Dead by Daylight overall QoL changes/buffs

So i already did one of these awhile back, but i would like to make a new one where i can edit in new QoL changes as i see the need and come up with more.

I have over 2000hours in this game and i think its fair to say that i have atleast a decent amount of experience and game knowledge to see where the game needs changing and tweaks. I would love to see players of both roles get rewarded more for actions that deserve rewarding and that is some of my main focus. Because being rewarded in a game is nothing but good and makes the players want more of the game.

  • The pig needs an event score after hitting a survivor with her basic attack coming out of stealth.
  • The pig's ambush roar should only launch after an ambush attack have been fully charged.
  • The pig's ambush attack should charge slightly faster by default.
  • The hillbilly needs an additional 300 bloodpoints when hitting a survivor with the chainsaw. Making a chainsaw attack 600 brutality and 850 in deviousness.
  • The cannibal needs an additional 300 bloodpoints when hitting a survivor with the chainsaw. Making a chainsaw attack 600 brutality and 850 in deviousness.
  • The shape needs an event score in deviousness when hitting a survivor in tier 1 and 3 evil within.
  • The shape needs an additional 300 bloodpoints in the brutality category when hitting a survivor with evil within 3. Making it 600 bloodpoints in the brutality category. (And a deviousness scoring event)
  • The shape should have slightly increased stalking speed when stalking multiple survivors.
  • When survivors have been fully stalked by the shape. They should recover up to 25% of a evil wthin tier back very slowly.
  • The trapper should start with all his traps in hand and rework his trapper bag addons to just give additional traps.
  • The trapper should be able to re-arm traps without picking them up.
  • The doctor should have increased shock range by default.
  • The clown should not be slowed when throwing his bottles.
  • The clown should have his reload speed increased moderatly by default.
  • The legion (beside a rework) should have a 3 seconds stun by default.
  • The nurse addon "Plaid flannel" should become a common addon from very rare. To help new players play her.
  • Survivor perk "Flip flop" should have 100% of the recovery bar converted to the wiggle meter up to a max of 50% wiggle progression.
  • Survivors should have an event score in the survival category for every generator completed while still in the trial.
  • Survivors should have an event score in either boldness or survival for staying stealthy within the killers terror radius. The scoring event could work somewhat like the scoring events you get while in the basement. Increasing the longer you are within range of the terror radius. (Needs boundaries for killers like the doctor).
  • Survivors should have a bonus in survival that increases the less people are alive when escaping. All survivors ecaped no bonus. 3 survivors escaped 500 bonus. 2 1000 bonus. Solo escape 2000 bonus.
  • killer perk "Beast of prey" Should become an active ability. Press active ability button to lose the red stain for 20 seconds. Cooldown of 60 seconds (+20 seconds of duration).
  • Killer perk "Overwhelming presence" 0.25% of charges gets consumed for every second while within the terror radius. In addition to 100% increased charge consumption rate while being used in the terror radius.
  • Killer perk "Furtive chase" When a survivor unhooks another survivor they become the obsession. Hooking an obsession removes the obsession status. (This is more of a requested rework, This could potentially give you 3 obsessions at a time making rancor a really scary perk to combo with).
  • Survivor perk "Diversion" Should charge up even while in chase.
  • Survivor perk "Stake out" Should charge up even while in chase. And hitting great skillchecks should give you a token aswell.
  • Survivor perk "Vigil" Should make you recover from exhaustion at 50% speed while running and 120% while walking/crouching. And for you and your allies within 8 meters. Remove any status effects 100% faster while not running.
  • Survivor offering "Bound envelope" should become an uncommon offering. Or increased to 50% bonus bloodpoints.
  • Survivor offering "Sealed envelope" should become a common offering. Or increased to 50% bonus bloodpoints.
  • Killer offering "Hollow shell" should become a common offering. Or increased to 50% bonus bloodpoints.
  • Survivor perk "Head on" Should have a 4 second stun time. And a 2,5 second charge time.
  • Survivor perk "We're gonna live forever" Should grant a token when fully healing a survivor teammate in additon to existing factors.
  • Survivor perk "Autodidact" should have a 10% increased chance of getting skillchecks.
  • Survivor perk "Boil over" Should have a struggle effect increase of 100% And removes the killers ability to see hook auras whitin 24 meters.
  • Survivors should gain the abilty to sabotage by default at 50% speed.
  • Survivor perk "Sabotage" Should increase sabotage speed by 50%. And Reveal hook auras within 32 meters. Sabotaged hooks stay sabotaged 30 seconds longer.
  • Deepwound staus effect mending timer should be decreased to 10 seconds from 20 seconds. (Time until you need to start mending, not mending time).
  • Killer perk "Thanathaphobia" should have 3% decrease for every survivor injured, dying or hooked in healing penalty. And 8% penalty to all other actions for each survivor injured, dying or hooked.
  • Remove the huntress addon "Berus toxin" or rework it. (Already have the venomous concotion addon. And exhaustion causing addons needs to be rare)
  • The clown's "Solvent jug" Should become a rare addon and last for 30 seconds.
  • Survivors should hear a sound notification when all totems are cleansed.
  • Survivor perk "Tenacity" should make you silent while in dying state aswell.
  • Survivor perk "Botany knowledge" Should make you bleed less frequently. (It even says that on the perk).

Comments