the nerf this perk is just completely worthless. I am not, and i dont want to argue about this. What i want is finding an agreement on how this perk should be. Some people don't want it to be touched again saying "it deserve to be useless forever". Well, this is not good for the game.42 comments 661 views last activity
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I propose an idea that we can use the number of hours ingame to match more experienced players with each other. I know that there are some issues, like PS4 doesn’t show the amount of hours, but I did receive support from puppers a while ago on this idea. It would also improve newer players experience to have newer people. Bots with an easier setting could also be good for newer players. It’s just0 comments 12 views last activity
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The basic use case of blinding the Killer is unchanged as is stunning a Killer holding a survivor. All other current mechanics are removed and replaced with the following: While the Killer is charging their power their power they are vulnerable to a flashlight. Using your flashlight during this state will blind them in 0.3 seconds, unaffected by addons but effected by lightborn. Using the fla16 comments 221 views last activity
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@Peanits @not_Queen Are there any plans for better or new objectives/secondary objectives? As a survivor, the fun part is never doing generators. The fun part is chases and making great plays. And as for killer, the gens go too quick. If only they were slower so I wouldnt need all these game slowing perks. Adding perks isnt fixing the problem. In the end I am only less creative with my7 comments 91 views last activity
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Not sure if it was suggested but since you were able to license SAW, maybe you could get The Nun as a new killer with a new map being an abby or church and graveyard.3 comments 11 views last activity
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What if you have rescued someone but you was already hooked? I have the answer: A Skill Check harder than DS'. May the Discussione begin4 comments 61 views last activity
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So the current mist that you can modify with Offerings isn't mist, just some low-hanging clouds or something, thanks Entity. And modifying that mist can actually be a good thing, depending on you and/or who you'll face. But what about the ACTUAL mist? Y'know, how far away you can look across the map. Can we see a couple of Offerings to lower the visibility distance greatly while also havin5 comments 31 views last activity
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I was playing a match and a laurie kept on coming up to me but everytime she did the killer would appear out of nowhere and not attack her but chase me untill I was dead13 comments 3,261 views last activity
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Mayhaps there can be an offering added to the game that protects all totems for the first 3 minutes of the game, like how a few perks stop generators from being worked on already. I feel this will help the higher ranked killers from losing Ruin or Devour Hope within the first 30 seconds, as I've seen that a ton of times on both console and PC. Don't get me wrong, it helps the survivors, but screw6 comments 41 views last activity
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Is it possible to remove this ability somehow so as killer u cannot hit with m1 hooked survivors because its useless also feels toxic and unfun . Also would like to know what devs thinking about reducing toxicity in game with future updates8 comments 141 views last activity
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With All of these balance changes I will try to make it around Freddy’s power level. Whenever I play Freddy I either win or lose, which is perfectly balanced and how the game should be. Even with good perks and addons, he doesn’t feel too strong. His power is also really fun and There are multiple components to it, he can teleport and place traps. Two different things in one power which makes him2 comments 101 views last activity
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Honestly they're "rework" was beyond sloppy and seems like it was done on the fly without much thought at all, a good example of why is the addons, the majority of the rarest addons are completely useless, the pins rare-common have nonsense requirements that are completely counterproductive, the speed addons were changed to be nearly pointless as you have no hope of reaching anyone outside of 326 comments 123 views last activity



