Feedback and Suggestions

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  • Out of all the perks, only a few are usable. Id want to use many of the other perks, but question is: Why? Id just lose some bonuses and gain much smaller ones. Also it gives the game more variety, at least hopingly. At least try it in PTB or have a secondary gamemode that increases perk slots.
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  • Hi! Maybe the issu was discussed before but i had an idea to buff correctly the Trapper without making him OP. Trapper is decent at low rank but become unplayable (in my opinion) at high rank (like against red ranks). Traps are saboageted really fast and 3 minuts (2 with Hangman's Trick) is really long. But, let's keep it like that. I notice 3 issues with this killer: It take a life to
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  • When the killer attempts to Mori you, succeed a Skill Check to recover from the dying state and headbutt the killer, stunning them for 5 seconds. Succeeding the Skill Check will disable Mettle of Man. Receive 30/40/50 percent more bloodpoints for surviving the trial. What do you think? ------------------------ The vanilla Mom was OP, and the reworked MoM is not good. My idea is to turn MoM
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  • Pharmacy buff moved to general discussions
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  • The Wraith should get a secondary ability where he rings his bell loudly and that gives all survivors the new Oblivious status effect (can’t hear the killers terror radius) for a certain amount of time (the ability would have a cooldown too). This would help him to be a sneakier killer and it would go well with his Undetectable effect that his cloak gives him. EDIT: Hi cloak gives him
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  • so again my ghostface post i made , but that just show how much i care for this killer :_) i dont expect devs make changes instant and neither all in changes , but atleast i want ghostface to be looked into since he is one of most iconic slasher movie killers but he feels like just snowbally at lower ranks due to survivors not really paying attention to surrounding , and very underwhelming on h
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  • Waiting since 2016 for a perk to remove bloodstains that doesn't require you to be perma injured (looking at you No mither). Maybe in next chapter or rework some existing perk to have this effect please ?
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  • The name says it all. Right now people have made many kinds of texture packs online like that changes how a perk colors look and killer portrait. The problem is not everyone knows if its bannable to put them in your game and you got to do it yourself if you want the textures by finding the files. What if they added a workshop on steam that would allow people to download texture packs for various
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  • BVHR, Please hire a designer for Claudette because the current cosmetics she have compared to what just came out into the shop today for Kate and Jeff, is horrible. Hell, give Claudette some longer locs now since she's been in the game for over 3 years.
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  • Before I get "killer main" on here, yes I am a killer main, but also survivor main All I ask for is simple Make the exhaustion from adrenaline stack onto any other exhaustion effect currently on you
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  • Your keen senses have only been enhanced within the entitiys realm : Gain +2m aura reading on all applicable perks for each survivor alive in the trial.
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  • The demogorgon hooks are an interesting topic to me because I believe previously they didn't want to do themed hooks because it gives away the killer usually right away in the beginning of a match. I can some what understand this logic despite the fact there are certain killers that have major tell tales.(i.e. Freddie and the dresser drawers, Plague and the fountains, Pig and her jigsaw boxes, e
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  • Can we increase the Bloodpoint limit from 1,000,000 to 3,000,000? I really need this because I don't see any other character that can spend my points.
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  • When you play killer, there is this moment when a survivor find your hex totem and you know soon it will be destroye. How can we change this? First option: At the begin of the trial the hex totem is hide for the killer and the survivors. The flame of the hex totem show after 1 or 2 minute after the start of the trials. Second option (my favorite): The killer can put out the fire of the h
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  • Since the oak offerings are basically useless now, I have a suggestion. First, what if they became secret offerings and... For Survivor : the offering starts the game with a random broken hook. A green version could repair at normal speed, purple could take a bit longer and pink could be for the duration of the game unless the killer has "Hangman's Trick". For Killer : the offering could work
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  • Hello everyone. I have registered to the forum solely to address this issue. I'd like to suggest a 1 DAY BAN to all survivors that DC. This is the only thing that ruins this wonderful game for me. I play only survivor, have currently 117 hours on Steam and this happens in almost 50% of my games. Please Developers! I love your game so much! And I'm sure many of us feel the same. But the way this
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  • Title says it all. Once you downloaded the PTB, make it so the computer keeps that version installed, and the live version, on the computer, so you don't have to download each version when switching between them. I know it's not all that long, but it's a bit annoying, and honestly, for me, and others I know, it's a big reason we don't bother with the PTB more than once, if at all...
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  • No one left behind It is inconceivable to leave someone behind. Gain a token every time you heal other Survivors the equivalent of 1 health state up to a maximum of 5 tokens For each token preform altruistic actions 20% faster and all other actions 3% faster Lose all tokens if another Survivor is Sacrificed on the hook. gain 50/75/100 % more Bloodpoints for actions in the Altruism Category
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  • When you play as the killer and vault windows, she does vault like normal killer, but almost a year BHVR still doesn't add the animation for her on the survivors POV, really?
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  • The concept is simple: make voice chat a base kit feature even in solo play. The catch is that whatever you say becomes a sound in the envoronment itself, so if the killer is close enough they can hear and follow the sound. Build this into SWF too, if possible (real talk, it's not). This both gives solo players much needed communication while also giving killers a new tracking method. It will for
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  • so to reduce the amount of toxicity and stuff that gets thrown around post-game and to save people the headache, i wonder if its possible to implement a feature that allows users to filter out certain words used in negative contexts (using a system that detects words used in a certain order, basically a string searcher), or phrases that are used, or they can completely mute a player via IP if the
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  • Currently you don't see hooks getting sabotaged very often unless it's part of some daily requirements. Currently you need to 99 a hook and try and trap it as a killer is hooking another survivor. I have yet to see this in any games I've played, killer or survivor. My idea to encourage more sabotaging is allow the hook to be fully sabotaged, but it doesn't fall apart till the killer attempts to
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  • Being able to know what your teammates are exactly doing by simply looking at the bottom left corner of the screen can help players a lot (especially solo players). It'll allow players to make more wise decisions.
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  • I was thinking that since Adrenaline is one of the most popular and overused survivor perks (and I don't blame it because its so good) I feel like a rework should be in store. Here is what I propose: When the exit gates are powered the survivor has a 150% running speed boost of 5 seconds (like normal) You remain exhausted afterwards for 60/50/40 seconds If you are injured when the perk is acti
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  • Every time you hook someone that isn't the obsession, while the obsession is alive, you gain a token. Max 4 or 5 tokens. Each token reduces the action speed of every survivor by 3/4/5%. Every time the obsession unhooks someone, you lose a token. If the obsession is killed or sacrificed, you keep the tokens you have.
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  • Hello. There are similar strairs in The Game but you can't vault through that. Please add them, it's so cool.
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  • Every game I've played in the past few days it's been the same. I as a rank 12 killer, have not seen anyone in my matches lower ranking than 8. It's frustrating, especially because after the game they like to talk about how easy it was and engage in toxic behavior, and it seems like the developers have been completely silent on this issue. The stranger things DLC is nice and all, but I can alrea
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  • I can't believe they changed the name. Absolutely despicable.
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  • In the PTB the Huntress is bugged in her favor. The way she is bugged however is really cool, thus new Iridescent Hatchet idea: Your Hatchets will pierce Survivors This means that if multiple Survivors are behind each other then the Hatchet will go straight through them and hit both Survivors. This works exactly like it does in the PTB when the bug happens except without the instadown on a he
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  • So I’ve been thinking about this for awhile but how come hooked survivors don’t have animation to tell the non-hooked survivor to come here or don’t unhook me? There have been many times I been unhooked but didn’t want to be cause I knew I would go down right away. I feel like it wouldn’t be to hard to develop some animation to tell survivors to come here or don’t come here and it could be small
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  • I'm more than ready to have my ebony, noed, omega blink, +blinks, instasaw on billy, prayer beads, iri heads, tombstone and tuft of hair removed for: Reworking keys so that only 1 survivor can use it on the hatch only during EGC; Reworking DS to turn off if someone else is hooked or if the person goes in the locker; Removing the "ignores exhaustion" and "gets saved if it doesn't activate when
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  • Ok, totems have been an pain for me for a long time. Sometimes they're gone in 20 seconds, and other times they last all game because they're buried 200 metres below the surface of mars. Terribly inconsistent and can be infuriating to deal with. I propose that they be changed so that ALL totems are hex totems, and the power of a hex perk depends upon how many totems are still standing. This will
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  • In light of the Dying Light rework on the PTB, I came up with an idea or two for Monstrous Shrine. 1. Survivors can no longer attempt to unhook themselves from a basement hook. Healing speeds within the basement are reduced by 50%/60%/75% 2. When you are over 32m away, when a survivor is unhooked in the basement, the basement entrance is blocked by the entity for 5s. This effect has a coo
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  • This is not ok... I need a break after this… I can't even try to explain why this ranking system has given me them to play against
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  • I posted this on PTB feedback, but maybe i need to post it here, so you can see it, so i'm posting this here too: Could you switch the "Play as killer" and "Kill your friends" places, so the menu is symmetrical?
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  • So I'm a legacy one Jake, got the game at launch and have been playing since then. But recently this community just feels like a hate fest of toxicity. I've been sandbagged, called out as a hacker for "hacking in Legacy". Killers being extremely toxic in many ways as survivors have been. Just because I wore something that I worked hard for. I really think the devs should release a certifying badg
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  • So one of the problems a lot of people have been bringing up is camping/tunneling, now I have been throwing around an idea to fix hooks by getting inspiration from Deathgarden but that idea is too far out there for DBD and would change too much so I have tried to refine it and make it simple. As Killer you can down a Survivor and place them on a hook then you have to decide whether you need/sho
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  • The Thing is a shapeshifting killer, assuming the guise of survivors to sabotage their efforts and sow discord and paranoia. It's personal perks, Perfect Imitation, Cellular Activity, & The Warmest Place To Hide, enable it to The Thing is focused on infiltration and subterfuge, encouraging a subversive gameplay style, trading power for paranoia. Active Power: Who Goes There? The Thing
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  • The Thing is a shapeshifting killer, assuming the guise of survivors to sabotage their efforts, and turn them against each other in paranoia. It's personal perks, Perfect Imitation, Cellular Activity, & The Warmest Place To Hide, encourage a subversive playstyle, trading power for paranoia. The Thing is focused on infiltration and subterfuge, hiding amongst the Survivors to slowly whittle t
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  • Hi guys I guess we need to buff that guy like give him +1 or +2 traps by default. Atm only backpack can give him chance to win the match. Coz last time we have really strongest hero like ghostface with 4 skills (crowling, noed, peep, and +movespeed) And new hero with jump attack with portals Thus no balance, one trap is so pathetic
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  • I find it extremely frustrating when I witness a teammate intentionally killing themselves on a hook when the match just started. Not only that, but if you are rushing to their aid, they kill themselves as soon as you get to the hook. If you are new to the game, odds are you probably died during phase 2 on hook. Even your newbie friends are most likely going to kill themselves on accident due to
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  • Vigil feels way too useless like many other perks in DBD, but I feel like the idea for the perk could be improved to become quite valuable. I feel like the perk should increase the speed that status effects run out, but I think it would be interesting if it made Exhaustion go down while running. On paper, it sounds overpowered, but if you instead increase how long it takes for the exhaustion to r
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  • Legion is not that fun kind of so here was the idea I came up with after being inspired by a fellow in the forums. And lets be honest... Is it really a legion when there is only 1 killer in the match? Is it really a torment creek without a creek? NO This Changes his whole ability: You spawn in and hidden killers are highlighted in yellow You can switch between them by hiding in a lo
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  • Object of obsession serves no purpose other than to be abused by swf and just make some killers literally pointless. Knockout is literally pointless against swf and just makes the game painful for solo survivors. Get rid of them and replace them with perks that don't add to the already unfair map wide communication, and don't punish solo players, while doing nothing to players using 3rd party
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  • Hi devs, I love your game and I'm an achievement/trophy completionist. As right now, I have 98% of the PS4 Trophies obtained (Wounded Healer is still bugged, please fix it...) in Dead By Daylight since Bill was added to consoles. If there's something that feels missing on Xbox One and PS4 are the few achievements still exclusive to Steam: the achievements linked to the ranking system. I wish th
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